No Man's Sky on Late Show

Here's the video of Sean Murray demonstrating No Man's Sky to Stephen Colbert on The Late Show (thanks JDreyer). The clip includes their conversation as well as a hands-on demonstration of the space game, delighting the host by naming varieties of the local fauna after him before naming the star system for him as well.

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53.
 
Re: No Man's Sky on Late Show
Oct 5, 2015, 20:02
53.
Re: No Man's Sky on Late Show Oct 5, 2015, 20:02
Oct 5, 2015, 20:02
 
better get on that procedural name generator stat
52.
 
Re: No Man's Sky on Late Show
Oct 5, 2015, 18:06
nin
52.
Re: No Man's Sky on Late Show Oct 5, 2015, 18:06
Oct 5, 2015, 18:06
nin
 
jdreyer wrote on Oct 5, 2015, 17:24:
Kxmode wrote on Oct 5, 2015, 14:53:
The dark side of No Man's Sky

OMG. So funny.

And it'll happen, too!

51.
 
Re: No Man's Sky on Late Show
Oct 5, 2015, 17:24
51.
Re: No Man's Sky on Late Show Oct 5, 2015, 17:24
Oct 5, 2015, 17:24
 
Kxmode wrote on Oct 5, 2015, 14:53:
The dark side of No Man's Sky

OMG. So funny.
If Russia stops fighting, the war ends. If Ukraine stops fighting, Ukraine ends. Slava Ukraini!
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50.
 
Re: No Man's Sky on Late Show
Oct 5, 2015, 14:53
Kxmode
 
50.
Re: No Man's Sky on Late Show Oct 5, 2015, 14:53
Oct 5, 2015, 14:53
 Kxmode
 
The dark side of No Man's Sky
"...and in stonks, Fizzy Squeezy Stocklebocks leaped over Droopy Whoopy Bondfluffs, hitting 300-gigglebits to their 150-snorebucks. Meanwhile, in Whimsyland's market, the pancakes reached parity with pogo sticks."
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49.
 
Re: No Man's Sky on Late Show
Oct 5, 2015, 13:06
49.
Re: No Man's Sky on Late Show Oct 5, 2015, 13:06
Oct 5, 2015, 13:06
 
Sepharo wrote on Oct 5, 2015, 03:28:

It does have space combat though.

Of which we have seen very very very very little. 90% of what they've shown so far is walking around on planets pissing on things to 'claim it'.

Really makes me worry about all this other "gameplay" they keep claiming to have.
48.
 
Re: No Man's Sky on Late Show
Oct 5, 2015, 10:36
48.
Re: No Man's Sky on Late Show Oct 5, 2015, 10:36
Oct 5, 2015, 10:36
 
Kxmode wrote on Oct 5, 2015, 00:47:
In 1996 Richard Bartle wrote a paper classifying players of multiplayer online games (including MUDs and MMORPGs) into categories based on their gaming preferences. From the paper a series of questions and accompanying scoring formula helped classify players into four main types:

...

This is called the Bartle Test.

No Man's Sky appeals to "Explorer" types. As an explorer NMS is THE game I'm looking forward to most. It was specifically created for gamers like me. It sounds like you two fall under a different gamer type. Killers perhaps?
Hey, I totally get it. In Elite Dangerous I traveled thousands of light years away from the populated planets and did some exploring and discovering. And in Minecraft I have simply wandered around in worlds being amazed by the world generation. However, a game composed of nothing but that type of exploration holds a pretty limited appeal even to someone like me who enjoys that aspect in other games.
“Extinction is the rule. Survival is the exception.” -- Carl Sagan
47.
 
Re: No Man's Sky on Late Show
Oct 5, 2015, 10:14
47.
Re: No Man's Sky on Late Show Oct 5, 2015, 10:14
Oct 5, 2015, 10:14
 
Here is a good thread with links showing lots of everything including combat. http://hardforum.com/showthread.php?t=1877600
"I expect death to be nothingness and by removing from me all possible fears of death, I am thankful to atheism." Isaac Asimov
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46.
 
Re: No Man's Sky on Late Show
Oct 5, 2015, 08:59
46.
Re: No Man's Sky on Late Show Oct 5, 2015, 08:59
Oct 5, 2015, 08:59
 
DangerDog wrote on Oct 5, 2015, 06:03:
Yeah, they haven't shown any space combat but I expect it to be extremely casual, doubt you have to manage ship shield power vs weapons and engine power for example.

https://youtu.be/v5sBbjckyzU?t=29

It does appear to be very basic, but they have shown it.
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45.
 
Re: No Man's Sky on Late Show
Oct 5, 2015, 07:51
45.
Re: No Man's Sky on Late Show Oct 5, 2015, 07:51
Oct 5, 2015, 07:51
 
Kxmode wrote on Oct 5, 2015, 03:51:
jdreyer wrote on Oct 5, 2015, 02:41:
So, you must be playing Elite: Dangerous on a daily basis?

I'm currently in Achievers mode wrapping up all the loose ends in Mad Max before moving on. Trying to get Pink Eye and Deep Friah's territories to 0.
Spoken like a true Achiever.
44.
 
Re: No Man's Sky on Late Show
Oct 5, 2015, 06:03
44.
Re: No Man's Sky on Late Show Oct 5, 2015, 06:03
Oct 5, 2015, 06:03
 
Yeah, they haven't shown any space combat but I expect it to be extremely casual, doubt you have to manage ship shield power vs weapons and engine power for example.
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43.
 
Re: No Man's Sky on Late Show
Oct 5, 2015, 03:51
Kxmode
 
43.
Re: No Man's Sky on Late Show Oct 5, 2015, 03:51
Oct 5, 2015, 03:51
 Kxmode
 
jdreyer wrote on Oct 5, 2015, 02:41:
So, you must be playing Elite: Dangerous on a daily basis?

I'm currently in Achievers mode wrapping up all the loose ends in Mad Max before moving on. Trying to get Pink Eye and Deep Friah's territories to 0.
"...and in stonks, Fizzy Squeezy Stocklebocks leaped over Droopy Whoopy Bondfluffs, hitting 300-gigglebits to their 150-snorebucks. Meanwhile, in Whimsyland's market, the pancakes reached parity with pogo sticks."
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42.
 
Re: No Man's Sky on Late Show
Oct 5, 2015, 03:28
42.
Re: No Man's Sky on Late Show Oct 5, 2015, 03:28
Oct 5, 2015, 03:28
 
InBlack wrote on Oct 5, 2015, 03:04:
So basically we have Elite without the space combat, and without the space trucking, just exploration. Oh but with n-iterations of the same lizzards, ducks, goats, tigers and fish on different planets.

Elite has frequently been described as "empty", despite there being apparently quite a lot to do. I wonder how long before the novelty of exploring in No Man's Sky wears off, when people realize that procedurally generated content is basically the same thing over and over again, in a slightly different skin.

It does have space combat though.
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41.
 
Re: No Man's Sky on Late Show
Oct 5, 2015, 03:04
41.
Re: No Man's Sky on Late Show Oct 5, 2015, 03:04
Oct 5, 2015, 03:04
 
So basically we have Elite without the space combat, and without the space trucking, just exploration. Oh but with n-iterations of the same lizzards, ducks, goats, tigers and fish on different planets.

Elite has frequently been described as "empty", despite there being apparently quite a lot to do. I wonder how long before the novelty of exploring in No Man's Sky wears off, when people realize that procedurally generated content is basically the same thing over and over again, in a slightly different skin.
I have a nifty blue line!
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40.
 
Re: No Man's Sky on Late Show
Oct 5, 2015, 02:41
40.
Re: No Man's Sky on Late Show Oct 5, 2015, 02:41
Oct 5, 2015, 02:41
 
Kxmode wrote on Oct 5, 2015, 00:47:
Fantaz wrote on Oct 4, 2015, 23:10:
everyone i know at work wants this game to come out and play it. i personally do not see what all the hype is about?

Mr. Tact wrote on Oct 4, 2015, 21:10:
Yeah, I don't quite understand why I am supposed to want to play this game. So, you fly from planet to planet collecting resources so you can find "randomly" generated life forms to name them? And collect more resourse to fly to more planets... uh, okay. I think that might be interesting for an hour or two.

Creating good programming is not the equivalent of creating good games. I'm not sure I even understand why the game has gotten as much hype as it has...

yeah, ikr?

In 1996 Richard Bartle wrote a paper classifying players of multiplayer online games (including MUDs and MMORPGs) into categories based on their gaming preferences. From the paper a series of questions and accompanying scoring formula helped classify players into four main types:

- Killers: A focused on winning, rank, and direct peer-to-peer competition. (Engaged by Leaderboards, Ranks)
- Achievers: A focus on attaining status and achieving preset goals quickly and/or completely. (Engaged by Achievements)
- Socialites: A focus on socializing and a drive to develop a network of friends and contacts. (Engaged by Newsfeeds, Friends Lists, Chat)
- Explorers: A focus on exploring and a drive to discover the unknown. (Engaged by Obfuscated Achievements)

This is called the Bartle Test.

No Man's Sky appeals to "Explorer" types. As an explorer NMS is THE game I'm looking forward to most. It was specifically created for gamers like me. It sounds like you two fall under a different gamer type. Killers perhaps?

So, you must be playing Elite: Dangerous on a daily basis?
If Russia stops fighting, the war ends. If Ukraine stops fighting, Ukraine ends. Slava Ukraini!
Avatar 22024
39.
 
Re: No Man's Sky on Late Show
Oct 5, 2015, 00:47
Kxmode
 
39.
Re: No Man's Sky on Late Show Oct 5, 2015, 00:47
Oct 5, 2015, 00:47
 Kxmode
 
Fantaz wrote on Oct 4, 2015, 23:10:
everyone i know at work wants this game to come out and play it. i personally do not see what all the hype is about?

Mr. Tact wrote on Oct 4, 2015, 21:10:
Yeah, I don't quite understand why I am supposed to want to play this game. So, you fly from planet to planet collecting resources so you can find "randomly" generated life forms to name them? And collect more resourse to fly to more planets... uh, okay. I think that might be interesting for an hour or two.

Creating good programming is not the equivalent of creating good games. I'm not sure I even understand why the game has gotten as much hype as it has...

yeah, ikr?

In 1996 Richard Bartle wrote a paper classifying players of multiplayer online games (including MUDs and MMORPGs) into categories based on their gaming preferences. From the paper a series of questions and accompanying scoring formula helped classify players into four main types:

- Killers: A focused on winning, rank, and direct peer-to-peer competition. (Engaged by Leaderboards, Ranks)
- Achievers: A focus on attaining status and achieving preset goals quickly and/or completely. (Engaged by Achievements)
- Socialites: A focus on socializing and a drive to develop a network of friends and contacts. (Engaged by Newsfeeds, Friends Lists, Chat)
- Explorers: A focus on exploring and a drive to discover the unknown. (Engaged by Obfuscated Achievements)

This is called the Bartle Test.

No Man's Sky appeals to "Explorer" types. As an explorer NMS is THE game I'm looking forward to most. It was specifically created for gamers like me. It sounds like you two fall under a different gamer type. Killers perhaps?

This comment was edited on Oct 5, 2015, 01:29.
"...and in stonks, Fizzy Squeezy Stocklebocks leaped over Droopy Whoopy Bondfluffs, hitting 300-gigglebits to their 150-snorebucks. Meanwhile, in Whimsyland's market, the pancakes reached parity with pogo sticks."
Avatar 18786
38.
 
Re: No Man's Sky on Late Show
Oct 4, 2015, 23:10
38.
Re: No Man's Sky on Late Show Oct 4, 2015, 23:10
Oct 4, 2015, 23:10
 
everyone i know at work wants this game to come out and play it. i personally do not see what all the hype is about?

Mr. Tact wrote on Oct 4, 2015, 21:10:
Yeah, I don't quite understand why I am supposed to want to play this game. So, you fly from planet to planet collecting resources so you can find "randomly" generated life forms to name them? And collect more resourse to fly to more planets... uh, okay. I think that might be interesting for an hour or two.

Creating good programming is not the equivalent of creating good games. I'm not sure I even understand why the game has gotten as much hype as it has...

yeah, ikr?
Avatar 571
37.
 
Re: No Man's Sky on Late Show
Oct 4, 2015, 22:35
37.
Re: No Man's Sky on Late Show Oct 4, 2015, 22:35
Oct 4, 2015, 22:35
 
DangerDog wrote on Oct 4, 2015, 22:29:
They're a small dev team so we have to cut them some slack, right?

They're a small dev team so they should probably try to be as realistic in their goals as possible. You don't make something huge and empty and then not have the manpower or resources to fill it with interesting gameplay. If that's the case, make something smaller.
36.
 
Re: No Man's Sky on Late Show
Oct 4, 2015, 22:29
36.
Re: No Man's Sky on Late Show Oct 4, 2015, 22:29
Oct 4, 2015, 22:29
 
They're a small dev team so we have to cut them some slack, right?

It's amazing what they've created on a technical level but if the experience is just wrapped up in seamlessly going from planet surface to space once you do that a couple of times it's going to seem a little less... amazing.

We would need some pretty advanced AI to come up with unique interactions with intelligent "aliens" procedurally.
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35.
 
Re: No Man's Sky on Late Show
Oct 4, 2015, 22:18
35.
Re: No Man's Sky on Late Show Oct 4, 2015, 22:18
Oct 4, 2015, 22:18
 
No Man's Sky? Yawn. Everything I've seen of it is just a pretty shell with no actual content that is engaging, complex, and interesting. "Look, you flew to this planet and saw a purple dinosaur and a plant with green leaves! Then you flew to another planet and saw a green dinosaur and a plant with purple leaves! ISN'T THIS AMAZING??!?!?!?"

No, no it isn't. I wish some of these devs had been around in the early days of gaming so that they could see what so many of their predecessors did with limited resources while still giving the player much more content. No Man's Sky has some good tech, but they need content like Captain Blood to give it life.
"Just take a look around you, what do you see? Pain, suffering, and misery." -Black Sabbath, Killing Yourself to Live.

“Man was born free, and he is everywhere in chains” -Jean-Jacques Rousseau
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34.
 
Re: No Man's Sky on Late Show
Oct 4, 2015, 21:24
34.
Re: No Man's Sky on Late Show Oct 4, 2015, 21:24
Oct 4, 2015, 21:24
 
Jinoru wrote on Oct 4, 2015, 18:17:
Visually its looking far more polished now.

I'm not really understanding what people here are meaning by "meat."
What's the meat of Mario? The gameplay itself right? Are you expecting some RPG levels of interaction? Expecting some kind of guided narrative? What "meat" do you want?

As far as I hope Sean is showing his game off with a lot of cards close to his chest, the core stuff here looks like I'd engage with it for a long time.

Its a similar thing to how MGSV is. The core game is so great that the sparseness of the story doesn't matter to me. Even if there's no in game interaction, that doesn't mean I don't talk to my friend who's playing the game too.

I tried Elite, it was too slow and tedious. No Man's Sky looks much faster and fluid. Great colors too! Beam

MGSV has missions with objectives you need to complete in order to progress. It has interesting gameplay in that you're interacting with relatively intelligent AI that forces you to observe their behaviors and formulate a plan to deal with them. In addition, there are a large number of systems that can affect your strategy, such as sound, lighting and weather.

From what I've seen and read, NMS has none of this. It has procedurally generated creatures that aimlessly wander around and have minimal AI (they either attack you, ignore you or flee from you). There are no missions or objectives. When it comes to interacting with the world, your options consist of shooting or scanning.
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