Far Cry 4 Piracy Perspective

A tweet from Alex Hutchinson has a little perspective from the Ubisoft Montreal creative director on complaints about Far Cry 4 which turn out to be from pirates (thanks nin via Joystiq). Here's word:
PC players! If you're online complaining about the lack of FOV control ... You pirated the game.
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98 Replies. 5 pages. Viewing page 1.
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98.
 
Re: Far Cry 4 Piracy Perspective
Nov 23, 2014, 11:55
98.
Re: Far Cry 4 Piracy Perspective Nov 23, 2014, 11:55
Nov 23, 2014, 11:55
 
Because the PS4 controller still sucks for FPS relative to the Xbox controllers

Thumbsdown That's like, your opinion man. There is no meaningful physical difference in either controller that would actually matter to an FPS player.

It's simply a matter of preference between the parallel thumbsticks or not, and I have NO idea why anyone would prefer the xbone/x360 controller... but I don't have tiny baby hands so maybe that matters.
Avatar 56185
97.
 
Re: Far Cry 4 Piracy Perspective
Nov 23, 2014, 09:14
97.
Re: Far Cry 4 Piracy Perspective Nov 23, 2014, 09:14
Nov 23, 2014, 09:14
 
Sorry I didn't realize I was dealing with a literal fanboy, nevermind.
Avatar 57682
96.
 
Re: Far Cry 4 Piracy Perspective
Nov 23, 2014, 02:27
96.
Re: Far Cry 4 Piracy Perspective Nov 23, 2014, 02:27
Nov 23, 2014, 02:27
 
Redmask wrote on Nov 23, 2014, 00:39:
PS4 controller is fine for FPS games, at least as fine as consoles get for playing FPS games and 14 million people found a reason to buy one for $400 so far.

This is arguably the best time so far to get a next gen console, lots of third party and first party stuff available, bundles are well priced and black friday is coming up. Last gen ports are getting second citizen treatment now too.

PS4 controller is garbage for most games, in my opinion, and tens of millions of people found a reason to watch Justin Bieber videos on YouTube, so I don't see what that has to do with anything.

This is arguably a fine time to buy an XBone, as it's unlikely to get any lower than it will be on Black Friday next Black Friday, given that it will already be $70 off plus a pack-in game, but the PS4 will absolutely be cheaper this time next year, so if nothing worthwhile is coming out for it between now and then, why bother?
95.
 
Re: Far Cry 4 Piracy Perspective
Nov 23, 2014, 00:39
95.
Re: Far Cry 4 Piracy Perspective Nov 23, 2014, 00:39
Nov 23, 2014, 00:39
 
PS4 controller is fine for FPS games, at least as fine as consoles get for playing FPS games and 14 million people found a reason to buy one for $400 so far.

This is arguably the best time so far to get a next gen console, lots of third party and first party stuff available, bundles are well priced and black friday is coming up. Last gen ports are getting second citizen treatment now too.
Avatar 57682
94.
 
Re: Far Cry 4 Piracy Perspective
Nov 22, 2014, 20:45
94.
Re: Far Cry 4 Piracy Perspective Nov 22, 2014, 20:45
Nov 22, 2014, 20:45
 
Fantaz wrote on Nov 22, 2014, 20:38:
Beamer wrote on Nov 21, 2014, 10:55:
This comes on 3 discs and took about 45 minutes to install yesterday. My SSD is only 128GB, and this was 28GB, so I had to free up some space for it.

The sound was kind of in and out in the menu, which was odd, but worked great in the intro cut scene. The intro cut scene moves immediately to a scene at a table. No sound. No way to pause the cutscene to get to options to play and see why there's no sound. No way to skip the cutscene.

When I got control I played with the sound options but couldn't get it back. Played for about 10 minutes, very quick to turn off the motion blue because seeing everything be crystal clear when you're standing still then get water-colorish when you turn 5 degrees just seems sloppy to me.

Sound never came back.



Should have bought for the 360...

why 360 when you can at least get it for next-gen consoles? (PS4)

Because the PS4 controller still sucks for FPS relative to the Xbox controllers, and because there's still no good reason to pay $400 for a PS4.
93.
 
Re: Far Cry 4 Piracy Perspective
Nov 22, 2014, 20:38
93.
Re: Far Cry 4 Piracy Perspective Nov 22, 2014, 20:38
Nov 22, 2014, 20:38
 
Beamer wrote on Nov 21, 2014, 10:55:
This comes on 3 discs and took about 45 minutes to install yesterday. My SSD is only 128GB, and this was 28GB, so I had to free up some space for it.

The sound was kind of in and out in the menu, which was odd, but worked great in the intro cut scene. The intro cut scene moves immediately to a scene at a table. No sound. No way to pause the cutscene to get to options to play and see why there's no sound. No way to skip the cutscene.

When I got control I played with the sound options but couldn't get it back. Played for about 10 minutes, very quick to turn off the motion blue because seeing everything be crystal clear when you're standing still then get water-colorish when you turn 5 degrees just seems sloppy to me.

Sound never came back.



Should have bought for the 360...

why 360 when you can at least get it for next-gen consoles? (PS4)
Avatar 571
92.
 
Re: Far Cry 4 Piracy Perspective
Nov 21, 2014, 10:55
92.
Re: Far Cry 4 Piracy Perspective Nov 21, 2014, 10:55
Nov 21, 2014, 10:55
 
This comes on 3 discs and took about 45 minutes to install yesterday. My SSD is only 128GB, and this was 28GB, so I had to free up some space for it.

The sound was kind of in and out in the menu, which was odd, but worked great in the intro cut scene. The intro cut scene moves immediately to a scene at a table. No sound. No way to pause the cutscene to get to options to play and see why there's no sound. No way to skip the cutscene.

When I got control I played with the sound options but couldn't get it back. Played for about 10 minutes, very quick to turn off the motion blue because seeing everything be crystal clear when you're standing still then get water-colorish when you turn 5 degrees just seems sloppy to me.

Sound never came back.



Should have bought for the 360...
91.
 
Re: Far Cry 4 Piracy Perspective
Nov 21, 2014, 08:39
nin
91.
Re: Far Cry 4 Piracy Perspective Nov 21, 2014, 08:39
Nov 21, 2014, 08:39
nin
 
IAMLIT_REFLEX wrote on Nov 21, 2014, 00:27:
I would like to offer you all a public service announcement. All binary data from piracy sources is, indeed, infected with malware and I would highly suggest you get yourselves some proper anti-virus and wake the hell up.

I can only hope this is true in this case but "All binary data from piracy sources"? Yeah, I doubt that.

90.
 
Re: Far Cry 4 Piracy Perspective
Nov 21, 2014, 00:27
90.
Re: Far Cry 4 Piracy Perspective Nov 21, 2014, 00:27
Nov 21, 2014, 00:27
 
I would like to offer you all a public service announcement. All binary data from piracy sources is, indeed, infected with malware and I would highly suggest you get yourselves some proper anti-virus and wake the hell up.
89.
 
Re: Far Cry 4 Piracy Perspective
Nov 20, 2014, 21:14
89.
Re: Far Cry 4 Piracy Perspective Nov 20, 2014, 21:14
Nov 20, 2014, 21:14
 
Acleacius wrote on Nov 20, 2014, 20:47:
Beamer wrote on Nov 20, 2014, 10:03:
Acleacius wrote on Nov 20, 2014, 07:58:
The only bullshit seems to be your facts. There is intent by publishers to demonize PC gamers. If you want to call every manufactured psychosis, conspiracies fine by me.

You seem to have such respect for saintly corporations and their great deeds for humanity. Giant corporate publishers, love you too and would never take advantage of you, cause your special. Hahaha_no

Jesus, the persecution complex. If they wanted to demonize you they wouldn't fucking port their games.
In Beamers world, of course there are no publishers who don't port to PC or make shitty ports. Also, apparently Jesus isn't going to help you understand. Mwahaha

Making a shitty port isn't demonizing.
Not porting isn't demonizing.

Demonizing is a pretty huge word. Hint: corporations are profit motivated. If they can make a good return, they will do something. They don't sit around in a back rooms smoking cigars going "PC gamers smell funny and are mean to their moms, we can't possibly sell to them!"

"Demonize" is persecution. Whining about being demonized when no one is demonizing you is a persecution complex.
88.
 
Re: Far Cry 4 Piracy Perspective
Nov 20, 2014, 20:47
88.
Re: Far Cry 4 Piracy Perspective Nov 20, 2014, 20:47
Nov 20, 2014, 20:47
 
Beamer wrote on Nov 20, 2014, 10:03:
Acleacius wrote on Nov 20, 2014, 07:58:
The only bullshit seems to be your facts. There is intent by publishers to demonize PC gamers. If you want to call every manufactured psychosis, conspiracies fine by me.

You seem to have such respect for saintly corporations and their great deeds for humanity. Giant corporate publishers, love you too and would never take advantage of you, cause your special. Hahaha_no

Jesus, the persecution complex. If they wanted to demonize you they wouldn't fucking port their games.
In Beamers world, of course there are no publishers who don't port to PC or make shitty ports. Also, apparently Jesus isn't going to help you understand. Mwahaha
Scorpio Slasher: ... What about you boy, what do hate?
Marcus: ... Bullies. Tiny d*ck egotists who hurt people for no reason, make people lock their doors at night. People who make general existence worse, people like you.
Avatar 1858
87.
 
Re: Far Cry 4 Piracy Perspective
Nov 20, 2014, 12:52
87.
Re: Far Cry 4 Piracy Perspective Nov 20, 2014, 12:52
Nov 20, 2014, 12:52
 
SpectralMeat wrote on Nov 20, 2014, 11:35:
I am pretty sure that is why both Sony and Microsoft are pushing digital game delivery vs physical media.

I'm sure that's a huge reason, but manufacturing and shipping physical goods is a pretty big pile of suck if you have an alternative. You have to deal with manufacturing lines, forecasting for manufacturing, raw and intermediate materials, packaging, warehousing, multiple layers of distribution, pickup and delivery schedules, shipping across state lines and through international customs, unsold goods, theft and replacement of lost goods, physically returned goods, and so on.

Even if it had no effect on piracy, even if it cut sales by fivefold, I'd switch from physical goods to digital-only in a heartbeat. Given that publishers haven't jumped ship yet, I'd speculate that the actual potential lost sales is still more like a hundredfold or more at this point.
86.
 
Re: Far Cry 4 Piracy Perspective
Nov 20, 2014, 12:45
86.
Re: Far Cry 4 Piracy Perspective Nov 20, 2014, 12:45
Nov 20, 2014, 12:45
 
I wonder why they don't start doing digital copy trade ins? That way when your traded in cd key gets sold again at a reduced price devs can have a cut too, and it would also boost new game sales.
I have a shit load of old games on my account I will never touch again, if I could trade those in even for $1 a piece I'd have much more incentive to pick something else up.
As of right now I just look at my list of games and think nahh I have plenty of games to play as it is, even though there are only a few in that huge list I really want to play, the rest just collects digital dust.
Steam: SpectralMeat
Avatar 14225
85.
 
Re: Far Cry 4 Piracy Perspective
Nov 20, 2014, 12:17
85.
Re: Far Cry 4 Piracy Perspective Nov 20, 2014, 12:17
Nov 20, 2014, 12:17
 
SpectralMeat wrote on Nov 20, 2014, 11:35:
Beamer wrote on Nov 20, 2014, 11:22:
Everything calls home in some way. At the very least they can see how many people are in their servers vs copies sold, or how many gamertags have unlocked achievements vs copies sold (which is not a fantastic metric as many systems have multiple tags, and many gamers bring discs to buddies' houses, but is still a metric you'll hear discussed inside studios in the weeks following launch.)
Not to mention the rather large used game market.
I think this is why Microsoft wanted to do the game locked to your gamertag type of deal like what we have on the PC.
Not only that would have eliminated the used game market, it would have gave them more control over legitimate vs pirated.
I am pretty sure that is why both Sony and Microsoft are pushing digital game delivery vs physical media.

Yup.
The console piracy parallel is used games. It's still people acquiring games in a way that does not put money into the pockets of those that created the game. The biggest difference is that it's legal and that there are arguments that people buy games they wouldn't otherwise because they know they can sell it, but I'd argue that, at least years ago, the amount that increased sales was way less than the amount used sales decreased sales.

Steam does it right. Prices drop quickly. Consoles keep prices up way too high way too long. It's why you have used sales, even though they're often not a very good deal ($20 new, $18 used! $40 new, $36 used! 10%!)
84.
 
Re: Far Cry 4 Piracy Perspective
Nov 20, 2014, 11:35
84.
Re: Far Cry 4 Piracy Perspective Nov 20, 2014, 11:35
Nov 20, 2014, 11:35
 
Beamer wrote on Nov 20, 2014, 11:22:
Everything calls home in some way. At the very least they can see how many people are in their servers vs copies sold, or how many gamertags have unlocked achievements vs copies sold (which is not a fantastic metric as many systems have multiple tags, and many gamers bring discs to buddies' houses, but is still a metric you'll hear discussed inside studios in the weeks following launch.)
Not to mention the rather large used game market.
I think this is why Microsoft wanted to do the game locked to your gamertag type of deal like what we have on the PC.
Not only that would have eliminated the used game market, it would have gave them more control over legitimate vs pirated.
I am pretty sure that is why both Sony and Microsoft are pushing digital game delivery vs physical media.
Steam: SpectralMeat
Avatar 14225
83.
 
Re: Far Cry 4 Piracy Perspective
Nov 20, 2014, 11:22
83.
Re: Far Cry 4 Piracy Perspective Nov 20, 2014, 11:22
Nov 20, 2014, 11:22
 
Orogogus wrote on Nov 20, 2014, 10:46:
InBlack wrote on Nov 20, 2014, 06:21:
Dude. Are you serious? You cant take ONE game and a fairly recent one at that as proof of anything. Go to the VERY SAME SITE and type in any number of console EXCLUSIVE games in the search box...

What the goddamned hell? You're the one who said you think PC and 360+PS3 piracy is about equal. Pick any multiplatform game and I'll show you the numbers; they'll just skew even more for older games. If you want to look at exclusives, small PC-only titles typically have more seeds than the big console exclusives. A hidden object game, Haunted Legends 5, is murdering, say, the Last of Us and Forza Horizon 2.

I'm not unreasonable. If you can think of a reasonable comparison I'll look at it. But what you came up with is, "Look, there are console exclusives on there!" Uh, wow. By anything a normal person would consider reasonable, you can see there's a lot more PC piracy going on.

Which just makes sense. Even though you no long need soldering skills for console piracy you still need to go out and buy something, giving your credit card to some shady site. You are still risking your console being detected and essentially bricked from an online perspective. I'd also argue that piracy is significantly higher proportionately amongst teenagers, who are less likely to have the means to actually buy a mod.

PC? You just need a browser.

On top of it, there's absolutely a longer history and therefore culture of piracy on the PC. Again, this thread shows the PC culture. "I don't want to wait so I will pirate." "There is no demo so I will pirate." Console gamers don't really think this way. Demos? They never really existed so console gamers aren't conditioned to expect them. Having to wait? So many console gamers were used game buyers (something that could easily be brought up in piracy conversations but for some reason never is) so they do not mind waiting for the less urgent games while paying full price for the ones that require large online communities.

Logically speaking, there's just no way the ratio of copies sold to copies pirated is more on consoles than PCs. Not every console can run pirated software. Every single PC can.
And these days studios know. Everything calls home in some way. At the very least they can see how many people are in their servers vs copies sold, or how many gamertags have unlocked achievements vs copies sold (which is not a fantastic metric as many systems have multiple tags, and many gamers bring discs to buddies' houses, but is still a metric you'll hear discussed inside studios in the weeks following launch.)
82.
 
Re: Far Cry 4 Piracy Perspective
Nov 20, 2014, 10:46
82.
Re: Far Cry 4 Piracy Perspective Nov 20, 2014, 10:46
Nov 20, 2014, 10:46
 
InBlack wrote on Nov 20, 2014, 06:21:
Dude. Are you serious? You cant take ONE game and a fairly recent one at that as proof of anything. Go to the VERY SAME SITE and type in any number of console EXCLUSIVE games in the search box...

What the goddamned hell? You're the one who said you think PC and 360+PS3 piracy is about equal. Pick any multiplatform game and I'll show you the numbers; they'll just skew even more for older games. If you want to look at exclusives, small PC-only titles typically have more seeds than the big console exclusives. A hidden object game, Haunted Legends 5, is murdering, say, the Last of Us and Forza Horizon 2.

I'm not unreasonable. If you can think of a reasonable comparison I'll look at it. But what you came up with is, "Look, there are console exclusives on there!" Uh, wow. By anything a normal person would consider reasonable, you can see there's a lot more PC piracy going on.
81.
 
Re: Far Cry 4 Piracy Perspective
Nov 20, 2014, 10:03
81.
Re: Far Cry 4 Piracy Perspective Nov 20, 2014, 10:03
Nov 20, 2014, 10:03
 
Acleacius wrote on Nov 20, 2014, 07:58:
Beamer wrote on Nov 19, 2014, 13:22:
There isn't some conspiracy to damn you or ALL PC gamers. Stop with that bullshit. Please. Stop. Please. Stop.

Piracy is higher on PC games. Simple fact. It's unavoidable.
The only bullshit seems to be your facts. There is intent by publishers to demonize PC gamers. If you want to call every manufactured psychosis, conspiracies fine by me.

You seem to have such respect for saintly corporations and their great deeds for humanity. Giant corporate publishers, love you too and would never take advantage of you, cause your special. Hahaha_no

Jesus, the persecution complex. If they wanted to demonize you they wouldn't fucking port their games.

Inblack, the levels of piracy aren't comparable. Ps3 and Xbox piracy takes technical skill. PC does not.

I haven't seen hard industry data since 2010. But I used to have it on my desk. There was no comparison. The PC servers were full of pirates. 360 and ps3 had far less. Far less. It was an accepted cost of business. Especially knowing so many were in countries hard to get games.
80.
 
Re: Far Cry 4 Piracy Perspective
Nov 20, 2014, 08:26
80.
Re: Far Cry 4 Piracy Perspective Nov 20, 2014, 08:26
Nov 20, 2014, 08:26
 
If there is intent by publishers to condemn PC gamers then they need look no further than this thread for ammo.
Avatar 51617
79.
 
Re: Far Cry 4 Piracy Perspective
Nov 20, 2014, 07:58
79.
Re: Far Cry 4 Piracy Perspective Nov 20, 2014, 07:58
Nov 20, 2014, 07:58
 
Beamer wrote on Nov 19, 2014, 13:22:
There isn't some conspiracy to damn you or ALL PC gamers. Stop with that bullshit. Please. Stop. Please. Stop.

Piracy is higher on PC games. Simple fact. It's unavoidable.
The only bullshit seems to be your facts. There is intent by publishers to demonize PC gamers. If you want to call every manufactured psychosis, conspiracies fine by me.

You seem to have such respect for saintly corporations and their great deeds for humanity. Giant corporate publishers, love you too and would never take advantage of you, cause your special. Hahaha_no
Scorpio Slasher: ... What about you boy, what do hate?
Marcus: ... Bullies. Tiny d*ck egotists who hurt people for no reason, make people lock their doors at night. People who make general existence worse, people like you.
Avatar 1858
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