Try any mod, Risk Free
It's still important to spend a little time learning about any product you are about to purchase. But, if after purchase you find that a mod is broken or doesn’t work as promised, you can easily get a refund of that mod within 24 hours of your purchase. View the full refund policy here.
Free, Paid, or Pay What You Want
With over 24,000 free mods available for Skyrim in the Steam Workshop, there will always be lots to do and explore for free. Now you can also find mods with a specified price, or mods where you can choose how much you wish to support the creators. The price is up to the mod creators.
jimnms wrote on Apr 24, 2015, 19:22:
If a mod author wants to charge for their mod, it's their right to do so, but this whole thing seems like Valve and Bethesda exploiting modders to me. Valve and Bethesda already profit from mods due to the increased sales of the base game that mods generate. Now they kindly allowing mod creators to charge for their work, but keep 75% for themselves.
Krovven wrote on Apr 28, 2015, 18:54:
Paid mods have been removed, despite your sad defense of them. The overwhelmingly popular vote was against them, at least in the manner they were implemented. Time to move on.
descender wrote on Apr 26, 2015, 12:03:but the cut that I've heard Valve gets here is unacceptable
Yeah well, don't believe everything you read here.
Valve takes their regular cut that they take on every transaction. Bethesda is taking 66% of the money, be mad at them.
I still don't care for this argument. Artists don't get 25% of their revenues in literally any other market, music TV, movies... not a single one of those "artists" makes 25% of their gross revenues.
but the cut that I've heard Valve gets here is unacceptable
Medwynd wrote on Apr 23, 2015, 19:24:jimnms wrote on Apr 23, 2015, 14:38:
Even though it has been a while since I played Skyrim, I just checked out three random mods that I use that appeared in the pay list on Steam. All three of those mods are now pay what you want, with a 99 cent minimum, and are no longer available on the Nexus. It looks like users aren't happy about it either based on the bad ratings and comments being posted.
I only see 19 mods out of 25254 mods for Skyrim on Workshop that are paid mods, all of which I have never heard of or used.
Which ones in particular did you see that were off nexus and now paid on steam? I just updated all my mods for Skyrim on monday so I am all good still.
KilrathiAce wrote on Apr 24, 2015, 11:45:
So it appears Valve is removing links to donate on skyrim workshop items, wonder if they gonna cross this practice to other games. If so, this is horrible. As for SKSE, they made a statement:
SKSE STATEMENT
I know few people with big mods on other games on workshop who have option for donation offsite, I learned that most likely if Valve becomes a**es and take the donation links or comments off the items they will take their mods to other sites like moddb.
MORE STATEMENTS FROM VARIOUS SKYRIM MODDERS THERE
I apologize for hyping up my mods before releasing them on the workshop. I was excited to share information on the new versions but was not allowed to speak of the curated workshop.
I decided to participate because I wanted to see what would happen. To be honest, I don't expect to make much profit off of this but I felt I would be passing up on a potentially huge opportunity by declining.
The latest revisions of Wet and Cold and iNeed will be exclusive to the workshop for 30-60 days.
Krovven wrote on Apr 24, 2015, 07:18:
paid-skyrim-mod-turns-into-a-clusterfuck
Good job Valve...how could nobody have seen shit like this coming?
Making money with mods is totally against my attitude. It's the end of a working and inventive modding community.
"On 2646.215 I myself attacked & destroyed TCS Tiger's Claw in my Jalthi heavy fighter"Bakhtosh Redclaw Nar Kiranka
Cutter wrote on Apr 23, 2015, 18:29:
B) What about recognition? If you make a mod no one uses why bother to make it to begin with? Especially for people looking as a way to get into the industry. Would you rather have that $20 from 20 users or a million users who use it for free, thereby getting attention and offers from prospective employers. Who's going to but in umpteen hours of work to make $20?
And if there was really money to be made in this as a cottage industry they'd be doing in on Nexus and forgoing Steam entirely. This is a molehill, folks, stop trying to make it a mountain.
KilrathiAce wrote on Apr 23, 2015, 14:33:
This is a disgrace, some mods that only add water and rain effects stuff done for long time for free by many modders now charge $5 for an item ( http://steamcommunity.com/sharedfiles/filedetails/comments/429374670 )^ I Strongly suggest you check out all the comments under that items today.... there been over 300 comments there in last hour by people brutally angry at this and its very negative reaction. I dont blame them.
BUT MY QUESTION IS:
Does this new "open market" for mod makers to sell their mods on skyrim workshop mean that Bethesda still gets revenue from each mod sale and if so how much is it? How much does the mod creator actually take from each sale % wise? I have been digging through all the pages and could not find any information, workshop about page does list that mod maker only get 25% revenue from each mod sale but thats possibly the "old" market system for workshop? ( http://steamcommunity.com/workshop/about/?appid=72850 )
Supposedly the revenue sharing is in effect so:
EXAMPLE:
so lets say u manage to make $1000 on ur mod, $100 goes away to valve charges for transfering money and and setting up way to send money to ur bank etc fees etc then 75% of that goes to valve/bethesda and u get rest... so about what? 200$ thats assuming you dont use some service that does more fees, oh and then there are taxes especially if u are in usa....
Bethesda found a great way to make money on previously free mods.
InBlack wrote on Apr 24, 2015, 08:09:
The worst part is that the eventual fallout (no pun intended) of all of this shit will be that the next Elder Scrolls game will likely not support any modding.