Roberts: "Star Citizen is a PC Game"

A post on the Star Citizen forums has word from Chris Roberts on platforms for the crowd-funded space game, reassuring PC gamers that this is a PC game that will not be "dumbed down" for any other platforms that may be more intellectually challenged:
Star Citizen IS a PC game. It will NEVER be dumbed down for a lesser platform. We will NOT limit the input options or supported peripherals to the lowest common denominator. We will NOT pass on features and technology just because they will only run on some hardware configurations.

I just upgraded my office rig to a pair of Titans running in SLI, driving a 4K monitor and a 1440P one (Thanks NVidia for the goodies!). We’re about ready to build the ultimate AMD rig with FOUR R9 290Xs and AMD’s eight core CPU driving a set of 4K monitors in Eyefinity (Thanks AMD!)

You think that’s a good approximation for console, even a next gen one like PS4 or Xbox One?

I LOVE the PC as a platform because it is open, is always moving forward, with new powerful components (usually at cheaper prices) becoming available to gamers available every year. A $3,000 high end PC gaming rig of today wipes the floor of dedicated graphics supercomputers costing over $1M 10 years ago. People were amazed at being able to get Giga flops of performance. Now we can obtain over 5 TERA flops on a single PCI-E GPU!!! The PC platform is great because it isn't static. It doesn't have rules or some controlling entity that decides what will and won’t be in the eco system. If a cool new disruptive technology like the Oculus Rift comes along it can have a chance to gain traction and become the next big thing.

Because of this Star Citizen will always be primarily a PC game and will embrace the best and newest tech.
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77 Replies. 4 pages. Viewing page 1.
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77.
 
Re: Roberts:
Nov 22, 2013, 01:42
77.
Re: Roberts: Nov 22, 2013, 01:42
Nov 22, 2013, 01:42
 
theyarecomingforyou wrote on Nov 20, 2013, 06:05:
The Half Elf wrote on Nov 19, 2013, 00:52:
Um Crysis came out AFTER Far Cry 2, and Far Cry 2 used a modifed Far Cry 1 engine and was NOT done by Crytek. Far Cry 2's only 'cool' thing was setting stuff on fire. Beyond the countless linear roads, I wouldn't put it up against Crysis 1 or 2.
Crysis was released in November 2007; Far Cry 2 was released in October 2008. FC2 was built on the Dunia engine, which was a heavily modified version of the Far Cry engine (they really didn't have much in common). And I never implied it was made by Crytek, in fact it's because it wasn't that it was actually a decent game.

Ah yes, enemies spawning out of the clear blue in your line of sight, walking 50 yards past a checkpoint you cleared out, turning around, and walking back only to be attacked again, repetitive missions that involved 45 minutes of driving through seventeen billion hostile checkpoints (then doing the mission and driving back through the 17 billion hostile checkpoints that repopulated), enemies that could snipe you with a pistol that doesn't work from 800 yards away through foliage so you'd drop dead from unseen enemies, The game enhancing "malaria" where you can only take your medicine to avoid malaria when you're suffering from it, doing missions for factions but being told that the factions wouldn't ever be friendly towards you because you were working "in secret" because they couldn't be bothered to program dynamic IFF logic...

*Such* a decent game!

What made FC3 better than FC2? Pacing.
76.
 
Re: Roberts:
Nov 20, 2013, 06:05
76.
Re: Roberts: Nov 20, 2013, 06:05
Nov 20, 2013, 06:05
 
The Half Elf wrote on Nov 19, 2013, 00:52:
Um Crysis came out AFTER Far Cry 2, and Far Cry 2 used a modifed Far Cry 1 engine and was NOT done by Crytek. Far Cry 2's only 'cool' thing was setting stuff on fire. Beyond the countless linear roads, I wouldn't put it up against Crysis 1 or 2.
Crysis was released in November 2007; Far Cry 2 was released in October 2008. FC2 was built on the Dunia engine, which was a heavily modified version of the Far Cry engine (they really didn't have much in common). And I never implied it was made by Crytek, in fact it's because it wasn't that it was actually a decent game.

As for the gameplay, you had complete flexibility in how you approached missions, the best vehicles that had been implemented in a FPS, a huge variety of weapons, a compelling health system, challenging AI (when on maximum difficulty) and one of the most unique settings in FPS history. It's strange how people dismiss FC2 yet rave about FC3 when they followed a very similar formula. It reminds me of the people who bashed Vista but raved about Win7.
"The price of freedom is eternal vigilance."
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75.
 
Re: Roberts:
Nov 19, 2013, 22:46
75.
Re: Roberts: Nov 19, 2013, 22:46
Nov 19, 2013, 22:46
 
SpectralMeat wrote on Nov 19, 2013, 09:38:

Just something to consider before you guys get all worked up about "that mofo spends our money on hardware"

That is indeed how its done. NVidia and AMD want to help by donating to them free stuff. The engineers and developers for NVidia and AMD often send a huge number of their people to game developers in order to assist with optimization. And they don't ask for any money for just showing up to help optimize.

BTW, titans are becoming old news. Two Overclocked (new) GTX 780 Ti's beat two titans easily, and for a lot cheaper.
74.
 
Re: Roberts:
Nov 19, 2013, 10:14
74.
Re: Roberts: Nov 19, 2013, 10:14
Nov 19, 2013, 10:14
 
Careful with ordering 290x cards currently make sure you get it from place with GOOD RMA and make sure you test the card as soon as you get it. Why?

Because a large number of early r9 290x have weird black screen crashes, just google it and you will find many threads on popular sites about it. So far sapphire support did aknowledge it but they are waiting for AMD to come up with more information on the topic.
"On 2646.215 I myself attacked & destroyed TCS Tiger's Claw in my Jalthi heavy fighter"
Bakhtosh Redclaw Nar Kiranka
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73.
 
Re: Roberts:
Nov 19, 2013, 09:38
73.
Re: Roberts: Nov 19, 2013, 09:38
Nov 19, 2013, 09:38
 
InBlack wrote on Nov 19, 2013, 09:34:
SpectralMeat wrote on Nov 19, 2013, 09:32:
Do you guys think he actually paid for those monitors and hardware?
I just upgraded my office rig to a pair of Titans running in SLI, driving a 4K monitor and a 1440P one (Thanks NVidia for the goodies!).

I remember reading the BF3 devs blog before the game came out and they were getting boxes full of top of the line video cards from Nvidia

Do you actually think that Chris Roberts ever pays for anything anymore? Fuck hell no! Why would he? He already has YOUR MONEYZ!
My point is I am sure Nvidia and AMD would love to donate hardware and stuff for them to include their logo into the game
"runs best on AMD" or "optimized for Nvidia" etc etc.

Just something to consider before you guys get all worked up about "that mofo spends our money on hardware"
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72.
 
Re: Roberts:
Nov 19, 2013, 09:34
72.
Re: Roberts: Nov 19, 2013, 09:34
Nov 19, 2013, 09:34
 
SpectralMeat wrote on Nov 19, 2013, 09:32:
Do you guys think he actually paid for those monitors and hardware?
I just upgraded my office rig to a pair of Titans running in SLI, driving a 4K monitor and a 1440P one (Thanks NVidia for the goodies!).

I remember reading the BF3 devs blog before the game came out and they were getting boxes full of top of the line video cards from Nvidia

Do you actually think that Chris Roberts ever pays for anything anymore? Fuck hell no! Why would he? He already has YOUR MONEYZ!
I have a nifty blue line!
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71.
 
Re: Roberts:
Nov 19, 2013, 09:32
71.
Re: Roberts: Nov 19, 2013, 09:32
Nov 19, 2013, 09:32
 
Do you guys think he actually paid for those monitors and hardware?
I just upgraded my office rig to a pair of Titans running in SLI, driving a 4K monitor and a 1440P one (Thanks NVidia for the goodies!).

I remember reading the BF3 devs blog before the game came out and they were getting boxes full of top of the line video cards from Nvidia
Steam: SpectralMeat
Avatar 14225
70.
 
Re: Roberts:
Nov 19, 2013, 09:26
70.
Re: Roberts: Nov 19, 2013, 09:26
Nov 19, 2013, 09:26
 
BitWraith wrote on Nov 19, 2013, 08:36:
27 million is a colossal amount of money. The guy almost can't help but pocket a large amount of that - and that's fine. The crowd-funding was a massive success, he deserves to reap the rewards. It's sort of like me getting funded a million bucks to design a flyer - I'd have to find things to spend money on to eat up all that cash.

While the 4K screens really aren't such a big deal -- I just nibbed at it for argument's sake -- you really can't be serious, right? He has ambitious plans for the game. Great plans need a great amount of money. If he has such an overflowed budget, tell me why people can still fund/donate to the development of the game! That 4K screen was the donation money many people paid to support the development of a second life celestial world of awesomeness.

But no matter. I can see this mosquito turn into an elephant already.
69.
 
Re: Roberts:
Nov 19, 2013, 08:36
69.
Re: Roberts: Nov 19, 2013, 08:36
Nov 19, 2013, 08:36
 
27 million is a colossal amount of money. The guy almost can't help but pocket a large amount of that - and that's fine. The crowd-funding was a massive success, he deserves to reap the rewards. It's sort of like me getting funded a million bucks to design a flyer - I'd have to find things to spend money on to eat up all that cash.
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68.
 
Re: Roberts:
Nov 19, 2013, 07:18
68.
Re: Roberts: Nov 19, 2013, 07:18
Nov 19, 2013, 07:18
 
Something inside me isn't sure how it feels about the fact the guy's buying 4K screens with crowdfunded money. How much do these screens cost? I think they actually cost 4k as well. One could argue the necessity of such products, especially when it's not being provided by a producer and its budget. "The guy reeled in 27 million bucks. What's 4k?" is a non sequitur if I've ever heard one.

Maybe I'm in a bitter mood, though I don't feel like I am. Blegh. Just show us some awesome gameplay footage to back up that "PC GAME!"-aggrandizing glory speech.
67.
 
Re: Roberts:
Nov 19, 2013, 03:56
67.
Re: Roberts: Nov 19, 2013, 03:56
Nov 19, 2013, 03:56
 
bhcompy wrote on Nov 18, 2013, 19:08:
Kosumo wrote on Nov 18, 2013, 17:21:
lol - the hanger module - do you think that it is as taxing as the full game will be? Is there any AI happing in the hanger module? I'd pick that The Sims has more going on than in the hanger CPU wise.

For the record, the EVE Online hangar, added in Incarna, is more taxing on the system with a single person first person view of your own apartment than a battle between 1000 ships.

Yeah because comparing two different games, one that was released years ago and one that will be released erm....when exactly? The one a game and the other basically a pre-alpha module, that run on completely different engines is somehow indicative of performance and quality. Mark Twain once said that it is better to remain silent and be thought a fool, then to speak out and remove all doubt...
I have a nifty blue line!
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66.
 
Re: Roberts:
Nov 19, 2013, 03:11
66.
Re: Roberts: Nov 19, 2013, 03:11
Nov 19, 2013, 03:11
 
Nice to see him using the crowds money to upgrade his equipment, dunno why i never thought of that scam. Make 1-2 ok games back when pc's weren't that big, go away for years then throw out a concept and get fanbois to throw money into a fund. Look I played the Commander's and Privateer but the same old same old got just that using the same system. Oh boy look lemme gun this cruiser a few times then fly off for some cut-scenes, or land on random space dock or planet. The flight sims of the time really pushed pc's and his just rode in their wake since he slapped a story into them not just fly around and bomb the shit out of real or fake countries.


65.
 
Re: Roberts:
Nov 19, 2013, 00:52
65.
Re: Roberts: Nov 19, 2013, 00:52
Nov 19, 2013, 00:52
 
Creston wrote on Nov 18, 2013, 14:01:
Scheherazade wrote on Nov 18, 2013, 13:50:
During the walk around, someone had a PS4 at their desk (apparently sitting underneath a monitor).
So of course, the forums erupted in : "BETRAYAL!!!! this is a console port!!!!!"

The internet at its finest.

like many of the stupid comments here too!
64.
 
Re: Roberts:
Nov 19, 2013, 00:52
64.
Re: Roberts: Nov 19, 2013, 00:52
Nov 19, 2013, 00:52
 
theyarecomingforyou wrote on Nov 18, 2013, 14:52:
ItBurn wrote on Nov 18, 2013, 14:25:
What? These features don't, in any way, turn the game into a tech demo. Far cry 2 and 3 are tech demos? I had a LOT more fun with Crysis 1 than Crysis 2. Crysis 2 is a COD clone. Crysis 1 is the evolution of Farcry 1. The reason it's less fun is debatable, but I think it's because they tried to go the more serious route.
The problem with Crysis is that it had weak gameplay, a terrible narrative and was very poorly optimised. By the time people were able to play it at high settings there were games with much better gameplay, graphics and optimisation - Far Cry 2 being an obvious example. I can certainly understand why people refer to Crysis as a tech demo. Crysis 2 had a much better narrative, pace and optimisation - it was the better game, even if it went a bit too linear.

Um Crysis came out AFTER Far Cry 2, and Far Cry 2 used a modifed Far Cry 1 engine and was NOT done by Crytek. Far Cry 2's only 'cool' thing was setting stuff on fire. Beyond the countless linear roads, I wouldn't put it up against Crysis 1 or 2.
Avatar 12670
63.
 
Re: Roberts:
Nov 18, 2013, 23:51
63.
Re: Roberts: Nov 18, 2013, 23:51
Nov 18, 2013, 23:51
 
dj LiTh wrote on Nov 18, 2013, 18:35:
Kawlisse wrote on Nov 18, 2013, 18:08:
dj LiTh wrote on Nov 18, 2013, 11:01:
A game thats suppose to have 1000x more features then X Rebirth in half the dev time, what could go wrong!

Dont get me wrong, the amount of time to make Star Citizen is really short compared to X rebirth !!! But what? it took 7 years to release a crap game like X rebirth ???? Animations are crap, in ship textures are crap, the only good looking thing is space.

X Rebirth is a total letdown. I am keeping my fringers crossed for Star Citizen.

Oh trust me, i think myself and countless other Bluesnews commentators would like nothing else then to be completely wrong in every regard about this game. In fact nothing would make me happier then to be wrong about this game.

So it's that bad huh? I was really looking forward to it (really liked X3TC.)
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62.
 
Re: Roberts:
Nov 18, 2013, 23:47
62.
Re: Roberts: Nov 18, 2013, 23:47
Nov 18, 2013, 23:47
 
ItBurn wrote on Nov 18, 2013, 15:05:
theyarecomingforyou wrote on Nov 18, 2013, 14:52:
ItBurn wrote on Nov 18, 2013, 14:25:
What? These features don't, in any way, turn the game into a tech demo. Far cry 2 and 3 are tech demos? I had a LOT more fun with Crysis 1 than Crysis 2. Crysis 2 is a COD clone. Crysis 1 is the evolution of Farcry 1. The reason it's less fun is debatable, but I think it's because they tried to go the more serious route.
The problem with Crysis is that it had weak gameplay, a terrible narrative and was very poorly optimised. By the time people were able to play it at high settings there were games with much better gameplay, graphics and optimisation - Far Cry 2 being an obvious example. I can certainly understand why people refer to Crysis as a tech demo. Crysis 2 had a much better narrative, pace and optimisation - it was the better game, even if it went a bit too linear.

Crysis 1 is still one of the best looking games out there in my opinion, if you consider that it's open world. Compare it to any other open world shooter released to date and it looks better. I also disagree that Crysis 2 was the better game. I had more fun with the first. But whatever, that's just me.

Nah not just you. I had to force myself to finish Crysis 2 and I loved the first one. I never get the tech demo argument either, but I guess it's all just opinions anyway. The original Crysis is actually one of my favorite shooters.
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61.
 
Re: Roberts:
Nov 18, 2013, 23:35
61.
Re: Roberts: Nov 18, 2013, 23:35
Nov 18, 2013, 23:35
 
When Star Citizen is likely to release given the possibility of slippage due to the large amount of stuff that they're promising, hardware will have progressed somewhat. One of the things we like about PCs compared to consoles, Today's high-end computer is likely to be Tomorrow's mid-range machine. Even if you do have to upgrade I doubt it would require that big a spend.
60.
 
Re: Roberts:
Nov 18, 2013, 21:06
Quboid
 
60.
Re: Roberts: Nov 18, 2013, 21:06
Nov 18, 2013, 21:06
 Quboid
 
KS wrote on Nov 18, 2013, 20:26:
I don't think they're saying it needs a powerful computer to run -- that's a stupid management decision if so.

You want to run on not just average but below average, but with a design that scales up graphics accordingly, so the high-end people are drooling all over it online.

Exactly. They're talking about 2 computers, out of probably hundreds. Of course they're going to have some high end machines, they're not Egosoft
Avatar 10439
59.
 
Re: Roberts:
Nov 18, 2013, 20:26
KS
59.
Re: Roberts: Nov 18, 2013, 20:26
Nov 18, 2013, 20:26
KS
 
I don't think they're saying it needs a powerful computer to run -- that's a stupid management decision if so.

You want to run on not just average but below average, but with a design that scales up graphics accordingly, so the high-end people are drooling all over it online.
58.
 
Re: Roberts:
Nov 18, 2013, 19:10
58.
Re: Roberts: Nov 18, 2013, 19:10
Nov 18, 2013, 19:10
 
I'm perfectly fine if this requires a $3k rig to run. You can always wait a few years after launch, pay next to nothing for the game at that point and play on lower end hardware. Or upgrade and buy it earlier.
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