Iurand wrote on Aug 11, 2014, 17:16:
Indeed. It took Bioware only 18 months to complete Dragon Age 2 and we all know how good it was. They only had proven engine and team of devs exprienced working with it and themselfs.
Stupid Chris Roberts can't conjure anything starting from scratch.
CJ_Parker wrote on Aug 11, 2014, 10:33:
Alpha or pre-alpha or not even born yet, it's certainly not "unreasonable" to expect progress AFTER OVER A FULL YEAR.
CJ_Parker wrote on Aug 11, 2014, 10:33:
Because that's how long the hangar has been out now. Instead of progress we've seen the opposite where more stuff has been broken than fixed (like multi GPU support which actually used to work fine and has now gone with the wind and no comment by the devs whatsoever when it will be fixed). But, yay, we got towels and fish! Awesome!
NegaDeath wrote on Aug 11, 2014, 11:28:
Again you use fictional future events as evidence for your current opinion.
And again you undergo a personal attack because he has more patience than you. If you feel burned by the project then next time don't invest over $1k blindly.
Kosumo wrote on Aug 10, 2014, 16:01:jdreyer wrote on Aug 10, 2014, 15:13:
"Star Citizen is the greatest game in the history of gaming."
I hear the 100 million goal will be for civilization to start refuring to time as pre-Star Citizen and post Star Citizen, fuck all this silly BC (before Christ) and AD (after Death) shit!
CJ_Parker wrote on Aug 11, 2014, 10:33:
Theyarecomingforyou is the typical RSI forums Church of Christ Roberts cultist white knight apologist.
So in the end we're gonna have a bunch of HALF-ASSED modules to "play" with for what will then be considered the release version one day. I can hardly wait!
theyarecomingforyou wrote on Aug 11, 2014, 06:58:eRe4s3r wrote on Aug 11, 2014, 02:35:The hangars are being remade using PBR, just like a lot of the ships are currently being remodelled to improve their fidelity. Physics have been improved several times and CIG is working on the flight controller.
I started hanger and got sick within 5 minutes.. and the hangar looks absolute SHIT to boot. Physics are crap, and flying in Arena feels shit. What excuse is "It's an alpha" .. this has been this way ever since the hangar released, and Arena is out for months too.
Your expectations for an alpha are clearly unreasonable.
eRe4s3r wrote on Aug 11, 2014, 02:35:The hangars are being remade using PBR, just like a lot of the ships are currently being remodelled to improve their fidelity. Physics have been improved several times and CIG is working on the flight controller.
I started hanger and got sick within 5 minutes.. and the hangar looks absolute SHIT to boot. Physics are crap, and flying in Arena feels shit. What excuse is "It's an alpha" .. this has been this way ever since the hangar released, and Arena is out for months too.
Fly wrote on Aug 11, 2014, 01:38:
Btw..Wing Commander 3 for Free on Origin?..hmmm..wonder what EA could be planning..
[scary sarcasm]"This just just in from RSI. We have been acquired by EA. Don't panic! This will allow for more financial and server support resources..blah..blah. New ships, ship commodes, and droid helpers coming! Thanks for your continued support."[end scary but you never know, sarcasm]
Tom wrote on Aug 11, 2014, 00:08:Eirikrautha wrote on Aug 10, 2014, 23:37:
Looking at the SDK, the hooks don't appear to be that challenging to implement... it's just a matter of making sure that the TrackIR motions don't cause issues (go out of bounds, etc.), and that's all on RSI coders...
I've implemented it myself for my own 3D engine/application. Took less than a day, and I had to deal with substantial obstacles that these guys would not have to. For them it should take one programmer a few hours if he knows what he's doing, otherwise a few days tops. Dealing with bounds issues should be trivial given the extent they've modeled everything.
But then again we are talking about guys who, more than 3 months after the release of their massively delayed DFM/AC/POS still require users to 1) manually disable SLI and 2) hand-edit XML files if they want to use a TM Warthog. Oh, and nevermind that it controls like crap, walking around in the hangar is vomit-inducing, etc.
Maybe several months of programmer time would be a more realistic estimation for them. I predict TrackIR support sometime in 2016, assuming they don't switch engines.
Flatline wrote on Aug 10, 2014, 16:12:CJ_Parker wrote on Aug 10, 2014, 15:41:
What DangerDog said. They should really focus on a few very elemental issues like:
- Make keys rebindable goddammit
- Add multi GPU support - People with Crossfire or SLI are still SOL unless they disable one GPU
- Add TrackIR support
- Increase the default FoV of the hangar from the sickness inducing "55" to at least "75" or higher. I don't even want to know how many backers this project has pissed off so far because people were vomiting after two minutes in the hangar.
- Add at least some more basic graphics fidelity customization options. At the moment (without manually editing ini/cfg files) you can only change resolutions and set the game to 'Very High' or 'High' etc.
- Work on the shitty graphics quality of the hangar. The ship models look mostly fine but everything else in the hangar sucks. The lighting is way off, textures flicker due to a lack of AA and AF and so on and so on.
You know, polish what you have and don't dump new shit on the pile of old broken shit. Not a good recipe. One very famous game that failed because of this (among many other factors, of course) was Star Wars Galaxies where they kept dumping new content on top of a broken base game. Not good. Share this fate, you must not.
Count me as someone who got motion sickness in the hanger. And I was able to play Mirror's Edge without getting sick. I traditionally have a cast-iron stomach. There's something about the FOV and all the little rubber-banding physics views that just makes it too much for me.
Eirikrautha wrote on Aug 10, 2014, 23:37:
Looking at the SDK, the hooks don't appear to be that challenging to implement... it's just a matter of making sure that the TrackIR motions don't cause issues (go out of bounds, etc.), and that's all on RSI coders...
Ryan Lange wrote on Aug 10, 2014, 23:12:Eirikrautha wrote on Aug 10, 2014, 20:41:
...and no software company lets TrackIR people play around in their raw code (unless they are total buffoons).
For TrackIR it's probably not necessary, but I know NVIDIA will send one or more developers to work as part of the development team for a game.
Eirikrautha wrote on Aug 10, 2014, 20:41:
...and no software company lets TrackIR people play around in their raw code (unless they are total buffoons).
Cutter wrote on Aug 10, 2014, 20:14:DangerDog wrote on Aug 10, 2014, 14:55:Eirikrautha wrote on Aug 10, 2014, 10:30:
Sorry, but adding modes to the arena does not seem to be moving this game closer to the very long list of goals that it has. I understand not wanting modellers to sit idle while you are programming, but is RSI seriously telling me with this that their programmers have nothing to do but add modes to the arena? Seriously?
I'm sure they would say something like "it was a quick and easy addition" I think they should focus more on making the basic combat simulation better like Elite Dangerous did. If they want to throw some resources at something how about TrackIR support, it adds a new dimension to these types of games where once you play with it enabled you can't play without.
Right now there are people trying to hack it into Arena Commander but it's just that a hack and you can only "freelook" you can't fire weapons while using TrackIR.
Maybe they're fighting against some brick walls in the CryEngine and it's putting entire teams in a waiting pattern. I think someone posted about how they seem to be more focused on making demos for the next game convention than really going head first into development.
They probably only have a handful of people that are really capable of working at the code level of CryEngine.
Shouldn't that be the responsibility of the good people at TrackIR? I mean, if they want to sell the things they should be supporting them in every game they can.