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John Carmack Leaves id Software

John Carmack has parted ways with id Software, a move that was once inconceivable when he was part owner of the Mesquite-based developer, but had become possible when Bethesda Softworks parent Zenimax bought id in 2009, and perhaps inevitable when Carmack joined Oculus Rift over the summer. John's twitter feed has his comment (thanks Paul): "I wanted to remain a technical adviser for Id, but it just didn't work out. Probably for the best, as the divided focus was challenging." IGN has id's statement: "John Carmack, who has become interested in focusing on things other than game development at id, has resigned from the studio," id's studio director Tim Willits told IGN. "Johnís work on id Tech 5 and the technology for the current development work at id is complete, and his departure will not affect any current projects. We are fortunate to have a brilliant group of programmers at id who worked with John and will carry on idís tradition of making great games with cutting-edge technology. As colleagues of John for many years, we wish him well." John later tweeted once more about this: "If they don't want me to talk on stage at Quakecon next year, we'll just have to fill up the lobby like the old days. :-)"

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98 Replies. 5 pages. Viewing page 1.
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98. Re: John Carmack Leaves id Software Feb 5, 2014, 11:03 Jivaro
 
Go home Reagle...you're drunk.  
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97. Re: Op Ed Jan 10, 2014, 22:30 nin
 
[VG]Reagle wrote on Jan 10, 2014, 20:01:
I have it on good authority that Romero doesnt talk to weasels.

Don't be so hard on yourself - maybe he doesn't know what an ass you are.

 
http://www.nin.com/pub/tension/
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96. Re: Op Ed Jan 10, 2014, 20:01 [VG]Reagle
 
I have it on good authority that Romero doesnt talk to weasels.  
Avatar 8515
 
I am MUCH better now.
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95. Re: Op Ed Dec 12, 2013, 09:39 LibertyOrDeath
 
MonkeySpank wrote on Nov 24, 2013, 22:17:
You must be joking. Wolfenstein, Doom, Doom2, Quake..

Oh you mean the John Romero games. I am very familiar with those as I have coded several mods with QuakeC and the later DLLs and modified the released engines over the years. Quake was the last good game that actually made an impression, and coincidentally enough, it was the last game designed by Romero. Since then, it's been a lackluster from id. I am not saying Romero was great because he didn't do anything great after that, but that id; that id you are talking about, hasn't been around since 1996. That's 19 years my Videosift friend! Time to give "id" a rest. (<-- ha-ha!)

This and I heard from a source that Carmack and Romero are talking about the future. Just a rumor now, but it comes from someone that should know something. Just saying...Blue, go pick someone's brain and find out for us!:)>
 
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94. Re: John Carmack Leaves id Software Dec 8, 2013, 19:22 nin
 
[VG]Reagle wrote on Dec 8, 2013, 19:20:
I agree. But its time to take out the trash.

I agree, we should ban you.


 
http://www.nin.com/pub/tension/
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93. Re: John Carmack Leaves id Software Dec 8, 2013, 19:20 [VG]Reagle
 
I agree. But its time to take out the trash.  
Avatar 8515
 
I am MUCH better now.
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92. Re: John Carmack Leaves id Software Dec 2, 2013, 12:36 nin
 
[VG]Reagle wrote on Dec 2, 2013, 12:26:
Praise the lord! No more two hour speeches at QC on how graphics APIs suck.

Couldn't be happier to see your job ELIMINATED. Romero was right all along. You are a fraud. You blamed him for not working then you blabbed and blabbed and blabbed about 3D graphics AND NEVER DID ANYTHING AFTER QUAKE.

Wasted money on ROCKETS AND YAPPED NON STOP FOR 10 years about the WORK I DID.

I should of made you my bitch and then maybe you wouldn't have ruined Quake 2 as well as id...


But what will you bitch about now? How with the child survive without sustenance?

Also, were you in so much of a stupor that you didn't realize you'd posted 4 days earlier?


 
http://www.nin.com/pub/tension/
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91. Re: John Carmack Leaves id Software Dec 2, 2013, 12:26 [VG]Reagle
 
Praise the lord! No more two hour speeches at QC on how graphics APIs suck.

Couldn't be happier to see your job ELIMINATED. Romero was right all along. You are a fraud. You blamed him for not working then you blabbed and blabbed and blabbed about 3D graphics AND NEVER DID ANYTHING AFTER QUAKE.

Wasted money on ROCKETS AND YAPPED NON STOP FOR 10 years about the WORK I DID.

I should of made you my bitch and then maybe you wouldn't have ruined Quake 2 as well as id...



 
Avatar 8515
 
I am MUCH better now.
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90. Re: John Carmack Leaves id Software Nov 28, 2013, 01:41 [VG]Reagle
 
Good riddance.  
Avatar 8515
 
I am MUCH better now.
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89. Re: John Carmack Leaves id Software Nov 25, 2013, 02:26 Beamer
 
Jensen wrote on Nov 24, 2013, 04:15:
The last 3 id tech engines seem more like tech demos than well-rounded general purpose engines.
id Tech 3 : curved surfaces
id Tech 4 : unified lighting
id Tech 5 : Virtual Texturing (MegaTexture)

Rage has virtually no physics in it. I punch a skull attached to a rope and it makes a "thwump" sound and produces a small cloud of dust, but stays stationary. Even traffic cones won't budge. There's no HDR, which can be quite important for games with mixed indoors and outdoors.

John definitely got interested in different challenges. And they never hired a proper tools guy to support him, so UE3 took over. UE3 is a much better general purpose engine, with much better tools. For id tech 4, they definitely prioritized lighting over anything else, and while the lighting was cool, it was too soon for PCs to really handle, and the game they decided to build around it was no fun at all.

But a proper game designer and producer would have worked with John to create the right engine for the right game. Instead they never had the right design teams.
Anyone blaming Carmack for that forgets how, when Carmack tried to involve himself in game design, Paul Steed got fired. Carmack was the tech brains behind id, but he wasn't the one in charge (again, as the Steed firing proves.)
 
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Music for the discerning:
http://www.deathwishinc.com
http://www.hydrahead.com
http://www.painkillerrecords.com
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88. Re: u Nov 24, 2013, 22:17 MonkeySpank
 
You must be joking. Wolfenstein, Doom, Doom2, Quake..

Oh you mean the John Romero games. I am very familiar with those as I have coded several mods with QuakeC and the later DLLs and modified the released engines over the years. Quake was the last good game that actually made an impression, and coincidentally enough, it was the last game designed by Romero. Since then, it's been a lackluster from id. I am not saying Romero was great because he didn't do anything great after that, but that id; that id you are talking about, hasn't been around since 1996. That's 19 years my Videosift friend! Time to give "id" a rest. (<-- ha-ha!)
 
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87. Re: John Carmack Leaves id Software Nov 24, 2013, 04:15 Jensen
 
The last 3 id tech engines seem more like tech demos than well-rounded general purpose engines.
id Tech 3 : curved surfaces
id Tech 4 : unified lighting
id Tech 5 : Virtual Texturing (MegaTexture)

Rage has virtually no physics in it. I punch a skull attached to a rope and it makes a "thwump" sound and produces a small cloud of dust, but stays stationary. Even traffic cones won't budge. There's no HDR, which can be quite important for games with mixed indoors and outdoors.
 
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86. Re: John Carmack Leaves id Software Nov 23, 2013, 23:53 Creston
 
Beamer wrote on Nov 23, 2013, 22:26:
Dammit, you're probably right and you just ruined everything!

 
Avatar 15604
 
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85. Re: John Carmack Leaves id Software Nov 23, 2013, 22:26 Beamer
 
Creston wrote on Nov 23, 2013, 17:42:
Beamer wrote on Nov 23, 2013, 16:45:
You may as well be arguing, with absolute certainty, about what Julius Caesar dreamed about on the 50th night after his 20th birthday.

Pussy. And wine.

Guaranteed.

Dammit, you're probably right and you just ruined everything!
 
-------------
Music for the discerning:
http://www.deathwishinc.com
http://www.hydrahead.com
http://www.painkillerrecords.com
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84. Re: John Carmack Leaves id Software Nov 23, 2013, 19:04 Steele Johnson
 
Good move on his part. id hasn't created a good game in a long, long time. The guy is a technical genius. Anyone would be lucky to get a tech advisor like him.  
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83. Re: John Carmack Leaves id Software Nov 23, 2013, 17:42 Creston
 
Beamer wrote on Nov 23, 2013, 16:45:
You may as well be arguing, with absolute certainty, about what Julius Caesar dreamed about on the 50th night after his 20th birthday.

Pussy. And wine.

Guaranteed.
 
Avatar 15604
 
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82. Re: John Carmack Leaves id Software Nov 23, 2013, 17:28 Prez
 
Deathbishop wrote on Nov 23, 2013, 09:59:
I'm put him in the same category as someone like Garriot. Pioneered in the 90's but pretty irrelevant in recent (think last decade) times. I agree, it was his focus and direction that really has driven the FPS (and PC gaming in general) to what it is today.

The fact of the matter is the industry is not what it was in the 90's anymore. You can say he had something to do with that but in another sense it's like the industry has passed him by as well.

My sentiments exactly.
 
Avatar 17185
 
ďThe greatness of a nation and its moral progress can be judged by the way its animals are treated.Ē
- Mahatma Gandhi
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81. Re: John Carmack Leaves id Software Nov 23, 2013, 16:50 Wesp5
 
Suppa7 wrote on Nov 23, 2013, 16:25:
If you played rage it feels like the people behind it hadn't played games in the last 10 years.

This has been mentioned several times now and I disagree. RAGE was closer to current games than everything else that id did before! Except if you wanted them to make another linear corridor shooter like DOOM3, for that we have yearly CoD releases now ;)!
 
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80. Re: John Carmack Leaves id Software Nov 23, 2013, 16:45 Beamer
 
Suppa7 wrote on Nov 23, 2013, 16:25:
Beamer wrote on Nov 23, 2013, 15:00:
carmack made great engines. Id didn't always have people to turn them into great games

And who's fault is it they didn't have the people to make them into great games? Carmack and other co-founders of iD software were there to vet hiring decisions. Id softwares decline had a lot to do with the top dogs there, lets not say that it didn't. Carmack and id as a whole became out of touch with gaming. They had multiple games to get their act together. If you played rage it feels like the people behind it hadn't played games in the last 10 years.

Carmack wasn't the one hiring people.
His job was creating engines. Jesus. Stop shoving tons of blame on him for things he wasn't a decision-maker in.

"In level 15 a cacodemon jumped out of a closet that an imp should have jumped out of. Clearly Carmack had no clue what he was doing."

It saddens me to see people with such firm opinions about things they clearly do not understand and have zero insight into. You may as well be arguing, with absolute certainty, about what Julius Caesar dreamed about on the 50th night after his 20th birthday.
 
-------------
Music for the discerning:
http://www.deathwishinc.com
http://www.hydrahead.com
http://www.painkillerrecords.com
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79. Re: John Carmack Leaves id Software Nov 23, 2013, 16:25 Suppa7
 
Beamer wrote on Nov 23, 2013, 15:00:
carmack made great engines. Id didn't always have people to turn them into great games

And who's fault is it they didn't have the people to make them into great games? Carmack and other co-founders of iD software were there to vet hiring decisions. Id softwares decline had a lot to do with the top dogs there, lets not say that it didn't. Carmack and id as a whole became out of touch with gaming. They had multiple games to get their act together. If you played rage it feels like the people behind it hadn't played games in the last 10 years.
 
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98 Replies. 5 pages. Viewing page 1.
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