Flatline wrote on Aug 31, 2015, 16:18:
dsmart wrote on Aug 31, 2015, 15:06:
The stretch goal is for 100 of these social module powered levels. They said that over the years it would increase to 800. The information all out there and I have it in my blogs using sourced material straight from CR himself
Not to mention "playable levels" that are all of the ships for boarding actions and shit. Some of those big-ass craft that have been sold already look like small towns. And supposedly there will be bigger ships than that.
I think a lot of people forget that each ship, especially some of the larger ones, are effectively levels in their own right. Surprisingly enough they take a long time to develop. They also form the basis of Squadron 42, which is why certain ships have been prioritised.
If you look at the Gamescom demo there's a huge amount of content that hasn't been shown off before. The scale of the space station is absurd and it has a fully detailed interior. We've also just seen Nyx, the second planetside location, for the first time and that's clearly had a lot of work put into it. No doubt there is a lot of content like that. It could be that the game comes together quite quickly over the next year but we really won't know until later this year when we should have Star Marine, Arena Commander 2.0, several updates for the Social Module and an update regarding Squadron 42 (presumably at CitizenCon in October).
I can certainly understand why many are sceptical, as I myself have my concerns. That doesn't excuse some of the trolling around here though.
"The price of freedom is eternal vigilance."