As part of this initiative, the crowdfunding counter will no longer live on the front page. There are several reasons for this, but the biggest one is Star Citizen’ isn’t just about making millions of dollars. While continued funding is necessary to build Star Citizen at the current level of AAA fidelity and no compromises, the first experience for new people should be about the game and universe, not about how much money we’ve raised. Backers do a whole lot more than just buy new ships. You are our eyes and ears; you sell the project to other gamers better than any ad campaign ever could, your design ideas expand our scope and your bug reports help us make a smoother game. Every time you dogfight in Arena Commander, you’re helping make Star Citizen better!
In the coming weeks, we intend to replace the counter on the front page with new kinds of goals. Expect to see additional types of stretch goals for number of players active, number of Vanduul extinguished, number of bugs reported and more! The crowd funding information will live on in a dedicated subpage with increased fidelity for those of you that love numbers and following our record breaking progress.
We’ll be working on those details with production and platform over the next few weeks… but I think it will create a better base for the community that will make you better feel like you’re contributing to the project in ways beyond pledging money.
As always, thank you for your incredible support. As I was reminded time and time again at Gamescom, this community is beyond anything seen in gaming before. You are allowing this new kind of development not only to proceed, but to flourish.
Mordecai Walfish wrote on Aug 20, 2014, 23:40:
Hugely expansive AAA titles have budgets well in excess of 100 million now
so improving things over the $50 million mark is surely possible.. is it not? They didn't say the additional funding was to make it as good as they expected it to be at the $25 million mark, I think the plan is to make a better game with the extra resources, and people are willing to pay for that chance.
And did you hear about the hookers and blow? Happy developers make excellent games.
LOL@U wrote on Aug 21, 2014, 09:42:
My question is a repost from the previous SC thread, for which I was too late. I probably am for this one, too...
Quote:
I haven't followed development to the letter (far from it), but have the game specs changed to allow for planetfall and scenarios where you can get out of the ship and drive/walk around at your leisure?
Because that's kinda what the [recent 3 minute] ad suggests.
End quote.
I have interest in both ED and SC, so I'm truly curious about this (since competition between the two will lead to good things for us). Last I'd heard, we won't fly around free and explore planets. When the game(s) talk about trading and dogfighting and "exploration" (where exploration is limited to flying around in space), it's kinda peculiar that the infomercial clearly focuses on coming to a planet, analyzing it, getting out of the ship, and walking among alien life forms. Has this changed? It would be great if some of that pile 'o money went to designing the part I actually care about.
Anyone have a perspective/info on this?
InBlack wrote on Aug 21, 2014, 09:51:Yeah I've brought that up a few times and got yelled at by the hardcore followers.
Development progress? Oh you mean the new CGI trailer that they released. Yeah, great work that. Or do you mean the new stretch goals. Yeah those are all nice and dandy. Gotta have more stretch goals! More is Better right? Right???
Redmask wrote on Aug 21, 2014, 09:24:InBlack wrote on Aug 21, 2014, 04:19:
Hey where are all the dudes who keep defending CR as the godfather of gaming and Star Citizen as the next best thing since sliced bread???
I kind of miss those shill people calling me a hater. Also love their adhominem attacks and their ability to ignore logic and argument when it suits their views.
Hey where are those dudes who keep attacking this game as if it were an ex girlfriend who cheated on them whenever there is a news story? Love their ability to repeat the same tired arguments and ignore actual development progress.
Oh right they're here.
InBlack wrote on Aug 21, 2014, 04:19:
Hey where are all the dudes who keep defending CR as the godfather of gaming and Star Citizen as the next best thing since sliced bread???
I kind of miss those shill people calling me a hater. Also love their adhominem attacks and their ability to ignore logic and argument when it suits their views.
InBlack wrote on Aug 21, 2014, 04:19:
Hey where are all the dudes who keep defending CR as the godfather of gaming and Star Citizen as the next best thing since sliced bread???
I kind of miss those shill people calling me a hater. Also love their adhominem attacks and their ability to ignore logic and argument when it suits their views.
Creston wrote on Aug 20, 2014, 18:39:While continued funding is necessary to build Star Citizen at the current level of AAA fidelity and no compromises,
What? Didn't you guys say back way when you started, that you needed 20 to 25 million to make the game fully without compromises. And now you have 50 million, and yet you need more funding to build Star Citizen?
These two statements don't match up. You said you needed 20 or 25 million for the game, and everything extra that you've promised since then should have already been funded through the stretch goals. So why do you NEED more money to keep building this game? I get that it's nice to get more money, but you shouldn't NEED it. You should already have enough money to build this game, and all the stretch goals you've promised, because you already collected money to do those things.
eRe4s3r wrote on Aug 20, 2014, 19:28:
ED has a fully living universe by now and it's expanding, didn't these games start developing around the same time?
CJ_Parker wrote on Aug 20, 2014, 19:53:
With that said, it is definitely very noticeable how Braben & co actually quietly and humbly get shit done and how that Roberts clown showman gets nothing done except "moooaaar sales'n'commercials".
jdreyer wrote on Aug 20, 2014, 22:45:eRe4s3r wrote on Aug 20, 2014, 22:16:
Either way... I wish I'd have backed ED
And the reason you aren't buying it now is...
Mordecai Walfish wrote on Aug 20, 2014, 23:40:
And did you hear about the hookers and blow? Happy developers make excellent games.
Creston wrote on Aug 20, 2014, 18:39:While continued funding is necessary to build Star Citizen at the current level of AAA fidelity and no compromises,
What? Didn't you guys say back way when you started, that you needed 20 to 25 million to make the game fully without compromises. And now you have 50 million, and yet you need more funding to build Star Citizen?
These two statements don't match up. You said you needed 20 or 25 million for the game, and everything extra that you've promised since then should have already been funded through the stretch goals. So why do you NEED more money to keep building this game? I get that it's nice to get more money, but you shouldn't NEED it. You should already have enough money to build this game, and all the stretch goals you've promised, because you already collected money to do those things.
CJ_Parker wrote on Aug 20, 2014, 19:53:eRe4s3r wrote on Aug 20, 2014, 19:28:
ED has a fully living universe by now and it's expanding, didn't these games start developing around the same time?
To be fair, no. ED was quite a bit further along and Braben had been kicking around ideas for a new Elite for years before the ED Kickstarter.
With that said, it is definitely very noticeable how Braben & co actually quietly and humbly get shit done and how that Roberts clown showman gets nothing done except "moooaaar sales'n'commercials".Where is the Squadron 42 gameplay? Where is singleplayer (which was promised to us in KS)?
Yeah, the first episode of Squadron 42 including about 10 missions is s'posed to be out by the end of the year and we ain't seen much of anything yet. I believe their standard excuse is that they don't want to spoil anything. Looking at the July studio report from the Erin Roberts studio Foundry 42 in Manchester, I'm wondering if they have even really started full production yet or if they have been too busy helping out on Gamescom demos, commercials and supporting the Austin and Santa Monica teams on Arena Commander.
Priorities seem to be all over the place thanks to Roberts constantly demanding new reveals, commercials, trailers and game show demos.And when will the hangars ever stop fucking flickering? Do they need another $50m to fix the flickering?
Multi GPU right? I'm in the same boat with SLI. No idea why they broke it and even less of an idea why they can't be bothered to fix what they broke. Only temp fix is to switch to a single GPU which I'm not going to. Too much hassle and annoyance.