Star Citizen Adds $400 Ship

Roberts Space Industries website introduces a new spaceship for Star Citizen, Cloud Imperium's upcoming space simulation, though ship may not do justice to the Genesis, which they call a starliner (thanks GameSpot). This carries an eye-opening $400 price tag, but they say: "Potential owners and operators can rest easy: the Starliner is a ship designed to pay for itself!" Here's more on the starliner:
ith proprietary NeoG engines, the starliner allows for fuel-efficient duration travel. A pair of remote-operated turrets allow for a good defense, and multiple decks can support everything from first class lounges to additional cargo capacity. Whether it’s the centerpiece of a private spaceline or part of a larger system of passenger transports, the Genesis can be used for a variety of support roles.
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90 Replies. 5 pages. Viewing page 1.
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90.
 
Re: Star Citizen Adds $400 Ship
Jul 6, 2015, 16:15
90.
Re: Star Citizen Adds $400 Ship Jul 6, 2015, 16:15
Jul 6, 2015, 16:15
 
jdreyer wrote on Jul 6, 2015, 14:10:
If the starliner was a stretch goal, that just means it will be in game, not that everyone will get one.

Yes I know that, but charging people 400 dollars for access to a previously acquired stretch goal is a little cynical you have to admit.
89.
 
Re: Star Citizen Adds $400 Ship
Jul 6, 2015, 14:45
89.
Re: Star Citizen Adds $400 Ship Jul 6, 2015, 14:45
Jul 6, 2015, 14:45
 
It... sort of had what we refer to as WW2 fighter physics. The earlier wing commander games had a really funky flight "physics" engine. I'm not actually sure if there's much of a flight model at all actually. It wasn't until X-wing or WC3 that you started to see physics that more or less seem familiar. Though if you go back and play through X-wing or TIE fighter or X-Wing Alliance you see how primitive even those flight engines were.

SC's flight engine is more or less settled and is only in the "tweaking" phase right now as I understand it. They intentionally went with a much more "complicated" flight model to justify the eleventy billion different ships they were building.
88.
 
Re: Star Citizen Adds $400 Ship
Jul 6, 2015, 14:10
88.
Re: Star Citizen Adds $400 Ship Jul 6, 2015, 14:10
Jul 6, 2015, 14:10
 
Flatline wrote on Jul 6, 2015, 13:27:
Quboid wrote on Jul 6, 2015, 10:38:
theyarecomingforyou wrote on Jul 6, 2015, 10:23:
nobody was forced to pledge money

Nobody has been literally forced, but do you mean that everybody knew what they were getting into? If I had pledged for the initial vision, I would feel ripped off. An in-development game turning bad is the inherent risk but there have been intentional decisions to change the nature of the project and to increase the scope of the project which has led to delays, and which IMHO have significantly increased the risk of it turning bad.

I *Do* feel ripped off. I signed up for a completely different game than is being delivered.

The game that is being delivered is not the space sim going back to Wing Commander with WW2 fighter style physics that I backed.

Also, Bluesnews ate my comment last night, but I'd like to comment that this Genesis Starliner was a stretch goal (the 62 million point I believe).

So we've reached Inception levels of marketing. You now spend money on SC to achieve stretch goals (you know, additional content added "for free" if funding hits a certain point) that they now are going to charge you for. I guess so that they can reach further stretch goals that they can charge you for.

And before the SC Cult jumps on me, replace the ship with anything like... the FPS module (which was also a stretch goal) and you'll start to see how bullshit that is.

It's actually beautiful marketing if you're cynical enough.

Did the original WC games have WWII fighter physics? I just remember "turret in space" physics. Regardless, I'm sure that SC will have a simple physics model that will allow you to approximate that.

If the starliner was a stretch goal, that just means it will be in game, not that everyone will get one.
If Russia stops fighting, the war ends. If Ukraine stops fighting, Ukraine ends. Slava Ukraini!
Avatar 22024
87.
 
Re: Star Citizen Adds $400 Ship
Jul 6, 2015, 13:52
87.
Re: Star Citizen Adds $400 Ship Jul 6, 2015, 13:52
Jul 6, 2015, 13:52
 
nin wrote on Jul 6, 2015, 13:30:
Flatline wrote on Jul 6, 2015, 13:27:
Quboid wrote on Jul 6, 2015, 10:38:
theyarecomingforyou wrote on Jul 6, 2015, 10:23:
nobody was forced to pledge money

Nobody has been literally forced, but do you mean that everybody knew what they were getting into? If I had pledged for the initial vision, I would feel ripped off. An in-development game turning bad is the inherent risk but there have been intentional decisions to change the nature of the project and to increase the scope of the project which has led to delays, and which IMHO have significantly increased the risk of it turning bad.

I *Do* feel ripped off. I signed up for a completely different game than is being delivered.

The game that is being delivered is not the space sim going back to Wing Commander with WW2 fighter style physics that I backed.

I'm in the same boat. The revisionist history from fanboys is disgusting.


I can't wait for my chance to buy The Homer in SC. I'm sure it'll fetch a 20,000 dollar purchase price.

http://vignette4.wikia.nocookie.net/simpsons/images/0/05/TheHomer.png
86.
 
Re: Star Citizen Adds $400 Ship
Jul 6, 2015, 13:30
nin
86.
Re: Star Citizen Adds $400 Ship Jul 6, 2015, 13:30
Jul 6, 2015, 13:30
nin
 
Flatline wrote on Jul 6, 2015, 13:27:
Quboid wrote on Jul 6, 2015, 10:38:
theyarecomingforyou wrote on Jul 6, 2015, 10:23:
nobody was forced to pledge money

Nobody has been literally forced, but do you mean that everybody knew what they were getting into? If I had pledged for the initial vision, I would feel ripped off. An in-development game turning bad is the inherent risk but there have been intentional decisions to change the nature of the project and to increase the scope of the project which has led to delays, and which IMHO have significantly increased the risk of it turning bad.

I *Do* feel ripped off. I signed up for a completely different game than is being delivered.

The game that is being delivered is not the space sim going back to Wing Commander with WW2 fighter style physics that I backed.

I'm in the same boat. The revisionist history from fanboys is disgusting.

85.
 
Re: Star Citizen Adds $400 Ship
Jul 6, 2015, 13:27
85.
Re: Star Citizen Adds $400 Ship Jul 6, 2015, 13:27
Jul 6, 2015, 13:27
 
Quboid wrote on Jul 6, 2015, 10:38:
theyarecomingforyou wrote on Jul 6, 2015, 10:23:
nobody was forced to pledge money

Nobody has been literally forced, but do you mean that everybody knew what they were getting into? If I had pledged for the initial vision, I would feel ripped off. An in-development game turning bad is the inherent risk but there have been intentional decisions to change the nature of the project and to increase the scope of the project which has led to delays, and which IMHO have significantly increased the risk of it turning bad.

I *Do* feel ripped off. I signed up for a completely different game than is being delivered.

The game that is being delivered is not the space sim going back to Wing Commander with WW2 fighter style physics that I backed.

Also, Bluesnews ate my comment last night, but I'd like to comment that this Genesis Starliner was a stretch goal (the 62 million point I believe).

So we've reached Inception levels of marketing. You now spend money on SC to achieve stretch goals (you know, additional content added "for free" if funding hits a certain point) that they now are going to charge you for. I guess so that they can reach further stretch goals that they can charge you for.

And before the SC Cult jumps on me, replace the ship with anything like... the FPS module (which was also a stretch goal) and you'll start to see how bullshit that is.

It's actually beautiful marketing if you're cynical enough.
84.
 
Re: Star Citizen Adds $400 Ship
Jul 6, 2015, 11:38
84.
Re: Star Citizen Adds $400 Ship Jul 6, 2015, 11:38
Jul 6, 2015, 11:38
 
theyarecomingforyou wrote on Jul 6, 2015, 10:23:
Verno wrote on Jul 6, 2015, 10:14:
I'm still not convinced its going to be made with this model either but I'm an optimist and willing to wait
Fair enough, but nobody was forced to pledge money.

As Quboid noted, people pledged for a different game. I've heard all of the arguments about how much better it will be later but that doesn't really help people who pledged for one thing and got something else entirely. Regardless of how good you personally feel about the direction of things its a valid concern, a huge amount of unnecessary risk and time delays were introduced.

Anyways we'll see what happens. I hope everyone ends up happy but these huge projects have a hard enough time at publishing houses who are used to it, let alone whats being attempted here.

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83.
 
Re: Star Citizen Adds $400 Ship
Jul 6, 2015, 10:38
Quboid
 
83.
Re: Star Citizen Adds $400 Ship Jul 6, 2015, 10:38
Jul 6, 2015, 10:38
 Quboid
 
theyarecomingforyou wrote on Jul 6, 2015, 10:23:
nobody was forced to pledge money

Nobody has been literally forced, but do you mean that everybody knew what they were getting into? If I had pledged for the initial vision, I would feel ripped off. An in-development game turning bad is the inherent risk but there have been intentional decisions to change the nature of the project and to increase the scope of the project which has led to delays, and which IMHO have significantly increased the risk of it turning bad.
Avatar 10439
82.
 
Re: Star Citizen Adds $400 Ship
Jul 6, 2015, 10:23
82.
Re: Star Citizen Adds $400 Ship Jul 6, 2015, 10:23
Jul 6, 2015, 10:23
 
Verno wrote on Jul 6, 2015, 10:14:
I'm still not convinced its going to be made with this model either but I'm an optimist and willing to wait
Fair enough, but nobody was forced to pledge money. It's perfectly reasonable to wait for it to be completed before deciding whether it is worth paying for.

As a massive fan of the genre and previous Chris Roberts games it was a no brainer for me and I'm happy with the direction of the game so far.
"The price of freedom is eternal vigilance."
Avatar 22891
81.
 
Re: Star Citizen Adds $400 Ship
Jul 6, 2015, 10:14
81.
Re: Star Citizen Adds $400 Ship Jul 6, 2015, 10:14
Jul 6, 2015, 10:14
 
I'm still not convinced its going to be made with this model either but I'm an optimist and willing to wait
Avatar 51617
80.
 
Re: Star Citizen Adds $400 Ship
Jul 6, 2015, 03:54
80.
Re: Star Citizen Adds $400 Ship Jul 6, 2015, 03:54
Jul 6, 2015, 03:54
 
jdreyer wrote on Jul 5, 2015, 23:05:
The thing is, they're not paying for just any AAA game. They're paying for an AAA game that used to be its own genre, but publishers decided to stop making 15 years ago (with maybe one or two exceptions). And that game is being headed by the founder of the genre. While I only spent the minimum, I see why people with disposable incomes are trying to revive one last hurrah from a dead genre.
This. The game literally wouldn't have been made without this funding model.
"The price of freedom is eternal vigilance."
Avatar 22891
79.
 
Re: Star Citizen Adds $400 Ship
Jul 5, 2015, 23:05
79.
Re: Star Citizen Adds $400 Ship Jul 5, 2015, 23:05
Jul 5, 2015, 23:05
 
Kosumo wrote on Jul 5, 2015, 18:05:
jdreyer wrote on Jul 5, 2015, 12:12:
Kosumo wrote on Jul 2, 2015, 16:56:
At no stage would have spending $1500 on this game been a good idea, even if it was finished and lived up to the dream.


And yet people routinely spend $1500 or more to upgrade their PCs, often to play just a single game better. And people spend a lot more than that on a lot of other hobbies that deliver many fewer hours of enjoyment.

Yes, people do spend that on upgrading/building a PC - that what it cost for PC parts and the like ($600 <-> $2000).

Spending $1500 on golf clubs is about what they may cost (anit bought any in ~20 years)

PC computer games cost between free (free to play) up to about $100 for special collector editions. PC games do not cost around $1500 ever. So what I am saying is that people who buy golf clubs for $22500 or upgrade their PC for $9000 to $30000 dollars may want to think twice before they do that.

If new AAA PC games are $60 then people are paying 25 times that for a game that is far away form even being finished, let alone good.

Do you understand that? (I'm talking apples to apples not apples to restaurant meal.)

I get what you are saying in that it's all relitave but I think people should keep in mind we are talking about people paying 25 times the price of an item. It's crazy shit.

The thing is, they're not paying for just any AAA game. They're paying for an AAA game that used to be its own genre, but publishers decided to stop making 15 years ago (with maybe one or two exceptions). And that game is being headed by the founder of the genre. While I only spent the minimum, I see why people with disposable incomes are trying to revive one last hurrah from a dead genre.
If Russia stops fighting, the war ends. If Ukraine stops fighting, Ukraine ends. Slava Ukraini!
Avatar 22024
78.
 
Re: Star Citizen Adds $400 Ship
Jul 5, 2015, 18:05
78.
Re: Star Citizen Adds $400 Ship Jul 5, 2015, 18:05
Jul 5, 2015, 18:05
 
jdreyer wrote on Jul 5, 2015, 12:12:
Kosumo wrote on Jul 2, 2015, 16:56:
At no stage would have spending $1500 on this game been a good idea, even if it was finished and lived up to the dream.


And yet people routinely spend $1500 or more to upgrade their PCs, often to play just a single game better. And people spend a lot more than that on a lot of other hobbies that deliver many fewer hours of enjoyment.

Yes, people do spend that on upgrading/building a PC - that what it cost for PC parts and the like ($600 <-> $2000).

Spending $1500 on golf clubs is about what they may cost (anit bought any in ~20 years)

PC computer games cost between free (free to play) up to about $100 for special collector editions. PC games do not cost around $1500 ever. So what I am saying is that people who buy golf clubs for $22500 or upgrade their PC for $9000 to $30000 dollars may want to think twice before they do that.

If new AAA PC games are $60 then people are paying 25 times that for a game that is far away form even being finished, let alone good.

Do you understand that? (I'm talking apples to apples not apples to restaurant meal.)

I get what you are saying in that it's all relitave but I think people should keep in mind we are talking about people paying 25 times the price of an item. It's crazy shit.

This comment was edited on Jul 5, 2015, 18:10.
77.
 
Re: Star Citizen Adds $400 Ship
Jul 5, 2015, 17:14
77.
Re: Star Citizen Adds $400 Ship Jul 5, 2015, 17:14
Jul 5, 2015, 17:14
 
dsmart wrote on Jul 5, 2015, 07:20:
Yeah. Thing is, I come here from time to time. I stopped posting as I used to do regularly, because being attacked consistently by ass-clowns is not something that's fun anymore. I'm too old for that shit, you know?

Everyone deserves a second chance and I would normally gloss it over but this sort of revisionist history is silly. You chose to slink away from the forums awhile back after you were caught by Blue using multiple accounts to support your own arguments in the forums. Since then its just been a bunch of hit and run style posts spaced out over time.

I hope you have positive interaction with this community going forward but given your history on the internet and your first foray after "coming back", I can't say I'm optimistic. All the same, best of luck.

This comment was edited on Jul 5, 2015, 18:02.
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76.
 
Re: Star Citizen Adds $400 Ship
Jul 5, 2015, 12:12
76.
Re: Star Citizen Adds $400 Ship Jul 5, 2015, 12:12
Jul 5, 2015, 12:12
 
Kosumo wrote on Jul 2, 2015, 16:56:
At no stage would have spending $1500 on this game been a good idea, even if it was finished and lived up to the dream.


And yet people routinely spend $1500 or more to upgrade their PCs, often to play just a single game better. And people spend a lot more than that on a lot of other hobbies that deliver many fewer hours of enjoyment.
If Russia stops fighting, the war ends. If Ukraine stops fighting, Ukraine ends. Slava Ukraini!
Avatar 22024
75.
 
Re: Star Citizen Adds $400 Ship
Jul 5, 2015, 07:20
75.
Re: Star Citizen Adds $400 Ship Jul 5, 2015, 07:20
Jul 5, 2015, 07:20
 
Yeah. Thing is, I come here from time to time. I stopped posting as I used to do regularly, because being attacked consistently by ass-clowns is not something that's fun anymore. I'm too old for that shit, you know?
Game developers are just human beings who happen to make games for a living. If you want to hold us up to higher standards of conduct, then go ahead
...but don't be surprised if we don't uphold them
Avatar 9141
74.
 
Re: Star Citizen Adds $400 Ship
Jul 4, 2015, 23:09
74.
Re: Star Citizen Adds $400 Ship Jul 4, 2015, 23:09
Jul 4, 2015, 23:09
 
dsmart wrote on Jul 4, 2015, 18:49

And yeah, I'm older, and wiser now. I think. :


You should stick around abit more then, and in a year or two we well let you know what we think.

I think that Star Citizen is totally open to a lot more talk about due to what it is trying to do, how it is doing it and the money side of the crowd funding.

Selling ships for a unmade game? Super WTF
73.
 
Re: Star Citizen Adds $400 Ship
Jul 4, 2015, 19:44
73.
Re: Star Citizen Adds $400 Ship Jul 4, 2015, 19:44
Jul 4, 2015, 19:44
 
Rigs wrote on Jul 3, 2015, 07:28:
nin wrote on Jul 3, 2015, 04:11:
Rigs wrote on Jul 3, 2015, 02:42:
Krowen wrote on Jul 3, 2015, 01:54:
crypto wrote on Jul 3, 2015, 00:13:
So what happened?... did you get into an accident that resulted in some brain damage? You went from "smart financial decisions" to star shityzen and amiibo purchases. Your talking either total bullshit or seriously messed up; just saying.

I read your shitty post and it gave me brain damage, that's what happened. You probably dumped double what I've spent there in completely inconsequential crap but I don't notice you rushing to list your own hobbies or tendencies. Sack up.

I'm beginning to think Krov ven is trolling us and really is both, just split personalities...both alcoholic stepdads...


=-Rigs-=

Blue seemingly confirmed the other day they were two separate people...I'd like to hope that.

Yes, I know, but lately I'm starting to wonder... *gazes off in the distance*


=-Rigs-=

Maybe its Kim Fatcon telling himself nintendo figures and pre-purchased DLC from imaginary video games are where his next million will come from...
72.
 
Re: Star Citizen Adds $400 Ship
Jul 4, 2015, 18:49
72.
Re: Star Citizen Adds $400 Ship Jul 4, 2015, 18:49
Jul 4, 2015, 18:49
 
Which is why I said that it probably can't be done in this lifetime. Context is key

And yeah, I'm older, and wiser now. I think.
Game developers are just human beings who happen to make games for a living. If you want to hold us up to higher standards of conduct, then go ahead
...but don't be surprised if we don't uphold them
Avatar 9141
71.
 
Re: Star Citizen Adds $400 Ship
Jul 4, 2015, 13:11
71.
Re: Star Citizen Adds $400 Ship Jul 4, 2015, 13:11
Jul 4, 2015, 13:11
 
dsmart wrote on Jul 4, 2015, 12:14:
Just gonna leave this here. It's a long read. Enjoy

Interstellar Citizens

You conclude:
So I really do hope and pray that RSI can pull this off, because if someone like me, with all my experience, and who has spent half a lifetime trying, can’t do it, and they, with all this money and star talent can’t do it either; then it’s safe to say that it simply can’t be done. At least not in our lifetime.

Fair, but if they fail is doesn't mean it can't be done, it is just the way they tried or you tried wasn't the way to get there. To me a modular long term vision makes sense, it is sort of what RSI is doing, however let me add "with major backing", like a Blizzard. As much as RSI has rec'd in donations, it won't break the records for the highest cost for a game and whatever game has that record, it surely wasn't as expansive in scope as this is. I hope they can do it, not sure Chris is the guy to organize it, sort of doubt it. In your case, just not enough resources. You were fun character in the day, oh yes you were. Hopefully a bit more mellow and humble now.
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