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DirectX 12 Announced

The DirectX Developer Blog has the official announcement from Microsoft about plans for DirectX 12, saying the next iteration of their gaming API will bring significant performance improvements when it's released in the holidays of 2015:

DirectX 12 introduces the next version of Direct3D, the graphics API at the heart of DirectX. Direct3D is one of the most critical pieces of a game or game engine, and we’ve redesigned it to be faster and more efficient than ever before. Direct3D 12 enables richer scenes, more objects, and full utilization of modern GPU hardware. And it isn’t just for high-end gaming PCs either – Direct3D 12 works across all the Microsoft devices you care about. From phones and tablets, to laptops and desktops, and, of course, Xbox One, Direct3D 12 is the API you’ve been waiting for.

What makes Direct3D 12 better? First and foremost, it provides a lower level of hardware abstraction than ever before, allowing games to significantly improve multithread scaling and CPU utilization. In addition, games will benefit from reduced GPU overhead via features such as descriptor tables and concise pipeline state objects. And that’s not all – Direct3D 12 also introduces a set of new rendering pipeline features that will dramatically improve the efficiency of algorithms such as order-independent transparency, collision detection, and geometry culling.

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38. Re: DirectX 12 Announced Mar 22, 2014, 11:54 Quboid
 
(oops)  
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- Quboid
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37. Re: DirectX 12 Announced Mar 22, 2014, 08:59 Quboid
 
You're surprised people haven't heard of this stuff? As far as I can tell, it's some bizarre mix of extreme libertarianism and extreme communism - 2 opposites taken to such an extreme that they've become the same thing. How much have you heard about this outside of various specialist blogs and talking heads?

Alarm bells went off when you said "essentially obsolete currency based economy" - nothing used by everybody everywhere is in any way obsolete - and there's nothing to suggest you should be surprised people don't know of it or don't really care.

The Zeitgeist Movement:
The group advocates the elimination of money and private property

I'll not hold my breath.

This comment was edited on Mar 22, 2014, 11:55.
 
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36. Re: DirectX 12 Announced Mar 22, 2014, 05:00 Simon Says
 
jdreyer wrote on Mar 21, 2014, 16:05:
Simon Says wrote on Mar 21, 2014, 09:17:
vacs wrote on Mar 21, 2014, 06:46:

Lord Tea wrote on Mar 21, 2014, 05:48:
Competition. I'm loving it.

absolutely, competition is always good for the consumer. This is another fine example.

It's a necessary evil in a terribly inefficient, limited and essentially obsolete currency based economy.

A regulated free market has been pretty much the gold standard at promoting efficiency while encouraging production and new inventions over other forms of economies. What would be the alternative?

You can't be serious? You been living under a rock lately? Google "ressource based economy" "ephemeralization" "zeigeist moving forward" and "culture in decline".

Sit by, relax and enjoy the ride.
 
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35. Re: DirectX 12 Announced Mar 21, 2014, 16:37 DG
 
Jedi Master wrote on Mar 20, 2014, 19:56:
As for OpenGL, as it's older than D3D, it's interesting that it's not in wider use. Why might that be? I was playing more games in OGL in the 90s than now.
Quake 3 being OGL pushed it pretty hard, that engine was used for a huge number of games. After that, IIRC the OGL group made bad decisions and MS DX made good ones. And then there was the xbox.
 
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34. Re: DirectX 12 Announced Mar 21, 2014, 16:05 jdreyer
 
Simon Says wrote on Mar 21, 2014, 09:17:
vacs wrote on Mar 21, 2014, 06:46:

Lord Tea wrote on Mar 21, 2014, 05:48:
Competition. I'm loving it.

absolutely, competition is always good for the consumer. This is another fine example.

It's a necessary evil in a terribly inefficient, limited and essentially obsolete currency based economy.

A regulated free market has been pretty much the gold standard at promoting efficiency while encouraging production and new inventions over other forms of economies. What would be the alternative?
 
Avatar 22024
 
"It's just a bunch of mystic bovine scatology to me." - 1badmf
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33. Re: DirectX 12 Announced Mar 21, 2014, 15:00 KS
 
Hey, Microsoft PR flack, don't forget to use active insteaf of passive verbs.

> DirectX 12 introduces

Good job!
 
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32. Re: DirectX 12 Announced Mar 21, 2014, 12:33 SpectralMeat
 
El Pit wrote on Mar 21, 2014, 12:21:
Thx, SpectralMeat. I need new glasses, a DirectX-12-optimized brain, and a "Brush up your reading comprehension" course.

I've lamost missed it too, stopped reading the text at the "all the devices you care about" part
 
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31. Re: DirectX 12 Announced Mar 21, 2014, 12:21 El Pit
 
SpectralMeat wrote on Mar 21, 2014, 08:10:
El Pit wrote on Mar 21, 2014, 05:57:
The question is: does the XBone support Dx12?

From the article at the top:

Direct3D 12 works across all the Microsoft devices you care about. From phones and tablets, to laptops and desktops, and, of course, Xbox One.

Thx, SpectralMeat. I need new glasses, a DirectX-12-optimized brain, and a "Brush up your reading comprehension" course.
 
Consoles? I owned two: a Pong clone and an Atari 2600. And that's it.
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30. Re: DirectX 12 Announced Mar 21, 2014, 10:42 Spektr
 
There is something inaccurate in their announcement. They included phones and tablets in the Microsoft devices I care about.  
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29. Re: DirectX 12 Announced Mar 21, 2014, 09:17 Simon Says
 
vacs wrote on Mar 21, 2014, 06:46:

Lord Tea wrote on Mar 21, 2014, 05:48:
Competition. I'm loving it.

absolutely, competition is always good for the consumer. This is another fine example.

It's a necessary evil in a terribly inefficient, limited and essentially obsolete currency based economy.
 
Reply Quote Edit Delete Report
 
28. Re: DirectX 12 Announced Mar 21, 2014, 08:10 SpectralMeat
 
El Pit wrote on Mar 21, 2014, 05:57:
The question is: does the XBone support Dx12?

From the article at the top:

Direct3D 12 enables richer scenes, more objects, and full utilization of modern GPU hardware. And it isn’t just for high-end gaming PCs either – Direct3D 12 works across all the Microsoft devices you care about. From phones and tablets, to laptops and desktops, and, of course, Xbox One, Direct3D 12 is the API you’ve been waiting for.
 
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Steam: SpectralMeat
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27. Re: DirectX 12 Announced Mar 21, 2014, 08:04 Pr()ZaC
 
CryEngine to get Mantle support (Star Citizen, etc.)
CryEngine license now costs $9,90 per month.
If AMD gets it right, it'll surely make lots of AMD users happy.
 
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26. Re: DirectX 12 Announced Mar 21, 2014, 06:46 vacs
 
Lord Tea wrote on Mar 21, 2014, 05:48:
I hope by the end of 2015 there will be plenty of Mantle optimized titles out there, and since Nvidia is now feeling the pressure from AMD, they might even start coding their own NV-optimized API.

I doubt that nvidia is really feeling a lot of pressure because of Mantle because this latest DX12 announcement basically already means the end of Mantle.

After the Mantle announcement months ago, I was surprised that nvidia didn't react to it at all. I first thought, they were just trying to ignore Mantle but that would have been stupid for them.

They don't need to release their own low-level API, that would be a complete waste of time. Mantle is not going anywhere soon and AMD is loosing to much resources on something, which only gives them a certain advantage (whenever all the bugs are ironed out) in one single engine: Frostbite (cryengine to follow soon).

Nvidia knew that Microsoft had to react to it and the solution is DX12. Nvidia will try everything, and without any doubt will achieve in delivering the best DX12 optimized drivers by next year.

Mantle will NOT have invaded the gaming industry by 2015 but nvidia will have the best performance again by that date... and at the same time spend all those resources and API which can be used at the same time by Windows PCs, xbones and Windows phones... it's a win-win situation, there is no reason for nvidia to spend any time on Mantle or whatever other low-level API, except DX12.

Lord Tea wrote on Mar 21, 2014, 05:48:
Competition. I'm loving it.

absolutely, competition is always good for the consumer. This is another fine example.
 
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25. Re: DirectX 12 Announced Mar 21, 2014, 05:57 El Pit
 
The question is: does the XBone support Dx12? If not, will developers (who usually aim for consoles as the lead platform) care about Dx12?  
Consoles? I owned two: a Pong clone and an Atari 2600. And that's it.
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24. Re: DirectX 12 Announced Mar 21, 2014, 05:48 Lord Tea
 
Thanks to AMD, Micro$oft openly admits DX 11 (as of 2014) is an outdated and inefficient API that doesn't allow modern hardware to perform at its full potential.

Without AMD's Mantle M$ couldn't have cared less. I think they even once said DX 11 would be the final version of DX. "If you wanna play games just buy our goddamn console already."

I hope by the end of 2015 there will be plenty of Mantle optimized titles out there, and since Nvidia is now feeling the pressure from AMD, they might even start coding their own NV-optimized API.

Competition. I'm loving it.
 
UPSA = United Police States of America
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23. Re: DirectX 12 Announced Mar 21, 2014, 03:38 Beelzebud
 
Jedi Master wrote on Mar 20, 2014, 19:56:
You seem to be confusing Direct3D with DirectX. OpenGL can't do sound or input.

As for OpenGL, as it's older than D3D, it's interesting that it's not in wider use. Why might that be? I was playing more games in OGL in the 90s than now.

Honestly it's because the committee that steers development of OpenGL put the focus on the wrong things during a crucial time in the early-mid 2000's, and OpenGL fell behind what Direct X 10 was doing. It didn't doom the API, but it made people weary of learning how to use it.

Now it's right there on par with DX10-11, which is why we've seen many more games using it, and Linux support is starting to really take off again. Between SDL, OpenGL, and Pulse Audio, Linux basically has everything Direct X offers.
 
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22. Re: DirectX 12 Announced Mar 21, 2014, 00:15 Cutter
 
Yeah, lets face it, you won't even see games taking advantage of this until 2017 or 2018 anyway.
 
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21. Re: DirectX 12 Announced Mar 20, 2014, 22:31 [VG]Reagle
 
I know nin wants me to be positive but Windows 8 makes me want to vomit.

And considering this is Windows 8 we are talking about the comment above should actually be considered positive.
 
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I am MUCH MUCH better now.
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20. Re: DirectX 12 Announced Mar 20, 2014, 22:08 jdreyer
 
Fantaz wrote on Mar 20, 2014, 19:25:
Shataan wrote on Mar 20, 2014, 19:05:
"Coming soon to 2018: games that actually make visible use of DX12."

LOL Yup. They still have not fully utilized DX 11 yet. And you gotta buy a DX 12 capable vid card. ;p

it says right there you don't need to buy a DX 12 card. read the link posted. I don't think there will be special DX12 cards this time around, but that might change for when DX 12.1 comes out.

By the time DX 12 exclusive games come out, you'll have a new graphics card anyway. It was years after DX10 came out before you started seeing DX10 exclusive games. I would say DX12 exclusive games are 5 years away at least.
 
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19. Re: DirectX 12 Announced Mar 20, 2014, 21:58 jdreyer
 
bhcompy wrote on Mar 20, 2014, 18:39:
Q: Should I wait to buy a new PC or GPU?
A: No – if you buy a PC with supported graphics hardware (over 80% of gamer PCs currently being sold), you’ll be able to enjoy all the power of DirectX 12 games as soon as they are available.

Does not specify whether they are going to force you to upgrade to Win8 in order to use it.. I suspect they will, given recent history

Dude. You know nothing of Microsoft. This won't be ready until 2015. They're not going to force people to buy Win8. They're going to re-skin Win8 and call it Win9, make DX12 a Win9 exclusive, and sell THAT to people.

 
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