Star Citizen at $59M

A new Letter from the Chairman on the Roberts Space Industries website announces that Star Citizen has now passed $59 million in crowd-sourced funding. They describe the new stretch goal ship this will bring to the game, and outline the next goal in a fundraising campaign that seems as open-ended as space itself. Word from Chris Roberts is: "none of this would be possible without backers like you." The chairman also discusses plans to show off the space game at PAX Australia: "The team is hard at work prepping for the PAX Australia demo, and we’re all looking forward to giving an audience of Star Citizen’s backers their first look at something extremely cool this weekend. I think you’re going to be surprised: the FPS module isn’t an aside… it’s a fully featured game in and of itself!" Thanks 88fingers.
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43.
 
Re: Star Citizen at $59M
Oct 31, 2014, 06:34
43.
Re: Star Citizen at $59M Oct 31, 2014, 06:34
Oct 31, 2014, 06:34
 
Kosumo wrote on Oct 30, 2014, 18:11:
(I'm sure they have a plan, it's just written in pencil so they can keep changing it every 2 weeks)
Exactly!
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42.
 
Re: Star Citizen at $59M
Oct 30, 2014, 18:11
42.
Re: Star Citizen at $59M Oct 30, 2014, 18:11
Oct 30, 2014, 18:11
 
+1 jdreyer

It's a space sim with racing, arenas, hangars and gonna have some FPS soon yet where is the space flight part?

What an ass about face way to make a game. More about making some new shit for the next trade show that pulling a plan of a final game togeather. (I'm sure they have a plan, it's just written in pencil so they can keep changing it every 2 weeks)
41.
 
Re: Star Citizen at $59M
Oct 30, 2014, 17:49
41.
Re: Star Citizen at $59M Oct 30, 2014, 17:49
Oct 30, 2014, 17:49
 
InBlack wrote on Oct 30, 2014, 04:59:
Thank you Christ Rorberts for making me see the light. We never wanted space games really. What we really wanted was a never ending stream of bullshit fed directly from your anus into our veins!! Oh and a FPS game. Yeah we really wanted another one of those!!

Rolleyes

Well, what Chris Roberts really wanted was to make movies not games, so you're getting the buried psychology pain of his ultimate failure to become George Lucas.
If Russia stops fighting, the war ends. If Ukraine stops fighting, Ukraine ends. Slava Ukraini!
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40.
 
Re: Star Citizen at $59M
Oct 30, 2014, 09:58
40.
Re: Star Citizen at $59M Oct 30, 2014, 09:58
Oct 30, 2014, 09:58
 
CJ_Parker wrote on Oct 30, 2014, 07:07:
InBlack wrote on Oct 30, 2014, 04:59:
I wish I could make a giant smiley "eyeroll" emoticon and perpetually roll my eyes at statements like these:

"I think you’re going to be surprised: the FPS module isn’t an aside… it’s a fully featured game in and of itself!"

Thank you Christ Rorberts for making me see the light. We never wanted space games really. What we really wanted was a never ending stream of bullshit fed directly from your anus into our veins!! Oh and a FPS game. Yeah we really wanted another one of those!!

Rolleyes

True that. This is also -against all hope or what the devs might have said about "controller agnostic" in the past- going to have the side effect that the game will definitely be optimized for either keyboard/mouse or console controller play (Chris Roberts and other devs always use a Xbox controller when demo'ing the game).

The current controls in AC are already heavily skewed in favor of KBM. People believing that KBM will be nerfed in favor of HOTAS are delusional IMHO. Why would they intentionally break a working control scheme just to appease a minority? They can easily afford losing the hardcore space sim nuts with HOTASs at this point.
The KBM/controller demographic is much larger and there is a lot of potential new cows waiting to be milked.

In fact, the FPS module is certainly geared at tapping even more into the mainstream. In the early days the only talk about FPS was for boarding other ships. Then they expanded it to planetside and now CR is talking about a "fully featured game in and of itself".

At this point I am personally just hoping that Squadron 42 will be good but my interest in the PU is homing in on zero. It's going to be a pay-to-win clusterfuck circus of epic moronic proportions.

Can't say whether they'll honor this, but they have officially acknowledged that KBM is OP at the moment. They've said that'll change. Personally I don't care. I like my HOTAS, and don't plan to play against other people, so it'll be like it doesn't even exist in my SC.
39.
 
Re: Star Citizen at $59M
Oct 30, 2014, 07:07
39.
Re: Star Citizen at $59M Oct 30, 2014, 07:07
Oct 30, 2014, 07:07
 
InBlack wrote on Oct 30, 2014, 04:59:
I wish I could make a giant smiley "eyeroll" emoticon and perpetually roll my eyes at statements like these:

"I think you’re going to be surprised: the FPS module isn’t an aside… it’s a fully featured game in and of itself!"

Thank you Christ Rorberts for making me see the light. We never wanted space games really. What we really wanted was a never ending stream of bullshit fed directly from your anus into our veins!! Oh and a FPS game. Yeah we really wanted another one of those!!

Rolleyes

True that. This is also -against all hope or what the devs might have said about "controller agnostic" in the past- going to have the side effect that the game will definitely be optimized for either keyboard/mouse or console controller play (Chris Roberts and other devs always use a Xbox controller when demo'ing the game).

The current controls in AC are already heavily skewed in favor of KBM. People believing that KBM will be nerfed in favor of HOTAS are delusional IMHO. Why would they intentionally break a working control scheme just to appease a minority? They can easily afford losing the hardcore space sim nuts with HOTASs at this point.
The KBM/controller demographic is much larger and there is a lot of potential new cows waiting to be milked.

In fact, the FPS module is certainly geared at tapping even more into the mainstream. In the early days the only talk about FPS was for boarding other ships. Then they expanded it to planetside and now CR is talking about a "fully featured game in and of itself".

At this point I am personally just hoping that Squadron 42 will be good but my interest in the PU is homing in on zero. It's going to be a pay-to-win clusterfuck circus of epic moronic proportions.
38.
 
Re: Star Citizen at $59M
Oct 30, 2014, 04:59
38.
Re: Star Citizen at $59M Oct 30, 2014, 04:59
Oct 30, 2014, 04:59
 
I wish I could make a giant smiley "eyeroll" emoticon and perpetually roll my eyes at statements like these:

"I think you’re going to be surprised: the FPS module isn’t an aside… it’s a fully featured game in and of itself!"

Thank you Christ Rorberts for making me see the light. We never wanted space games really. What we really wanted was a never ending stream of bullshit fed directly from your anus into our veins!! Oh and a FPS game. Yeah we really wanted another one of those!!

Rolleyes
I have a nifty blue line!
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37.
 
Re: Star Citizen at $59M
Oct 30, 2014, 01:21
37.
Re: Star Citizen at $59M Oct 30, 2014, 01:21
Oct 30, 2014, 01:21
 
Bundy wrote on Oct 29, 2014, 23:56:
I'm with you 100%. I have zero interest in the multiplayer aspect. Same with Elite Dangerous, the galaxy is huge and I want to be the only person in it. If I was interested in mining for an hour and making it within 10k of my port, only to get ganked and robbed by a couple douchebags, I'd be playing EVE Online with the rest of somethingawful.

Yeah, either single player campaign, single player sandbox, or coop with family. Massively Multiplayer holds no interest for me, really. Even when I played Eve (7 years ago now?) I solod, focusing on skilling my player and mining to buy better ships and weaps.
If Russia stops fighting, the war ends. If Ukraine stops fighting, Ukraine ends. Slava Ukraini!
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36.
 
Re: Star Citizen at $59M
Oct 30, 2014, 01:09
36.
Re: Star Citizen at $59M Oct 30, 2014, 01:09
Oct 30, 2014, 01:09
 
SpectralMeat wrote on Oct 29, 2014, 15:15:
Creston wrote on Oct 29, 2014, 14:46:
Defense Grid 2: How Not To Make A Sequel To A Beloved Game.
Feel your pain there. The story and voice acting is absolutely terrible. I normally don't care about stories in games like this but this one is so bad it distracts me.

The voice acting is only there for the story levels. It doesn't play for the cool levels like Frozen Core or Out of Bullets. I didn't think the voice acting was too bad, but nothing special. The dialog as written was pretty awful though, when the AIs were off their meds.
If Russia stops fighting, the war ends. If Ukraine stops fighting, Ukraine ends. Slava Ukraini!
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35.
 
Re: Star Citizen at $59M
Oct 30, 2014, 01:05
35.
Re: Star Citizen at $59M Oct 30, 2014, 01:05
Oct 30, 2014, 01:05
 
Slashman wrote on Oct 29, 2014, 14:39:
Creston wrote on Oct 29, 2014, 14:32:
the FPS module isn’t an aside… it’s a fully featured game in and of itself

Great...? I know that when everyone was clamoring for more space games, what they all REALLY meant was "There aren't enough FPS games out there, we need them IN our space games too!"


I'm now officially giving you an internet. Even though you keep pissing me off in Defense Grid 2.

Isn't Cres the DG savant? Good luck with that Slash.

I've finished the campaign in DG2, but haven't tried maxing any of my scores yet.
If Russia stops fighting, the war ends. If Ukraine stops fighting, Ukraine ends. Slava Ukraini!
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34.
 
Re: Star Citizen at $59M
Oct 30, 2014, 00:43
34.
Re: Star Citizen at $59M Oct 30, 2014, 00:43
Oct 30, 2014, 00:43
 
Just installed my old cd-rom of Freelancer and started replaying it a bit. One of the best sci-fi games ever created. It'll be interesting to see if Star Citizen can surpass it in quality, substance and scale.
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33.
 
Re: Star Citizen at $59M
Oct 29, 2014, 23:56
33.
Re: Star Citizen at $59M Oct 29, 2014, 23:56
Oct 29, 2014, 23:56
 
NetHead wrote on Oct 29, 2014, 23:30:
Dev wrote on Oct 29, 2014, 17:24:
Creston wrote on Oct 29, 2014, 14:32:
the FPS module isn’t an aside… it’s a fully featured game in and of itself

Great...? I know that when everyone was clamoring for more space games, what they all REALLY meant was "There aren't enough FPS games out there, we need them IN our space games too!"


No worries, it will be a fantastic FPS with an arcade game inside it that will be a space Sim. J/k
Seriously, that's how I feel, that they are focusing on MMO aspects and things like micro transactions and kitchen sinks, rather than the fracking single player space game I backed for!

I normally don't bother adding my own noise to the cacophony in Star Citizen funding posts, but what you mention is exactly what I normally end up wondering and it's pretty sad.

The only thing I cared about with Star Citizen, the only reason I almost threw money at it and was in any way excited was over the thought of a good, solid, single player space sim/shooter/smuggler/etc. I wouldn't mind if they added co-op or even multiplayer to it after completing the singleplayer aspect, hell Starlancer was absolutely great co-op, though instead now all you hear about is things that conveniently would allow them to make more money from this. Persistent this, online that, micro that and some of those goals for $1,000,000.00 make me roll my eyes.

Even the video I watched about the single player side recently continually went on about multiplayer related aspects, it's also the only news I've seen about the single player game. I don't go hunting for the stuff but that said quite a bit in itself that the only news that made it far enough to get to me only went on about multiplayer.

I think it's pretty sad, both because I'm only interested in a singleplayer space sim and that no doubt there are many who funded it for that very reason.

I'm with you 100%. I have zero interest in the multiplayer aspect. Same with Elite Dangerous, the galaxy is huge and I want to be the only person in it. If I was interested in mining for an hour and making it within 10k of my port, only to get ganked and robbed by a couple douchebags, I'd be playing EVE Online with the rest of somethingawful.
32.
 
Re: Star Citizen at $59M
Oct 29, 2014, 23:30
32.
Re: Star Citizen at $59M Oct 29, 2014, 23:30
Oct 29, 2014, 23:30
 
Dev wrote on Oct 29, 2014, 17:24:
Creston wrote on Oct 29, 2014, 14:32:
the FPS module isn’t an aside… it’s a fully featured game in and of itself

Great...? I know that when everyone was clamoring for more space games, what they all REALLY meant was "There aren't enough FPS games out there, we need them IN our space games too!"


No worries, it will be a fantastic FPS with an arcade game inside it that will be a space Sim. J/k
Seriously, that's how I feel, that they are focusing on MMO aspects and things like micro transactions and kitchen sinks, rather than the fracking single player space game I backed for!

I normally don't bother adding my own noise to the cacophony in Star Citizen funding posts, but what you mention is exactly what I normally end up wondering and it's pretty sad.

The only thing I cared about with Star Citizen, the only reason I almost threw money at it and was in any way excited was over the thought of a good, solid, single player space sim/shooter/smuggler/etc. I wouldn't mind if they added co-op or even multiplayer to it after completing the singleplayer aspect, hell Starlancer was absolutely great co-op, though instead now all you hear about is things that conveniently would allow them to make more money from this. Persistent this, online that, micro that and some of those goals for $1,000,000.00 make me roll my eyes.

Even the video I watched about the single player side recently continually went on about multiplayer related aspects, it's also the only news I've seen about the single player game. I don't go hunting for the stuff but that said quite a bit in itself that the only news that made it far enough to get to me only went on about multiplayer.

I think it's pretty sad, both because I'm only interested in a singleplayer space sim and that no doubt there are many who funded it for that very reason.
31.
 
Re: Star Citizen at $59M
Oct 29, 2014, 22:39
31.
Re: Star Citizen at $59M Oct 29, 2014, 22:39
Oct 29, 2014, 22:39
 
Space is easy and cheap to do. They don't have to create assets like in GTA, Ass Creed, etc.
"The horse I bet on was so slow, the jockey kept a diary of the trip." - Henny Youngman
30.
 
Re: Star Citizen at $59M
Oct 29, 2014, 21:20
30.
Re: Star Citizen at $59M Oct 29, 2014, 21:20
Oct 29, 2014, 21:20
 
clint wrote on Oct 29, 2014, 18:23:
Tomb raider, crysis 3, max payne 3, dead pool, cost over 100 million to make.

No, they didn't. First, I doubt that any of those games really had a $100 million+ budget (ANALyst estimates are notoriously wrrrong) but even if some of these games did in fact have a budget of $100+ million then only a fraction of that moolah was used to actually make the game.
Most of it was market research, advertising, marketing and possibly even licensing costs in some cases.

Star Citizen, except for whatever Chris Roberts is contributing, only has a single chick (Sandi Gardiner) doing all the marketing. Lots of their marketing costs is covered by subscriber money and for Gamescom and PAX they are selling unique trophies for people to display in their hangars. The money from those sales is used to cover the costs of these events. Not sure if it covers the costs completely but they are certainly getting some nice dough from all the slobbering fanbois.
Also, they have no licensing costs because Roberts was not interested in picking up the Wing Commander franchise. And they have no publisher wasting money on stupid shit like market research and focus group testing etc.

Finally, they are way in the safe territory above their estimated budget according to Roberts. He revealed some time not too long ago that they have put money aside, so even if funding went to a full stop from one day to the next, they could still finish the game (presumably minus a few stretch goals).
29.
 
Re: Star Citizen at $59M
Oct 29, 2014, 19:11
29.
Re: Star Citizen at $59M Oct 29, 2014, 19:11
Oct 29, 2014, 19:11
 
clint wrote on Oct 29, 2014, 18:23:
the budget seems pretty spot on for such a large scope game (needs more really). eg, destiny, gta, assassins creed, watch dogs budgets were reported to be in the 100's of millions. Star citizens dev team is at least 200 staff atm. If Star citizen makes no more money from now on, they will be broke in a year.

Tomb raider, crysis 3, max payne 3, dead pool, cost over 100 million to make.

The Assassin's Creed games are monsters. Something like 15 studios and thousands of people are involved. They cost substantially more than SC and have a far smaller scope. I'm not holding my breath for SC, but I'm still optimistic. I like what I've played so far. Plus, I have Elite to keep me company in the meantime.
28.
 
Re: Star Citizen at $59M
Oct 29, 2014, 18:41
28.
Re: Star Citizen at $59M Oct 29, 2014, 18:41
Oct 29, 2014, 18:41
 
clint wrote on Oct 29, 2014, 18:23:
the budget seems pretty spot on for such a large scope game (needs more really). eg, destiny, gta, assassins creed, watch dogs budgets were reported to be in the 100's of millions. Star citizens dev team is at least 200 staff atm. If Star citizen makes no more money from now on, they will be broke in a year.

Tomb raider, crysis 3, max payne 3, dead pool, cost over 100 million to make.

Except that all those games are about 10% of what's being promised.

I mean... maybe it's doable. Elite is doing a hell of a lot on like 10% of the budget (I have no clue how much/little money they ended up with or how much money was privately put up) so maybe it's possible.
27.
 
Re: Star Citizen at $59M
Oct 29, 2014, 18:31
27.
Re: Star Citizen at $59M Oct 29, 2014, 18:31
Oct 29, 2014, 18:31
 
Is the next streach goal a new spaceship called "The Madoff"? Dozey
26.
 
Re: Star Citizen at $59M
Oct 29, 2014, 18:23
26.
Re: Star Citizen at $59M Oct 29, 2014, 18:23
Oct 29, 2014, 18:23
 
the budget seems pretty spot on for such a large scope game (needs more really). eg, destiny, gta, assassins creed, watch dogs budgets were reported to be in the 100's of millions. Star citizens dev team is at least 200 staff atm. If Star citizen makes no more money from now on, they will be broke in a year.

Tomb raider, crysis 3, max payne 3, dead pool, cost over 100 million to make.

This comment was edited on Oct 29, 2014, 18:28.
25.
 
Re: Star Citizen at $59M
Oct 29, 2014, 18:13
25.
Re: Star Citizen at $59M Oct 29, 2014, 18:13
Oct 29, 2014, 18:13
 
25 posts and 'theyarecomingforyou' isn't in here white-knighting the game yet?

Someone needs to check and make sure he is still alive.
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24.
 
Re: Star Citizen at $59M
Oct 29, 2014, 17:57
24.
Re: Star Citizen at $59M Oct 29, 2014, 17:57
Oct 29, 2014, 17:57
 
I see a Grand Jury in Mr. Roberts' future......
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