The Witcher 3: Wild Hunt Released

The Witcher 3: Wild Hunt is now available on GOG.com and Steam. GOG.com has a new launch trailer for CD Projekt RED's RPG sequel. Here's an official description:
The Witcher is a story-driven, next-generation open world role-playing game, set in a visually stunning fantasy universe, full of meaningful choices and impactful consequences. In The Witcher, you play as Geralt of Rivia, a monster hunter tasked with finding a child from an ancient prophecy.

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92.
 
Re: The Witcher 3: Wild Hunt Released
May 22, 2015, 22:31
92.
Re: The Witcher 3: Wild Hunt Released May 22, 2015, 22:31
May 22, 2015, 22:31
 
This is weird. Ever since the new drivers and new patch, my game has ~25% chance of crapping out during cutscenes. I just went into the huge city in Vizima (which is fucking AMAZING), but talking to the elf smith guy the game crashed five times in a row.

I tried messing with the nvidia settings and turned off shadowplay. So far, the game hasn't crashed since. Knock on wood.

Just thought I'd mention this if anyone is having the same problem or has actually figured out wtf is going on. I'm running a geforce 980 on a new computer built specifically for this game. Until this point I haven't had many problems. I tend to get distracted by kids/family stuff, so I leave the game on pause for awhile. It's crashed a few times after being on for several hours, so I wouldn't be surprised if there's a memory leak. This cutscene crashing thing is new to me though...
91.
 
Re: The Witcher 3: Wild Hunt Released
May 21, 2015, 09:41
91.
Re: The Witcher 3: Wild Hunt Released May 21, 2015, 09:41
May 21, 2015, 09:41
 
Krovven wrote on May 20, 2015, 18:17:
SpectralMeat wrote on May 20, 2015, 09:37:
One thing I couldn't do however is add this game to my Steam library as a non steam game so I could play it in my living room streaming it from my gaming pc.
Did anyone figured this out yet?

C:\GOG Games\The Witcher 3 Wild Hunt\bin\x64 is where the witcher3.exe is located.

First thing I did was add it to Steam, no problem. It doesn't show up in the list of selectable exe files though, you have to find it.

Thanks !!!
Steam: SpectralMeat
Avatar 14225
90.
 
Re: The Witcher 3: Wild Hunt Released
May 21, 2015, 09:06
90.
Re: The Witcher 3: Wild Hunt Released May 21, 2015, 09:06
May 21, 2015, 09:06
 
Flatline wrote on May 20, 2015, 14:47:
Gotta say the art direction is *gorgeous* at times. The first time I rode into the bog forest and the wind kicked up it made me shiver it looked and sounded so great.

I need to update my drivers but using old drivers I get pretty smooth performance in game and in dialogue i drop frames. It's weird.

I'm not a fan of Geralt's movement out of combat. I suspect a patch will fix that though.

Having lots of fun though.

I do wish there would be some sort of analog movement system so that he isn't just running everywhere, its kind of an odd omission considering how console centric many aspects of design are. Another one is the tiny ass font size, I thought maybe I needed glasses so I swapped from the HDTV to my 27" monitor but its the same story there. I see a lot of complaints on forums about that as well so hopefully that's something they look into.
Avatar 51617
89.
 
Re: The Witcher 3: Wild Hunt Released
May 21, 2015, 07:59
89.
Re: The Witcher 3: Wild Hunt Released May 21, 2015, 07:59
May 21, 2015, 07:59
 
Krovven wrote on May 21, 2015, 07:11:
C:\GOG Games\The Witcher 3 Wild Hunt\bin\config\base\rendering.ini

HairWorksAALevel=4

Change it from 8 to 4.

Hmm, my immediate test seemed to show about 5fps boost, but doing some additional tests and changing other settings...it doesn't seem to be working. I even tried moving the file out to get a new one, loaded the game, file wasn't made and the game still loaded.

I tried that AA change, too! The fps drop is still significant, though, and sadly it's constant because Geralt is ALWAYS in the camera of course -- which begs the question: Why isn't there the option to turn on Hairworks on everyone EXCEPT Geralt? I'm ok with the totally playable fps drop when it happens during dialogue or cutscenes and I can drool while looking at long hair drooping over sexy shoulders.. I just don't want to suffer the fps hit the entire fucking time -_-
88.
 
Re: The Witcher 3: Wild Hunt Released
May 21, 2015, 07:11
88.
Re: The Witcher 3: Wild Hunt Released May 21, 2015, 07:11
May 21, 2015, 07:11
 
C:\GOG Games\The Witcher 3 Wild Hunt\bin\config\base\rendering.ini

HairWorksAALevel=4

Change it from 8 to 4.

Hmm, my immediate test seemed to show about 5fps boost, but doing some additional tests and changing other settings...it doesn't seem to be working. I even tried moving the file out to get a new one, loaded the game, file wasn't made and the game still loaded.

This comment was edited on May 21, 2015, 07:26.
87.
 
Re: The Witcher 3: Wild Hunt Released
May 21, 2015, 01:41
87.
Re: The Witcher 3: Wild Hunt Released May 21, 2015, 01:41
May 21, 2015, 01:41
 
Krovven wrote on May 20, 2015, 16:21:
Without HairWorks

With HairWorks

With HairWorks I take a 5 to 20fps hit depending on what's going on. Playing normally with the camera at normal distance behind him, it's a 5 to 10fps hit that is barely noticeable (but so is hair quality at this distance). Placing the camera as I did in the screenshots, there was a 20fps hit.

Average though is 45 with HairWorks and 55 with HairWorks off. *Using the Steam fps counter.

As it hasn't been an issue for me thus far and will likely leave it on so hair looks better in conversation cutscenes. As the fps hit there isn't an issue.


Thanks for this, Krovven! Personally I definitely notice any fps drop below 55 so for me, Hairworks' performance hit is unacceptable. I won't use it. I really hope it's software related and drivers/patches can improve its performance.

PS: If anyone could answer my last comment with the hidden tiny spoiler text, it would take a worry off my mind. Or not. XP
86.
 
Re: The Witcher 3: Wild Hunt Released
May 20, 2015, 22:43
86.
Re: The Witcher 3: Wild Hunt Released May 20, 2015, 22:43
May 20, 2015, 22:43
85.
 
Re: The Witcher 3: Wild Hunt Released
May 20, 2015, 22:03
85.
Re: The Witcher 3: Wild Hunt Released May 20, 2015, 22:03
May 20, 2015, 22:03
 
Krovven wrote on May 20, 2015, 19:41:
Graphics enhancement patch coming.

Eurogamer link doesn't load on my phone so posted this instead.


Yes I read wait for patch.
Avatar 17232
84.
 
Re: The Witcher 3: Wild Hunt Released
May 20, 2015, 19:41
84.
Re: The Witcher 3: Wild Hunt Released May 20, 2015, 19:41
May 20, 2015, 19:41
 
Graphics enhancement patch coming.

Eurogamer link doesn't load on my phone so posted this instead.

83.
 
Re: The Witcher 3: Wild Hunt Released
May 20, 2015, 18:17
83.
Re: The Witcher 3: Wild Hunt Released May 20, 2015, 18:17
May 20, 2015, 18:17
 
SpectralMeat wrote on May 20, 2015, 09:37:
One thing I couldn't do however is add this game to my Steam library as a non steam game so I could play it in my living room streaming it from my gaming pc.
Did anyone figured this out yet?

C:\GOG Games\The Witcher 3 Wild Hunt\bin\x64 is where the witcher3.exe is located.

First thing I did was add it to Steam, no problem. It doesn't show up in the list of selectable exe files though, you have to find it.

82.
 
Re: The Witcher 3: Wild Hunt Released
May 20, 2015, 17:49
82.
Re: The Witcher 3: Wild Hunt Released May 20, 2015, 17:49
May 20, 2015, 17:49
 
I built a new machine for this game. I am not dissapointed. Everything is set to Ultra. Hairworks is super cool. On the busiest frames I get about 45 fps.

I wouldn't know it, however, unless shadowplay was on. Feels buttery smooth.

I am using a weird hybrid style. I use the controller mostly, but the m/k for menus. It's a rare game where the UI is designed for pcs. I have noted that the controller gets some extra love in the menus to help it out. Nice touch CD Projeckt!
81.
 
Re: The Witcher 3: Wild Hunt Released
May 20, 2015, 16:25
81.
Re: The Witcher 3: Wild Hunt Released May 20, 2015, 16:25
May 20, 2015, 16:25
 
I did not check the Steam one, I will. You don't have to record anything, if you turn it on the counter will be on screen during gameplay, and if you've had some great game play just press the hot key combo and it saves the last 10 minutes of your gameplay or whatever time you have setup.
It's great.
Steam: SpectralMeat
Avatar 14225
80.
 
Re: The Witcher 3: Wild Hunt Released
May 20, 2015, 16:22
80.
Re: The Witcher 3: Wild Hunt Released May 20, 2015, 16:22
May 20, 2015, 16:22
 
SpectralMeat wrote on May 20, 2015, 15:58:
Just use shadowplay Krovven
No performance hit what so ever, or you can use fraps too it doesn't effect your performance unless you start recording, it will give you a fps counter.
Shadowplay is the best imo though and you already have it installed probably with the Nvidia driver

Check the Steam fps counter, does it give you the same result? I still haven't setup Shadowplay as I dont record my gaming. I will later, eventually, sometime...

79.
 
Re: The Witcher 3: Wild Hunt Released
May 20, 2015, 16:21
79.
Re: The Witcher 3: Wild Hunt Released May 20, 2015, 16:21
May 20, 2015, 16:21
 
Without HairWorks

With HairWorks

With HairWorks I take a 5 to 20fps hit depending on what's going on. Playing normally with the camera at normal distance behind him, it's a 5 to 10fps hit that is barely noticeable (but so is hair quality at this distance). Placing the camera as I did in the screenshots, there was a 20fps hit.

Average though is 45 with HairWorks and 55 with HairWorks off. *Using the Steam fps counter.

As it hasn't been an issue for me thus far and will likely leave it on so hair looks better in conversation cutscenes. As the fps hit there isn't an issue.

78.
 
Re: The Witcher 3: Wild Hunt Released
May 20, 2015, 15:58
78.
Re: The Witcher 3: Wild Hunt Released May 20, 2015, 15:58
May 20, 2015, 15:58
 
Just use shadowplay Krovven
No performance hit what so ever, or you can use fraps too it doesn't effect your performance unless you start recording, it will give you a fps counter.
Shadowplay is the best imo though and you already have it installed probably with the Nvidia driver
Steam: SpectralMeat
Avatar 14225
77.
 
Re: The Witcher 3: Wild Hunt Released
May 20, 2015, 15:53
77.
Re: The Witcher 3: Wild Hunt Released May 20, 2015, 15:53
May 20, 2015, 15:53
 
Quinn wrote on May 20, 2015, 05:52:
Krovven wrote on May 20, 2015, 04:04:
Quinn wrote on May 19, 2015, 17:08:
Xero wrote on May 19, 2015, 16:53:
HoSpanky wrote on May 19, 2015, 16:46:
So, I'm running a pair of 970s, with everything cranked except the hair. Runs great, riiiight up until it locks up. Seems to always happen during a non-interactive scene, right after the camera changes. Done it several times now, and I'm only to the first little village.

I don't doubt it's some issue with SLI. I can stand to wait it out for a couple patches.

So it sounds like your running on equal performance as a single 970gtx but when you go that extra step further, it brings it down. What's the point of having 2 970s again? lol

Not hating on it, just stating what I'm hearing. I own a 970gtx and from what I hear, basically you can max it out minus the hair just as you stated. Does that mean it's even worth it to SLI 2 970s?

Obvious answer is YES, but when it comes to down $$$ vs performance, still worth it? At that point 1 980 gtx? Hmmm???

Hairworks brings the GTX980 down too. I got one. Its a neat looking feature that should only be present in benchmarks. It's not ready/optimized enough yet to be put in a freaking game, obviously.

I have a 970 and have everything maxed, with hair works on @1080. Game is very smooth.
I5-4690K OC'd @ 4.5ghz here. Not sure how much cpu effects it.

Hmm, "game is very smooth" is kinda subjective. If you mean 60fps smooth, I find that hard to believe. If you mean 40/45fps smooth, then that's about the smoothness I'm having with those settings.

If its truly 60fps smooth or close, then fuck me that setting is CPU heavy!?

I don't use anything, I just go by what my eyes like. And turning on/off hair I saw little to no framerate difference. What are you using as a framerate counter? I'll mess with the Steams fps counter and Shadowplays later. Last time I tied Steams, was on my old computer and it alone killed my framerate, so I never used it.

76.
 
Re: The Witcher 3: Wild Hunt Released
May 20, 2015, 15:31
76.
Re: The Witcher 3: Wild Hunt Released May 20, 2015, 15:31
May 20, 2015, 15:31
 
Ok I gotta ask anyone who met Keira Metz yet... slight spoiler:

Is she talking about mages having to go in hiding because they're hunted too, even though you saved Triss in The Witcher 2's ending?
75.
 
Re: The Witcher 3: Wild Hunt Released
May 20, 2015, 14:47
75.
Re: The Witcher 3: Wild Hunt Released May 20, 2015, 14:47
May 20, 2015, 14:47
 
Gotta say the art direction is *gorgeous* at times. The first time I rode into the bog forest and the wind kicked up it made me shiver it looked and sounded so great.

I need to update my drivers but using old drivers I get pretty smooth performance in game and in dialogue i drop frames. It's weird.

I'm not a fan of Geralt's movement out of combat. I suspect a patch will fix that though.

Having lots of fun though.
74.
 
Re: The Witcher 3: Wild Hunt Released
May 20, 2015, 14:40
74.
Re: The Witcher 3: Wild Hunt Released May 20, 2015, 14:40
May 20, 2015, 14:40
 
Game ruining moment. Without any idea to check what your imported save did.. now I met someone who's talking about the massacre of mages. The thing is, in my save I saved Triss which actually PREVENTS said massacre and the conclave of mages is formed. So, what the motherfuck!? Wish I had chosen the simulation, ffs. 13 hours down the fuck.
73.
 
Re: The Witcher 3: Wild Hunt Released
May 20, 2015, 13:09
73.
Re: The Witcher 3: Wild Hunt Released May 20, 2015, 13:09
May 20, 2015, 13:09
 
13 hours in. First hard lock-up / freeze in the inventory. Blegh.
92 Replies. 5 pages. Viewing page 1.
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