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Star Citizen Gamescom Video; Funding to be Deemphasized

A new Letter from the Chairman on the Roberts Space Industries website recaps the reception Star Citizen met with when the space combat game was shown off at Gamescom, and offers a video of their presentation at the show, which runs a full hour. Chris also touches on the two new stretch goals the game hit along the way, and lays out the goals for the next two million they collect, presuming that hasn't happened already while we weren't looking. Towards that end, he warps up the post by explaining changes they will implement to their front page which will deemphasize their crowdfunding efforts:

As part of this initiative, the crowdfunding counter will no longer live on the front page. There are several reasons for this, but the biggest one is Star Citizen’ isn’t just about making millions of dollars. While continued funding is necessary to build Star Citizen at the current level of AAA fidelity and no compromises, the first experience for new people should be about the game and universe, not about how much money we’ve raised. Backers do a whole lot more than just buy new ships. You are our eyes and ears; you sell the project to other gamers better than any ad campaign ever could, your design ideas expand our scope and your bug reports help us make a smoother game. Every time you dogfight in Arena Commander, you’re helping make Star Citizen better!

In the coming weeks, we intend to replace the counter on the front page with new kinds of goals. Expect to see additional types of stretch goals for number of players active, number of Vanduul extinguished, number of bugs reported and more! The crowd funding information will live on in a dedicated subpage with increased fidelity for those of you that love numbers and following our record breaking progress.

We’ll be working on those details with production and platform over the next few weeks… but I think it will create a better base for the community that will make you better feel like you’re contributing to the project in ways beyond pledging money.

As always, thank you for your incredible support. As I was reminded time and time again at Gamescom, this community is beyond anything seen in gaming before. You are allowing this new kind of development not only to proceed, but to flourish.

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41. Re: Star Citizen Gamescom Video; Funding to be Deemphasized Aug 21, 2014, 16:27 swaaye
 
Creston wrote on Aug 21, 2014, 10:57:
The biggest chunks of the total budget goes into marketing, which CR says he doesn't need.
See the pre-rendered videos. Those are video game marketing/advertisement and cost a lot of money to produce.
 
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40. Re: Star Citizen Gamescom Video; Funding to be Deemphasized Aug 21, 2014, 10:57 Creston
 
Mordecai Walfish wrote on Aug 20, 2014, 23:40:
Hugely expansive AAA titles have budgets well in excess of 100 million now

Other than GTA (and even they spend a significant chunk of their money on licensing music), no game has a budget of 100+ million solely for development. The biggest chunks of the total budget goes into marketing, which CR says he doesn't need.



so improving things over the $50 million mark is surely possible.. is it not? They didn't say the additional funding was to make it as good as they expected it to be at the $25 million mark, I think the plan is to make a better game with the extra resources, and people are willing to pay for that chance.

Which is all fine, and everyone can do with their money what they choose, but it's still not a need. Because the way his statement comes across is that "unless we get more funding, we're not building this game the way we have promised."

And that's not the way crowdfunding is supposed to work...

And did you hear about the hookers and blow? Happy developers make excellent games. Beatnik

Can't blame them there.
 
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39. Re: Star Citizen Gamescom Video; Funding to be Deemphasized Aug 21, 2014, 10:53 Optional Nickname!
 
Here's something new to consider, since most of the SC old complaints are specious and/or ill-informed.

After the recent release of the Constellation variants...(for those that aren't aware, the Constellation has disappeared and has now become 4 different ships) I realized that every ship will be obsoleted by design each year.

So if you have the year 2,699 Constellation Phoenix (top of the line Constellation) you might think you have the 'best' Constellation. However in game year 2,700 there will be another Constellation, with new whiz bang year 2,700 equipment. Then game year 2,701 and a new model...and a new potential sale.

This will happen with every ship. As game years progress initial ships will be inferior to late offerings and this will be a source of income for SC for real-life years. This obvious topic is strangely not discussed much in the SC forums. There seems to be little forward-thinking.

Also, interior customization has become a growing demand. Again, focusing on the haphazard layout of the $400 Phoenix many buyers and potential buyers are wondering why full customization isn't being offered, let alone considered.

I think that there will be a larger than anticipated market for internal customizations and that SC should focus on a la carte offerings.

Lastly, the amount of sock-puppetry and targeted trolling in SC forums is comically amateurish. You would think the powers that be would have better things to do than cranking up ex-WoW players.

 
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38. Re: Star Citizen Gamescom Video; Funding to be Deemphasized Aug 21, 2014, 10:52 eRe4s3r
 
LOL@U wrote on Aug 21, 2014, 09:42:
My question is a repost from the previous SC thread, for which I was too late. I probably am for this one, too...

Quote:
I haven't followed development to the letter (far from it), but have the game specs changed to allow for planetfall and scenarios where you can get out of the ship and drive/walk around at your leisure?

Because that's kinda what the [recent 3 minute] ad suggests.
End quote.

I have interest in both ED and SC, so I'm truly curious about this (since competition between the two will lead to good things for us). Last I'd heard, we won't fly around free and explore planets. When the game(s) talk about trading and dogfighting and "exploration" (where exploration is limited to flying around in space), it's kinda peculiar that the infomercial clearly focuses on coming to a planet, analyzing it, getting out of the ship, and walking among alien life forms. Has this changed? It would be great if some of that pile 'o money went to designing the part I actually care about.

Anyone have a perspective/info on this?

The trailer has nothing to do with the game they pitched during KS, nowhere in that was it ever mentioned we can land on planets wherever we want, it's specific landing sites with pre-canned landing animations (like Freelancer). If this changed recently then I missed more than I thought... but while I heard we can walk around the landing sites and meet other players (max 50?) I never heard anything about landing manually on a planet, walking to hatch and getting out. Or racing on a planet location without going through a loading screen. (etc.)

Even Squadron 42 never pitched this feature (where I would have actually wanted it)

As I said, if this game were like the CLEARLY CGI and not CryEngine trailer, I'd be super happy.
 
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37. Re: Star Citizen Gamescom Video; Funding to be Deemphasized Aug 21, 2014, 10:11 SpectralMeat
 
InBlack wrote on Aug 21, 2014, 09:51:
Development progress? Oh you mean the new CGI trailer that they released. Yeah, great work that. Or do you mean the new stretch goals. Yeah those are all nice and dandy. Gotta have more stretch goals! More is Better right? Right???
Yeah I've brought that up a few times and got yelled at by the hardcore followers.
Saying the people working on animation have time to make these nice CG commercials and stuff. Since they have nothing better to do with their time.
Well maybe they could I don't know work on the game instead?
Nahh who cares, money is in the bank already.
 
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36. Re: Star Citizen Gamescom Video; Funding to be Deemphasized Aug 21, 2014, 09:51 InBlack
 
Redmask wrote on Aug 21, 2014, 09:24:
InBlack wrote on Aug 21, 2014, 04:19:
Hey where are all the dudes who keep defending CR as the godfather of gaming and Star Citizen as the next best thing since sliced bread???

I kind of miss those shill people calling me a hater. Also love their adhominem attacks and their ability to ignore logic and argument when it suits their views.


Hey where are those dudes who keep attacking this game as if it were an ex girlfriend who cheated on them whenever there is a news story? Love their ability to repeat the same tired arguments and ignore actual development progress.

Oh right they're here.

Development progress? Oh you mean the new CGI trailer that they released. Yeah, great work that. Or do you mean the new stretch goals. Yeah those are all nice and dandy. Gotta have more stretch goals! More is Better right? Right???
 
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I have a nifty blue line!
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35. Re: Star Citizen Gamescom Video; Funding to be Deemphasized Aug 21, 2014, 09:42 LOL@U
 
My question is a repost from the previous SC thread, for which I was too late. I probably am for this one, too...

Quote:
I haven't followed development to the letter (far from it), but have the game specs changed to allow for planetfall and scenarios where you can get out of the ship and drive/walk around at your leisure?

Because that's kinda what the [recent 3 minute] ad suggests.
End quote.

I have interest in both ED and SC, so I'm truly curious about this (since competition between the two will lead to good things for us). Last I'd heard, we won't fly around free and explore planets. When the game(s) talk about trading and dogfighting and "exploration" (where exploration is limited to flying around in space), it's kinda peculiar that the infomercial clearly focuses on coming to a planet, analyzing it, getting out of the ship, and walking among alien life forms. Has this changed? It would be great if some of that pile 'o money went to designing the part I actually care about.

Anyone have a perspective/info on this?
 
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34. Re: Star Citizen Gamescom Video; Funding to be Deemphasized Aug 21, 2014, 09:41 harlock
 
touchy!  
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33. Re: Star Citizen Gamescom Video; Funding to be Deemphasized Aug 21, 2014, 09:24 Redmask
 
InBlack wrote on Aug 21, 2014, 04:19:
Hey where are all the dudes who keep defending CR as the godfather of gaming and Star Citizen as the next best thing since sliced bread???

I kind of miss those shill people calling me a hater. Also love their adhominem attacks and their ability to ignore logic and argument when it suits their views.


Hey where are those dudes who keep attacking this game as if it were an ex girlfriend who cheated on them whenever there is a news story? Love their ability to repeat the same tired arguments and ignore actual development progress.

Oh right they're here.
 
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32. Re: Star Citizen Gamescom Video; Funding to be Deemphasized Aug 21, 2014, 07:08 Pr()ZaC
 
InBlack wrote on Aug 21, 2014, 04:19:
Hey where are all the dudes who keep defending CR as the godfather of gaming and Star Citizen as the next best thing since sliced bread???

I kind of miss those shill people calling me a hater. Also love their adhominem attacks and their ability to ignore logic and argument when it suits their views.


theyarecomingforyou is comingforyou.
 
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31. Re: Star Citizen Gamescom Video; Funding to be Deemphasized Aug 21, 2014, 05:10 Iurand
 
Creston wrote on Aug 20, 2014, 18:39:
While continued funding is necessary to build Star Citizen at the current level of AAA fidelity and no compromises,

What? Didn't you guys say back way when you started, that you needed 20 to 25 million to make the game fully without compromises. And now you have 50 million, and yet you need more funding to build Star Citizen?

These two statements don't match up. You said you needed 20 or 25 million for the game, and everything extra that you've promised since then should have already been funded through the stretch goals. So why do you NEED more money to keep building this game? I get that it's nice to get more money, but you shouldn't NEED it. You should already have enough money to build this game, and all the stretch goals you've promised, because you already collected money to do those things.


Can you show me an example when having more money is worse?

eRe4s3r wrote on Aug 20, 2014, 19:28:
ED has a fully living universe by now and it's expanding, didn't these games start developing around the same time?

Nope, Elite 4 started in 2000.

CJ_Parker wrote on Aug 20, 2014, 19:53:
With that said, it is definitely very noticeable how Braben & co actually quietly and humbly get shit done and how that Roberts clown showman gets nothing done except "moooaaar sales'n'commercials".

Dude, srsly, you are commenting a video showing that shit gets done.

This comment was edited on Aug 21, 2014, 05:27.
 
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30. Re: Star Citizen Gamescom Video; Funding to be Deemphasized Aug 21, 2014, 04:19 InBlack
 
Hey where are all the dudes who keep defending CR as the godfather of gaming and Star Citizen as the next best thing since sliced bread???

I kind of miss those shill people calling me a hater. Also love their adhominem attacks and their ability to ignore logic and argument when it suits their views.

 
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I have a nifty blue line!
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29. Re: Star Citizen Gamescom Video; Funding to be Deemphasized Aug 21, 2014, 03:53 DangerDog
 
jdreyer wrote on Aug 20, 2014, 22:45:
eRe4s3r wrote on Aug 20, 2014, 22:16:
Either way... I wish I'd have backed ED


And the reason you aren't buying it now is...

$75 is quite a hunk of change to pay for a game you may not even like, and make no mistake about it Elite Dangerous is in beta and not a content complete beta either. That said I have 37 hours into the Beta right now and looking forward to the second stage of the beta.
 
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28. Re: Star Citizen Gamescom Video; Funding to be Deemphasized Aug 21, 2014, 02:45 jdreyer
 
Mordecai Walfish wrote on Aug 20, 2014, 23:40:
And did you hear about the hookers and blow? Happy developers make excellent games. Beatnik

What I REALLY want to know is,

WILL THERE BE A HOOKERS AND BLOW MINI GAME IF THEY REACH $60 MILLION???
 
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"It's just a bunch of mystic bovine scatology to me." - 1badmf
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27. Re: Star Citizen Gamescom Video; Funding to be Deemphasized Aug 21, 2014, 00:54 Fantaz
 
i am most looking forward to the FPS module... love me my shooters :>  
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26. Re: Star Citizen Gamescom Video; Funding to be Deemphasized Aug 20, 2014, 23:40 Mordecai Walfish
 
Creston wrote on Aug 20, 2014, 18:39:
While continued funding is necessary to build Star Citizen at the current level of AAA fidelity and no compromises,

What? Didn't you guys say back way when you started, that you needed 20 to 25 million to make the game fully without compromises. And now you have 50 million, and yet you need more funding to build Star Citizen?

These two statements don't match up. You said you needed 20 or 25 million for the game, and everything extra that you've promised since then should have already been funded through the stretch goals. So why do you NEED more money to keep building this game? I get that it's nice to get more money, but you shouldn't NEED it. You should already have enough money to build this game, and all the stretch goals you've promised, because you already collected money to do those things.


build Star Citizen at the current level of AAA fidelity and no compromises

Hugely expansive AAA titles have budgets well in excess of 100 million now, so improving things over the $50 million mark is surely possible.. is it not? They didn't say the additional funding was to make it as good as they expected it to be at the $25 million mark, I think the plan is to make a better game with the extra resources, and people are willing to pay for that chance.

And did you hear about the hookers and blow? Happy developers make excellent games. Beatnik
 
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25. Re: Star Citizen Gamescom Video; Funding to be Deemphasized Aug 20, 2014, 22:45 jdreyer
 
eRe4s3r wrote on Aug 20, 2014, 22:16:
Either way... I wish I'd have backed ED


And the reason you aren't buying it now is...
 
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"It's just a bunch of mystic bovine scatology to me." - 1badmf
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24. Re: Star Citizen Gamescom Video; Funding to be Deemphasized Aug 20, 2014, 22:37 Wildone
 
How aboot that rubber banding in the race game?! LMAOOO CRYSIS SHIT NETCODE (Even if they re-wrote it, its still there)  
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23. Re: Star Citizen Gamescom Video; Funding to be Deemphasized Aug 20, 2014, 22:34 HorrorScope
 
And by the way the name Star Citizen sucks to. There I said it!  
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22. Re: Star Citizen Gamescom Video; Funding to be Deemphasized Aug 20, 2014, 22:16 eRe4s3r
 
CJ_Parker wrote on Aug 20, 2014, 19:53:
eRe4s3r wrote on Aug 20, 2014, 19:28:
ED has a fully living universe by now and it's expanding, didn't these games start developing around the same time?

To be fair, no. ED was quite a bit further along and Braben had been kicking around ideas for a new Elite for years before the ED Kickstarter.
With that said, it is definitely very noticeable how Braben & co actually quietly and humbly get shit done and how that Roberts clown showman gets nothing done except "moooaaar sales'n'commercials".

Where is the Squadron 42 gameplay? Where is singleplayer (which was promised to us in KS)?

Yeah, the first episode of Squadron 42 including about 10 missions is s'posed to be out by the end of the year and we ain't seen much of anything yet. I believe their standard excuse is that they don't want to spoil anything. Looking at the July studio report from the Erin Roberts studio Foundry 42 in Manchester, I'm wondering if they have even really started full production yet or if they have been too busy helping out on Gamescom demos, commercials and supporting the Austin and Santa Monica teams on Arena Commander.
Priorities seem to be all over the place thanks to Roberts constantly demanding new reveals, commercials, trailers and game show demos.

And when will the hangars ever stop fucking flickering? Do they need another $50m to fix the flickering?

Multi GPU right? I'm in the same boat with SLI. No idea why they broke it and even less of an idea why they can't be bothered to fix what they broke. Only temp fix is to switch to a single GPU which I'm not going to. Too much hassle and annoyance.

Well I have to say I regret not having kickstarted ED instead of Star Citizen... I dunno what I smoked when I choose to spend 60$ on this and not on ED.. but as you say, the SP was supposed to be out the end of this year, and so far I haven't even seen it mentioned anywhere... all i see is hangar this, hangar that. Where is the info about the story and singleplayer element? Nowhere... :/ As you say... it seems like they haven't even started proper full development yet. Maybe this is simply a mismatch of available information vs what I know.

And by the way, while I do mean the SLI flicker (I am preparing for the oculus rift you see, so I upgraded a teensy bit to run stuff at higher upscaled resolutions smoothly) i actually mean that everything in the hangar flickers even without SLI, like the AO and glow effects, and despite me setting best AA i seem to always get weird AA artifacting and flicker... dunno how else to describe this but it makes the hangar and ships *extremely* ugly looking. And I have single GPU active in hangar.. To best describe this imagine that whenever I move camera everything looks as if I took drugs. I disable DOF, blur via console and motion blur always, and yet still AO and Glow seem to misbehave weirdly too.

Either way... I wish I'd have backed ED

 
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