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26.
 
Re: Morning Mobilization
Feb 10, 2014, 20:24
26.
Re: Morning Mobilization Feb 10, 2014, 20:24
Feb 10, 2014, 20:24
 
You can get the first two Dungeon Keeper games for $6 each on gog.com, after which there is zero additional payments. (Other than power to keep your PC running, etc.) And, any copy you have on CD or from gog can never be Lucas'd into garbage. A more effective complaint about this F2P release would be to continually point out how much additional fun and reduced expense are in the original version(s).

Disclaimer: I was hired by Pandemic Studios in 1998, and still around in 2008 when EA bought out Pandemic/Bioware. Left, voluntarily, in November 2009.
25.
 
Re: Morning Mobilization
Feb 10, 2014, 16:26
25.
Re: Morning Mobilization Feb 10, 2014, 16:26
Feb 10, 2014, 16:26
 
Well curiosity was and experiment and proved people have nothing better to do.

Dungeon Keeper was one of his hallmark games, and I'd be annoyed too if my name was attached in any way to EA's ream scheme...
Yours truly,

Axis
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24.
 
Re: Morning Mobilization
Feb 10, 2014, 16:17
24.
Re: Morning Mobilization Feb 10, 2014, 16:17
Feb 10, 2014, 16:17
 
of course its ridiculous, tapping on a fucking box is SUPER AWESOME FUN.. everything else is stupid
23.
 
Re: obvious
Feb 10, 2014, 13:12
23.
Re: obvious Feb 10, 2014, 13:12
Feb 10, 2014, 13:12
 
NewMaxx wrote on Feb 10, 2014, 12:48:
Cutter wrote on Feb 10, 2014, 12:04:
Right, because no one ever engages in drama for marketing purposes.

So cynical. On the other hand if there's one thing that reigns king within all living things, it's self-interest.

He is, but he maybe right to.

This goes hand in hand with trust.

How many times is it ok to lie to someone before they should start questioning if you are telling them the truth? I'm looking squarely at you gov't.

It's hard to rally people anymore because we know and they know they have and know we know they have. It creates quite the mess. Really Gov't 2.0 is pretty much needed now.
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22.
 
Re: obvious
Feb 10, 2014, 12:59
22.
Re: obvious Feb 10, 2014, 12:59
Feb 10, 2014, 12:59
 
Cutter wrote on Feb 10, 2014, 12:04:
Beamer wrote on Feb 10, 2014, 10:30:
Tim Collins wrote on Feb 10, 2014, 10:00:
The Flappy game thing is obviously marketing of SOME KIND.

Nowonder why EA is the most hated company.

if one man in Vietnam freaking out over global scrutiny is marketing, so be it. I shouldn't be surprised by naive cynicism.

Right, because no one ever engages in drama for marketing purposes.

Yes, Cutter, that's what I said. That's exactly what I said. I didn't apply facts to the situation at hand, I extrapolated out to make an enormous generalization.

I didn't look at a guy in Vietnam who was making $50,000 per day before the global papers started doing articles about him who then started getting called a fraud and a ripoff artist (by you, amongst thousands of others) who then pulled his cash cow down (the best way to make money is to not sell anything?) despite it already being downloaded more times than GTA5 was purchased, and cut himself off from his fans entirely.

No, I didn't look at a guy clearly leaving money on the table because he was being personally attacked and it just didn't seem worth it. No, I made a huge, sweeping statement.
21.
 
Re: obvious
Feb 10, 2014, 12:48
21.
Re: obvious Feb 10, 2014, 12:48
Feb 10, 2014, 12:48
 
Cutter wrote on Feb 10, 2014, 12:04:
Right, because no one ever engages in drama for marketing purposes.

So cynical. On the other hand if there's one thing that reigns king within all living things, it's self-interest.
20.
 
Re: obvious
Feb 10, 2014, 12:04
20.
Re: obvious Feb 10, 2014, 12:04
Feb 10, 2014, 12:04
 
Beamer wrote on Feb 10, 2014, 10:30:
Tim Collins wrote on Feb 10, 2014, 10:00:
The Flappy game thing is obviously marketing of SOME KIND.

Nowonder why EA is the most hated company.

if one man in Vietnam freaking out over global scrutiny is marketing, so be it. I shouldn't be surprised by naive cynicism.

Right, because no one ever engages in drama for marketing purposes.
"The horse I bet on was so slow, the jockey kept a diary of the trip." - Henny Youngman
19.
 
Re: Morning Mobilization
Feb 10, 2014, 11:37
19.
Re: Morning Mobilization Feb 10, 2014, 11:37
Feb 10, 2014, 11:37
 
SirKnight wrote on Feb 10, 2014, 10:51:
EA said last year they did not want to be voted worst company again. They sure are doing a terrible job at fixing that.

They got this year locked up, they are well into working on winning 2015.
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18.
 
Re: Morning Mobilization
Feb 10, 2014, 11:23
KS
18.
Re: Morning Mobilization Feb 10, 2014, 11:23
Feb 10, 2014, 11:23
KS
 
Creston wrote on Feb 10, 2014, 11:18:
Task wrote on Feb 10, 2014, 09:45:
The original was just a one-shot title, back in the land before time, without micro-transactions.

They made two, actually.

And one expansion. Also, there already is a dungeon keeper kind of farmville thing, where stuff and mining and travel to raid takes awhile, on facebook, which I joined briefly just to play it...and farmville.
17.
 
Re: Morning Mobilization
Feb 10, 2014, 11:19
17.
Re: Morning Mobilization Feb 10, 2014, 11:19
Feb 10, 2014, 11:19
 
HorrorScope wrote on Feb 10, 2014, 10:39:
Or something devs should really be studying?

It's definitely something people are studying. One could be cynical and say, where's there's money to be made, there's interest. On the other hand, though, there's genuine social forces at work here. Obviously the whole "threshold" concept is well known but yet people keep trying to jump over that fence.

It reminds me of exactly that, actually: jumping over something in a multiplayer game. Everybody tries it, fails, until one guy finds just the right way to do it, then one by one other people do it. It's been observed in populations of chimps, actually. We learn by watching and we mimic. Then it becomes commonplace until the next fence. Quite honestly I see the entire Enlightenment that way (the average person today is just finally learning to "jump" that "fence" and it's half the cause of our political issues) but I digress...

Something this simple not only making money but making this many waves? Not surprising and yet here we go again with the drama.
16.
 
Re: Morning Mobilization
Feb 10, 2014, 11:19
16.
Re: Morning Mobilization Feb 10, 2014, 11:19
Feb 10, 2014, 11:19
 
SirKnight wrote on Feb 10, 2014, 10:51:
EA said last year they did not want to be voted worst company again. They sure are doing a terrible job at fixing that.

I think they've decided "You know what? Let's make sure we really deserve it this time 'round!"

Avatar 15604
15.
 
Re: Morning Mobilization
Feb 10, 2014, 11:18
15.
Re: Morning Mobilization Feb 10, 2014, 11:18
Feb 10, 2014, 11:18
 
Task wrote on Feb 10, 2014, 09:45:
The original was just a one-shot title, back in the land before time, without micro-transactions.

They made two, actually.
Avatar 15604
14.
 
Re: Morning Mobilization
Feb 10, 2014, 11:16
14.
Re: Morning Mobilization Feb 10, 2014, 11:16
Feb 10, 2014, 11:16
 
Molyeneueueueuueuuzuxxuxuxu may be a dipshit, but he's right about the Dungeon Keeper revamp.
Avatar 15604
13.
 
Re: Morning Mobilization
Feb 10, 2014, 11:09
13.
Re: Morning Mobilization Feb 10, 2014, 11:09
Feb 10, 2014, 11:09
 
Verno wrote on Feb 10, 2014, 09:06:
Death threats over a phone app, LOL. What a world.

The writer of Mass Effect got death threats over ME3 and I recall one of the CoD developers getting death threats when they tweaked the reload times and firing rates on a few weapons so slightly it would have been imperceptible if they hadn't listed it in the patch notes. Some game developers have even had the lives of their children threatened over some perceived slight in a game. The dude who used to be Microsoft's Live community manager still gets dozens of threats daily over XBox Live and he hasn't worked for Microsoft for more than two years.

People are morons when they have the ability to communicate semi-anonymously and too much time on their hands.
12.
 
Re: Morning Mobilization
Feb 10, 2014, 10:59
12.
Re: Morning Mobilization Feb 10, 2014, 10:59
Feb 10, 2014, 10:59
 
SirKnight wrote on Feb 10, 2014, 10:51:
EA said last year they did not want to be voted worst company again. They sure are doing a terrible job at fixing that.

This whole Free-to-Play/Pay-to-Win model sickens me terribly.

Please don't call these "pay to win." That does a disservice to pay to win games. At least you can play pay to win games without paying, even if you're disadvantaged.

These games require money to pay. You will hit a wall of nothing to do very rapidly, with a flashing light telling you to insert more money to do something, otherwise wait X hours.
11.
 
Re: Morning Mobilization
Feb 10, 2014, 10:52
11.
Re: Morning Mobilization Feb 10, 2014, 10:52
Feb 10, 2014, 10:52
 
Dungeon Keeper Mobile is gross but at least it's free up front. Godus is full of microtransaction and social game cow clicker hooks but you have to pay for it just to get access to that. Molyneux's hypocrisy is amazing so me. I used to really respect him but his new direction is just bad for the medium.
Parallax Abstraction
Twitch | YouTube | Podcast
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10.
 
Re: Morning Mobilization
Feb 10, 2014, 10:51
10.
Re: Morning Mobilization Feb 10, 2014, 10:51
Feb 10, 2014, 10:51
 
EA said last year they did not want to be voted worst company again. They sure are doing a terrible job at fixing that.

This whole Free-to-Play/Pay-to-Win model sickens me terribly.
9.
 
Re: Morning Mobilization
Feb 10, 2014, 10:39
9.
Re: Morning Mobilization Feb 10, 2014, 10:39
Feb 10, 2014, 10:39
 
I've never been popular enough to receive death threats.

Peter, lol.

Back to Fappy... It's games like this that really make you re-think. At best in my world that is a internal test demo for something much larger. This gets released and make bank? Pure blind luck? Or something devs should really be studying?

This comment was edited on Feb 10, 2014, 10:45.
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8.
 
Re: Social media death threats for Flappy Bird's Nguyen.
Feb 10, 2014, 10:34
8.
Re: Social media death threats for Flappy Bird's Nguyen. Feb 10, 2014, 10:34
Feb 10, 2014, 10:34
 
J wrote on Feb 10, 2014, 10:30:
Yesterday I didn't know what Flappy Bird was. I looked up a YouTube video to find out. I think I was better off not knowing. All of this over... that?

I'm now finding myself hoping that EA's Dungeon Keeper and the whole Flappy Bird thing isn't the precursor to a world of Idiocracy, and that it's just something that will fade in time...

Farmville took us there already. Or pimpwars, which I think pioneered the gameplay style of waiting for energy, but it did it for competitive reasons, not monetary.
but when candy crush makes over 3/4 million a day, you start to get why dungeon keeper mobile blows. If it succeeds, it'll pay off its budget in under a week, and dumb shit like this seems to be succeeding.

This comment was edited on Feb 10, 2014, 10:57.
7.
 
Re: Social media death threats for Flappy Bird's Nguyen.
Feb 10, 2014, 10:31
nin
7.
Re: Social media death threats for Flappy Bird's Nguyen. Feb 10, 2014, 10:31
Feb 10, 2014, 10:31
nin
 
J wrote on Feb 10, 2014, 10:30:
Yesterday I didn't know what Flappy Bird was. I looked up a YouTube video to find out. I think I was better off not knowing. All of this over... that?

I'm now finding myself hoping that EA's Dungeon Keeper and the whole Flappy Bird thing isn't the precursor to a world of Idiocracy, and that it's just something that will fade in time...


I'm still waiting on the "Fappy Bird" clone to showup...

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