An epic RPG with turn-based combat, cooperative/competitive multiplayer; sequel to Divinity: Original Sin, Gamespot's PC Game of 2014.
Thank you for taking the time to check out Divinity: Original Sin 2, our biggest and most ambitious RPG to date!
A couple of quick facts about the game:
- Divinity: Original Sin 2 is a single- and multiplayer top-down, party-based role-playing game with pen & paper RPG-like levels of freedom. It features turn-based combat, a strong focus on systematic gameplay and a well-grounded narrative.
- Divinity: Original Sin 2 is the sequel to the critically acclaimed Divinity: Original Sin, winner of over 150 Game of the Year awards and nominations. Winner of GameSpot’s “PC Game of The Year 2014”.
- Divinity: Original Sin 2 is currently in development for PC in English. Subtitles will be available in German, French, and Russian. Other platforms and languages may be announced at a later stage, once development is more advanced.
Verno wrote on Aug 27, 2015, 11:01:It will be after, PC first even leaving Mac outside looking in. I believe ultimately it comes to all the same platforms and linux quicker than D:OS did. Sven answered this question for a Xbox One Kickstart lurker yesterday.
Thanks for the info. It will be interesting to see how they port the original and if other platforms will influence the PC version in any way.
Axis wrote on Aug 27, 2015, 07:04:
Jerykk get some common sense. We did this dance before with you falling to the floor.
Obsidian sequeled the Fallout series, SWTOR series, NWN, made SPSOT, Wasteland 2, marketed with constant dips in the Baldurs Gate pool, etc. AND, are going to be making the Pathfinder series. They have some of the heftiest RPG nostalgia factor in the business with plenty of modern mega hits, all before the Pillars hype.
No, Obsidian took virtually no risk with their kickstart funded game.
It will be after, PC first even leaving Mac outside looking in. I believe ultimately it comes to all the same platforms and linux quicker than D:OS did. Sven answered this question for a Xbox One Kickstart lurker yesterday.
Verno wrote on Aug 27, 2015, 09:39:
Does anyone know if the sequel is going to be multiplatform too? Be interesting to see if that's going to be a factor in development. I don't see anything on the Kickstarter but its a pretty long read so maybe I missed it.
Verno wrote on Aug 27, 2015, 08:34:
Agreed. I don't know why it would ever be in question, we already did this a month ago, you pretty conclusively won that debate.
Redmask wrote on Aug 27, 2015, 07:48:
Speaking of milking, isn't D:OS about to release on the new consoles? el oh el. I wonder how long after they start getting that sweet console money before you start whining about their design integrity. How will you reconcile your hypocrisy when they start making decisions that include how the sequel will work with a controller? I give it a year before you're strangely silent on this topic.
You really have no idea what you're talking about. You act like Obsidian is Activision or something. Newsflash: Obsidian is not rolling in money. Like any other work-for-hire studio, their survival is entirely dependent on each project they sign. With publishers growing increasingly conservative and moving development in-house, signing said projects is only getting harder, which is why Obsidian is working on weird, non-RPG stuff like Armored Warfare. A studio of that size needs to be working on multiple projects at any given time. They have to take whatever they can get. If the PoE kickstarter had failed, Obsidian would have had to let people go.
So yes, Obsidian definitely took a risk with PoE.
Axis wrote on Aug 26, 2015, 23:50:
Obsidian risked nothing, big AAA company, no kickstarter funding, no game. Larian used their own funds as a last ditch effort to form a new IP, and needed some more kickstarted. The gameplay was quite innovative, unlike anything we've seen in the RPG arena, with plenty of physics based combat to boot. It also included a single player global which I *really* enjoyed till the redmasks of the world ruined it.
My points stand, the comparison was made as an good example. I enjoyed both as I've mentioned before, but D:OS was far better. Larian also did not ride the DLC train, Obsidian is already on to the milking the cows part. Moo.
Axis wrote on Aug 26, 2015, 23:50:
Redmask, more posts like your last and you're sure to convince others of your maturity. Nice thin gaming skin son!
Obsidian risked nothing, big AAA company, no kickstarter funding, no game. Larian used their own funds as a last ditch effort to form a new IP, and needed some more kickstarted. The gameplay was quite innovative, unlike anything we've seen in the RPG arena, with plenty of physics based combat to boot. It also included a single player global which I *really* enjoyed till the redmasks of the world ruined it.
My points stand, the comparison was made as an good example. I enjoyed both as I've mentioned before, but D:OS was far better. Larian also did not ride the DLC train, Obsidian is already on to the milking the cows part. Moo.
CJ_Parker wrote on Aug 26, 2015, 11:25:LurkerLito wrote on Aug 26, 2015, 11:01:
Larian has my support since they have actually successfully finished and delivered a good game that was done with a kickstarter.
A minor correction here: The first game was about 80% done when they went to Kickstarter for an "additional layer of polish".
Let's face it. They basically took advantage of the momentum back then. Kickstarter was very popular and Pillars and Torment paved the way right before them.
Would Divinity Original Sin really have been a much different game w/o the Kickstarter funds? Will Divinity Original Sin 2 really become a much different game depending on the outcome of the KS?
Seems very doubtful to me. I have no problem with them going for a because-we-can cash grab and the additional money might help a little here and there (e.g. marketing budget) but the actual *fate* of both games never depended on Kickstarter. Larian is strong and big enough to self-fund and self-publish.
Redmask wrote on Aug 26, 2015, 19:50:
Original Sin wasn't an innovative risk, its a turn based strategy RPG, not exactly the first of its kind and not even close to Larians first game. Maybe it was a risk but everything is a risk in the gaming industry,
Axis wrote on Aug 26, 2015, 17:35:
Few companies will step out and take risks innovating as opposed to flavor of the year mechanics, and no set $$$ amount determines the quality of a game.
D:OS was a innovative risk on a shoestring budget compared to Pillars which was tried and true with millions thrown at it, and D:OS came out on top just as one example.
Axis wrote on Aug 26, 2015, 17:35:
D:OS was a innovative risk on a shoestring budget compared to Pillars which was tried and true with millions thrown at it, and D:OS came out on top just as one example.