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X Rebirth Patch & Future Plans

The EGOSOFT website has news that a new version 1.25 patch is now available for X Rebirth, the latest installment in their space combat series. This is accompanied by this trailer explaining new features that the new version brings. There are more details on version 1.24 and 1.25 in this forum post, which also outlines their near-future plans for what might be considered an X Rebirth rebirth. They state: "There are many other things we are working on. We will continue to add features and of course fix bugs." Here's word on their future plans:

Now let me list a few projects we are currently working on, and which will be released in some form over the coming months. Note that this is FAR from a complete list. The following are a few examples of the different areas being worked on, and they are vaguely sorted in the order they may be released:

  • Support for Steam Workshop integration: We will soon start releasing a number of tools on Steam to help modders work on X Rebirth. We are also working on full support for the Steam Workshop in order to make it possible for everybody to easily install mods by merely subscribing to them, and by making it easy for mod developers to distribute their work through Steam.
  • Map on event monitor: This was already mentioned before. The first step will be to enable the map rendering on the event monitor whenever it currently shows no signal. We will then introduce some configuration options so the player can decide whether to view the map zone map on the monitor or the current text information.
  • Improved support for joysticks and other input devices: We are working on improving the input mapping menu and the general support for input devices. There have been numerous individual requests in this area, and we are trying to keep this as flexible as possible so X Rebirth can be configured to make best use of all kinds of input devices.
  • Improvements to menus: Improving our menu system is a big task, but some features that we've heard requested often could materialize within the next one or two months. A good example of this is a more powerful text based filtering system for menus akin to the trade menu. After we have added text input menus for renaming your ship, the next step will be to enable this functionality in live menus allowing the player to filter quickly with their keyboard.
  • 64bit EXE: Right now X Rebirth only runs on 64bit Windows because of the amount of memory required, but it is still a 32bit executable. We are experimenting with a new 64bit executable that could potentially improve several issues. Rolling out the 64bit EXE will probably happen as a beta in parallel to the 32bit EXE. Depending on the feedback, we will then gradually move away from a 32bit EXE.
  • Providing interaction functionality with NPCs from space to minimize forced landing: I know many people do not like being forced to land on stations for frequently repeated tasks. The first step to address this will be to have a list of all NPCs on a station available from the station info menu, and to then make some activities possible remotely. You will still probably need to be in the vicinity of the station - so that drones can take over the transport of acquired goods for example - but you only have to land to play missions and to pick up or deliver people.
  • Highway redesign: We've heard a lot of criticism on the way the highways behaves, so we are experimenting with radically different gameplay inside the highways. It's still too early to provide details, but as soon as we have a prototype, we will probably make this available as a beta. How soon this will then be rolled out for public release will then depend on feedback we receive.

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13. Re: X Rebirth Patch & Future Plans Feb 26, 2014, 11:33 Creston
 
nin wrote on Feb 26, 2014, 09:38:
They should name a patch "Creston's Disappointment".


No, that was the release. Every subsequent patch has been named "Creston's Utter Amazement At Just How Fucking Broken This Piece Of Shit Was."

They have, to date, fixed no fewer than 24 separate crash bugs. (And that's the absolute low end. It's likely been a lot more.)

TWENTY-FUCKING-FOUR CRASH BUGS.

 
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12. Re: X Rebirth Patch & Future Plans Feb 26, 2014, 11:31 Creston
 
I still have a pretty sour taste in my mouth over X-Stillbirth, but I will again give credit to Egosoft, at least they're working on it. Not just bugfixes, of which there have been hundreds (it has again been incredible just how utterly fucking USELESS Ego's testers are. And there have been complaints about the shitty shitty shitty testing they do with every single product, and yet Ego continues to use them...) but also actively changing gameplay such as the mind-numbingly boring highway 'gameplay.'

But it'll take at least another 6 months, and probably more like 12, before this is even remotely the game it was pretending to be.

:-shrug-:
 
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11. Re: X Rebirth Patch & Future Plans Feb 26, 2014, 11:24 fiftykyu
 
Curious if anyone has anyone played this lately. According to steam I haven't touched it since November...

Backlog keeps growing with each bundle or steam sale, so realistically I may not come back to X: Rebirth until it's a classic and I'm reinstalling for nostalgia's sake.
 
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10. Re: X Rebirth Patch & Future Plans Feb 26, 2014, 10:59 dj LiTh
 
Task wrote on Feb 26, 2014, 09:54:
Well I knew they would get their **** together eventually.

Between overhauls on Egosoft's part and possible mod overhauls, the game might be good in giver or take 6 months to a year. Just a shame it was no where near good at release.

Can't say the same with CA and Rome 2. They would never come out and CA and say, "hey we effed up, we are going to redesign this part of the game."

Are you joking? Cause i played Rome2 last month and its vastly improved. Infact i finally feel good about it now. As for Rebirth its still in an absolutely awful state.
 
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9. Re: X Rebirth Patch & Future Plans Feb 26, 2014, 10:28 yuastnav
 
InBlack wrote on Feb 26, 2014, 10:13:
SpectralMeat wrote on Feb 26, 2014, 10:09:
InBlack wrote on Feb 26, 2014, 09:35:
Any news of a freelook mode (ability?) inside of the cockpit?
Elite Dangerous has that "feature"

As for X-Rebirth at least they are working on the game and not on a DLC or next title.

Considering how fubared Rebirth was, maybe just scrapping it and starting over from scratch would be the wiser course of action...

Yeah, I feel the same way. For me it seems that there are just too many small things that don't really work and when summed up it becomes kind of a pain to play.
Just the way the cockpit, the menus, the stations, the trading, giving orders etc. is designed it would probably be better to redesign the thing from the ground up.

Rebirth was an experiment but it didn't really succeed.
 
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8. Re: X Rebirth Patch & Future Plans Feb 26, 2014, 10:13 InBlack
 
SpectralMeat wrote on Feb 26, 2014, 10:09:
InBlack wrote on Feb 26, 2014, 09:35:
Any news of a freelook mode (ability?) inside of the cockpit?
Elite Dangerous has that "feature"

As for X-Rebirth at least they are working on the game and not on a DLC or next title.

Considering how fubared Rebirth was, maybe just scrapping it and starting over from scratch would be the wiser course of action...
 
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7. Re: X Rebirth Patch & Future Plans Feb 26, 2014, 10:09 SpectralMeat
 
InBlack wrote on Feb 26, 2014, 09:35:
Any news of a freelook mode (ability?) inside of the cockpit?
Elite Dangerous has that "feature"

As for X-Rebirth at least they are working on the game and not on a DLC or next title.
 
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Steam: SpectralMeat
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6. Re: X Rebirth Patch & Future Plans Feb 26, 2014, 10:03 Prez
 
I'm assuming that the patch notes on removing forced landings on stations refers to fixing the issue with not being able to see what is being traded on each station without landing. That was a huge complaint I heard repeatedly from people. Hey at least they are making the effort.  
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5. Re: X Rebirth Patch & Future Plans Feb 26, 2014, 09:55 Jivaro
 
nin wrote on Feb 26, 2014, 09:38:
They should name a patch "Creston's Disappointment".


or "Everybody's Disappointment".

I guess it could be worse. Egosoft could just leave it as is...start working on the next game and not patch this one. Hopefully they make it right. Workshop support is an interesting addition.
 
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4. Re: X Rebirth Patch & Future Plans Feb 26, 2014, 09:54 Wildone
 
BWHAHAHAHAHAHAAHA are you kidding?!!! Maybe in a year or two. I cant wait till this game is finished its gonna be so awesome!


InBlack wrote on Feb 26, 2014, 09:35:
Any news of a freelook mode (ability?) inside of the cockpit?
 
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3. Re: X Rebirth Patch & Future Plans Feb 26, 2014, 09:54 Task
 
Well I knew they would get their **** together eventually.

Between overhauls on Egosoft's part and possible mod overhauls, the game might be good in giver or take 6 months to a year. Just a shame it was no where near good at release.

Can't say the same with CA and Rome 2. They would never come out and CA and say, "hey we effed up, we are going to redesign this part of the game."
 
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2. Re: X Rebirth Patch & Future Plans Feb 26, 2014, 09:38 nin
 

They should name a patch "Creston's Disappointment".

 
http://www.nin.com/pub/tension/
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1. Re: X Rebirth Patch & Future Plans Feb 26, 2014, 09:35 InBlack
 
Any news of a freelook mode (ability?) inside of the cockpit?  
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I have a nifty blue line!
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