Send News. Want a reply? Read this. More in the FAQ.   News Forum - All Forums - Mobile - PDA - RSS Headlines  RSS Headlines   Twitter  Twitter
Customize
User Settings
Styles:
LAN Parties
Upcoming one-time events:

Regularly scheduled events

Diablo III Australian Server Launches; Reaper of Souls Trailer

Player Attack has word that Blizzard has quietly launched local Battle.net servers for Diablo III in advance of next week's launch of the Reaper of Souls expansion for the action/RPG sequel. They say that these appear to be hosted in Sydney, and gamers in Australia and New Zealand can now play the game with sub-100ms pings, though apparently authentication and other administrative functions are still being handed off to other regions for the moment. On a related note, Battle.net now offers a new trailer showing off gameplay for various classes in the expansion, saying: "Watch this official gameplay trailer to discover what new challenges and rewards await your heroes in Diablo III: Reaper of Souls."

View
54 Replies. 3 pages. Viewing page 1.
< Newer [ 1 2 3 ] Older >

54. Re: Diablo III Australian Server Launches; Reaper of Souls Trailer Mar 20, 2014, 15:51 AngelicPenguin
 
My theory on two handers is that in RoS there are non attack speed builds where the damage boost on them makes them the desired weapons and if they buff them straight up to be as good as dual wield or orb/mojo that those builds would be too strong.

Just a guess though, but on one of the videos I recall Travis Day talking with someone else from Blizzard in their party about some earthquake barb build he was playing and how a 2 hander was perfect for it.
 
Avatar 55985
 
Reply Quote Edit Delete Report
 
53. Re: Diablo III Australian Server Launches; Reaper of Souls Trailer Mar 20, 2014, 15:19 Krovven
 
Travis Day admitting 2h isn't where it should be back in January during RoS beta

Travis Day a week later saying 2h is in a good place.

Community Manager during RoS beta admitting there is a bug and would be fixed before 2.0.1 goes live

Community Manager admitting again some 2h are rolling with 1h Dmg but it didn't make 2.0.1 and should be in for 2.0.2

Fix didn't go in 2.0.2. I can't find it now, but I did read somewhere that it was fixed in 2.0.3 but not in the patch notes. Who knows for sure as Dmg rolls are still low.

Somewhere there is something (maybe it was in a video) where Travis Day said something about 2h being balanced around Crusader using a shield with 2h.

ilvl 63 explanation from 6 days ago.

This makes no sense to me and as others there have gone into, 1h weapons are rolling equal to and above what their ilvl 63 counterparts were before 2.0.1.

Anyways, this problem has existed since RoS beta and they have know about it since then. To me this says that the problem is not fixed at lvl 70 nor do I have reason to trust Blizz knows what they are doing when it comes to this as they have made plenty of errors they were defensive about until the outcry got loud enough for them to do something about it. It was quieter for awhile because they said it was going to be fixed. And that outcry has been growing louder because they have not done anything about it except give excuses.

I really hope I'm wrong and 2h is a viable choice at 70 rather than a niche option for a couple scenarios. It really sucks to keep getting 2h drops and they are all instant brimstones.
 
Reply Quote Edit Delete Report
 
52. Re: Diablo III Australian Server Launches; Reaper of Souls Trailer Mar 20, 2014, 13:39 AngelicPenguin
 
descender wrote on Mar 20, 2014, 13:33:
God you both have wasted so much time on this. A blue posted on the D3 forums that 2H weapons are bugged and are not rolling as high damage as they should be. It'll be fixed.

I think what Krovven is saying, and I believe he is right, that fix is supposed to be in as of 2.0.3, but it doesn't appear to be working.

And nah, I enjoy talking about D3. Nice to talk to someone who actually likes the game.
 
Avatar 55985
 
Reply Quote Edit Delete Report
 
51. Re: Diablo III Australian Server Launches; Reaper of Souls Trailer Mar 20, 2014, 13:33 descender
 
God you both have wasted so much time on this. A blue posted on the D3 forums that 2H weapons are bugged and are not rolling as high damage as they should be. It'll be fixed.  
Avatar 56185
 
Reply Quote Edit Delete Report
 
50. Re: Diablo III Australian Server Launches; Reaper of Souls Trailer Mar 20, 2014, 13:24 AngelicPenguin
 
Krovven wrote on Mar 20, 2014, 12:52:
AngelicPenguin, it's like talking to a wall with you. I've already said this...Blizz has claimed the 2h rolling as 1h has already been fixed in the last patch. Their current claim on 2h now is that it's because ilvl 63 rolls are no longer available....but I'm wasting my time repeating this to you.

And all Im saying about Orbs (and about the above) is you are wrong. It is possible to replace end game orbs. But you clearly know better than everyone else and you know what they had and what they upgraded with, without having seen it.

Am I a friendly wall at least? Just wait until 70, these things will all get straightened out (or patched.) Orbs, 2handers, etc. It's what, 4 days?
 
Avatar 55985
 
Reply Quote Edit Delete Report
 
49. Re: Diablo III Australian Server Launches; Reaper of Souls Trailer Mar 20, 2014, 12:52 Krovven
 
AngelicPenguin, it's like talking to a wall with you. I've already said this...Blizz has claimed the 2h rolling as 1h has already been fixed in the last patch. Their current claim on 2h now is that it's because ilvl 63 rolls are no longer available....but I'm wasting my time repeating this to you.

And all Im saying about Orbs (and about the above) is you are wrong. It is possible to replace end game orbs. But you clearly know better than everyone else and you know what they had and what they upgraded with, without having seen it.

This comment was edited on Mar 20, 2014, 12:57.
 
Reply Quote Edit Delete Report
 
48. Re: Diablo III Australian Server Launches; Reaper of Souls Trailer Mar 20, 2014, 12:33 Krovven
 
Cram had trouble searching it too. Search in "Online Communities" for "Blues News". English(British).

 
Reply Quote Edit Delete Report
 
47. Re: Diablo III Australian Server Launches; Reaper of Souls Trailer Mar 20, 2014, 12:30 AngelicPenguin
 
Krovven wrote on Mar 20, 2014, 05:29:
You are comparing apples and oranges. There are new stats and increased stat ranges that make up for the loss of those stats...regarding all items.

Since I need to make myself perfectly clear, 1h Dmg went up, 2h Dmg went down (or arguably stayed the same). Based on the changes to 1h, 2h should have gone up to 1600-1700 for good rolls compared to the increase for 1h at lvl 60.

Life Steal is a non issue. Life Steal is gone, period. It can't roll on anything anymore lvl's 1-70 and for legacy items it's effectiveness will severely diminish from lvl 61-70, being 0 use at lvl 70. Dmg from sources such as Reflect Damage has been reduced to compensate for this change. There is also still Life on Hit and some gained from Paragon points if you choose, which benefits all weapons.

Crit Damage was also a "must have" on weapons to drive up dps, making weapons without it drastically less useful. Now as I've already stated, weapons, specifically 2h without 2 sockets are a problem because of the Crit Dmg gem. Two 1h (or offhand) with sockets is going to be preferable (along with the already obvious higher Dmg rolls) than. 2h with just 1 socket. I have yet to see a 2h roll 2 sockets. And to cover something you said earlier, it's not just personal experience. We get to see what everyone in the clan is getting too.

There are stats that can't roll on various gear slots, for various reasons, with some exceptions when it comes to Legendaries. Crit Dmg is a change along this vein. This is not a case of one set of weapon types getting it while another can. So as I said before and will say till I'm blue in the face, and the facts are out there, 1h Dmg rolls are higher while 2h Dmg rolls did not get the same boost, making them in most (not all) cases inferior to using a 1h, the socket issue makes this worse. Some stat rolls will have an effect, some special abilities on weapons will also effect this. But that is not and never was the debate. The DMG rolls are skewed in favor of 1h currently.

And it does matter now an always will. Not everyone is going to get RoS and will continue to play at lvl 60. There is no reason for 1h to have gotten buffed at lvl 60 while 2h did not. You keep trying to argue this, yet Blizz HAS acknowledged the disparity with 2h but state its where they want it (after claiming there was a bug now fixed supposedly) and Blizz's 3rd and latest attempt at justifying the 2h disparity was due to ilvl 63 items no longer being available at lvl 60. Then why aren't 1h weapons only rolling 850-1000 and instead roll 1250-1450 regularly when ilvl 1h rolled max 1300's and that was very rare? It makes no sense.

Furthermore, as I've already stated, this was a complaint on the RoS beta as well and was pointed out to Blizz a long time ago. They have said they will keep an eye on it (citing 2h with shield) as being their concern. To which I stated before, balancing 2h solely around the Crusaders shield is stupid. Blizz is far from perfect and they have said things were fine one day (Legendary drop rate in RoS beta) and a day or two later changing their mind and "doubling it".

And since you clearly want to be a dick regarding the guy that had two wizards at 60 (point was that's ALL he plays); prepatch one wiz was paragon 100 and the other paragon 85ish. And he took a few months off Live messing with PTR before 2.0 went live. But it doesn't require someone to be knowledgable to grind out Paragon, or to get good gear as it could just be bought with gold or cash. Nor does knowledge have anything have to do with getting gear grade upgrades from pre to post patch. Your e-peen swinging means nothing.

Relax buddy. 2 handers dps rolls are bugged. It's just the way it is right now. They are rolling 1hander damage ranges. It will get fixed.

So ya, you can keep saying it until you are blue in the face. My only point was that we do not know what they are going to be to make any comparisons. They were niche before, they will probably be niche again. I feel they will be worse because they won't be able to roll the huge crit damage rolls they used to (no 2 hander rolled 2 sockets except for Manticore which was a bug.) But wait and see.

I'm sure your buddy is a good wizard. All I was saying was if he replaced his orb, then it probably wasn't an end game orb. There is certainly nothing wrong with that. Orbs are just another waiting game item. Link his profile - I can very easily tell you how good his gear is/was.
 
Avatar 55985
 
Reply Quote Edit Delete Report
 
46. Re: Diablo III Australian Server Launches; Reaper of Souls Trailer Mar 20, 2014, 08:24 Mr. Tact
 
Krovven wrote on Mar 20, 2014, 02:19:
If someone hasn't already, I will create a community group when I log in, in about 5min.

And done. Search in Online Communities for Blues News and you should find it. Open to public.
A search on "Blues" yields only "Bluestar".
 
Truth is brutal. Prepare for pain.
Reply Quote Edit Delete Report
 
45. Re: Diablo III Australian Server Launches; Reaper of Souls Trailer Mar 20, 2014, 05:29 Krovven
 
You are comparing apples and oranges. There are new stats and increased stat ranges that make up for the loss of those stats...regarding all items.

Since I need to make myself perfectly clear, 1h Dmg went up, 2h Dmg went down (or arguably stayed the same). Based on the changes to 1h, 2h should have gone up to 1600-1700 for good rolls compared to the increase for 1h at lvl 60.

Life Steal is a non issue. Life Steal is gone, period. It can't roll on anything anymore lvl's 1-70 and for legacy items it's effectiveness will severely diminish from lvl 61-70, being 0 use at lvl 70. Dmg from sources such as Reflect Damage has been reduced to compensate for this change. There is also still Life on Hit and some gained from Paragon points if you choose, which benefits all weapons.

Crit Damage was also a "must have" on weapons to drive up dps, making weapons without it drastically less useful. Now as I've already stated, weapons, specifically 2h without 2 sockets are a problem because of the Crit Dmg gem. Two 1h (or offhand) with sockets is going to be preferable (along with the already obvious higher Dmg rolls) than. 2h with just 1 socket. I have yet to see a 2h roll 2 sockets. And to cover something you said earlier, it's not just personal experience. We get to see what everyone in the clan is getting too.

There are stats that can't roll on various gear slots, for various reasons, with some exceptions when it comes to Legendaries. Crit Dmg is a change along this vein. This is not a case of one set of weapon types getting it while another can. So as I said before and will say till I'm blue in the face, and the facts are out there, 1h Dmg rolls are higher while 2h Dmg rolls did not get the same boost, making them in most (not all) cases inferior to using a 1h, the socket issue makes this worse. Some stat rolls will have an effect, some special abilities on weapons will also effect this. But that is not and never was the debate. The DMG rolls are skewed in favor of 1h currently.

And it does matter now an always will. Not everyone is going to get RoS and will continue to play at lvl 60. There is no reason for 1h to have gotten buffed at lvl 60 while 2h did not. You keep trying to argue this, yet Blizz HAS acknowledged the disparity with 2h but state its where they want it (after claiming there was a bug now fixed supposedly) and Blizz's 3rd and latest attempt at justifying the 2h disparity was due to ilvl 63 items no longer being available at lvl 60. Then why aren't 1h weapons only rolling 850-1000 and instead roll 1250-1450 regularly when ilvl 1h rolled max 1300's and that was very rare? It makes no sense.

Furthermore, as I've already stated, this was a complaint on the RoS beta as well and was pointed out to Blizz a long time ago. They have said they will keep an eye on it (citing 2h with shield) as being their concern. To which I stated before, balancing 2h solely around the Crusaders shield is stupid. Blizz is far from perfect and they have said things were fine one day (Legendary drop rate in RoS beta) and a day or two later changing their mind and "doubling it".

And since you clearly want to be a dick regarding the guy that had two wizards at 60 (point was that's ALL he plays); prepatch one wiz was paragon 100 and the other paragon 85ish. And he took a few months off Live messing with PTR before 2.0 went live. But it doesn't require someone to be knowledgable to grind out Paragon, or to get good gear as it could just be bought with gold or cash. Nor does knowledge have anything have to do with getting gear grade upgrades from pre to post patch. Your e-peen swinging means nothing.

This comment was edited on Mar 20, 2014, 06:05.
 
Reply Quote Edit Delete Report
 
44. Re: Diablo III Australian Server Launches; Reaper of Souls Trailer Mar 20, 2014, 02:59 AngelicPenguin
 
Krovven wrote on Mar 20, 2014, 02:18:
Getting back to the whole point...1h got better, 2h got worse, post patch. It's undeniable, the facts are out there.

And really I'm not trying to pick on you, but this isn't true either. Both 1hander and 2hander got worse. They can't roll either crit damage or life steal any more.

If you had an end game 1.08 weapon, a 2.0 weapon will almost certainly not be a dps upgrade. If you want to do some cool new effect, that's awesome, but they are just almost across the board worse than the best stuff you could get in 1.08.

This actually goes for a lot of items right now simply because of the new 4/2 split stat system. Look at the best helm in 1.08 - the Mempo. It isn't even possible to roll what it used to roll because that would be 6 primary stats and now you can only have 4.

Ditto with high end rings. You cannot get a trifecta ring with primary and resist all any more, for example.

But my real point about the 2handers applies to all these scenarios. We are simply in the middle ground temporary area until RoS comes out and level 70 gear makes all this discussion moot. That's why I said on the face of that, yes 2 handers appear to have the worse of it now, but I'll reserve judgement until RoS ships. Because 2 handers were almost always worse than dual wielding or using an orb/mojo in 1.08 except for niche cases.
 
Avatar 55985
 
Reply Quote Edit Delete Report
 
43. Re: Diablo III Australian Server Launches; Reaper of Souls Trailer Mar 20, 2014, 02:32 AngelicPenguin
 
Krovven wrote on Mar 20, 2014, 02:18:
AngelicPenguin wrote on Mar 19, 2014, 17:32:
Krovven wrote on Mar 19, 2014, 16:45:
That is only somewhat true about the Orbs.

Really depends on the orb you had before. End game 1.08 orb, the only way to really upgrade it now is to get a monster skill % damage on it, else the average damage roll will just cripple you (it's about half what they used to be.)

Trust me - I know wizard
http://us.battle.net/d3/en/profile/GunnersDream-1109/hero/36460162

So do most of the people I play with. The guy I referred to earlier, all he plays is Wizard. He has 2 at 60 and never plays any other class, doesn't even have any other class played on his account. He had all high-end end game gear...he has upgraded his Orb. As with any gear, the better it was prepatch, harder it will be to replace post patch.

Getting back to the whole point...1h got better, 2h got worse, post patch. It's undeniable, the facts are out there.

Agree to disagree then. There are a VERY few cases where the 2.0 orbs beat 1.08, but like I said that is because you can get a skill damage roll that makes up for the horrible avg dmg rolls.

And two wizards at 60 sort of made me chuckle. Getting a guy to 60 takes about 2 hours It's how many paragon levels he had in his wizards that would tell me how much experience he has w/ the class.
 
Avatar 55985
 
Reply Quote Edit Delete Report
 
42. Re: Diablo III Australian Server Launches; Reaper of Souls Trailer Mar 20, 2014, 02:19 Krovven
 
If someone hasn't already, I will create a community group when I log in, in about 5min.

And done. Search in Online Communities for Blues News and you should find it. Open to public.

This comment was edited on Mar 20, 2014, 02:50.
 
Reply Quote Edit Delete Report
 
41. Re: Diablo III Australian Server Launches; Reaper of Souls Trailer Mar 20, 2014, 02:18 Krovven
 
AngelicPenguin wrote on Mar 19, 2014, 17:32:
Krovven wrote on Mar 19, 2014, 16:45:
That is only somewhat true about the Orbs.

Really depends on the orb you had before. End game 1.08 orb, the only way to really upgrade it now is to get a monster skill % damage on it, else the average damage roll will just cripple you (it's about half what they used to be.)

Trust me - I know wizard
http://us.battle.net/d3/en/profile/GunnersDream-1109/hero/36460162

So do most of the people I play with. The guy I referred to earlier, all he plays is Wizard. He has 2 at 60 and never plays any other class, doesn't even have any other class played on his account. He had all high-end end game gear...he has upgraded his Orb. As with any gear, the better it was prepatch, harder it will be to replace post patch.

Getting back to the whole point...1h got better, 2h got worse, post patch. It's undeniable, the facts are out there.
 
Reply Quote Edit Delete Report
 
40. Re: Diablo III Australian Server Launches; Reaper of Souls Trailer Mar 19, 2014, 18:27 Darks
 
Okay, Added you guys and accepted the ones that sent request already. Se you guys in game In the coming days/weeks.  
Avatar 20498
 
Creator of the Neverwnter Nights Eye of the Beholder Series of Mods.

http://nwvault.ign.com/View.php?view=Modules.Detail&id=6375
Reply Quote Edit Delete Report
 
39. Re: Diablo III Australian Server Launches; Reaper of Souls Trailer Mar 19, 2014, 17:57 bigspender
 
meh

path of exile craps all over this and its free.
 
_________________________________________________

Adults are just children that are allowed to make their own decisions.
Reply Quote Edit Delete Report
 
38. Re: Diablo III Australian Server Launches; Reaper of Souls Trailer Mar 19, 2014, 17:48 OpticNerve
 
Someone should create a Blues News community group so that those of us who are already in clans can interact with other people from here.

I think that one of the problems that Blizzard is facing when it comes to balancing 1h vs 2h weapons is that they've made it so that skill damages are tied to how much damage your weapon does. Up 2h damage too much and it'll invalidate the need for 1hs aside from tanky builds and nullify dual-wielding.

As it currently stands, a 1h/1h or 1h/1s setup is typically better due to the extra socket and extra stat/mod/proc bonuses compared to the single socket and stats that a 2h can get. Right now I'm using a legacy Skorn 2h due to the crit damage, socket and life leech but I'd easily drop that like a bad habit that it is if I ever found a 1h Thunderfury for my Barb.

Once RoS comes out, that'll further complicate things since Crusaders will be able to wield a 2h and shield due to a passive skill. I'd imagine that it would be a tough thing to try and balance due to the poorly thought out base skill/weapon/rune system that Jay Wilson originally put in place.

This comment was edited on Mar 19, 2014, 17:58.
 
Avatar 23638
 
http://theopticnerve.deviantart.com
Reply Quote Edit Delete Report
 
37. Re: Diablo III Australian Server Launches; Reaper of Souls Trailer Mar 19, 2014, 17:32 AngelicPenguin
 
Krovven wrote on Mar 19, 2014, 16:45:
That is only somewhat true about the Orbs.

Really depends on the orb you had before. End game 1.08 orb, the only way to really upgrade it now is to get a monster skill % damage on it, else the average damage roll will just cripple you (it's about half what they used to be.)

Trust me - I know wizard
http://us.battle.net/d3/en/profile/GunnersDream-1109/hero/36460162
 
Avatar 55985
 
Reply Quote Edit Delete Report
 
36. Re: Diablo III Australian Server Launches; Reaper of Souls Trailer Mar 19, 2014, 16:45 Krovven
 
That is only somewhat true about the Orbs. Almost all the people I play with (we are all playing Wizards right now) I'm the only one that hasn't replaced my prepatch orb. Everyone else has and they were upgrades because they were no long tied to the Chantodos set bonus because they upgraded their mainhand. I did get a new Chantodos Will but I'd need a Force to go with it to see if it would be worth it as it wasn't a straight upgrade over my old one. I upgraded my mainhand with a crafted Hallowed Scepter. Only real loss was the Arcane Power on Crit (APOC) which I used prodigy passive to get back arcane in about 1 sec. Krovven#1128 to see what I've got. My Blind Faith helm is my favorite new piece of gear allows me to go pure dps aside from Temporal Flux passive. I'm 432k dps and 900 something toughness. I can go more defense and less dps by swapping runes/passives, but the guy I usually play with is a defensive spec wiz, so he gets up close and personal and I stand back and blast away letting things get blinded and slowed while he tanks and stuns with lightning.

As a side note post patch I found my Doctor to be the hardest to upgrade with new gear as I'm so reliant on the 4 piece Zuni set.

Edit fixing iPhone auto correct bullshit

This comment was edited on Mar 19, 2014, 17:00.
 
Reply Quote Edit Delete Report
 
35. Re: Diablo III Australian Server Launches; Reaper of Souls Trailer Mar 19, 2014, 16:24 AngelicPenguin
 
Krovven wrote on Mar 19, 2014, 16:19:
AngelicPenguin wrote on Mar 19, 2014, 15:59:
Krovven wrote on Mar 19, 2014, 15:55:
Avoiding the growing quote and not wanting to mess with it on my phone...

With the devs claiming 2h are in a good place and that it's due to the ilvl 63 weapons no longer being available now...then why the hell are 1h rolling over 1300 and 1400 dps when they never rolled that high before? As far as I know they haven't explained that.


That's just the new stat ranges - I'm not sure the question. 2 handers do indeed roll higher, just not by a whole lot. My only point was just that we don't see the whole picture yet.

Not sure where you think the confusion is. When 2h are rolling Dmg in the same range as 1h (they aren't rolling higher), they aren't rolling more stat affixes, the stats they are rolling are only slightly higher and don't have 2 sockets, in most cases they aren't going to compare to dual wield or 1h + offhand. This is all over their forums.
Not everyone is going to get RoS. If 1h and 2h aren't balanced for the whole leveling process, it's out of line. If its just fine at lvl 70, that isn't good enough.

Good 1h used to be 975-1250ish with an extremely rare few being higher. Then those were even better with socket and good stats. Good 2h were 1374-1550 with socket and good stats. Now good 1h (at 60) are 1300-1450 with the best 2h I have seen rolling around 1350, most being 1100-1250.

The devs have given 3 excuses. 2h tuned around Crusader using 2h and shield, a bug with 2h rolling as 1h (supposedly fixed now), and the ilvl 63 thing. I dont think they really know and are confused as to how to balance 2h. As I said in another thread, we'll see what happens at lvl 70...but this was a complaint in RoS beta and hasn't changed, so I don't expect it will be better at 70. We shall see.



Agreed, although orbs as I mentioned are in the same place. Currently dropping ones are far inferior to the ones that used to drop (although damage to skill can offset that.)

2 handers do drop with higher ranges, though, or at least they will once the bug is fixed. The higher range doesn't to most folks justify giving up the second weapon and all it brings, but as I mentioned in certain builds it most certainly does (Rend, Explosive Blast, etc.)

Again, I don't think 2 handers are good enough either. But they were niche before, and are niche now, so maybe that's just how they like them. Shrug.
 
Avatar 55985
 
Reply Quote Edit Delete Report
 
54 Replies. 3 pages. Viewing page 1.
< Newer [ 1 2 3 ] Older >


footer

.. .. ..

Blue's News logo