Why No Unreal II Demo

A forum post reproduced on Unreality from Infogrames' Unreal Brand Manager, explains the reason there will be no official demo for Unreal II, for which no programming or QA assets have been allocated. The post does, however, go on to offer vague assurances that a video is in the works to give a sampling of gameplay, which will probably not be released until sometime after the game's launch: "...we plan to put something out that as you say - will allow people to see what the game looks and plays like without any editing or ‘tricks‘. Raw gameplay."
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Re: Unreal Weapons
Feb 1, 2003, 15:01
Re: Unreal Weapons Feb 1, 2003, 15:01
Feb 1, 2003, 15:01
 
the reason most have found this boring is because the gaming public has gone more toward realism. they want guns to feel like guns they want thier opponents to act as real as possible. even halflife would get a bad review if it came out now simply because the age of unrealistic shooters and guns are passing. your most played shooters on line are realism sims (take that in a broad term) the days when you shoot half a clip into 1 critter to kill it is over thats not satisfying anymore.

people want to outsmart, out think and out shoot thier opponets as was said.. we have grown up in our tastes but the games and publishers still dont know what it is we wont.

why are the most played games on the net Tactical Shooters?(even if some are arcadish) because thats what the people want to play. had they released unreal 2 with co-op support and ai that worked togeather instead of just shooting near 100% accurate no matter the distance. this game would probally be one of the biggest sellers ever.

but they didnt do that. even UT2k3 was recieved only lukewarm simply because the days of the fantasy shooters are numbered the weapons are going to have to be powerful and ground shaking in order to keep our attention.. if you have to waste half a clip killing another human opponent then we are out of here.. thats unrealistic and we simply dont care for it anymore.

now there are those that still enjoy playing that type of game and there will always be. but they are falling far behind and fewer and fewer remain. people want a sophisticated shooter with weapons that feel like weapons made by Remington and S&W, not nerf and tyco.

i stick to my firm belief that developers should bring in a target audience that has nothing to do with the industry and have them test thier game out in 3 stages. when its first playable.. when content is in. and then when bugs are fixed. this way they can get an oppinion of thier game from real gamers not someone who wants an exclusive and is willing to give a good review for it.

take Asherons Call 2. 48,000 beta testers and about 35,000 of them were telling the development team what was wrong or why this was no good. the developers NEVER responded, they NEVER listened, and they never replied to any requests. 2 months later im getting an email in my box asking me what they can do to get the beta testers that didnt buy the game to get back in. well first thing you should have listened. now AC2 is on the rocks they have NO WHERE near the amount of people they expected and from what i understand its a complete failure by thier original projections. all because the developers were out of touch with thier fans.

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