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SimCity Offline Mode "Almost There"

Maxis tweets that update 10 for SimCity is almost complete, which will bring the promised ability to play the urban planning game without being connected to the Internet, saying: "Update 10 is in final testing. Almost there Mayors," and confirming: "This is the one that will add Offline Play." Thanks GameSpot.

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41 Replies. 3 pages. Viewing page 1.
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41. Re: SimCity Offline Mode Mar 14, 2014, 21:55 Sepharo
 
Unless it's fixing a typo, my minimum estimate for anything is 2 hours.  
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40. Re: SimCity Offline Mode Mar 14, 2014, 17:37 Kosumo
 
"Almost There" is the words one might say/think while push out a long over due constipated shit. Winkrazz  
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39. Re: SimCity Offline Mode Mar 14, 2014, 17:11 Kosh401
 
Considering that the entire simulation is done on a single processing core, I don't think we'll see them increase the city sizes without some serious overhauling of the engine.

Pretty crazy they went that route; the game is terribly flawed in more ways than just the features (or lack there of in some cases).
 
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38. Re: SimCity Offline Mode Mar 14, 2014, 16:16 Beamer
 
Fletch wrote on Mar 14, 2014, 15:09:
Tim Collins wrote on Mar 14, 2014, 12:36:
I laugh at these people that are defending EA on why its taking so long. Its taking so long because they want it to....these people act like they know anything about develpement..its not the coding that takes forever its the gfx assets...they couldn't code this game properly if they tried, and they did. Again I laugh at these people that are defending EA, voted the worst company for many years.

I don't really see anybody defending them.


No, people are just saying it couldn't have been done overnight, which the "STOP DEFENDING THEM!" guy seems to admit to.

Reading comprehension 101: he failed it.
 
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37. Re: SimCity Offline Mode Mar 14, 2014, 15:58 Tanto Edge
 
I almost care.  
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http://www.youtube.com/watch?v=705LEH3j2g0&t=0m24s
http://www.youtube.com/user/tantoedge
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36. Re: SimCity Offline Mode Mar 14, 2014, 15:56 ASeven
 
Quboid wrote on Mar 14, 2014, 14:46:
It's a lack of time that's putting me off, not the price or anticipated quality.

I would advise you to get it. It's a great city builder with the twist that you are not playing for profit but for sheer survival of your community. There really is no perfect plan though there are some ideal strategies that do smooth things over over time. It's a great game for you to simply relax playing and watching it evolve.
 
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35. Re: SimCity Offline Mode Mar 14, 2014, 15:45 Cutter
 
I'm going down...to Sin City!
 
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"Nobody wants to be nobody in America. Ed is the apotheosis of a prevailing American syndrome. It used to be that someone became famous because they were special. Now people are considered special just for being famous. Fame, itself, is its own virtue.
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34. Re: SimCity Offline Mode Mar 14, 2014, 15:16 Yosemite Sam
 
Quboid wrote on Mar 14, 2014, 13:02:
Verno wrote on Mar 14, 2014, 12:15:
Cpmartins wrote on Mar 14, 2014, 11:30:
Not that it would make any difference, the game is broken when I stopped playing it. Half my cities were non-functional due to disappearing utility trucks and gigantic retardation-related traffic jams

Yeah that's what I heard from people playing, the simulation itself completely breaks down later on and it would only get worse with larger city sizes.

Absolutely, it is a mess. Never mind how long the offline mode should have taken or that, obviously, it should have been offline from day 0, this game is a mess and offline mode isn't going to change that. It may enable modding which in turn rescues it to some extent but there's no point. Anno, Tropico and SimCity 4 are all much better than this will ever be.

I played it again recently to see if the various patches have helped. They have, in particular with traffic, but the problems run too deep for patches to fix it. I've referred to it as SimSeveralSmallTowns in the past (with my trademark cutting satire surely shaming EA into rethinking their practises) because there's actually a decent builder until you get to what it claims is about 15,000 sims. I say "claims" because on the UI element which displays the population calls GetFudgedPopulation() - yes, really! - which fakes this exponentially. After this, the piss poor simulation can't seem to assign jobs properly or model things like education.

This is all made worse by the resource system. This is called City Specialisation and is supposed to make each city different but it has the opposite effect. Apart from the effectively cosmetic differences between the industries, every city is build around where these resources can be mined/drilled/etc - which is typically in the sort of flat, open area where one might want to build a city.

All this is why I quickly stopped caring about the city size. It's no exaggeration to say that the maps could be a quarter of the size they are now and without the city specialisation junk wasting prime space, the simulation would be maxed out.

Heh, one of many reasons I never touched this game. Simcity 4 never worked properly, AI couldn't get to work because of the traffic simulation, and they never fixed it. Probably because they had no idea how to, have to agree with people that Maxis can't code worth shit, well they can't code these kind of massive simulations at any rate. At least it was modifiable and the community figured out a way to at least make it work.
 
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CIV4 MOD http://forums.civfanatics.com/showthread.php?t=326525
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33. Re: SimCity Offline Mode Mar 14, 2014, 15:14 Verno
 
Fletch wrote on Mar 14, 2014, 15:09:
I don't really see anybody defending them.

Quick, string him up! He's defending them!
 
Avatar 51617
 
Playing: Shadow of Mordor, Peggle 2, TIE Fighter
Watching: Capturing the Friedmans, The Jungle, Person of Interest
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32. Re: SimCity Offline Mode Mar 14, 2014, 15:14 Tim Collins
 
/troll on

Its because you didn't read, its in English.

/troll off
 
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31. Re: SimCity Offline Mode Mar 14, 2014, 15:09 Fletch
 
Tim Collins wrote on Mar 14, 2014, 12:36:
I laugh at these people that are defending EA on why its taking so long. Its taking so long because they want it to....these people act like they know anything about develpement..its not the coding that takes forever its the gfx assets...they couldn't code this game properly if they tried, and they did. Again I laugh at these people that are defending EA, voted the worst company for many years.

I don't really see anybody defending them.

 
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30. Re: SimCity Offline Mode Mar 14, 2014, 15:04 Tim Collins
 
I concede it took longer then 300 seconds to code offline mode, it took 301. j/k :-P  
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29. Re: SimCity Offline Mode Mar 14, 2014, 14:50 saluk
 
Yeah banished is really great, but it's a completely different type of beast.  
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28. Re: SimCity Offline Mode Mar 14, 2014, 14:46 Quboid
 
ASeven wrote on Mar 14, 2014, 14:02:
Quboid, have you tried Banished? What are your thoughts on it if you did?

No, I haven't yet. My main concern, based on YouTube footage, is that there could be an optimal town design and as it's apparently a very difficult game, you need to stick to this design to have a chance. One of the channels I watch mentioned exactly this, it may have been TB. If this is the case, then the game becomes about iteratively improving your design each time you play to find this formula (or reading up on it and depriving yourself of the fun) which isn't the creative freedom that I want.

Tropico suffers from this a little bit at the start, every game starts with you putting down a farm, then some cheap houses, a fishing shack, some mid-range houses, another farm, a church and then a clinic. You can't veer from this much until you have this basic society going, and if it was a tougher game you'd have to stick even closer to the formula. Tropico opens up a bit more after this although it tends to get too easy so I hope there's a balance that can be struck.

As it's one of my favourite genres, I'll pick up Banished quite soon. Even if the above flaw is true it should still be fun and it literally can not be worse value than SimCity 2013 - if it's unplayable, it's still better value by virtue of being cheaper. It's a lack of time that's putting me off, not the price or anticipated quality.

This comment was edited on Mar 14, 2014, 15:11.
 
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- Quboid
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27. Re: SimCity Offline Mode Mar 14, 2014, 14:36 verybad1
 
Mr. Tact wrote on Mar 14, 2014, 09:25:
When they significantly increase the allowed size for a city I might, MIGHT, think about buying this.

You're a smarter man than I. I do regret buying this. The previous games in this line were better (as most people know)

EA could screw up a wet dream.
 
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26. Re: SimCity Offline Mode Mar 14, 2014, 14:27 AngelicPenguin
 
Quboid wrote on Mar 14, 2014, 13:06:
Tim Collins wrote on Mar 14, 2014, 12:36:
I laugh at these people that are defending EA on why its taking so long. Its taking so long because they want it to....these people act like they know anything about develpement..its not the coding that takes forever its the gfx assets...they couldn't code this game properly if they tried, and they did. Again I laugh at these people that are defending EA, voted the worst company for many years.

Good point. I haven't spent most of my life in software development or anything. Also, calling bullshit on it taking 5 minutes (even as a massive exaggeration) is defending EA and of course I'm definitely saying that they couldn't have released it a moment sooner. Of course, them being voted the worst company in the USA does of course mean that any nonsense against them must be valid. GUILTY YOUR HONOUR!

SSh - don't argue with Monday morning developers.
 
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25. Re: SimCity Offline Mode Mar 14, 2014, 14:02 ASeven
 
Quboid, have you tried Banished? What are your thoughts on it if you did?  
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24. Re: SimCity Offline Mode Mar 14, 2014, 13:43 jdreyer
 
Ozmodan wrote on Mar 14, 2014, 09:58:
Only EA could draw something like this out so long. Any programmer could have fixed it in 5 minutes at most and that includes testing the change.

At least Indie game developers are coming out with decent games so that I can completely ignore EA for just about everything now.

Nah, Blizzard could drag it out longer. They STILL haven't released offline mode for D3, and it took them 2 years to finish Loot 2.0.
 
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23. Re: SimCity Offline Mode Mar 14, 2014, 13:21 Verno
 
Quboid wrote on Mar 14, 2014, 13:02:
Absolutely, it is a mess. Never mind how long the offline mode should have taken or that, obviously, it should have been offline from day 0, this game is a mess and offline mode isn't going to change that. It may enable modding which in turn rescues it to some extent but there's no point. Anno, Tropico and SimCity 4 are all much better than this will ever be.

I played it again recently to see if the various patches have helped. They have, in particular with traffic, but the problems run too deep for patches to fix it. I've referred to it as SimSeveralSmallTowns in the past (with my trademark cutting satire surely shaming EA into rethinking their practises) because there's actually a decent builder until you get to what it claims is about 15,000 sims. I say "claims" because on the UI element which displays the population calls GetFudgedPopulation() - yes, really! - which fakes this exponentially. After this, the piss poor simulation can't seem to assign jobs properly or model things like education.

This is all made worse by the resource system. This is called City Specialisation and is supposed to make each city different but it has the opposite effect. Apart from the effectively cosmetic differences between the industries, every city is build around where these resources can be mined/drilled/etc - which is typically in the sort of flat, open area where one might want to build a city.

All this is why I quickly stopped caring about the city size. It's no exaggeration to say that the maps could be a quarter of the size they are now and without the city specialisation junk wasting prime space, the simulation would be maxed out.

Wow that's unbelievable, thanks for taking the time to explain it man. Damned shame, I grew up on the Simcity games and its sad to see them so fucked up.
 
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Playing: Shadow of Mordor, Peggle 2, TIE Fighter
Watching: Capturing the Friedmans, The Jungle, Person of Interest
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22. Re: SimCity Offline Mode Mar 14, 2014, 13:15 deqer
 
I'm sure that in fine-print somewhere it says "but must first login online to activate account to use offline mode."  
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41 Replies. 3 pages. Viewing page 1.
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