[VG]Reagle wrote on Jan 10, 2014, 20:01:
I have it on good authority that Romero doesnt talk to weasels.
MonkeySpank wrote on Nov 24, 2013, 22:17:You must be joking. Wolfenstein, Doom, Doom2, Quake..
Oh you mean the John Romero games. I am very familiar with those as I have coded several mods with QuakeC and the later DLLs and modified the released engines over the years. Quake was the last good game that actually made an impression, and coincidentally enough, it was the last game designed by Romero. Since then, it's been a lackluster from id. I am not saying Romero was great because he didn't do anything great after that, but that id; that id you are talking about, hasn't been around since 1996. That's 19 years my Videosift friend! Time to give "id" a rest. (<-- ha-ha!)
[VG]Reagle wrote on Dec 8, 2013, 19:20:
I agree. But its time to take out the trash.
[VG]Reagle wrote on Dec 2, 2013, 12:26:
Praise the lord! No more two hour speeches at QC on how graphics APIs suck.
Couldn't be happier to see your job ELIMINATED. Romero was right all along. You are a fraud. You blamed him for not working then you blabbed and blabbed and blabbed about 3D graphics AND NEVER DID ANYTHING AFTER QUAKE.
Wasted money on ROCKETS AND YAPPED NON STOP FOR 10 years about the WORK I DID.
I should of made you my bitch and then maybe you wouldn't have ruined Quake 2 as well as id...
Jensen wrote on Nov 24, 2013, 04:15:
The last 3 id tech engines seem more like tech demos than well-rounded general purpose engines.
id Tech 3 : curved surfaces
id Tech 4 : unified lighting
id Tech 5 : Virtual Texturing (MegaTexture)
Rage has virtually no physics in it. I punch a skull attached to a rope and it makes a "thwump" sound and produces a small cloud of dust, but stays stationary. Even traffic cones won't budge. There's no HDR, which can be quite important for games with mixed indoors and outdoors.
You must be joking. Wolfenstein, Doom, Doom2, Quake..
Creston wrote on Nov 23, 2013, 17:42:Beamer wrote on Nov 23, 2013, 16:45:
You may as well be arguing, with absolute certainty, about what Julius Caesar dreamed about on the 50th night after his 20th birthday.
Pussy. And wine.
Guaranteed.
Deathbishop wrote on Nov 23, 2013, 09:59:
I'm put him in the same category as someone like Garriot. Pioneered in the 90's but pretty irrelevant in recent (think last decade) times. I agree, it was his focus and direction that really has driven the FPS (and PC gaming in general) to what it is today.
The fact of the matter is the industry is not what it was in the 90's anymore. You can say he had something to do with that but in another sense it's like the industry has passed him by as well.
Suppa7 wrote on Nov 23, 2013, 16:25:
If you played rage it feels like the people behind it hadn't played games in the last 10 years.
Suppa7 wrote on Nov 23, 2013, 16:25:Beamer wrote on Nov 23, 2013, 15:00:
carmack made great engines. Id didn't always have people to turn them into great games
And who's fault is it they didn't have the people to make them into great games? Carmack and other co-founders of iD software were there to vet hiring decisions. Id softwares decline had a lot to do with the top dogs there, lets not say that it didn't. Carmack and id as a whole became out of touch with gaming. They had multiple games to get their act together. If you played rage it feels like the people behind it hadn't played games in the last 10 years.
Beamer wrote on Nov 23, 2013, 15:00:
carmack made great engines. Id didn't always have people to turn them into great games