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Star Citizen Hangar Adds Oculus Rift Support

The Roberts Space Industries website has details on a new version 11.1 patch that's now available for the Hangar module for Star Citizen, the upcoming space combat game (thanks TweakTown). Here are the complete patch notes:

A new Hangar patch is now available via your launcher! Patch 11.1 adds support for the Oculus Rift to the Hangar module, which was promised as part of the $12 million stretch goal! Oculus owners can now get a first look at their ship collections using the 3D headset. Be sure to let us know what you think! This is a pre-alpha release. There are a number of known issues regarding the Rift support; a complete list is available in the patch notes. Please report any additional bugs on the forums!

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24. Re: Star Citizen Hangar Adds Oculus Rift Support Feb 28, 2014, 14:09 Pigeon
 
Quboid wrote on Feb 28, 2014, 12:57:
Jamil20 wrote on Feb 28, 2014, 12:45:
Optional Nickname! wrote on Feb 28, 2014, 09:22:
FTA: KNOWN ISSUE You may be able to get a better picture by setting the resolution to the native Oculus Rift resolution (1280800)


Virtual reality, in its current, past and near future forms, is laughable and a distraction.

That's an unfair assessment.
That is the native resolution of the developer kit's screen. The consumer version will be at least a 1080p screen, perhaps 1440p.

This is about the most innovation in gaming we're getting now-a-days. The xbone and ps4 aren't pushing any limits of modern hardware. That's our performance target for the next 5 years otherwise.

For some reason some people are really keen to shit on the Rift. Also on Star Citizen, for that matter. I have my doubts and concerns with both, SC in particular, but I consider them both to be exciting projects which could be brilliant.

Everyone that I have heard from who has actually tried the damn thing has absolutely loved it. Even people who can only wear it for a short period (and that internal 1080p prototype I mentioned should help a lot) are talking about it changing gaming. Nausea and resolution are the two complaints that I've heard, they've made progress on both but I'm sure the Rift 1 and probably the Rift 2, 3 and 4 if they exist will still have some issues on both counts.

I think it bodes well for Rift every-time you hear about a company adding support for it. A lot of gaming peripherals/gimmicks fail on launch because they only have a few token games that support on launch. The more support they have at launch the more likely it'll be a successful product. Its good for the consumer and the company, so not really sure why some people seem to get so angry when they see games working on Rift support.
 
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    Date Subject Author
  1. Feb 28, 09:22 Re: Star Citizen Hangar Adds Oculus Rift Support Optional Nickname!
  2. Feb 28, 09:40  Re: Star Citizen Hangar Adds Oculus Rift Support InBlack
  3. Feb 28, 09:43   Re: Star Citizen Hangar Adds Oculus Rift Support SpectralMeat
  4. Feb 28, 09:48    Re: Star Citizen Hangar Adds Oculus Rift Support Wildone
  5. Feb 28, 10:00     Re: Star Citizen Hangar Adds Oculus Rift Support Shataan
  6. Feb 28, 10:03      Re: Star Citizen Hangar Adds Oculus Rift Support nin
  10. Feb 28, 10:44      Re: Star Citizen Hangar Adds Oculus Rift Support InBlack
  25. Feb 28, 14:25      Re: Star Citizen Hangar Adds Oculus Rift Support Cutter
  20. Feb 28, 12:45  Re: Star Citizen Hangar Adds Oculus Rift Support Jamil20
  23. Feb 28, 12:57   Re: Star Citizen Hangar Adds Oculus Rift Support Quboid
>> 24. Feb 28, 14:09    Re: Star Citizen Hangar Adds Oculus Rift Support Pigeon
  31. Feb 28, 18:31  Re: Star Citizen Hangar Adds Oculus Rift Support Kosumo
  7. Feb 28, 10:07 Re: Star Citizen Hangar Adds Oculus Rift Support HorrorScope
  8. Feb 28, 10:16  Re: Star Citizen Hangar Adds Oculus Rift Support Frijoles
  9. Feb 28, 10:31 Re: Star Citizen Hangar Adds Oculus Rift Support Tumbler
  26. Feb 28, 14:51  Re: Star Citizen Hangar Adds Oculus Rift Support CJ_Parker
  32. Feb 28, 19:13   Re: Star Citizen Hangar Adds Oculus Rift Support Quboid
  33. Feb 28, 21:47    Re: Star Citizen Hangar Adds Oculus Rift Support CJ_Parker
  42. Mar 2, 09:44     Re: Star Citizen Hangar Adds Oculus Rift Support Quboid
  11. Feb 28, 11:12 Re: Star Citizen Hangar Adds Oculus Rift Support El Pit
  12. Feb 28, 11:31 Re: Star Citizen Hangar Adds Oculus Rift Support Creston
  13. Feb 28, 11:33  Re: Star Citizen Hangar Adds Oculus Rift Support SpectralMeat
  14. Feb 28, 11:34   Re: Star Citizen Hangar Adds Oculus Rift Support El Pit
  15. Feb 28, 11:36    Re: Star Citizen Hangar Adds Oculus Rift Support SpectralMeat
  16. Feb 28, 12:11     Re: Star Citizen Hangar Adds Oculus Rift Support gray
  17. Feb 28, 12:27      Re: Star Citizen Hangar Adds Oculus Rift Support BIGtrouble77
  19. Feb 28, 12:36       Re: Star Citizen Hangar Adds Oculus Rift Support SpectralMeat
  21. Feb 28, 12:49      Re: Star Citizen Hangar Adds Oculus Rift Support Quboid
  22. Feb 28, 12:49      Re: Star Citizen Hangar Adds Oculus Rift Support Jamil20
  27. Feb 28, 14:57      Re: Star Citizen Hangar Adds Oculus Rift Support HorrorScope
  28. Feb 28, 16:09       Re: Star Citizen Hangar Adds Oculus Rift Support Flatline
  30. Feb 28, 16:42        Re: Star Citizen Hangar Adds Oculus Rift Support Jamil20
  18. Feb 28, 12:35 Re: Star Citizen Hangar Adds Oculus Rift Support Pr()ZaC
  29. Feb 28, 16:33  Re: Star Citizen Hangar Adds Oculus Rift Support saluk
  34. Feb 28, 23:12 Re: Star Citizen Hangar Adds Oculus Rift Support [VG]Reagle
  36. Mar 1, 03:01  Re: Star Citizen Hangar Adds Oculus Rift Support Nom4d
  37. Mar 1, 11:14   Re: Star Citizen Hangar Adds Oculus Rift Support harlock
  38. Mar 1, 16:14    Re: Star Citizen Hangar Adds Oculus Rift Support Quboid
  39. Mar 1, 17:27     Re: Star Citizen Hangar Adds Oculus Rift Support Kosumo
  40. Mar 1, 18:06      Re: Star Citizen Hangar Adds Oculus Rift Support Quboid
  41. Mar 1, 20:13       Re: Star Citizen Hangar Adds Oculus Rift Support nin
  35. Mar 1, 01:59 Re: Star Citizen Hangar Adds Oculus Rift Support Creston


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