Coined by pioneering roboticist Masahiro Mori nearly 50 years ago, the term describes the boundary where emotional realism in the digital world begins to blur with reality — and creates a sense of the strange, or even revulsion, in human observers.
Overcoming this sensation has been a stretch goal for computer-generated graphics for decades. It’s a task that’s even tougher when performed in real time.
WITCH CHAPTER 0 [cry] project, powered by Microsoft’s new DirectX 12 application programming interface (API) and NVIDIA GeForce graphics, points to a way through the uncanny valley.
Bringing more reality and depth to character expressions will better immerse players in stories during game-play, and deepen their connection to characters.
The real question is, is it really worth the artistic effort - and hard drive space - to build 50 hair shaders on top of everything else going on in a real game?
saluk wrote on May 3, 2015, 03:52:
The real question is, is it really worth the artistic effort - and hard drive space - to build 50 hair shaders on top of everything else going on in a real game?
jdreyer wrote on May 1, 2015, 20:41:Don't say that in front of Ruby!theyarecomingforyou wrote on May 1, 2015, 20:12:
Uncanny valley? Not even close. It looks fake, not creepy fake. The skin is plasticky, the lighting too soft, the hair very flat, etc. To be honest it really doesn't wow me.
Star Citizen was putting out work-in-progress pictures like this two years ago using current hardware and the models have since been overhauled. I consider that much more compelling given that this is a real implementation, rather than a tech demo running on a setup that is unattainable for 99% of people.
We've all seen so many tech demos over the years that pan out to be nothing - for all intents and purposes it might as well be pre-rendered.
But those lips!
Slick wrote on May 1, 2015, 19:53:Don't let people discourage you from expressing knowledge and correcting people's errors.
it's a pet peeve of mine, when people incorrectly use words having the exact opposite meaning that they're going for.
when I read it, it literally makes me claw my face off.
see what i did there?
theyarecomingforyou wrote on May 1, 2015, 20:12:
Uncanny valley? Not even close. It looks fake, not creepy fake. The skin is plasticky, the lighting too soft, the hair very flat, etc. To be honest it really doesn't wow me.
Star Citizen was putting out work-in-progress pictures like this two years ago using current hardware and the models have since been overhauled. I consider that much more compelling given that this is a real implementation, rather than a tech demo running on a setup that is unattainable for 99% of people.
We've all seen so many tech demos over the years that pan out to be nothing - for all intents and purposes it might as well be pre-rendered.
Slick wrote on May 1, 2015, 12:52:
WRONG WRONG YOU'RE ALL BLOODY WRONG.
"Pretty impressive the way it processes the skin, lips, and hair detail and shading, but not quite uncanny yet." -WRONG
"Impressive, but it still looks artificial. Not quite the uncanny valley yet." -WRONG
the "VALLEY" is exactly that, it's the dip where your brain REJECTS the simulation because the rendering is close, but "not quite there yet" to fool your brain and suspend disbelief that you're seeing something real. Your brain REJECTS animation cues as body language, and you're generally creeped out not by how lifelike something is, but how LIFELESS-LIKE something is. like a mannequin. something trying to be human, but getting close enough that all of it's faults stand up MUCH MORE, and the end result is something that's VERY UNSETTLING because it's very NOT REAL looking. THAT's what the "uncanny valley is"
i'm surprised so many intelligent people still manage to get it wrong, but the UNCANNY VALLEY isn't something to aspire to, and to attribute "realistic graphics" to it is a misnomer. what you mean to say is that realistic-looking graphics which are starting to fool the senses are "climbing out of the uncanny valley"... or something... to say that that scene looked go real, it was from the "uncanny valley" is like saying that the icecube is so cold, that it's hot. it's the opposite of what you're trying to say.
observe
it's like people saying penultimate cause it sounds cooler when they really mean ultimate. drives me nuts
Cyant wrote on May 1, 2015, 17:54:
I have seen similar claims before they released DX9 and then DX10 and the DX10.1 and then DX11...
descender wrote on May 1, 2015, 11:28:Don't see why it would happen
Higher quality shaders and models don't build themselves. Similar to the "HD tax" they pulled out of their butts when they bumped the price of games to $60.