SEGA Blog announcesAlien: Isolation, Creative Assembly's upcoming
Aliens action/adventure/shooter. "In Alien: Isolation, we have taken the series
back to the roots of Ridley Scott’s 1979 movie, the original survival horror,"
said Alistair Hope of Creative Assembly. "Our Alien is a truly terrifying
creature, as intelligent as he is hostile, relentless, brutal and unstoppable.
This is the Alien game fans of the series have always wanted." This has been a
poorly kept secret before this revelation, as it was outed by the discovery of
concept art, and
screenshots. The description on
Xbox.com confirms the game's protagonist will be Ellen Ripley's daughter,
Videogamer has some first-hand impressions, saying "It's Amnesia in space,
essentially, with Ripley stalked by a lone Xenomorph aboard the station," and
there are also a hands-on previews on
The Escapist and
Paper, Shotgun. An
Alien Isolation trailer is also now available, teasing the project with
cinematics and glimpses of gameplay, a platform list that includes PC; Xbox One;
PlayStation 4; Xbox 360; and PlayStation 3, and word the game will be "out late
2014." Here's the description:
Discover the true meaning of fear in Alien:
Isolation, a survival horror set in an atmosphere of constant dread and mortal
danger. Fifteen years after the events of Alien™, Ellen Ripley’s daughter,
Amanda enters a desperate battle for survival, on a mission to unravel the truth
behind her mother's disappearance. As Amanda, you will navigate through an
increasingly volatile world as you find yourself confronted on all sides by a
panicked, desperate population and an unpredictable, ruthless Alien.
Underpowered and underprepared, you must scavenge resources, improvise solutions
and use your wits, not just to succeed in your mission, but to simply stay
Unfortunately, this won't be as terrifying as the original Alien on the Commodore 64 and what I meant about that was every playthrough was random. You did not know who the android was, nor did you know where the Alien was; every playthrough was new and different.
That being said, if the developers do not have any scripts set up where Ellen reaches 'big turn of events a' and the alien doesn't show up but does on a different playthrough, great but I'm not getting my hopes up. It would be too much to ask the devs to make a game where the alien truly wanders the ship and only turns its attention on an area that Ellen passed through or makes noise around. I'm billing this as a limited combat-orientated "Tomb Raider in space."