"It also caters to average twitch skill players.
The make the movement slow and huge recoils so skilled players don't jump / straf all over and aim for quick headshots. In PS it's virtually impossible."
-If you're taking quick headshots I'm not quite sure what recoil has to do with anything.
"So the idea of a skilled player in light armor winning vs. a player in heavier armor of average skill is not a common thing."
-I'm not sure where you got this idea. There's basically only 2 types of combat armor, and the main difference is that one can hold more stuff. I've never had much more trouble killing someone in Reinforced armor over Agile.
"It is much more team oriented I guess."
-That would be the point of the game.
"Getting back to fighting takes easily over a minute each time, not my idea of continuous fast paced action." It can take up to 3 minutes in a game of CS, and you die a lot quicker there.
"As well, having to use the whole keyboard AND more to get a complete experience is NOT what I call a FPS."
- I'm not sure what you mean when you say you need to use your whole keyboard, maybe for typing I guess. Either way I'm not sure what using the keyboard has to do with a game being a FPS.