A new
Letter from the Chairman on the Roberts Space Industries website recaps the
reception
Star Citizen met with when the space combat game was shown off
at Gamescom, and offers
a
video of their presentation at the show, which runs a full hour. Chris also
touches on the two new stretch goals the game hit along the way, and lays out
the goals for the next two million they collect, presuming that hasn't happened
already while we weren't looking. Towards that end, he warps up the post by
explaining changes they will implement to their front page which will
deemphasize their crowdfunding efforts:
As part of this initiative, the
crowdfunding counter will no longer live on the front page. There are several
reasons for this, but the biggest one is Star Citizen’ isn’t just about making
millions of dollars. While continued funding is necessary to build Star Citizen
at the current level of AAA fidelity and no compromises, the first experience
for new people should be about the game and universe, not about how much money
we’ve raised. Backers do a whole lot more than just buy new ships. You are our
eyes and ears; you sell the project to other gamers better than any ad campaign
ever could, your design ideas expand our scope and your bug reports help us make
a smoother game. Every time you dogfight in Arena Commander, you’re helping make
Star Citizen better!
In the coming weeks, we intend to replace the counter on the front page with new
kinds of goals. Expect to see additional types of stretch goals for number of
players active, number of Vanduul extinguished, number of bugs reported and
more! The crowd funding information will live on in a dedicated subpage with
increased fidelity for those of you that love numbers and following our record
breaking progress.
We’ll be working on those details with production and platform over the next few
weeks… but I think it will create a better base for the community that will make
you better feel like you’re contributing to the project in ways beyond pledging
money.
As always, thank you for your incredible support. As I was reminded time and
time again at Gamescom, this community is beyond anything seen in gaming before.
You are allowing this new kind of development not only to proceed, but to
flourish.