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Oculus Rift Raises Another $75M

Startup Oculus VR is securing another $75 million in funding as they work to bring affordable Oculus Rift virtual reality headsets to the public. Wired.com reports that this round of Series B funding should close today, adding to $16 million in Series A funding raised in June and the $2.4 million raised by the project's Kickstarter for a total of over $93 million. The first units for consumers are expected next year, and according to Oculus CEO Brendan Iribe they are not looking to raise any more capital between now and then: "We’re certainly planning for this to be it as far as funding until the consumer version launches."

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60. Re: Oculus Rift Raises Another $75M Dec 13, 2013, 17:59 Cutter
 
Agent.X7 wrote on Dec 13, 2013, 16:52:
Atoth wrote on Dec 13, 2013, 14:44:
Another worthless piece of plastic that will be sitting on your desk because it doesn't work well in the games you play or it strains your eyes too much that you'll only be able to use it for a couple of hours. It'll be a shitty overpriced display with crappy refresh rates that just make everything look awful and stretched out. Fools and their money for useless gadgets that don't really bring a lot to the table. It'll collect dust and you'll just keep telling yourself that some major game or something else will came out that eventually takes full advantage of it, but it won't. Otherwise you'll just be looked at like an idiot with a piece of head gear on twirling your head around like a moron.

Cutter, did you make a second account?

Why would I have to when he's absolutely correct? Christ, even Beamer and I agree on this one.
 
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59. Re: Oculus Rift Raises Another $75M Dec 13, 2013, 17:41 PHJF
 
However, I'm in agreement that this will probably just end up another useless toy collecting dust for most people.

Most people don't want something like this. I want something to replace my 22" LCD for gaming while still affording the usefulness of a desktop and its associated input devices. I don't have the money or space for a bona fide home cinema-style setup. This thing is perfect for me.
 
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58. Re: Oculus Rift Raises Another $75M Dec 13, 2013, 16:52 Agent.X7
 
Atoth wrote on Dec 13, 2013, 14:44:
Another worthless piece of plastic that will be sitting on your desk because it doesn't work well in the games you play or it strains your eyes too much that you'll only be able to use it for a couple of hours. It'll be a shitty overpriced display with crappy refresh rates that just make everything look awful and stretched out. Fools and their money for useless gadgets that don't really bring a lot to the table. It'll collect dust and you'll just keep telling yourself that some major game or something else will came out that eventually takes full advantage of it, but it won't. Otherwise you'll just be looked at like an idiot with a piece of head gear on twirling your head around like a moron.

Cutter, did you make a second account?
 
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57. Re: Oculus Rift Raises Another $75M Dec 13, 2013, 16:33 dj LiTh
 
NegaDeath wrote on Dec 13, 2013, 15:15:
dj LiTh wrote on Dec 13, 2013, 14:58:
Nintendo power glove that goes with it or no sale (mine broke).

Its so bad.


Absolutely, something they'll both have in common i have no doubt. Might as well ducktape your forhead to your LCD screen and snort a few crushed up pills of dram amine to see if you can acclimate now lol

This comment was edited on Dec 13, 2013, 16:40.
 
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56. Re: Oculus Rift Raises Another $75M Dec 13, 2013, 16:15 BobBob
 
I would of imagined $75M is lunch money for JC, spare change in his pocket.  
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55. Re: Oculus Rift Raises Another $75M Dec 13, 2013, 15:57 Frijoles
 
theyarecomingforyou wrote on Dec 13, 2013, 13:52:
For it to work with FPS games the aim will have to be independent of the motion tracking. At the moment they've demoed it with the controller being able to move the camera as well as the head tracking, which looks like a nightmare.

TF2 has options to decouple the head movement from the aiming/walking. You can basically fire in one direction while looking in another. Personally I can't handle this mode. I use the "look at it and it dies" mode where the aiming is tied to the head. It's a lot more comfortable to me since I'm used to that in FPS games anyway. I think it's just a matter of getting used to the other way though.
 
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54. Re: Oculus Rift Raises Another $75M Dec 13, 2013, 15:24 Beamer
 
Cutter wrote on Dec 13, 2013, 15:20:
The balance issues are physical - inner ear - and you acclimate to it. When I used to work at the CN Tower they even talk about it in training. It takes a week or two to physically acclimate to the height and get over the vertigo. It's how steelworkers can cope with working at heights. Initially when I used to look out the window of the tower I'd get vertigo. After about 10 days it was gone, and I'd go sit on the ledge looking out a window. Same thing if you spend a lot of time sailing on the water. When you get back to land, everything is all wobbly for a little bit.

And as for the eye thing, that's the same with glasses. At that close your eyes really aren't doing any work so they relax. Once they have to start working again it can take 15-30 mins to re-adjust.

However, I'm in agreement that this will probably just end up another useless toy collecting dust for most people.

Acclimate to it is right. It may not be true for 100% of the population, but in general you do acclimate to most things. I had issues with Metro 2099's awful FOV making me dizzy... for the first 30 or so minutes. Then I adjusted to it. I never adjusted to how bad I thought that game was, but I adjusted to the FOV issue.

Most people will.


However, I'm in agreement that this will probably just end up another useless toy collecting dust for most people.
 
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53. Re: Oculus Rift Raises Another $75M Dec 13, 2013, 15:20 Cutter
 
The balance issues are physical - inner ear - and you acclimate to it. When I used to work at the CN Tower they even talk about it in training. It takes a week or two to physically acclimate to the height and get over the vertigo. It's how steelworkers can cope with working at heights. Initially when I used to look out the window of the tower I'd get vertigo. After about 10 days it was gone, and I'd go sit on the ledge looking out a window. Same thing if you spend a lot of time sailing on the water. When you get back to land, everything is all wobbly for a little bit.

And as for the eye thing, that's the same with glasses. At that close your eyes really aren't doing any work so they relax. Once they have to start working again it can take 15-30 mins to re-adjust.

However, I'm in agreement that this will probably just end up another useless toy collecting dust for most people.
 
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52. Re: Oculus Rift Raises Another $75M Dec 13, 2013, 15:15 NegaDeath
 
dj LiTh wrote on Dec 13, 2013, 14:58:
Nintendo power glove that goes with it or no sale (mine broke).

Its so bad.

Mashiki Amiketo wrote on Dec 13, 2013, 14:48:
What makes me curious is how well it would work on those of us with brain injuries especially in the occipital lobe. I like the idea, the premise, and all the rest. But things like 3d TV, glasses, and so on don't work properly for me. Either I get blinding headaches, or giant splotches where the image should be but there's nothing.

It should work better. All those methods you listed combine two images and display it on one screen and then use a gimmick to split it up again for the 3D effect. Oculus gives each eye its own image which is more normal.

This comment was edited on Dec 13, 2013, 15:31.
 
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51. Re: Oculus Rift Raises Another $75M Dec 13, 2013, 14:58 dj LiTh
 
Nintendo power glove that goes with it or no sale (mine broke).  
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50. Re: Oculus Rift Raises Another $75M Dec 13, 2013, 14:50 Cabezone
 
I don't have trouble steering my car and looking around, I don't expect controlling a FPS to be any different.  
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49. Re: Oculus Rift Raises Another $75M Dec 13, 2013, 14:48 Creston
 
1badmf wrote on Dec 13, 2013, 13:39:
but seriously, sony and MS eventually started turning profit on ps3 and 360 even though they gradually lowered the price of each because the cost of manufacturing goes down over time, always does.

But for MS and Sony it made sense to put as many consoles into the market, even at a loss, because people buy games for those consoles, and MS/Sony get a cut from those game sales.

Oculus isn't going to get a cut from anything, except sales of the Oculus Rift itself. Selling it at a loss is just a terrible idea, even if you hope it'll get cheaper to make at some point (at which point people will expect it to become cheaper, or your competitors will force you to lower your prices.)

If you're Volkswagen, you can afford to sell each Veyron at a loss of around 1.5 million dollars, because you make up for it with your other cars and you get positive exposure for your entire brand. If you're McLaren, you can't afford to do the same thing, because that MP4-12C is one of exactly two cars you make.
 
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48. Re: Oculus Rift Raises Another $75M Dec 13, 2013, 14:48 Mashiki Amiketo
 
DangerDog wrote on Dec 13, 2013, 14:31:
I'm more concerned about the negative effects on your vision than motion sickness. Having your eyesight bug out for half an hour after taking them off doesn't sound healthy.
True on that, but the brain is pretty adaptable at things like that. Including reversing your vision, it'll quickly figure out what's wrong and correct it. Even to the point of reorienting the images so it makes sense again. Not so much in those under 18 apparently but adults? No problem. What makes me curious is how well it would work on those of us with brain injuries especially in the occipital lobe. I like the idea, the premise, and all the rest. But things like 3d TV, glasses, and so on don't work properly for me. Either I get blinding headaches, or giant splotches where the image should be but there's nothing.

Sadly, I remember seeing 3D(via polarized glasses) stuff at Disneyland as a kid, and thought it was neat as shit. When I went to Disneyworld last year while I was in FL, I could only see parts of the 3D.
 
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47. Re: Oculus Rift Raises Another $75M Dec 13, 2013, 14:44 Atoth
 
Another worthless piece of plastic that will be sitting on your desk because it doesn't work well in the games you play or it strains your eyes too much that you'll only be able to use it for a couple of hours. It'll be a shitty overpriced display with crappy refresh rates that just make everything look awful and stretched out. Fools and their money for useless gadgets that don't really bring a lot to the table. It'll collect dust and you'll just keep telling yourself that some major game or something else will came out that eventually takes full advantage of it, but it won't. Otherwise you'll just be looked at like an idiot with a piece of head gear on twirling your head around like a moron.  
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46. Re: Oculus Rift Raises Another $75M Dec 13, 2013, 14:31 DangerDog
 
Let's not forget that in January Valve is going to show off their VR tech.

I'm more concerned about the negative effects on your vision than motion sickness. Having your eyesight bug out for half an hour after taking them off doesn't sound healthy.
 
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45. Re: Oculus Rift Raises Another $75M Dec 13, 2013, 14:16 NegaDeath
 
Creston wrote on Dec 13, 2013, 13:38:
Haha, that's awesome. "Dammit, these guys aren't barfing anymore! Get me some new ones!"

Sounds like a scene from Shawshank.

Time to break out the Ipecac.
 
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44. Re: Oculus Rift Raises Another $75M Dec 13, 2013, 13:52 theyarecomingforyou
 
Microsoft has lost money overall on the Xbox brand and we know that Sony made a loss on the PS3, so consoles are NOT the best business model to emulate. I'm perfectly happy paying a reasonable price for the Oculus Rift - heck, my current monitor cost me £700 / $1,140.

My biggest concern with the OR is the control system. For it to work with FPS games the aim will have to be independent of the motion tracking. At the moment they've demoed it with the controller being able to move the camera as well as the head tracking, which looks like a nightmare.

I really hope this catches on, as not only will it dramatically improve immersion but it will give PC gaming a much more obvious edge over consoles.
 
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43. Re: Oculus Rift Raises Another $75M Dec 13, 2013, 13:39 1badmf
 
Creston wrote on Dec 13, 2013, 13:05:
Shataan wrote on Dec 13, 2013, 10:45:
what they should do, is deliver it with a decent high rez display.... and take a bit of a loss much like Sony did with the PS 3.

So this company that makes exactly one product, should take a bit of a loss on that one product, and then have no way whatsoever to recoup that loss?

What's the next step? ... profit?

haha that totally should've been one of those internet steps to profit people do.

1. sell nextgen VR headset
2. lose money
3. profit

but seriously, sony and MS eventually started turning profit on ps3 and 360 even though they gradually lowered the price of each because the cost of manufacturing goes down over time, always does. also i can foresee a large bulk of their business going to government and industrial contracts as training tools and design aids. i think there's a MASSIVE untapped market for VR headsets that's been held back by how unusable they've been up until now.
 
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42. Re: Oculus Rift Raises Another $75M Dec 13, 2013, 13:38 Creston
 
Frijoles wrote on Dec 13, 2013, 13:20:
Creston wrote on Dec 13, 2013, 13:06:
I wonder if taking dramamine would help. But in any case, yeah, it just seems a normal bodily reaction to any kind of motion that's ... out-of-sync (so to speak).

According to the Oculus forums on Reddit, it can help. I eat ginger cookies and drink ginger ale (the ginger ale helps a lot). It sounds like most people eventually just get used to it until one day you notice you're not getting sick anymore. In fact, they've said that around Oculus, they have a bit of trouble finding people to test some of the setups because none of them are getting sick anymore, so they had trouble determining if changes they're making are helping or not.

Haha, that's awesome. "Dammit, these guys aren't barfing anymore! Get me some new ones!"

Sounds like a scene from Shawshank.
 
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41. Re: Oculus Rift Raises Another $75M Dec 13, 2013, 13:28 Agent.X7
 
Not everyone gets motion sickness. My cousin took me up in a training jet once and started doing crazy stunts, expecting me to get sick. I thought it was a blast. He was a fighter pilot, I had never been in a plane before, let alone a tiny training jet.

Some people can ride roller coasters all day, some people hurl.

My only weakness is carousels. I cannot even look at them without getting queasy. Barrel rolls, high G turns? No problem. Horse moving up and down while spinning in a circle? *HURP*

My wife cannot watch me play FPS games, she gets sick. She got sick once while playing WoW because the camera was too close to her character.

The point is, nobody has the same reaction.
 
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