Half-Life 2 Hits the Newsstands

Well it seems that magazines with Half-Life 2 cover stories have started showing up all around the globe. It should be obvious that as a matter of respecting copyrights, not to mention plain good manners, we won't post any links to unauthorized scans of content, but CGW and PC Gamer were canny enough to send along images of their covers to whet our appetites, or possibly to serve as visual aids if your local shopkeeper doesn't know what magazine you are asking about. If the covers seem familiar, it may be because they use the same pieces of art as the two European magazine covers revealed yesterday.
View : : :
59.
 
looks good to me too
Apr 22, 2003, 22:16
59.
looks good to me too Apr 22, 2003, 22:16
Apr 22, 2003, 22:16
 
seems there's shadows on all the characters. the three-legged spider/mech looks amazing, especially its scale. the view distance appears to go quite far. the one shot of the city street with the two columns with horses atop has a lot of drawn detail, as does the other shot of zombies in the alley/courtyard (the caption says the zombies will pick objects up, like oil drums, and throw them at you). there's a shot of a character coming out of fire - the flames look good.

the staff at valve includes mike dussault (lead lithtech engineer, versions 1 & 2), tom leonard (lead programmer thief 1), charlie brown & gary mctaggart (ex 3dfx & ritual), and yahn bernier and ken birdwell, the guys who did much or all of the original tech for half-life....so its unlikely that hl2 will be a slouch in the any of the key tech departments - video, sound.

Avatar 6643
Date
Subject
Author
1.
Apr 22, 2003Apr 22 2003
2.
Apr 22, 2003Apr 22 2003
3.
Apr 22, 2003Apr 22 2003
5.
Apr 22, 2003Apr 22 2003
6.
Apr 22, 2003Apr 22 2003
7.
Apr 22, 2003Apr 22 2003
9.
Apr 22, 2003Apr 22 2003
4.
Apr 22, 2003Apr 22 2003
10.
Apr 22, 2003Apr 22 2003
11.
Apr 22, 2003Apr 22 2003
15.
Apr 22, 2003Apr 22 2003
16.
Apr 22, 2003Apr 22 2003
    Wow.
18.
Apr 22, 2003Apr 22 2003
     Re: Wow.
19.
Apr 22, 2003Apr 22 2003
     Re: Wow.
26.
Apr 22, 2003Apr 22 2003
12.
Apr 22, 2003Apr 22 2003
24.
Apr 22, 2003Apr 22 2003
28.
Apr 22, 2003Apr 22 2003
29.
Apr 22, 2003Apr 22 2003
8.
Apr 22, 2003Apr 22 2003
13.
Apr 22, 2003Apr 22 2003
14.
Apr 22, 2003Apr 22 2003
17.
Apr 22, 2003Apr 22 2003
20.
Apr 22, 2003Apr 22 2003
21.
Apr 22, 2003Apr 22 2003
22.
Apr 22, 2003Apr 22 2003
23.
Apr 22, 2003Apr 22 2003
36.
Apr 22, 2003Apr 22 2003
37.
Apr 22, 2003Apr 22 2003
25.
Apr 22, 2003Apr 22 2003
31.
Apr 22, 2003Apr 22 2003
27.
Apr 22, 2003Apr 22 2003
30.
Apr 22, 2003Apr 22 2003
32.
Apr 22, 2003Apr 22 2003
34.
Apr 22, 2003Apr 22 2003
33.
Apr 22, 2003Apr 22 2003
35.
Apr 22, 2003Apr 22 2003
39.
Apr 22, 2003Apr 22 2003
38.
Apr 22, 2003Apr 22 2003
42.
Apr 22, 2003Apr 22 2003
43.
Apr 22, 2003Apr 22 2003
50.
Apr 22, 2003Apr 22 2003
54.
Apr 22, 2003Apr 22 2003
40.
Apr 22, 2003Apr 22 2003
41.
Apr 22, 2003Apr 22 2003
44.
Apr 22, 2003Apr 22 2003
45.
Apr 22, 2003Apr 22 2003
46.
Apr 22, 2003Apr 22 2003
47.
Apr 22, 2003Apr 22 2003
52.
Apr 22, 2003Apr 22 2003
     Re: No subject
48.
Apr 22, 2003Apr 22 2003
49.
Apr 22, 2003Apr 22 2003
51.
Apr 22, 2003Apr 22 2003
53.
Apr 22, 2003Apr 22 2003
56.
Apr 22, 2003Apr 22 2003
64.
Apr 22, 2003Apr 22 2003
55.
Apr 22, 2003Apr 22 2003
57.
Apr 22, 2003Apr 22 2003
58.
Apr 22, 2003Apr 22 2003
63.
Apr 22, 2003Apr 22 2003
70.
Apr 23, 2003Apr 23 2003
71.
Apr 23, 2003Apr 23 2003
73.
Apr 23, 2003Apr 23 2003
    Re: re : #29
75.
Apr 23, 2003Apr 23 2003
     Re: re : #29
 59.
Apr 22, 2003Apr 22 2003
looks good to me too
60.
Apr 22, 2003Apr 22 2003
65.
Apr 22, 2003Apr 22 2003
61.
Apr 22, 2003Apr 22 2003
62.
Apr 22, 2003Apr 22 2003
66.
Apr 22, 2003Apr 22 2003
74.
Apr 23, 2003Apr 23 2003
76.
Apr 23, 2003Apr 23 2003
77.
Apr 23, 2003Apr 23 2003
    SP
79.
Apr 23, 2003Apr 23 2003
80.
Apr 23, 2003Apr 23 2003
    D3 and HL2
81.
Apr 23, 2003Apr 23 2003
     Re: D3 and HL2
82.
Apr 23, 2003Apr 23 2003
      Re: D3 and HL2
83.
Apr 23, 2003Apr 23 2003
       Re: D3 and HL2
84.
Apr 23, 2003Apr 23 2003
        Re: D3 and HL2
85.
Apr 23, 2003Apr 23 2003
        Re: D3 and HL2
87.
Apr 23, 2003Apr 23 2003
         Re: D3 and HL2
88.
Apr 23, 2003Apr 23 2003
          How to play Half-Life - again
90.
Apr 23, 2003Apr 23 2003
           Re: How to play Half-Life - again
93.
Apr 23, 2003Apr 23 2003
            Re: How to play Half-Life - again
86.
Apr 23, 2003Apr 23 2003
        Re: D3 and HL2
89.
Apr 23, 2003Apr 23 2003
91.
Apr 23, 2003Apr 23 2003
92.
Apr 23, 2003Apr 23 2003
94.
Apr 23, 2003Apr 23 2003
95.
Apr 23, 2003Apr 23 2003
96.
Apr 23, 2003Apr 23 2003
         Re: John Carmack groupies.
67.
Apr 22, 2003Apr 22 2003
68.
Apr 22, 2003Apr 22 2003
69.
Apr 23, 2003Apr 23 2003
72.
Apr 23, 2003Apr 23 2003
78.
Apr 23, 2003Apr 23 2003
97.
Apr 23, 2003Apr 23 2003
98.
Apr 23, 2003Apr 23 2003
99.
Apr 23, 2003Apr 23 2003
101.
Apr 23, 2003Apr 23 2003
103.
Apr 23, 2003Apr 23 2003
105.
Apr 23, 2003Apr 23 2003
108.
Apr 23, 2003Apr 23 2003
112.
Apr 23, 2003Apr 23 2003
110.
Apr 23, 2003Apr 23 2003
114.
Apr 23, 2003Apr 23 2003
115.
Apr 23, 2003Apr 23 2003
117.
Apr 23, 2003Apr 23 2003
118.
Apr 23, 2003Apr 23 2003
       Re: Interesting ...
120.
Apr 23, 2003Apr 23 2003
       Re: Interesting ...
107.
Apr 23, 2003Apr 23 2003
109.
Apr 23, 2003Apr 23 2003
104.
Apr 23, 2003Apr 23 2003
106.
Apr 23, 2003Apr 23 2003
100.
Apr 23, 2003Apr 23 2003
102.
Apr 23, 2003Apr 23 2003
111.
Apr 23, 2003Apr 23 2003
113.
Apr 23, 2003Apr 23 2003
116.
Apr 23, 2003Apr 23 2003
119.
Apr 23, 2003Apr 23 2003
   Re: HL AI
121.
Apr 24, 2003Apr 24 2003
122.
Apr 24, 2003Apr 24 2003
123.
Apr 24, 2003Apr 24 2003
124.
Apr 24, 2003Apr 24 2003
125.
Apr 24, 2003Apr 24 2003
126.
Apr 24, 2003Apr 24 2003
127.
Apr 24, 2003Apr 24 2003
128.
Apr 25, 2003Apr 25 2003
129.
Apr 25, 2003Apr 25 2003
130.
Apr 25, 2003Apr 25 2003
131.
Apr 25, 2003Apr 25 2003
132.
Apr 26, 2003Apr 26 2003
133.
Apr 26, 2003Apr 26 2003
134.
Apr 26, 2003Apr 26 2003
135.
Apr 26, 2003Apr 26 2003
     Re: No subject
136.
Apr 26, 2003Apr 26 2003
      Re: No subject
137.
Apr 26, 2003Apr 26 2003
138.
Apr 29, 2003Apr 29 2003