Merry Naxxramas

Blizzard announces first wing of the Curse of Naxxramas expansion for Hearthstone is now available, noting this is free for a limited time. Here's how this works:
The first wing of Curse of Naxxramas™: A Hearthstone™ Adventure has opened! Players can now put their decks to the test against the malevolent undead who roam Azeroth’s most infamous floating necropolis—without spending a single coin. The Arachnid Quarter, the first of the Adventure’s five sinister wings, is now available—free for a limited time—to all Hearthstone: Heroes of Warcraft™ players who step into the necropolis during the Curse of Naxxramas launch event, taking place now through early September.

“Curse of Naxxramas introduces a whole new way to play Hearthstone”

Curse of Naxxramas pits solo Hearthstone players against a series of iconic, necrotic bosses, each with its own unique powers and cards to command. Heroes will need to draw on all of their wits and deck-building prowess to prevail over Naxxramas’s horrors, earning a total of 30 new cards along the way that can be used in regular play—including a new Legendary card for completing each wing.

“Curse of Naxxramas introduces a whole new way to play Hearthstone,” said Mike Morhaime, CEO and cofounder of Blizzard Entertainment. “Players of all skill levels will find plenty to challenge them within Naxxramas’s haunted corridors—and plenty of new options for their decks with the new cards we’re adding.”

A new wing of Naxxramas will open each week, and access to these four additional wings may be purchased for 700 gold per wing or $6.99 per wing. Players can earn the in-game gold needed to unlock the next wing by completing various quests or emerging victorious from the game’s Arena mode—or they can choose to unlock the next available Naxxramas wing using real money.
View : : :
25 Replies. 2 pages. Viewing page 1.
Newer [  1  2  ] Older
25.
 
Re: Merry Naxxramas
Jul 24, 2014, 15:14
25.
Re: Merry Naxxramas Jul 24, 2014, 15:14
Jul 24, 2014, 15:14
 
eRe4s3r wrote on Jul 23, 2014, 19:46:
The land thing was always one of these things house rules fixed where I played back then.. heh, that's probably now more than 5 years ago... but we never enforced the mulligan rules of tournament. you could reroll all cards with no restrictions if you didn't roll a land or gate, or whatever But only until you had a land. (so yeah, we forced you to start with a deck made of only land if you had THAT kind of luck ,p) Seen that too.. heh

I don't really know why, but in Hearthstone with the low combination counts that a class gives you, you end up feeling like you don't ever really have control or a fully working strategy. I always lack 2 or 3 cards to really build a good synergetic deck (and I don't mean a hunter-wild-animals zoo or warlock murlock of doom). And most of the time my counters to things are only ever turning up in situations where I don't need them (probably because there are so few friggin counters to anything in HS, secrets are such a thing.. argh!) Only 1 counter in HS against secrets or shrouded creatures.. that is just.. nonsense..

This is why every year I hope MTG comes out with a PROPER game for PC where the battles don't feel so archaic and unepic (yes.. it's just cards doing damage numbers to other cards, but HS at least gets *that* right) attacks feel heavy, and spells look cool.

Yeah I hear you on that. Flare is the only card with a real counter secrets and stealth and it's class specific. I guess any AoE is technically a counter to stealth too, but not specifically to the stealth effect but rather to the creature directly. I'm hoping they expand on the range of effects and counters in HS. I think they definitely have a good start. If we looked at MTG in the early days they had their fair share of similar problems.

I'd love MTG to come out with a PC game that was essentially HS's framework with MTG's rich ruleset. Unfortunately I have zero faith in them doing so. They're so set in their ways so as to not cannibalize their current market, that they'll likely never adopt a similar F2P model as HS. The Duels of the Planeswalkers are too limited to let you build the range of decks you could in MTGO. And then MTGO is just plain too expensive. Maybe one day they'll hire someone to shake up that mindset and enter the digital age properly.

Their archaic approach to the digital world isn't even restricted to MTG. WotC's approach to D&D is just as problematic. Don't want to squander our D&D book market so we'll refrain from releasing our books digitally or you know innovate with tools that can help PCs and DMs on tablets... But I'm getting off topic now. It just frustrates me that they could be doing so much more with their licenses.

24.
 
Re: Merry Naxxramas
Jul 23, 2014, 19:46
24.
Re: Merry Naxxramas Jul 23, 2014, 19:46
Jul 23, 2014, 19:46
 
Keilun wrote on Jul 23, 2014, 17:12:
Sorry yeah I know what Dredge is. I just thought all the hate was reserved for land destruction decks. But I did get my fair share of hate from blue control decks too. I didn't mind dredge decks too much. But maybe that's because when they were popular I had lots of graveyard removal/exile combos to counter them.

I think maybe MTG seems less RNG dependent because there are so many different strategies to go with. But I've had my fair share of MTG games where I had zero land in all 6 mulligans. Really going past 2-3 mulligans and you might as well forfeit anyway. I more or less equate that to the RNG of getting all big fatties in your Hearthstone hand or cards that you don't necessarily want to play in your first 3 turns. I'm sure the smaller HS deck/hand size contribute to RNG feeling. I did love making giant decks in MTG though for the added surprise in every game (kind of like singleton decks, but with extra variance). I can only hope Hearthstone looks at adding new game modes along those lines.

The land thing was always one of these things house rules fixed where I played back then.. heh, that's probably now more than 5 years ago... but we never enforced the mulligan rules of tournament. you could reroll all cards with no restrictions if you didn't roll a land or gate, or whatever But only until you had a land. (so yeah, we forced you to start with a deck made of only land if you had THAT kind of luck ,p) Seen that too.. heh

I don't really know why, but in Hearthstone with the low combination counts that a class gives you, you end up feeling like you don't ever really have control or a fully working strategy. I always lack 2 or 3 cards to really build a good synergetic deck (and I don't mean a hunter-wild-animals zoo or warlock murlock of doom). And most of the time my counters to things are only ever turning up in situations where I don't need them (probably because there are so few friggin counters to anything in HS, secrets are such a thing.. argh!) Only 1 counter in HS against secrets or shrouded creatures.. that is just.. nonsense..

This is why every year I hope MTG comes out with a PROPER game for PC where the battles don't feel so archaic and unepic (yes.. it's just cards doing damage numbers to other cards, but HS at least gets *that* right) attacks feel heavy, and spells look cool.
Avatar 54727
23.
 
Re: Merry Naxxramas
Jul 23, 2014, 17:12
23.
Re: Merry Naxxramas Jul 23, 2014, 17:12
Jul 23, 2014, 17:12
 
Sorry yeah I know what Dredge is. I just thought all the hate was reserved for land destruction decks. But I did get my fair share of hate from blue control decks too. I didn't mind dredge decks too much. But maybe that's because when they were popular I had lots of graveyard removal/exile combos to counter them.

I think maybe MTG seems less RNG dependent because there are so many different strategies to go with. But I've had my fair share of MTG games where I had zero land in all 6 mulligans. Really going past 2-3 mulligans and you might as well forfeit anyway. I more or less equate that to the RNG of getting all big fatties in your Hearthstone hand or cards that you don't necessarily want to play in your first 3 turns. I'm sure the smaller HS deck/hand size contribute to RNG feeling. I did love making giant decks in MTG though for the added surprise in every game (kind of like singleton decks, but with extra variance). I can only hope Hearthstone looks at adding new game modes along those lines.
22.
 
Re: Merry Naxxramas
Jul 23, 2014, 15:56
22.
Re: Merry Naxxramas Jul 23, 2014, 15:56
Jul 23, 2014, 15:56
 
Keilun wrote on Jul 23, 2014, 15:09:
eRe4s3r wrote on Jul 23, 2014, 12:29:
Oh? And Dredge decks don't make you feel bad?

I thought that title was reserved for land removal decks. I was chewed out enough on MTGO when I ran those puppies. So much hate. And yes I'm a horrible person.

Hehe Nothing wrong with using strategies that work.. but for me card games hinge between "AAAARGH" and "WEE" and I am often very close to just saying "UNINSTALL" on hearthstone and forgetting I ever had it. It can be absolutely infuriating..

Btw,
Dredge decks is name for graveyard based decks, with dredge cards you put cards into graveyard while casting them (which have effects while IN your graveyard!), then you resurrect with specific cards monsters and basically you play your entire game out of the graveyard + whatever you use to get cards monsters and spells into and out of your graveyard.

Obviously Hearthstone doesn't have graveyard and exile mechanics So there is one cause of aggravation less. But I always felt MTG was less RNG dependent... Hearthstone really pushes it...

Btw... if there is one thing I really really hate about MTG, it's dredge mechanics, in case I wasn't clear.. stuff in graveyard should not have effects ~.~
Avatar 54727
21.
 
Re: Merry Naxxramas
Jul 23, 2014, 15:09
21.
Re: Merry Naxxramas Jul 23, 2014, 15:09
Jul 23, 2014, 15:09
 
eRe4s3r wrote on Jul 23, 2014, 12:29:
Oh? And Dredge decks don't make you feel bad?

I thought that title was reserved for land removal decks. I was chewed out enough on MTGO when I ran those puppies. So much hate. And yes I'm a horrible person.
20.
 
Re: Merry Naxxramas
Jul 23, 2014, 12:29
20.
Re: Merry Naxxramas Jul 23, 2014, 12:29
Jul 23, 2014, 12:29
 
SimplyMonk wrote on Jul 23, 2014, 10:49:
I will say, I've never played a CCG that has caused me so much rage when losing a game due to random luck. Not even playing against Blue control decks in Magic and people that play Blue control are horrible people and should feel bad.

Oh? And Dredge decks don't make you feel bad?
Avatar 54727
19.
 
Re: Merry Naxxramas
Jul 23, 2014, 12:26
19.
Re: Merry Naxxramas Jul 23, 2014, 12:26
Jul 23, 2014, 12:26
 
Keilun wrote on Jul 23, 2014, 10:20:
eRe4s3r wrote on Jul 23, 2014, 07:59:
Your strategy is based on pure random luck... I tried it, turn 1 she draws rush 2/3 and +1+1 for each death rattle, turn 2 she has combined attack power of 8, far beyond anything you can actually draw on the deck on turn 2. And other variations have been 3 of the guys that give her 3+ attack by turn 4.. yeah! Hero with 9 attack...

Yeah you probably need some luck here. If her hero power wiped my board after turn 2, it's over. Otherwise the strategy was just to build a snowballing minion to take care of everything and clear your hand asap.

It was the only way I could find a way to match her giant characters. By the end my berserker was something like 17-10. She would immediately wipe any other characters off my board. I was relieved that it only took me 2 tries. You absolutely must clear her worshippers. In one game she put out 4 of them in a row. That was gg. Those guys are worse than her hero power.

I'm sure someone will come up with a more consistent way of beating her. I didn't require too many tweaks from my standard warrior rush deck, since it worked on my 2nd try. I'd imagine I would be removing things the 3 and 4 drops for 1/2 drops for some hand clearing consistency.

A zoolock deck might work better with all the discard drops you can put in there.

[Edit]: Found this discussion on the HS forums that seems to have found some consistency with a decklist:

http://us.battle.net/hearthstone/en/forum/topic/13507081260

Some of the posts there also won using similar snowball a minion strategy (with priest/druid/warrior). Seems the AI's not good at handling them. But they all admit some luck involved.

Thanks Yeah I think I turned some hairs grey today when I tried this.. argh... I guess my particular deck strategies just don't work on such an insane stacked deck ;p My warlock deck is otherwise wiping floors with the bosses, but this one gal is so annyoing.. all my strategies are based on control, and you really need to snowball a minion to kill her... grml.. or maybe a lot of luck as mage with your draws.
Avatar 54727
18.
 
Re: Merry Naxxramas
Jul 23, 2014, 11:31
18.
Re: Merry Naxxramas Jul 23, 2014, 11:31
Jul 23, 2014, 11:31
 
Keilun wrote on Jul 23, 2014, 04:41:
descender wrote on Jul 22, 2014, 23:52:
The heroic bosses are just insane.

If anyone was worried about "completing" this part of the content too quickly well... good luck. The first heroic boss summons a 4/4 for 2 mana on turn one, and then it gets worse from there.

<strats>



For Anub I used a frost mage. Lots of control (frost nova, ice lance, frost bolt, cone of cold), and then periodically wiped the board with flame strike. Focused on using spells for removal and minions for damage since you're not likely to have enough spells to do 45 health worth of damage.

Faerlina was the hardest. Similar strat as Keilun, but with hunter (My warrior cards are crap). Focus on cheap removal. It took a few tries as the 5/6 taunt minion coming when you've got no way to kill it is basically defeat. Empty hand is a must because your minions have little or no health. Cheap taunts can deflect some early damage. Even a 1 or 2 hound unleash is worth it if you can buff them even a little. Faerlina mostly relies on her hero power and the worshipers attack buff to clear your minions and goes to face with her own.

Maexxna was pretty easy but tedious. I used a paladin heal deck. Took only two tries. The key is lasting until you can cycle your Guardian of Kings and Wolf Rider while setting up the board in a way that minimizes your damage. Maexxna will always web wrap before attacking. Battle cry minions are incredibly powerful. I loaded up with Voodoo Doctors, Earthen Ring Farseers, Elven Archer, Dwarven Rifleman. The key is loading the board with 1/1s as stated, so using archers and riflemen to trigger the spider death rattle and trying to keep nerubian eggs alive is what is needed to keep the damage incoming balanced with your healing. I went into fatigue for 3 turns before I got the kill. Also, only play 2 guys if you care about any of them early on as the wrap is random and she *might* trade a 1/1 for one of them fouling up the board for you.

This comment was edited on Jul 23, 2014, 11:48.
17.
 
Re: Merry Naxxramas
Jul 23, 2014, 10:49
17.
Re: Merry Naxxramas Jul 23, 2014, 10:49
Jul 23, 2014, 10:49
 
descender wrote on Jul 22, 2014, 19:25:
I agree that each individual game is a little "luck of the draw" but... what card game isn't?

I don't agree that there is "limited deck design".

Eh. Its more of a relative thing. Yes, the nature of card games have a general random element to them in the draw, but deck design and overall game structure can do a lot to mitigate that if you know how. Hearthstones design cripples your ability to do that in multiple ways. You can only build a deck with cards for a single class, limit of 30 cards in a deck, limit of 2/1 (Legendary) cards for a single deck, resource management completely removed (except for Druid and reduce cost cards). There are other smaller points, but those are the main ones.

Is this bad? Not really and it makes it vastly easier to jump right into the game and even be competitive. The barrier to entry is much lower in Hearthstone when compared to games like Hex TCG or Magic or Scrolls. But these same design choices, in my opinion, add a lot more variance to a single game and give Blizzard a much tighter control on deck designs and the metagame. Less options for you, easier for Blizzard to balance. Same methodology they've been using in WoW for years now.

I will say, I've never played a CCG that has caused me so much rage when losing a game due to random luck. Not even playing against Blue control decks in Magic and people that play Blue control are horrible people and should feel bad.
Avatar 55902
16.
 
Re: Merry Naxxramas
Jul 23, 2014, 10:46
16.
Re: Merry Naxxramas Jul 23, 2014, 10:46
Jul 23, 2014, 10:46
 
Cutter wrote on Jul 22, 2014, 22:54:
Flatline wrote on Jul 22, 2014, 18:31:
Is anyone playing Hearthstone? Is it any good?

Go play Card Hunter instead! Way better and you're supporting the little guy instead of pricks like Nodick.

Have to agree here Card hunter is way better and it also adds another element to the whole card game thing.
15.
 
Re: Merry Naxxramas
Jul 23, 2014, 10:20
15.
Re: Merry Naxxramas Jul 23, 2014, 10:20
Jul 23, 2014, 10:20
 
eRe4s3r wrote on Jul 23, 2014, 07:59:
Your strategy is based on pure random luck... I tried it, turn 1 she draws rush 2/3 and +1+1 for each death rattle, turn 2 she has combined attack power of 8, far beyond anything you can actually draw on the deck on turn 2. And other variations have been 3 of the guys that give her 3+ attack by turn 4.. yeah! Hero with 9 attack...

Yeah you probably need some luck here. If her hero power wiped my board after turn 2, it's over. Otherwise the strategy was just to build a snowballing minion to take care of everything and clear your hand asap.

It was the only way I could find a way to match her giant characters. By the end my berserker was something like 17-10. She would immediately wipe any other characters off my board. I was relieved that it only took me 2 tries. You absolutely must clear her worshippers. In one game she put out 4 of them in a row. That was gg. Those guys are worse than her hero power.

I'm sure someone will come up with a more consistent way of beating her. I didn't require too many tweaks from my standard warrior rush deck, since it worked on my 2nd try. I'd imagine I would be removing things the 3 and 4 drops for 1/2 drops for some hand clearing consistency.

A zoolock deck might work better with all the discard drops you can put in there.

[Edit]: Found this discussion on the HS forums that seems to have found some consistency with a decklist:

http://us.battle.net/hearthstone/en/forum/topic/13507081260

Some of the posts there also won using similar snowball a minion strategy (with priest/druid/warrior). Seems the AI's not good at handling them. But they all admit some luck involved.

This comment was edited on Jul 23, 2014, 10:26.
14.
 
Re: Merry Naxxramas
Jul 23, 2014, 07:59
14.
Re: Merry Naxxramas Jul 23, 2014, 07:59
Jul 23, 2014, 07:59
 
Keilun wrote on Jul 23, 2014, 04:41:

For Faerlina:

This one was probably the hardest matchup for me. I used a Warrior rush deck here. The key was to use low mana cost and empty your hand, same as when fighting her normal mode. Similarly, she didn't have anything in the way of creature removal short of her hero power. This one required a bit of luck in the draw, but I basically laid down the enrage creatures: amani berserker, raging worgen, frothing berserker (along with cruel taskmaster). Rampage helped a lot too since a lot of your minions will be damaged from her hero power. In my case I was lucky enough to not have my board cleared by the first hero power and I could then stack rampage on my berserkers.

Your strategy is based on pure random luck... I tried it, turn 1 she draws rush 2/3 and +1+1 for each death rattle, turn 2 she has combined attack power of 8, far beyond anything you can actually draw on the deck on turn 2. And other variations have been 3 of the guys that give her 3+ attack by turn 4.. yeah! Hero with 9 attack...

And at turn 4 she casts death-swords with 4/4 , eggs and 6/5 guys

I guess I have been more "lucky" with the AI and it's insane counters. But seems to me the only way to win this one is by having pure draw luck. If you don't always draw a card you can play you are down to 0 health at turn 5
Avatar 54727
13.
 
Re: Merry Naxxramas
Jul 23, 2014, 04:41
13.
Re: Merry Naxxramas Jul 23, 2014, 04:41
Jul 23, 2014, 04:41
 
descender wrote on Jul 22, 2014, 23:52:
The heroic bosses are just insane.

If anyone was worried about "completing" this part of the content too quickly well... good luck. The first heroic boss summons a 4/4 for 2 mana on turn one, and then it gets worse from there.

I managed to beat all the heroic bosses. It definitely was a challenge and gets you thinking about deck combinations.

For Anubrekhan:
I went with a Paladin deck. I used a combination of Equality, Aldor Peacekeeper, Noble sacrifice to keep the 4/4's at bay. This likely involved a bit of luck on my end since he didnt' churn out a 4/4 on turn 1 (using the mana crystal from going 2nd). Instead he churned out a 1/2 deathrattle via the crystal. He also didn't have a lot of creature removal or silence so I was free to buff the crap out of my creatures with BoK and secure a win.

For Faerlina:
This one was probably the hardest matchup for me. I used a Warrior rush deck here. The key was to use low mana cost and empty your hand, same as when fighting her normal mode. Similarly, she didn't have anything in the way of creature removal short of her hero power. This one required a bit of luck in the draw, but I basically laid down the enrage creatures: amani berserker, raging worgen, frothing berserker (along with cruel taskmaster). Rampage helped a lot too since a lot of your minions will be damaged from her hero power. In my case I was lucky enough to not have my board cleared by the first hero power and I could then stack rampage on my berserkers.

For Maexxna:
She was a bit easier. Hunter deck. Explosive trap to help with her first two minions. Only run charge creatures (boar, bluegill, arcane sentry, leeroy). Unleash the hounds + timber wolves. I found that early game she'll load up the board with those spiders she starts with. In my game, she had 4 out by turn 2. I ultimately found it easier to leave them alone until turn 3. Then I put up my explosive trap and used it to clear her board and fill it up with 1/1s. This helped prevent her from dropping any larger creatures. Then Unleash the hounds + timber wolves, or any other charge creatures. It was still a close game by the end. I only had 5 life left.

I also found that when you have her board full of 1/1s, if you ensure that she only has enough out to damage you but not finish you off, she'll spend those 1/1s on any larger creatures (never your hounds) - where the tradeoff is larger (eg. 2x 1/1s for a 4/2). So you can use that to your advantage to draw some damage away from you. It should buy you enough time to finish her off.

It was definitely a lot of fun. Sure wish we had more than 9 deck slots so that I didn't have to waste my time restoring my ranked decks. Frequently editing the deck when playing Naxx was also annoying being 4 screens away but that's just a minor nitpick.

Class challenges were a lot of fun. I was hoping for more, but I guess each wing will unlock new class challenges. Looking forward to next week!
12.
 
Re: Merry Naxxramas
Jul 23, 2014, 02:41
12.
Re: Merry Naxxramas Jul 23, 2014, 02:41
Jul 23, 2014, 02:41
 
I agree that each individual game is a little "luck of the draw" but... what card game isn't?

Kard Kombat.

This comment was edited on Jul 23, 2014, 04:52.
11.
 
Re: Merry Naxxramas
Jul 22, 2014, 23:52
11.
Re: Merry Naxxramas Jul 22, 2014, 23:52
Jul 22, 2014, 23:52
 
I just beat the 3 normal bosses fairly quickly with a priest deck, the last boss did some really strange things with the hero power and I won on the first try... woops. The class challenges were interesting, playing with a preset deck, but not too difficult.

The heroic bosses are just insane.

If anyone was worried about "completing" this part of the content too quickly well... good luck. The first heroic boss summons a 4/4 for 2 mana on turn one, and then it gets worse from there.

I'm a little disappointed that these new bosses aren't playable characters in at least some game mode... but I suppose there are more expansions to be made sold. :p The boss powers would be fun to use even if it was a dumbed down version of them. Maybe there will be a boss vs boss mode so they don't have to balance it with the rest of the game.

Enjoying this.
Avatar 56185
10.
 
Re: Merry Naxxramas
Jul 22, 2014, 23:49
10.
Re: Merry Naxxramas Jul 22, 2014, 23:49
Jul 22, 2014, 23:49
 
Yea opening a new wing every week is very weak. I mean this isn't wow. You don't have to extend the PvE grind... Esp after you pay for the new wing and it's still not unlocked. That said the normal boss's in the first wing were very challenging and I can't wait to see what else is thrown at us. Oh yea, those boss powers were way OP. I spent money that I had left over from D3 AH, so it's not like I really spent anything. All my gold seems to get lost into arenas.
Munching On: FF14 storyline, SAO PS4, Horizon.
9.
 
Re: Merry Naxxramas
Jul 22, 2014, 22:54
9.
Re: Merry Naxxramas Jul 22, 2014, 22:54
Jul 22, 2014, 22:54
 
Flatline wrote on Jul 22, 2014, 18:31:
Is anyone playing Hearthstone? Is it any good?

Go play Card Hunter instead! Way better and you're supporting the little guy instead of pricks like Nodick.
"The horse I bet on was so slow, the jockey kept a diary of the trip." - Henny Youngman
8.
 
Re: Merry Naxxramas
Jul 22, 2014, 21:31
8.
Re: Merry Naxxramas Jul 22, 2014, 21:31
Jul 22, 2014, 21:31
 
SimplyMonk wrote on Jul 22, 2014, 18:39:
Flatline wrote on Jul 22, 2014, 18:31:
Is anyone playing Hearthstone? Is it any good?

I've enjoyed the time I spent on it. Roughly maybe 20-30 hours or so since Beta. I haven't invested any money in it though due to the game play itself being too much luck of the draw, no player trading, limited deck design and boosters being a little to costly in my opinion. The metagame sounds a little boring at the high end to me as well. I've never ranked more than 20, but I have two friends in the 5ish range where they say it is more luck in match-up and draw than skill. Grind, grind, grind.

Production value is fantastic though and I'll definitely be trying out Naxx. Just have better places to put my disposable income.

Luck of the draw and the match-up is what determines the outcome of every game in every CCG out there. You can only build a deck to mitigate so much but if you end up with a crap draw there isn't a whole lot you can do. It's all just a massive game of paper-rock-scissors. Granted Blizzard has polished Hearthstone into a pretty and svelte PRS game.

I have a feeling this whole Naxxramas thing was designed to get some of the upper tier players who don't feel the need to go into the arena and have most of the cards in the game now to part with some of their thousands of gold. But I think each wing is too short and has too few rewards if you have to work up the gold to open them.
7.
 
Re: Merry Naxxramas
Jul 22, 2014, 21:03
7.
Re: Merry Naxxramas Jul 22, 2014, 21:03
Jul 22, 2014, 21:03
 
Deal
A new wing of Naxxramas will open each week
Avatar 56185
6.
 
Re: Merry Naxxramas
Jul 22, 2014, 20:44
6.
Re: Merry Naxxramas Jul 22, 2014, 20:44
Jul 22, 2014, 20:44
 
OK, I beat the first "boss" in Naxx. And...now what? It didn't unlock the next boss.
25 Replies. 2 pages. Viewing page 1.
Newer [  1  2  ] Older