Strategy Elements:
- The main objective of the game is not simply to explore, gather, build (although the player is still free to do this – we want to stress the fact that though this is a more structured approach, we are absolutely trying to retain as much player freedom as possible) - but rather to return the world to its pristine form.
- The player achieves this goal by pushing back the Corruption until it is no more. Your primary method towards achieving this goal will be finding/crafting and then activating Purifying Towers. These machines of ancient design will push back anything unnatural in the world.
- Not content to simply allow the player to purify the land, the vile force behind the world’s corruption fights back. The resonance from the crystals in the purifying tower attracts enemies, driving them to destroy the towers and re-corrupt the player’s hard-won terrain.
- The Purifying Towers need to be defended and even the best players would not be able to cover and defend the entire map at once (nor does that sound all that much fun)- so Terraria: Otherworld introduces another strategic element: Tower Defense. Through the use of customizable Wartowers – and any other clever defensive approaches - the player can ward off the advances of the evil forces without having to be physically present.
- These Wartowers can have a wide range of different weapons and defenses but are not self-powered. They need to be built in the vicinity of a Purifying Tower to get power from the Crystal.
Alamar wrote on Mar 11, 2015, 17:50:
The snippet Blue posted is neat, but there's so much more info in the link, and I likey... I know I'll anger some Bluesnewsians, but, I would totally pre-order and EA this title ; )DrSquick wrote on Mar 11, 2015, 15:55:
I have a silly question - Minecraft with mods was one of my favorite games of all time. I really enjoyed Starbound, but I am totally lost in Terraria!
I see pictures of people with automated things, pools of honey to heal them, and every time I try to play I get stuck building some houses for the villagers and then don't know what to do next. Does anyone have any idea of what the next goals are supposed to be, or any good video tutorial series on it?
http://terraria.gamepedia.com/Terraria_Wiki has a list of areas with suggested order... If you want more, structured, help, there are plenty of video's... I haven't looked in years, but even then, it wasn't hard to find some intro or progression vids... A lot of the stuff you seem interested in is, not surprisingly, late game, so expect it to take some time.
DrSquick wrote on Mar 11, 2015, 15:55:
I have a silly question - Minecraft with mods was one of my favorite games of all time. I really enjoyed Starbound, but I am totally lost in Terraria!
I see pictures of people with automated things, pools of honey to heal them, and every time I try to play I get stuck building some houses for the villagers and then don't know what to do next. Does anyone have any idea of what the next goals are supposed to be, or any good video tutorial series on it?
Verno wrote on Mar 11, 2015, 15:30:gilly775 wrote on Mar 11, 2015, 11:16:Verno wrote on Mar 11, 2015, 09:52:
Really excited about this, got a lot of mileage out of Terraria, the addition of actual goals and objectives to sandboxers doesn't hurt things at all. Shame Starbound totally failed to deliver but hopefully this doesn't disappoint.
How did it totally fail to deliver? I'm still finding fun in both games.
Early on they were pretty tight in following the roadmap and adding new features. Then one of the leads left and things seemed to stagnate. I've also been frustrated that they seem to focus a lot on grindy bullshit that no one liked, often ignoring overwhelming feedback from users. A lot of aspects of the game could really use a sanity check in terms of time spent vs enjoyment. To be fair I haven't played it in awhile (since they forked it), I got kind of fed up and put it on the backburner. Maybe I'll spend some time on the weekend with the new version.
gilly775 wrote on Mar 11, 2015, 11:16:Verno wrote on Mar 11, 2015, 09:52:
Really excited about this, got a lot of mileage out of Terraria, the addition of actual goals and objectives to sandboxers doesn't hurt things at all. Shame Starbound totally failed to deliver but hopefully this doesn't disappoint.
How did it totally fail to deliver? I'm still finding fun in both games.
Verno wrote on Mar 11, 2015, 09:52:
Really excited about this, got a lot of mileage out of Terraria, the addition of actual goals and objectives to sandboxers doesn't hurt things at all. Shame Starbound totally failed to deliver but hopefully this doesn't disappoint.