InBlack wrote on Oct 30, 2014, 04:59:
Thank you Christ Rorberts for making me see the light. We never wanted space games really. What we really wanted was a never ending stream of bullshit fed directly from your anus into our veins!! Oh and a FPS game. Yeah we really wanted another one of those!!
CJ_Parker wrote on Oct 30, 2014, 07:07:InBlack wrote on Oct 30, 2014, 04:59:
I wish I could make a giant smiley "eyeroll" emoticon and perpetually roll my eyes at statements like these:"I think you’re going to be surprised: the FPS module isn’t an aside… it’s a fully featured game in and of itself!"
Thank you Christ Rorberts for making me see the light. We never wanted space games really. What we really wanted was a never ending stream of bullshit fed directly from your anus into our veins!! Oh and a FPS game. Yeah we really wanted another one of those!!
True that. This is also -against all hope or what the devs might have said about "controller agnostic" in the past- going to have the side effect that the game will definitely be optimized for either keyboard/mouse or console controller play (Chris Roberts and other devs always use a Xbox controller when demo'ing the game).
The current controls in AC are already heavily skewed in favor of KBM. People believing that KBM will be nerfed in favor of HOTAS are delusional IMHO. Why would they intentionally break a working control scheme just to appease a minority? They can easily afford losing the hardcore space sim nuts with HOTASs at this point.
The KBM/controller demographic is much larger and there is a lot of potential new cows waiting to be milked.
In fact, the FPS module is certainly geared at tapping even more into the mainstream. In the early days the only talk about FPS was for boarding other ships. Then they expanded it to planetside and now CR is talking about a "fully featured game in and of itself".
At this point I am personally just hoping that Squadron 42 will be good but my interest in the PU is homing in on zero. It's going to be a pay-to-win clusterfuck circus of epic moronic proportions.
InBlack wrote on Oct 30, 2014, 04:59:
I wish I could make a giant smiley "eyeroll" emoticon and perpetually roll my eyes at statements like these:"I think you’re going to be surprised: the FPS module isn’t an aside… it’s a fully featured game in and of itself!"
Thank you Christ Rorberts for making me see the light. We never wanted space games really. What we really wanted was a never ending stream of bullshit fed directly from your anus into our veins!! Oh and a FPS game. Yeah we really wanted another one of those!!
"I think you’re going to be surprised: the FPS module isn’t an aside… it’s a fully featured game in and of itself!"
Bundy wrote on Oct 29, 2014, 23:56:
I'm with you 100%. I have zero interest in the multiplayer aspect. Same with Elite Dangerous, the galaxy is huge and I want to be the only person in it. If I was interested in mining for an hour and making it within 10k of my port, only to get ganked and robbed by a couple douchebags, I'd be playing EVE Online with the rest of somethingawful.
SpectralMeat wrote on Oct 29, 2014, 15:15:Creston wrote on Oct 29, 2014, 14:46:Feel your pain there. The story and voice acting is absolutely terrible. I normally don't care about stories in games like this but this one is so bad it distracts me.
Defense Grid 2: How Not To Make A Sequel To A Beloved Game.
Slashman wrote on Oct 29, 2014, 14:39:Creston wrote on Oct 29, 2014, 14:32:the FPS module isn’t an aside… it’s a fully featured game in and of itself
Great...? I know that when everyone was clamoring for more space games, what they all REALLY meant was "There aren't enough FPS games out there, we need them IN our space games too!"
I'm now officially giving you an internet. Even though you keep pissing me off in Defense Grid 2.
NetHead wrote on Oct 29, 2014, 23:30:Dev wrote on Oct 29, 2014, 17:24:Creston wrote on Oct 29, 2014, 14:32:the FPS module isn’t an aside… it’s a fully featured game in and of itself
Great...? I know that when everyone was clamoring for more space games, what they all REALLY meant was "There aren't enough FPS games out there, we need them IN our space games too!"
No worries, it will be a fantastic FPS with an arcade game inside it that will be a space Sim. J/k
Seriously, that's how I feel, that they are focusing on MMO aspects and things like micro transactions and kitchen sinks, rather than the fracking single player space game I backed for!
I normally don't bother adding my own noise to the cacophony in Star Citizen funding posts, but what you mention is exactly what I normally end up wondering and it's pretty sad.
The only thing I cared about with Star Citizen, the only reason I almost threw money at it and was in any way excited was over the thought of a good, solid, single player space sim/shooter/smuggler/etc. I wouldn't mind if they added co-op or even multiplayer to it after completing the singleplayer aspect, hell Starlancer was absolutely great co-op, though instead now all you hear about is things that conveniently would allow them to make more money from this. Persistent this, online that, micro that and some of those goals for $1,000,000.00 make me roll my eyes.
Even the video I watched about the single player side recently continually went on about multiplayer related aspects, it's also the only news I've seen about the single player game. I don't go hunting for the stuff but that said quite a bit in itself that the only news that made it far enough to get to me only went on about multiplayer.
I think it's pretty sad, both because I'm only interested in a singleplayer space sim and that no doubt there are many who funded it for that very reason.
Dev wrote on Oct 29, 2014, 17:24:Creston wrote on Oct 29, 2014, 14:32:the FPS module isn’t an aside… it’s a fully featured game in and of itself
Great...? I know that when everyone was clamoring for more space games, what they all REALLY meant was "There aren't enough FPS games out there, we need them IN our space games too!"
No worries, it will be a fantastic FPS with an arcade game inside it that will be a space Sim. J/k
Seriously, that's how I feel, that they are focusing on MMO aspects and things like micro transactions and kitchen sinks, rather than the fracking single player space game I backed for!
clint wrote on Oct 29, 2014, 18:23:
Tomb raider, crysis 3, max payne 3, dead pool, cost over 100 million to make.
clint wrote on Oct 29, 2014, 18:23:
the budget seems pretty spot on for such a large scope game (needs more really). eg, destiny, gta, assassins creed, watch dogs budgets were reported to be in the 100's of millions. Star citizens dev team is at least 200 staff atm. If Star citizen makes no more money from now on, they will be broke in a year.
Tomb raider, crysis 3, max payne 3, dead pool, cost over 100 million to make.
clint wrote on Oct 29, 2014, 18:23:
the budget seems pretty spot on for such a large scope game (needs more really). eg, destiny, gta, assassins creed, watch dogs budgets were reported to be in the 100's of millions. Star citizens dev team is at least 200 staff atm. If Star citizen makes no more money from now on, they will be broke in a year.
Tomb raider, crysis 3, max payne 3, dead pool, cost over 100 million to make.