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Divinity: Original Sin Sells Like the Devil

Divinity: Original Sin has sold over 160,000 copies, reports Eurogamer.net, saying this makes the RPG prequel the fastest selling game ever for Larian Studios, and calculating that the game is probably close to breaking even on Larian's $4 million investment if you count the nearly million dollars they collected via Kickstarter. "It's doing pretty well. We're very happy about it, and to be honest we didn't expect it. We thought it was going to do well but not this well," Larian founder Swen Vincke tells them. "It's definitely the fastest-selling game we've ever published. The last figures I saw we were at 160,000. For us that's pretty good. We're definitely going to break even and hopefully we'll make sufficient profit for our next game." Thanks nin via Joystiq.

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47. Re: Divinity: Original Sin Sells Like the Devil Jul 7, 2014, 03:01 Jerykk
 
So they come in to market and just wipe the floor vs the establishment. LOVE IT!

While I appreciate the sentiment, I think "wipe the floor" might be a bit of an exaggeration. D:OS may selling well for Larian but it's not going to make EA, Ubisoft or Activision shake in their boots.
 
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46. Re: Divinity: Original Sin Sells Like the Devil Jul 6, 2014, 14:13 HorrorScope
 
Axis wrote on Jul 6, 2014, 12:33:
Haha ya we used to joke in the global chat that e never slept - he was literally always on answering peoples questions - one of the best communicators for Larian (or any company) I've seen in a long while.

Outside of games that is how a lot of upstarts are really making their name with Grade A support, they have realizes the big corps have reduced support to basically "You have to use us, so in that case we really don't need support, because... you have to use us".

So they come in to market and just wipe the floor vs the establishment. LOVE IT!

Support is a great way to build a community and retain customers. It's those at the top only driven by shareholders that mess this shit up.
 
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45. Re: Divinity: Original Sin Sells Like the Devil Jul 6, 2014, 14:10 HorrorScope
 
WaltC wrote on Jul 6, 2014, 11:20:
They've got this fellow who goes by the handle of "Raze" who is a literal font of help and info for their various games, and in far more forums than just Larian's. They should give the guy a medal, or something, because I can't recall another game company employee providing so much help to people. He's still helping out folks running Divine Divinity in the Gog forums! Wish all game companies would follow Larian's sterling example.

OTOH, there are publishers like Ubisoft whose game devs seem to think they are above helping out the people who play their games--I recently finished M&MX, and you could jump up and down and scream and yell, ask sincere questions, it didn't matter--the M&MX game devs couldn't be bothered with actually taking part in Ubisoft's own M&MX forum!

For sure. Raze I believe started as just a poster, but they liked him so much they hired him for as you say stellar community support. Where the dumb ass corporate world ass-wipes they put someone in there that is nothing more than a monitor and instead of helping they just monitor. STUPID ASS FUCKS! Probably some lawyer said "Well if they say something wrong, we could be sued for all our lucky charms".

While Larian in a way says F-That, lets have awesome support right in the forums, because why the hell not? Who else has been sued over a wrong answer in game support? No one. Ok lets do it.
 
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44. Re: Divinity: Original Sin Sells Like the Devil Jul 6, 2014, 12:33 Axis
 
WaltC wrote on Jul 6, 2014, 11:20:
Looks like a definite buy...;) I'm a fan of Larian Studios and hope they'll do very well with this. They've got this fellow who goes by the handle of "Raze" who is a literal font of help and info for their various games, and in far more forums than just Larian's. They should give the guy a medal, or something, because I can't recall another game company employee providing so much help to people. He's still helping out folks running Divine Divinity in the Gog forums! Wish all game companies would follow Larian's sterling example.

OTOH, there are publishers like Ubisoft whose game devs seem to think they are above helping out the people who play their games--I recently finished M&MX, and you could jump up and down and scream and yell, ask sincere questions, it didn't matter--the M&MX game devs couldn't be bothered with actually taking part in Ubisoft's own M&MX forum!

Haha ya we used to joke in the global chat that e never slept - he was literally always on answering peoples questions - one of the best communicators for Larian (or any company) I've seen in a long while.
 
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Yours truly,

Axis
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43. Re: Divinity: Original Sin Sells Like the Devil Jul 6, 2014, 12:03 jimnms
 
It looks like D:OS might be coming to GOG sooner than later. I guess they decided they want a piece of this pie.

I still haven't played the final release yet. I chose to get my Kickstarter key on GOG and have to wait for my physical box which will have my Steam keys. At the rate bugs are being found and patches coming out, I might wait a little longer until things settle down.
 
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42. Re: Divinity: Original Sin Sells Like the Devil Jul 6, 2014, 11:20 WaltC
 
Looks like a definite buy...;) I'm a fan of Larian Studios and hope they'll do very well with this. They've got this fellow who goes by the handle of "Raze" who is a literal font of help and info for their various games, and in far more forums than just Larian's. They should give the guy a medal, or something, because I can't recall another game company employee providing so much help to people. He's still helping out folks running Divine Divinity in the Gog forums! Wish all game companies would follow Larian's sterling example.

OTOH, there are publishers like Ubisoft whose game devs seem to think they are above helping out the people who play their games--I recently finished M&MX, and you could jump up and down and scream and yell, ask sincere questions, it didn't matter--the M&MX game devs couldn't be bothered with actually taking part in Ubisoft's own M&MX forum!
 
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41. Re: Out of the Blue Jul 6, 2014, 10:58 Saboth
 
Axis wrote on Jul 6, 2014, 09:12:
Mashiki Amiketo wrote on Jul 6, 2014, 04:09:
Well between the praises here and the ones on metacritic as well, and from YT players, looks like I'm going to have to pick this one up. Any guesses on rough hours of play?

Before release I had around 40 hours in, mainly just toying around with character builds and chatting with the community in global (recently disconnected due to the massive influx, but will be back eventually).

Since release I've put in another 30 hours, and I'm about 75% done in Cyseal (Cyseal is just the first 20% or so of the game).

This is one of the few games I'll redo fights just because its fun, or reload chests to see what else pops, reload conversations to ensure my traits are correct, scour the areas for secrets, collect and drop off barrels for future use, steal/pickpocket everything, etc. There is a LOT to do in every area if you want to, and it's a joy doing it.

Not to mention with the provided editor, there is going to be a ton of new free content like Skyrim.
 
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40. Re: Out of the Blue Jul 6, 2014, 09:12 Axis
 
Mashiki Amiketo wrote on Jul 6, 2014, 04:09:
Well between the praises here and the ones on metacritic as well, and from YT players, looks like I'm going to have to pick this one up. Any guesses on rough hours of play?

Before release I had around 40 hours in, mainly just toying around with character builds and chatting with the community in global (recently disconnected due to the massive influx, but will be back eventually).

Since release I've put in another 30 hours, and I'm about 75% done in Cyseal (Cyseal is just the first 20% or so of the game).

This is one of the few games I'll redo fights just because its fun, or reload chests to see what else pops, reload conversations to ensure my traits are correct, scour the areas for secrets, collect and drop off barrels for future use, steal/pickpocket everything, etc. There is a LOT to do in every area if you want to, and it's a joy doing it.
 
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Yours truly,

Axis
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39. Re: Divinity: Original Sin Sells Like the Devil Jul 6, 2014, 07:51 Numinar
 
Big thumbs up from me. As with most games I comment on, probably because I don't buy the crappy ones.

The world isn't as interesting to me as those old Forgotten Realms ones were, but the combat is if anything MORE traditional DnD with initiative based sequential order than the infinity games were. Really feels like a PnP game with the discussions about strategy, move by move. So good.

Cannot play single player after many hours in co-op, but it might still be good if you haven't tasted the collaborative mode (And maybe easier!). Been stuck many times until managing to solve a puzzle for certain gear or worked out a new way to approach an encounter using certain counters/order of battle/environmental elements to defeat mobs that seem impossible at first.

Feels a little linear, as in, go anwhere you want but get your ass handed to you if you have not levels/attuned right. Most fights feel like a boss fight which is a-ok with me.

Of course, full understanding of the character creation, skill system, enemy types and available party members that will exist throughout the game will probably allow for optimum builds but for now I am really enjoying the challenge and ignorance of working it out for ourselves with the hand we were dealt. (Under-specialised at character creation I think, which should alleviate itself as we level). As it is one cool sword or spell changes everything and it's really hard to log out of once you get momentum.

Stayed up till 3.30am doing co-op last night, good stuff!
 
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38. Re: Divinity: Original Sin Sells Like the Devil Jul 6, 2014, 06:22 Quinn
 
Jerykk wrote on Jul 6, 2014, 04:33:
Optional Nickname! wrote on Jul 5, 2014, 17:26:
GOG reports it as 'coming soon'.

Also, the fact that it is turn based, but the screenshots heavily imply otherwise is curious. Only that it is in the turn-based games category lets you know what type of game it is.

Especially when the first Divine Divinity isn't turn based and you are just as likely not to search GOG for turn-based but instead by the title or other category.

How can screenshots show whether or not a game is turn-based? By the presence (or lack) of a visible grid? Not all turn-based games have visible grids (Skulls of the Shogun, for example). The Feature trailer for D:OS explicitly says "Tactical Turn-based Combat" and the game's description mentions it too so I don't think they're trying to mislead anyone.

I don't really get Optional Nickname!'s point anyway. After the late 90's, I've never ever bought games based on screenshots alone. Trailers show it's turn-based. Previews do. Reviews do. Game descriptions do.
 
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37. Re: Divinity: Original Sin Sells Like the Devil Jul 6, 2014, 04:33 Jerykk
 
Optional Nickname! wrote on Jul 5, 2014, 17:26:
GOG reports it as 'coming soon'.

Also, the fact that it is turn based, but the screenshots heavily imply otherwise is curious. Only that it is in the turn-based games category lets you know what type of game it is.

Especially when the first Divine Divinity isn't turn based and you are just as likely not to search GOG for turn-based but instead by the title or other category.

How can screenshots show whether or not a game is turn-based? By the presence (or lack) of a visible grid? Not all turn-based games have visible grids (Skulls of the Shogun, for example). The Feature trailer for D:OS explicitly says "Tactical Turn-based Combat" and the game's description mentions it too so I don't think they're trying to mislead anyone.
 
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36. Re: Divinity: Original Sin Sells Like the Devil Jul 6, 2014, 04:11 SilentDescent
 
OpticNerve wrote on Jul 5, 2014, 17:07:
Love the game and the emergent gameplay that's been popping up. People in one forum have come up with a fun wacky build where they max out STR, telekinesis and get the pack-mule trait.

What they do is find a chest, put a bunch of heavy junk items in it, put that in another chest and put that in another chest (dubbed Chestception) since that increases the total weight of the one final chest (heavier items = more damage when thrown). Then they put it in their inventory, get into battle and basically use telekinesis to throw that one heavy chest at enemies which does a ton of AoE damage (someone said that a certain weight-class chest can kill a level 20 enemy in three throws).

Hopefully the devs don't nerf that since I love games that reward people for thinking outside the box when it comes to builds and gameplay. I'm really glad that Divinity: OS is selling well and has been the #1 top-seller at Steam for a while now. Hopefully it'll stay there for a good long while!

Surely that's just thinking inside the box.
 
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35. Re: Out of the Blue Jul 6, 2014, 04:09 Mashiki Amiketo
 
Well between the praises here and the ones on metacritic as well, and from YT players, looks like I'm going to have to pick this one up. Any guesses on rough hours of play?  
--
"For every human problem,
there is a neat, simple solution;
and it is always wrong."
--H.L. Mencken
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34. Re: Divinity: Original Sin Sells Like the Devil Jul 5, 2014, 23:25 Optional Nickname!
 
It surely does...and this you tube video shows the combat to be exactly like ToEE:

http://www.youtube.com/watch?v=IKlQJTIajNI

But the GOG trailer doesn't show the action point style in action at all...however, if you look very closely in the GOG trailer you can see the greyed out action points just above the tool bar!

 
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33. Re: Divinity: Original Sin Sells Like the Devil Jul 5, 2014, 22:26 PropheT
 
Jerykk wrote on Jul 5, 2014, 16:33:
1) There's no hotkey for "Take All."
2) The container window doesn't automatically close when you click the Take All button or walk away.
7) Your companions each have their own individual money and key inventories.

9) There's no hotkey for switching between ranged and melee weapons, forcing you to use up two slots in your hotbar.

I think others might have chimed in on this already, but you can take all from chests and it does close the boxes/barrels/whatever. Walking away from it does close them as well.

#7 is because you can separate your characters and be in completely different areas, so it's necessary. Some of the puzzles and areas of the game wouldn't work or would be trivialized if these inventories were shared.

For #9 it does kind of suck, but you do at least get 3 bars to work with so it's not too bad.
 
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32. Re: Divinity: Original Sin Sells Like the Devil Jul 5, 2014, 20:52 Quinn
 
Jerykk wrote on Jul 5, 2014, 16:33:
I'm liking the game but the UI could use some work.

1) There's no hotkey for "Take All."
2) The container window doesn't automatically close when you click the Take All button or walk away.
3) You can sort your inventory using filters but those get reset whenever you close your inventory window, forcing you to redo the filter every time.
4) Crafting requires that you combine things that aren't always in the same item category (like weapons and ingredients), forcing you to use the General window that shows every item in your inventory.
5) You can't resize the inventory window.
6) There's no Auto-Arrange button to rearrange your items when you've removed one.
7) Your companions each have their own individual money and key inventories.
8) When bartering, your offers get reset when you switch between characters.
9) There's no hotkey for switching between ranged and melee weapons, forcing you to use up two slots in your hotbar.
10) You can't adjust the width of your hotbar.

It's weird that none of these issues were addressed during the game's Early Access period. Surely people complained about them?

Point 8 was actually added in the last patch. I think this is because now the game will take the character's attitude/reputation + bartering skill into account, regardless of what character started the conversation/bartering.
 
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31. Re: Divinity: Original Sin Sells Like the Devil Jul 5, 2014, 19:06 Cram
 
Kudos's all around. From watching Swen over the years in many videos he and Larian release of themselves, he comes off as a bit of a hardass but a guy that truly loves his games, the genre and the industry. After the initial disaster that was Divinity 2 (mostly corrected in Dragon Knight Saga), well earned success reached. Now finish the Damien storyline, after 11 years I'm about to lose it.  
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30. Re: Divinity: Original Sin Sells Like the Devil Jul 5, 2014, 19:01 Axis
 
All word of mouth from many of us backers on many social sites. Then the steam sale came along and pulled in the casual masses who didn't even know it existed. The game/devs/community deserves it..  
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Axis
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29. Re: Divinity: Original Sin Sells Like the Devil Jul 5, 2014, 18:28 mag
 
Cutter wrote on Jul 5, 2014, 18:18:
mag wrote on Jul 5, 2014, 14:36:
Cutter wrote on Jul 5, 2014, 13:27:
wonkawonka wrote on Jul 5, 2014, 13:01:
I for one am very happy with my kickstarter investment.

Yeah, this is the only so far that I can say the same. Can't wait to see what some people do with the editor.

Are you still not happy with Shadowrun? You've been praising the Berlin campaign a lot. Or were you not a backer?

Yeah, I backed it, but I'm split on it. Berlin was great. The original campaign, not so much. And I still don't like the stylized direction they went with the art. I wanted a realistic, real gritty world and characters. Not impressed with W2 so far. And obviously it's too early to tell on PE.


Fair enough. I haven't chipped in more than $15-25 on anything so far, and the only one I feel burned on was Castle Story, but I also knew that was the longest shot.

If I'd spent $50 on Shadowrun I'd probably feel worse, but $15? Enh, I'm happy enough.

Edit: More on topic, I am excited to play this game. Going to get through Divinity 2 first, though.

This comment was edited on Jul 5, 2014, 19:02.
 
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28. Re: Divinity: Original Sin Sells Like the Devil Jul 5, 2014, 18:24 ASeven
 
Wonderful, this is well deserved for these guys. No doubt at this point they have sold even more units to start getting a profit.  
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