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X Rebirth Patch & Future Plans

The EGOSOFT website has news that a new version 1.25 patch is now available for X Rebirth, the latest installment in their space combat series. This is accompanied by this trailer explaining new features that the new version brings. There are more details on version 1.24 and 1.25 in this forum post, which also outlines their near-future plans for what might be considered an X Rebirth rebirth. They state: "There are many other things we are working on. We will continue to add features and of course fix bugs." Here's word on their future plans:

Now let me list a few projects we are currently working on, and which will be released in some form over the coming months. Note that this is FAR from a complete list. The following are a few examples of the different areas being worked on, and they are vaguely sorted in the order they may be released:

  • Support for Steam Workshop integration: We will soon start releasing a number of tools on Steam to help modders work on X Rebirth. We are also working on full support for the Steam Workshop in order to make it possible for everybody to easily install mods by merely subscribing to them, and by making it easy for mod developers to distribute their work through Steam.
  • Map on event monitor: This was already mentioned before. The first step will be to enable the map rendering on the event monitor whenever it currently shows no signal. We will then introduce some configuration options so the player can decide whether to view the map zone map on the monitor or the current text information.
  • Improved support for joysticks and other input devices: We are working on improving the input mapping menu and the general support for input devices. There have been numerous individual requests in this area, and we are trying to keep this as flexible as possible so X Rebirth can be configured to make best use of all kinds of input devices.
  • Improvements to menus: Improving our menu system is a big task, but some features that we've heard requested often could materialize within the next one or two months. A good example of this is a more powerful text based filtering system for menus akin to the trade menu. After we have added text input menus for renaming your ship, the next step will be to enable this functionality in live menus allowing the player to filter quickly with their keyboard.
  • 64bit EXE: Right now X Rebirth only runs on 64bit Windows because of the amount of memory required, but it is still a 32bit executable. We are experimenting with a new 64bit executable that could potentially improve several issues. Rolling out the 64bit EXE will probably happen as a beta in parallel to the 32bit EXE. Depending on the feedback, we will then gradually move away from a 32bit EXE.
  • Providing interaction functionality with NPCs from space to minimize forced landing: I know many people do not like being forced to land on stations for frequently repeated tasks. The first step to address this will be to have a list of all NPCs on a station available from the station info menu, and to then make some activities possible remotely. You will still probably need to be in the vicinity of the station - so that drones can take over the transport of acquired goods for example - but you only have to land to play missions and to pick up or deliver people.
  • Highway redesign: We've heard a lot of criticism on the way the highways behaves, so we are experimenting with radically different gameplay inside the highways. It's still too early to provide details, but as soon as we have a prototype, we will probably make this available as a beta. How soon this will then be rolled out for public release will then depend on feedback we receive.

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33 Replies. 2 pages. Viewing page 1.
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33. Re: X Rebirth Patch & Future Plans Feb 26, 2014, 23:25 Creston
 
AP was mostly community stuff, but TC was theirs.

Also, the X3 engine is a single threaded engine. There's no way to turn it into a multi-threaded engine without basically rewriting the whole thing. It's not a matter of putting a

multithread=yes

into a config file. Sadly.

But yeah, I kinda agree with harlock. I don't think they're going to survive beyond their next game.
 
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32. Re: X Rebirth Patch & Future Plans Feb 26, 2014, 22:22 eRe4s3r
 
harlock wrote on Feb 26, 2014, 19:32:
egosoft is dead in the water.. there are plenty of other, much bigger much better space sims on the way - and its very unlikely any of them will be even close to being as broken as xrebirth, let alone every x release ever at launch

say bye to these guys

its ok, x3ap with a bunch of mods is still pretty awesome for now

Sadly the true potential of X3 AP can never be achieved without an x64 executable and multi-threading support (it would really be nice if they'd release the source...) but they won't do that since modders would make a better game than Egosoft ever could. I am still convinced Egosoft had jack shit to do with AP and TC this is all community work and modders work, not Egosofts work.
 
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31. Re: X Rebirth Patch & Future Plans Feb 26, 2014, 19:32 harlock
 
egosoft is dead in the water.. there are plenty of other, much bigger much better space sims on the way - and its very unlikely any of them will be even close to being as broken as xrebirth, let alone every x release ever at launch

say bye to these guys

its ok, x3ap with a bunch of mods is still pretty awesome for now
 
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30. Re: X Rebirth Patch & Future Plans Feb 26, 2014, 18:56 Creston
 
jdreyer wrote on Feb 26, 2014, 18:42:
Don't be so quick to blame the testers. For all we know there's a backlog of 1000 known bugs in their system that they never got to before release. Given that they released on Nov 15, obviously they were trying to make the winter buying season. So, there was a decision to push on that date, ready or not. Not sure the testers, or even the devs, had anything to do with that.

This isn't the first rodeo Ego's been in. Every single time, their games ship in an absolutely appalling state. And every time, Bernd or CBJ goes onto their forum and goes "We're really sorry about this. None of testers ever found these issues during our beta."

So either they are flatout lying, which is possible, (but if that's the case why still test for them if you get thrown under the bus like that?) or their testers are truly incompetent. Which isn't really even a bash on them, as they're just fans who are trying to help out. But after FIVE games released in various states of quality ranging from "needs quite a bit more work" to "just plain broken", is it that hard to see that their current testing setup, with those guys who signed NDAs, JUST ISN'T FUCKING WORKING?

And it IS partially Egosoft's fault, because for Rebirth, they gave the testers a version of the game with a sped-up economy. Ie, they weren't even playing the game that was going to be actually shipped to customers (Brilliant decision there, Bernd!)

I've talked to many, if not all of their testers, on the forums over the years. They all swear that they never found these bugs that people are running into. Even the X3 one, where performance cratered for 100% of all people after an X (pun! Lulz!) amount of hours, they apparently never found it. So I don't know what the fuck they are doing when they're testing, but it's not actually, you know, testing.

Their current system isn't working. It needs to change. Whoever's fault it is. Then again, it likely doesn't matter. Nobody but a few hundred die-hards is buying Egosoft's next game until it's been out at least six to twelve months, and Egosoft won't be able to survive that financially anyway.
 
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29. Re: X Rebirth Patch & Future Plans Feb 26, 2014, 18:42 jdreyer
 
Creston wrote on Feb 26, 2014, 11:31:
I still have a pretty sour taste in my mouth over X-Stillbirth, but I will again give credit to Egosoft, at least they're working on it. Not just bugfixes, of which there have been hundreds (it has again been incredible just how utterly fucking USELESS Ego's testers are. And there have been complaints about the shitty shitty shitty testing they do with every single product, and yet Ego continues to use them...) but also actively changing gameplay such as the mind-numbingly boring highway 'gameplay.'

But it'll take at least another 6 months, and probably more like 12, before this is even remotely the game it was pretending to be.

:-shrug-:

Don't be so quick to blame the testers. For all we know there's a backlog of 1000 known bugs in their system that they never got to before release. Given that they released on Nov 15, obviously they were trying to make the winter buying season. So, there was a decision to push on that date, ready or not. Not sure the testers, or even the devs, had anything to do with that.
 
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28. Re: X Rebirth Patch & Future Plans Feb 26, 2014, 17:25 Overon
 
They are continuing development. This should have been an "early access" game.  
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27. Re: X Rebirth Patch & Future Plans Feb 26, 2014, 16:53 Talisorn
 
More patches and more buggy than the original Daggerfall? Who would have thunk it?  
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26. Re: X Rebirth Patch & Future Plans Feb 26, 2014, 16:09 Task
 
Slashman wrote on Feb 26, 2014, 14:36:

If those are the only things making you fell Rome 2 is useless, that's a pretty weak list.


To you its a weak list.

Those are just small list of a plethora of features that added DEPTH, IMMERSION, and STRATEGY to Rome Total War 1, the first TW game I ever played.

RTW2 has pretty graphics and that's it. It is boring as hell to play, and yeah I own it. Everything is regressed in RTW2 due to the Warscape Engine.

List of games that have no substance and regressed game features from originals, but include pretty graphics: Biocrap Infinite, Thief 4, Rome 2, Rebirth, I could go on.
 
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25. Re: X Rebirth Patch & Future Plans Feb 26, 2014, 15:08 Slashman
 
dj LiTh wrote on Feb 26, 2014, 14:44:
Ok now you lost me completely, because i've not once seen egosoft say just how horrible their game is to date. They say they are adding features that are requested, instead of fixing broken interfaces. Not once have i heard the egosoft devs man up to just how broken and unplayable Xrebirth was or even still is.

You haven't seen it because they have never done it.

Their first statement after release was how great a success the game was and how they are sorry that SOME people are experiencing problems.

Even then they had to admit that they never tested the game on high end rigs, they never acted like it was a mistake. They were all like: 'Well if it ran on low to mid range systems, it should have done great on higher end hardware.'

And even after all the crap, they keep insisting that the game will never be X4. Not that it isn't obvious by how much of a turd it is.
 
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24. Re: X Rebirth Patch & Future Plans Feb 26, 2014, 14:44 dj LiTh
 
Mikus_Aurelius wrote on Feb 26, 2014, 11:36:
dj LiTh wrote on Feb 26, 2014, 10:59:
Are you joking? Cause i played Rome2 last month and its vastly improved. Infact i finally feel good about it now. As for Rebirth its still in an absolutely awful state.

I think the point wasn't that CA doesn't fix mistakes. It was that CA doesn't admit mistakes. Often they'll pretend that very common bugs are in fact isolated and rare (siege AI). Rome 2's political system was gutted in the months before release, but CA PR still pretends that it's a finished and meaningful part of the game.

Ok now you lost me completely, because i've not once seen egosoft say just how horrible their game is to date. They say they are adding features that are requested, instead of fixing broken interfaces. Not once have i heard the egosoft devs man up to just how broken and unplayable Xrebirth was or even still is.
 
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23. Re: X Rebirth Patch & Future Plans Feb 26, 2014, 14:36 Slashman
 
Task wrote on Feb 26, 2014, 12:34:
dj LiTh wrote on Feb 26, 2014, 10:59:
Are you joking? Cause i played Rome2 last month and its vastly improved. Infact i finally feel good about it now. As for Rebirth its still in an absolutely awful state.

Why would I be joking?

Do my copy-paste Generals in Rome 2 still teleport MAGICALLY to my standing armies in Rome 2? Yup.
Do my Generals have Families? **** if I know!
Do my armies magically create boats when stepping on water? Sure do.
Are the RPG city building mechanics and character progression non-existent? Sure are.

Dumb Design ideas are still Dumb Design ideas. IE just like Egosoft's Rebirth "highway" minigame = dumb.

If those are the only things making you fell Rome 2 is useless, that's a pretty weak list.

There is a difference between removing some features and then completely crapping over everything that made the previous games great.

Rebirth is just one huge retard-fest. Your co-pilot sits there and lets the ship get blown up if you remote pilot a drone. There is no radar. There is still no way to give precise orders to your fleet of ships. The Skunk flies and fights like some kind of bad FPS game. Small and medium shipyards still don't produce ships. You can't finely control what your stations produce and set prices for wares. You only have one extremely bland, ugly and uninteresting ship with a handful of possible(and boring) upgrades.

I could go on, but I don't think I have to.

Rome 2 is in nowhere near the state of Rebirth.

 
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22. Re: X Rebirth Patch & Future Plans Feb 26, 2014, 14:23 eRe4s3r
 
fiftykyu wrote on Feb 26, 2014, 11:24:
Curious if anyone has anyone played this lately. According to steam I haven't touched it since November...

Backlog keeps growing with each bundle or steam sale, so realistically I may not come back to X: Rebirth until it's a classic and I'm reinstalling for nostalgia's sake.

I have uninstalled it and will never return to it... even if they fix the bugs of which there are still about a few hundred the game itself is a pointless tedious exercise in patience. Not what I play games for
 
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21. Re: X Rebirth Patch & Future Plans Feb 26, 2014, 12:34 Task
 
dj LiTh wrote on Feb 26, 2014, 10:59:
Are you joking? Cause i played Rome2 last month and its vastly improved. Infact i finally feel good about it now. As for Rebirth its still in an absolutely awful state.

Why would I be joking?

Do my copy-paste Generals in Rome 2 still teleport MAGICALLY to my standing armies in Rome 2? Yup.
Do my Generals have Families? **** if I know!
Do my armies magically create boats when stepping on water? Sure do.
Are the RPG city building mechanics and character progression non-existent? Sure are.

Dumb Design ideas are still Dumb Design ideas. IE just like Egosoft's Rebirth "highway" minigame = dumb.
 
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20. Re: X Rebirth Patch & Future Plans Feb 26, 2014, 11:57 SpectralMeat
 
It will be called the Creston scale!
It goes from 0 to -10!
 
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19. Re: X Rebirth Patch & Future Plans Feb 26, 2014, 11:56 Creston
 
Creston's Raised Eyebrow... ?

 
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18. Re: X Rebirth Patch & Future Plans Feb 26, 2014, 11:52 Prez
 
nin wrote on Feb 26, 2014, 11:50:
Cutter wrote on Feb 26, 2014, 11:43:
nin wrote on Feb 26, 2014, 09:38:
They should name a patch "Creston's Disappointment".

The industry should adopt the Creston standard for QAing products. It will be like what they're doing with Starbound, 'Furious Creston', 'Enranged Creston', 'Amazed Creston', etc.



I second this!!!

Creston's lament!, Creston's scorn!, etc, etc...


I am liking this idea!!
 
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The greatness of a nation and its moral progress can be judged by the way its animals are treated.
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17. Re: X Rebirth Patch & Future Plans Feb 26, 2014, 11:50 nin
 
Cutter wrote on Feb 26, 2014, 11:43:
nin wrote on Feb 26, 2014, 09:38:
They should name a patch "Creston's Disappointment".

The industry should adopt the Creston standard for QAing products. It will be like what they're doing with Starbound, 'Furious Creston', 'Enranged Creston', 'Amazed Creston', etc.



I second this!!!

Creston's lament!, Creston's scorn!, etc, etc...

 
http://store.nin.com/index.php?cPath=10
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16. Re: X Rebirth Patch & Future Plans Feb 26, 2014, 11:43 Cutter
 
nin wrote on Feb 26, 2014, 09:38:
They should name a patch "Creston's Disappointment".

The industry should adopt the Creston standard for QAing products. It will be like what they're doing with Starbound, 'Furious Creston', 'Enranged Creston', 'Amazed Creston', etc.

 
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15. Re: X Rebirth Patch & Future Plans Feb 26, 2014, 11:36 Mikus_Aurelius
 
dj LiTh wrote on Feb 26, 2014, 10:59:
Are you joking? Cause i played Rome2 last month and its vastly improved. Infact i finally feel good about it now. As for Rebirth its still in an absolutely awful state.

I think the point wasn't that CA doesn't fix mistakes. It was that CA doesn't admit mistakes. Often they'll pretend that very common bugs are in fact isolated and rare (siege AI). Rome 2's political system was gutted in the months before release, but CA PR still pretends that it's a finished and meaningful part of the game.
 
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14. Re: X Rebirth Patch & Future Plans Feb 26, 2014, 11:34 Creston
 
InBlack wrote on Feb 26, 2014, 10:13:
Considering how fubared Rebirth was, maybe just scrapping it and starting over from scratch would be the wiser course of action...

The only way they would ever get anyone to play it would be if they gave it away for free to all the people who bought this turd, and they just don't have that kind of cash flow.

I'm pretty convinced they were completely out of money and that's why they released Rebirth, but it's still a giant kick in the balls of all your fans.
 
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