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More Half-Life 2 Teasing

Gamer.nl has posted a scan of the cover of PCZone Benelux that, unlike the prior tease (story), leaves little room for even the most skeptical to doubt that the quiet season for Half-Life 2 is ending, and more about the sequel to Valve's game of the year shooter should be forthcoming. There is a write up on this in Dutch on GameZ (source of the scan). Thanks Theo Paijmans. Word is the embargo on the magazine cover shot ended today, and that the embargo on Half-Life 2 details ends next week on April 28.

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188. Re: Not a Popular Thread anymore? May 1, 2003, 22:50 Ray Marden
 
Remember, the "Popular Thread" menu has a time limit.

Sure that Stephen is trying to be the next Carson Daly :o,
Ray

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Currently playing: Half-Life (still the best), Neverwinter Nights, and Tenchu 3.
 
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187. oh well... Apr 28, 2003, 22:10 Joey
 
lol oh well...

The moron saying all the new half-life stuff is just like the old stuff, I dont even want you to buy the game... If its just like the old then why are you going to buy it? why are any of us going to buy it? arn't we all getting kinda tired of... "The old stuff"?

Since the embargo ended on details, i'll leave you with some quotes off of the PC Gamer Magazine:

"Adds Laidlaw (novelist): "The goal of all our scripting techniques is to keep the player immeresed in the story, completely caught up in the events as they unfold."

in other words, the scripted parts of the game will be "interactive"... depending on what you do is what the sequence will become.

"Many times in Half-Life, it was fairly obvious that you were witnessing a 'scripted sequence,'" discribes laidlaw "A good exampe is the falling-elevator sequence at the begning of the game, which happens the same way every time. In Half-Life 2, we've used our tried-and-true devices as springboards for jumping into new kinds of scripting, where the borders between 'scripted' and 'unscripted' arn't so obvious."

"...While playing a game, everyone's come across an impenetrable wooden door. It might as well be steel. Or concrete. It won't break or burn, no matter how many incendiarty grenades you lob at it. But wood in the new "Source Enginge" will."

"...The team demonstrated how wooden planks can be shot into peices by a shotgun fire, splintering into smaller strips with each blast. Offensibley, you can blow away the wooden supports holding up a pile of pipes, causing them to drop on an enemy below..."

"...In one demonstration, valve senior software development engineer Jay Stelly showd us (PC Gamer) how to outwit an (auto-turret) that had his avatar pinned down in a hallway. First, he grabbed a metal grate lying on the ground next to him, protecting himself by using it to deflect the hail of incoming bullets. Then he inched closer to the turret, covering himself with the crate. Once close enough, he flung the grate at the turret, knocking it over. The turret, now firing wildly into the ground, was neautralized..."

"When Alyx talks, it's with flawless lip-synching. The speech system has been built to integrate the vocal sounds of, say, a .wav file into realistic lip movements. For mod-makers, that means no-hassle lip-synching. Just record it, and your virtual actor mouths the words without any extra programming.."

"...Each NPC now has a musculature that you can see flex beneath their clothing. If Alyx lifts her arm, for instance, her breasts raise and flatten because all of the muscle effects are in the right place (Watch closely... we know you will.)"

---------
New alien - The Strider
---------

The strider is a gigantic alien. not sure of its origins yet, but it stands taller then your surrounding buildings. As its AI is BREATH taking, its movement also depends on its Inverse Kenetics (The force by which masses move and balance themselves). It's also said that this alien shoots lasers at its helpless victims below.

Heres something PC Gamer said about its AI:

"Kept upright by a positioning technique using true Inverse Kinetics, the Strider is able to run or stand on uneven surfaces. It lumbered forward, until suddenly its path was blockecd by a walkway bridge. The creature's AI, considering the world around it, attempted to smash the bridge but ultimately failed. Finally, it kneeled all its legs to a limbo underneath the obstacle. Problem Solved!"

So the AI will use its surroundings and what situiation its in at the moment. How cool

"I'm facing a long hallway. THere's a beast in the shadows... I can't quite make it out.... and it's coming toward me. In fear, I rush into the nearest unlocked room and curl up in the corner, staring at the metal door, hoping it's enough to keep me safe. A roar. It knows. BAM! Its fist slams the metal entry, buckling it slightly. CRUNCH! the fist explodes through the tiny window. A tentacled eye slithers through the hole, fixing its cold mechanical stare on me. WALLOP! The metal door caves under the force...

That was the last demo, and it's the scripted sequence to end all scripted sequences. Or... Was it scripted?"

""we're going on this ride with the player," says Gabe Newell assuringly. "And we intend to scare the crap out of you.""

theres alot of other stuff.. I may type later on.

Sounds nice guys...

Doom III and Half-Life 2 are going to come AWFULLY close...



Like said before, I hope its not a "Unreal 2".....

This comment was edited on Apr 28, 22:14.
 
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186. Not a Popular Thread anymore? Apr 28, 2003, 20:21 Allegra Geller
 

Awww...this thread isn't on the little "Popular Threads" menu at the top...

*cries*

 
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185. Re: uh... Apr 28, 2003, 07:12 Xombie
 
well, quake3 had materials affecting sound and properties.
Quake 3 had materials triggering sound files.

and dust particles (+particles in general) have been around for ages.
Only to an extent. It's safe to say that, using the newest released games as a benchmark, we have a hell of a long way to go on particle physics.

sparkes on things that strike have been around for a while too.
No, we've just had a little gif or jpg "spark". Not sparks actually being caused, falling to the ground, bouncing, etc.

same with scraping sounds on stuff that slides... i've been sliding barrels for some time now, haha (crates too, etc)
So far, we've only had scraping sounds that are static sound files. e.g.- pushing crate causes a 0.6 second "scrape" sound no matter how far it is pushed.
 
Xombie x0mbie x0mb|e Xombie
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184. Re: uh... Apr 28, 2003, 06:15 Scheherazade
 
<this is not a bash, just an observation>

well, quake3 had materials affecting sound and properties.

and dust particles (+particles in general) have been around for ages.

sparkes on things that strike have been around for a while too.

same with scraping sounds on stuff that slides... i've been sliding barrels for some time now, haha (crates too, etc)

so it isn't anything innovative really. its just combining a few features that have existed for some time. (Rightly so, i do think)

there are a lot of old features that could be recycled in new and better ways. this is a good example.

-scheherazade

p.s. makes me think of what a complete synthesis of every feature possible (or alredy done somewhere) would be like (if it ran decently). if it would be interesting, or of the mess of everything possible would just make gameplay crap. who knows...
This comment was edited on Apr 28, 06:17.
 
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183. No subject Apr 27, 2003, 18:11 Nonicknameforme
 
After buying Unreal2, I'm hoping the law of averages will keep me from buying another crappy game for at least 1000 years. =)

 
"I'm too much of a narcisist to really hate stupid people."
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182. It better not be like Apr 27, 2003, 15:39 Overon
 
UNREAL 2 Bullshit hype

 
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181. Re: uh... Apr 27, 2003, 14:50 DrEvil
 
how about everyone can be excited for whatever game they want to be excited for. they both look good. there's probably room on everyones hard drive for both.

 
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180. Re: uh... Apr 27, 2003, 13:36 Soupkin
 
Joey your on crack. Your bashing features of stalker that sound perfectly fine to me yet your impressed by a metal barrel that makes sparks and dust? Have you even seen a stalker screenshot of the detail of rust or broken windows?

OH GOODIE DUST PARTICLES!!! i cant wait for that!

Im Soupkin.
I hope i dont have aids.
Postal 2 sucks.
 
Im Soupkin.
I hope i dont have aids.
http://users.ign.com/collection/Serious_Soup)
Postal 2 sucks.
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179. Re: Motivation is Key Apr 27, 2003, 11:36 Panick
 
Well jesus human, you just proved my point exactly. I'm gonna press a little harder on the sarcasm next time for you to understand.

 
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178. THIS SITE IS A SCAM! Apr 27, 2003, 04:10 Smellfinger
 
I gave them my friend's credit card number and I still can't logon to the members section. LAME!

 
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177. No subject Apr 27, 2003, 03:04 wildgirlsonfire.com
 
* REMOVED *
This comment was deleted on Apr 27, 08:04.
 
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176. uh... Apr 27, 2003, 00:09 Joey
 
Is it legal for me to post some.. "Quotes" from PC Gamers magazine?


EDIT: And Stalker?..... ok first off its been talked about and shown off for what now.. like a whole year? and if you read what they're going to have... and get excited over that... if you play "Grom" you'd probably have wet dreams, compared to the level of excitment stalker is going to give you... for christ sake, its sounds like a bad version of gta3...

"Q: Will the monsters fight each other?
A: Yes. Some types of mutants can't endure each other and attack the opponents when occasion permits. For example, blind dogs hate dwarfs. The mutants may also be afraid of or consume other creatures as food."

lol to that... Sounds like they had nothing else better to do with their AI....

"Q: Would be nice to know how damage will be visualized?
A: When heavily wounded the player slows down, the hands are shaky, he experiences overall weakness. There will be various graphical effects for damage as sudden jitter of the screen, red post-processing, doubling of the screen, etc."

How is that new to the PC world......?

"Q: Will there be such a system for damage and shoot off of the limbs as in SoF?
A: a.Limbs shoot-off is not planned (it may change though).
b.Amount and type of damage will depend on where the bullet hits, i.e. in the head, limb or torso."

Thats great but... Isn't that a little to... linear and easy to do.

---now... heres some things im just gonna point out about half-life:---

"...The team demonstrated for us how a metal barrel that is scraped against a tile wall will spark and kick up dust (yes, dust.. dust particles!), generating an irritatingly realistic screeching sound. Changing the material properties of either the barrel or the wall alters their interaction --- an effect accomplished merely by assigning a new texture..."

PC Gamer - June 2003 issue "Half-Life 2"


I can take this off if its not legal.... Or dont want it..
This comment was edited on Apr 27, 00:23.
 
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175. Re: Motivation is Key Apr 26, 2003, 20:04 human
 
Learn to read. I saw they were SHOWING the level development process. Not 'showing off'. The latter implies that they have something fantastic to show in the screenshot. The orange walls are a temporary untextured level geometry, that the article USES TO SHOW THE LEVEL DEVELOPMENT PROCESS.

 
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174. Re: Motivation is Key Apr 26, 2003, 18:07 Panick
 
No you are right that I didn't read the article. I'm not really that interested that's all. It's just that you said they were showing off level development with that picture, not "Tang Mode" level testing procedure.

Oh well, just ignore that last post

 
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173. Re: Motivation is Key Apr 26, 2003, 16:54 DannoHung
 
"Are you serious?? Comon, you realy think they wanted to show off level development by showing us 3 orange walls and bars? "

No, they were trying to show ( and you'd have been aware of this if you had a chance to read the article, which you may or may not have) their "Tang Mode" level testing procedure, wherein the level designers do the architecture work first, hash out any problems with the level design and when it's ready, hand it over to the artists to finalize. A very cool idea if you ask me.
 
I'm a soooooooong from the sixties.
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172. Re: Motivation is Key Apr 26, 2003, 16:01 ExcessDan
 
I'm officially blind. B-(

"The" Dan
Intel 486SX, Trident video, 8MB RAM, 14" Generic Monitor, 100 MB HDD, Windows 3.11
Say NO to LOLi LOLersons
 
ExcessDan
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171. Re: Motivation is Key Apr 26, 2003, 15:45 Ray Marden
 
I do not know what exactly they show as I have not watched them, but there is a "movies" section on the main website:

http://www.stalker-game.com/index.php?t=downloads&s=movies

Most of the fan sites have a similar section, although I do not know if they have the same movies or not.

Linking away,
Ray

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Dopefish lives!
http://users.ign.com/collection/RayMarden
Currently playing: Emperor's Tomb, Half-Life (still the best), Tenchu 3, and Wind Waker.
 
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170. Re: Motivation is Key Apr 26, 2003, 14:43 ExcessDan
 
wtf there's movies? where where where?

"The" Dan
Intel 486SX, Trident video, 8MB RAM, 14" Generic Monitor, 100 MB HDD, Windows 3.11
Say NO to LOLi LOLersons
 
ExcessDan
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169. Re: Motivation is Key Apr 26, 2003, 14:20 Panick
 
"the picture was to show the level development process"

Are you serious?? Comon, you realy think they wanted to show off level development by showing us 3 orange walls and bars?

I have been following Stalker for almost a year now and I must say that I couldn't agree with Dan more. It's just amazing that every new screenhot they release is better and better. Have you seen the movies? And read the FAQ on the homepage if you think this game will only have good graphics.

But why compare and whine? I'm gonna get Doom3, Stalker, HL2, Breed, Deus Ex 2, Gothic 2, SWG, SW:KOTOR, maybe even Halo anyway. Nobody is saying that you can't enjoy them all.

This comment was edited on Apr 26, 14:32.
 
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188 Replies. 10 pages. Viewing page 1.
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