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Re: etc.
Jul 19, 2015, 01:08
6.
Re: etc. Jul 19, 2015, 01:08
Jul 19, 2015, 01:08
 
To be honest, not so sad about LinuxGames closing due to a number of reasons, but it's incredibly sad to see the main host, "AtomicGamer" close. Tons of gaming history and content hosted on their for years, such a shame to see more of the final nail in the coffin for the golden era of gaming. I am so grateful the boys at Archive Team are saving this site, they really are doing God's work. Rest in peace Telefragged.
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Re: etc.
Jul 18, 2015, 19:15
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Re: etc. Jul 18, 2015, 19:15
Jul 18, 2015, 19:15
 
Yea, using the curation system for this kind of thing is kind of clunky and it shouldn't have to be done this way, but it’s better than nothing. This kind of information should definitely be presented in technical specs. I cannot play FPS or other fast-paced games at 30fps. It’s unplayable. I have issues with FOV-locked games as well, but that’s usually bearable. Sure, I can wait a while after release and check forums etc. for that kind of info, but it would be so much easier and convenient if this kind of basic information were presented on the Steam page in a standard way somewhere.
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Re: etc.
Jul 18, 2015, 18:00
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Re: etc. Jul 18, 2015, 18:00
Jul 18, 2015, 18:00
 
A game making me sick is hardly a "technical issue"
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Re: etc.
Jul 18, 2015, 17:40
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Re: etc. Jul 18, 2015, 17:40
Jul 18, 2015, 17:40
 
The more I think about it, the more I think The Framerate Police is a good idea dogged by a poor implementation. The idea of presenting framerate information is sound, but TFP ends up being a scarlet letter that's scaring devs and causing the Master Race zealots to wield it as a weapon. TB isn't intending to be judgmental with it, but since the only options using the curation system are a warning (negative) or seal of approval (positive), it can't really stay neutral.

Ideally this information needs to be in the technical specs, for as many games as possible. Otherwise I fear the current system is going to cause as many problems as it solves. It's a good way to make a point, but in the long run it's a poor way to truly convey information in a neutral manner.

eRe4s3r wrote on Jul 18, 2015, 14:47:
If this is something all developers do, all the better.. the problem is even worse though with "Locked FOV" which is ALSO a banned tag on steam.
The thing about tags is that Valve clearly intended them to convey genre/gameplay information, not technical information. Which is why any technical tags are getting banned. It would be nice to have more technical information, but I understand why Valve wants to keep it so narrowly focused.
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Re: etc.
Jul 18, 2015, 14:47
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Re: etc. Jul 18, 2015, 14:47
Jul 18, 2015, 14:47
 
If this is something all developers do, all the better.. the problem is even worse though with "Locked FOV" which is ALSO a banned tag on steam.
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Re: etc.
Jul 18, 2015, 13:01
1.
Re: etc. Jul 18, 2015, 13:01
Jul 18, 2015, 13:01
 
The only reason I can think a game would hard lock at a certain FPS is if the developers were too lazy to program in a proper timer.

And given that the code for such is freely available everywhere that is pretty lazy.

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