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FTL: Faster Than Light Expansion Next Year

A free expansion is in the works for FTL: Faster Than Light which will be released for the throwback space strategy game next year along with a new version of the game that will work on iPads and iPad. The FTL: Faster Than Light website offers this trailer and the following details:

We’ve been working hard over the summer and are excited to finally officially announce a free expansion, FTL: Advanced Edition! FTL: AE is a huge content addition that includes new weapons, drones, augments, systems, enemies, and more. Here are some details on just a few of the additions visible in the trailer:

  • Mind Control System: Temporarily turn enemies into allies. Force a boarder to repair the damage they just did, or have the enemy pilot sabotage their own helm.
  • Hacking System: Lockdown and disrupt enemy systems. Unique effects for each system, ranging from forcing a teleporter remove boarders to making the medbay damage instead of heal.
  • New Sector and Events: Our writer Tom Jubert has returned along with special guest writer Chris Avellone (of Planescape fame), who managed to find some time for us between his work on Project Eternity and Wasteland 2. They’ve been helping us add a new sector and scatter new events throughout the rest of the game.
  • New Weapons and Effects: Many new weapons that take advantage of new mechanics: overcharging to increase the number of volleys, stun effects to freeze crew, and area effect targeting, to name a few.
  • And more systems, drones, augments, enemy ships, enemy layouts, and hostile environments. All of which we’ll be sure to talk about more in the coming weeks!

In addition to new content, we’ve continued to polish FTL and add some of the most requested small features. As a few examples: you’ll be able to save your crew positions and send them back to battle-stations, save and quit during combat, and find more items for purchase in stores.

For the purists out there, FTL vanilla will still be available. All of the new content can be disabled from within the hangar before starting a new game.

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40 Replies. 2 pages. Viewing page 1.
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40. Re: FTL: Faster Than Light Expansion Next Year Nov 12, 2013, 22:07 nin
 
jdreyer wrote on Nov 12, 2013, 21:08:
Beamer wrote on Nov 12, 2013, 18:40:
Random encounters always make you balance the risk and the reward. How badly do I need the scrap that I'm willing to risk a crewmember?

The biggest flaw in the game, in my opinion, is your second to last sentence. If you only have ion cannons and heavy lasers you have 0 chance against the final boss. Pulse lasers are the key to his second phase. If you can shoot out 5 or 6 pulse laser shots you can take that ship, regardless of your other loadout. If not, you're doomed. I suppose you could still do it with the right combination of numerous ion cannons (I'm not much of an ion cannon fan) and boarding crews, but generally I feel that either missiles or pulse lasers are the secret to the game, and the second phase boss renders missiles useless.

I've put something like 60 or so hours into this game, probably more, and won it many times (mostly on easy, only a few times on normal. I find normal much less fun.) Every victory has been with a major pulse laser ship. I've had really powerful ships without pulse lasers get to the second phase without ever really being touched throughout the entire game and just get decimated.

I've won using only heavy lasers and ion cannons. I've won using drones on the Engi ship. Pulse lasers are certainly preferable, but not necessary, IMO.

Anyway, I'm dying to try out that mod Whiskers posted.

Wow, that does sound nice!

 
http://www.nin.com/pub/tension/
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39. Re: FTL: Faster Than Light Expansion Next Year Nov 12, 2013, 21:08 jdreyer
 
Beamer wrote on Nov 12, 2013, 18:40:
Random encounters always make you balance the risk and the reward. How badly do I need the scrap that I'm willing to risk a crewmember?

The biggest flaw in the game, in my opinion, is your second to last sentence. If you only have ion cannons and heavy lasers you have 0 chance against the final boss. Pulse lasers are the key to his second phase. If you can shoot out 5 or 6 pulse laser shots you can take that ship, regardless of your other loadout. If not, you're doomed. I suppose you could still do it with the right combination of numerous ion cannons (I'm not much of an ion cannon fan) and boarding crews, but generally I feel that either missiles or pulse lasers are the secret to the game, and the second phase boss renders missiles useless.

I've put something like 60 or so hours into this game, probably more, and won it many times (mostly on easy, only a few times on normal. I find normal much less fun.) Every victory has been with a major pulse laser ship. I've had really powerful ships without pulse lasers get to the second phase without ever really being touched throughout the entire game and just get decimated.

I've won using only heavy lasers and ion cannons. I've won using drones on the Engi ship. Pulse lasers are certainly preferable, but not necessary, IMO.

Anyway, I'm dying to try out that mod Whiskers posted.
 
Avatar 22024
 
"It's just a bunch of mystic bovine scatology to me." - 1badmf
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38. Re: FTL: Faster Than Light Expansion Next Year Nov 12, 2013, 18:40 Beamer
 
jdreyer wrote on Nov 12, 2013, 18:24:
El Pit wrote on Nov 12, 2013, 15:29:
Yes, Beamer, exactly. I want a button saying "press to win". /facepalm

So, it depends on your crew whether you should board those spacecrafts? Okay, my bad, didn't know this. When exactly does the game teach you this? Played almost through and never got that tip/tutorial by the game.

Being an indie game, there's not really a tutorial. I lost my first several games just figuring things out. But once you understand how to manage your ship, what weapons to buy for your strategy (destroy, disable, board & capture, etc.), and which crew races have which abilities, etc., it's really a deep tactical game. I hate 8 bit graphics, but love the game despite them.

Yes, sometimes there are situations about which you can do nothing and thus will lose the game. But many of my losses are learning experiences that improve my gameplay. And there's an inherent challenge to trying to beat the boss ship even if you only could only find ion cannons and heavy lasers instead of pulse lasers and a cloaking device. You always feel an accomplishment winning the game, since winning is not a fait accompli.

Random encounters always make you balance the risk and the reward. How badly do I need the scrap that I'm willing to risk a crewmember?

The biggest flaw in the game, in my opinion, is your second to last sentence. If you only have ion cannons and heavy lasers you have 0 chance against the final boss. Pulse lasers are the key to his second phase. If you can shoot out 5 or 6 pulse laser shots you can take that ship, regardless of your other loadout. If not, you're doomed. I suppose you could still do it with the right combination of numerous ion cannons (I'm not much of an ion cannon fan) and boarding crews, but generally I feel that either missiles or pulse lasers are the secret to the game, and the second phase boss renders missiles useless.

I've put something like 60 or so hours into this game, probably more, and won it many times (mostly on easy, only a few times on normal. I find normal much less fun.) Every victory has been with a major pulse laser ship. I've had really powerful ships without pulse lasers get to the second phase without ever really being touched throughout the entire game and just get decimated.
 
-------------
Music for the discerning:
http://www.deathwishinc.com
http://www.hydrahead.com
http://www.painkillerrecords.com
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37. Re: FTL: Faster Than Light Expansion Next Year Nov 12, 2013, 18:24 jdreyer
 
El Pit wrote on Nov 12, 2013, 15:29:
Yes, Beamer, exactly. I want a button saying "press to win". /facepalm

So, it depends on your crew whether you should board those spacecrafts? Okay, my bad, didn't know this. When exactly does the game teach you this? Played almost through and never got that tip/tutorial by the game.

Being an indie game, there's not really a tutorial. I lost my first several games just figuring things out. But once you understand how to manage your ship, what weapons to buy for your strategy (destroy, disable, board & capture, etc.), and which crew races have which abilities, etc., it's really a deep tactical game. I hate 8 bit graphics, but love the game despite them.

Yes, sometimes there are situations about which you can do nothing and thus will lose the game. But many of my losses are learning experiences that improve my gameplay. And there's an inherent challenge to trying to beat the boss ship even if you only could only find ion cannons and heavy lasers instead of pulse lasers and a cloaking device. You always feel an accomplishment winning the game, since winning is not a fait accompli.
 
Avatar 22024
 
"It's just a bunch of mystic bovine scatology to me." - 1badmf
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36. Re: FTL: Faster Than Light Expansion Next Year Nov 12, 2013, 16:56 Beamer
 
mch wrote on Nov 12, 2013, 16:53:
Yosemite Sam wrote on Nov 12, 2013, 14:46:
There's pretty much zero luck involved with those encounters. You either have the right ship upgrades and\or crew members or you don't. If you do, you'll be successful 100% of the time. If you don't you'll fail 100% of the time.

Sure, having the right upgrades pretty much means 100% successful, but the bolded section? False.

Yup, it's a crapshoot early on. You may get riches, or you may lose a crew member. Just like how jumping to a new galaxy while damaged could give you scrap you need, or could be a ship waiting to destroy you. Just like opening a chest in Diablo could give the town portal you desperately need, or could be an item useless to your class.
 
-------------
Music for the discerning:
http://www.deathwishinc.com
http://www.hydrahead.com
http://www.painkillerrecords.com
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35. Re: FTL: Faster Than Light Expansion Next Year Nov 12, 2013, 16:53 mch
 
Yosemite Sam wrote on Nov 12, 2013, 14:46:
There's pretty much zero luck involved with those encounters. You either have the right ship upgrades and\or crew members or you don't. If you do, you'll be successful 100% of the time. If you don't you'll fail 100% of the time.

Sure, having the right upgrades pretty much means 100% successful, but the bolded section? False.
 
PSN: CaseDesignate
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34. Re: FTL: Faster Than Light Expansion Next Year Nov 12, 2013, 16:51 Orogogus
 
El Pit wrote on Nov 12, 2013, 15:29:
Beamer wrote on Nov 12, 2013, 10:48:
El Pit wrote on Nov 12, 2013, 04:41:
bigspender wrote on Nov 12, 2013, 04:07:
El Pit wrote on Nov 12, 2013, 02:13:
You see another ship floating in space.
You enter the ship.
A member of your crew gets killed. You can't do nothing about it and didn't know this could happen.
This happens 3 times in one playthrough. You exit the game. You uninstall it.
Why did you do it another 2 times after it failed the first time? lol.

Either way its a rogue-like, if you can even make it to the boss you've done very well

Have you ever played the game? Because you can find useful stuff in those space ships. And very often you depend on that stuff.

So you want all reward and no risk?

Yes, Beamer, exactly. I want a button saying "press to win". /facepalm

So, it depends on your crew whether you should board those spacecrafts? Okay, my bad, didn't know this. When exactly does the game teach you this? Played almost through and never got that tip/tutorial by the game.

It's not always crew, sometimes it's equipment, or upgraded systems. I think most or every crew type, piece of equipment or upgraded system (like, sensors) has an encounter geared towards it. If you meet the requirement, it will be a blue option, and will (I think) always have good results. If you don't have it then you have to roll the dice, which for me usually results in eaten crew members or a damaged ship. So I might try them when starting out, otherwise pass unless I have the blue option.

Ah, it's all laid out on the wiki if you don't mind spoilers:
http://ftl.wikia.com/wiki/Blue_Options

Edit:
The non-blue options aren't 100% fail. I would guess that they're 50%, and that the bad results (usually loss of crewmembers) generally outweigh the benefits of scrap or whatever from good results.

This comment was edited on Nov 12, 2013, 16:59.
 
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33. Re: FTL: Faster Than Light Expansion Next Year Nov 12, 2013, 15:29 El Pit
 
Beamer wrote on Nov 12, 2013, 10:48:
El Pit wrote on Nov 12, 2013, 04:41:
bigspender wrote on Nov 12, 2013, 04:07:
El Pit wrote on Nov 12, 2013, 02:13:
You see another ship floating in space.
You enter the ship.
A member of your crew gets killed. You can't do nothing about it and didn't know this could happen.
This happens 3 times in one playthrough. You exit the game. You uninstall it.
Why did you do it another 2 times after it failed the first time? lol.

Either way its a rogue-like, if you can even make it to the boss you've done very well

Have you ever played the game? Because you can find useful stuff in those space ships. And very often you depend on that stuff.

So you want all reward and no risk?

Yes, Beamer, exactly. I want a button saying "press to win". /facepalm

So, it depends on your crew whether you should board those spacecrafts? Okay, my bad, didn't know this. When exactly does the game teach you this? Played almost through and never got that tip/tutorial by the game.
 
Consoles? I owned two: a Pong clone and an Atari 2600. And that's it.
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32. Re: FTL: Faster Than Light Expansion Next Year Nov 12, 2013, 14:46 Yosemite Sam
 
El Pit wrote on Nov 12, 2013, 04:41:
bigspender wrote on Nov 12, 2013, 04:07:
El Pit wrote on Nov 12, 2013, 02:13:
You see another ship floating in space.
You enter the ship.
A member of your crew gets killed. You can't do nothing about it and didn't know this could happen.
This happens 3 times in one playthrough. You exit the game. You uninstall it.
Why did you do it another 2 times after it failed the first time? lol.

Either way its a rogue-like, if you can even make it to the boss you've done very well

Have you ever played the game? Because you can find useful stuff in those space ships. And very often you depend on that stuff.

Well, it's just not my kind of game. I don't want to depend on luck too much, because my luck level is always close to 0.

There's pretty much zero luck involved with those encounters. You either have the right ship upgrades and\or crew members or you don't. If you do, you'll be successful 100% of the time. If you don't you'll fail 100% of the time.
 
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CIV4 MOD http://forums.civfanatics.com/showthread.php?t=326525
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31. Re: FTL: Faster Than Light Expansion Next Year Nov 12, 2013, 13:53 MindStalker3
 
Harlequin wrote on Nov 12, 2013, 10:22:
I wanted to get into it but the FX looked so cartoony, like WoW in space cartoony I just couldn't get past the screen shots.

Really? Its a rouge like game. This is 1000 times better graphics than nethack (or 1000 times worse depending upon who you ask). Its not about the graphics anyways, its a strategy games. Would you complain that Risk board game has crappy graphics?
 
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30. Re: FTL: Faster Than Light Expansion Next Year Nov 12, 2013, 13:29 Hanneth
 
TAKE MY MONEY ALREADY!!!

Oh wait, its free. SWEET!!!

*Clarification, the expansion is free, I already own the game*
 
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29. Re: FTL: Faster Than Light Expansion Next Year Nov 12, 2013, 10:48 Beamer
 
El Pit wrote on Nov 12, 2013, 04:41:
bigspender wrote on Nov 12, 2013, 04:07:
El Pit wrote on Nov 12, 2013, 02:13:
You see another ship floating in space.
You enter the ship.
A member of your crew gets killed. You can't do nothing about it and didn't know this could happen.
This happens 3 times in one playthrough. You exit the game. You uninstall it.
Why did you do it another 2 times after it failed the first time? lol.

Either way its a rogue-like, if you can even make it to the boss you've done very well

Have you ever played the game? Because you can find useful stuff in those space ships. And very often you depend on that stuff.

So you want all reward and no risk?
 
-------------
Music for the discerning:
http://www.deathwishinc.com
http://www.hydrahead.com
http://www.painkillerrecords.com
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28. Re: FTL: Faster Than Light Expansion Next Year Nov 12, 2013, 10:22 Harlequin
 
I wanted to get into it but the FX looked so cartoony, like WoW in space cartoony I just couldn't get past the screen shots.  
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27. Re: FTL: Faster Than Light Expansion Next Year Nov 12, 2013, 09:21 Dev
 
protip:
Add steam achievements, as I suggested BEFORE the game was released. I've seen gamers make a buy decision on steam based on that one feature before.

Though it was great of him to add all that free, IMHO, would have been smarter to charge for that big pack, and start releasing more regular smaller content adds for free. Wouldn't take hardly any time at all to add additional "events" to the game when you enter a sector. He could add a few a month and make people happy.

Also, I have ZERO friends on my steam friends list who have this on their wishlist. Though 55! of them already own it. Everytime this goes on a good sale, I look to see if anyone needs it since its a fun game.

This comment was edited on Nov 12, 2013, 09:46.
 
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26. Re: FTL: Faster Than Light Expansion Next Year Nov 12, 2013, 05:44 GL1zdA
 
Nice. I have bought this game right after its release and it was awesome: the micromanagement with active pause, the music, the attention to detail. I usually pass on indie games because of my limited time, but FTL was an exception to this rule.

This comment was edited on Nov 12, 2013, 08:37.
 
Avatar 57778
 
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25. Re: FTL: Faster Than Light Expansion Next Year Nov 12, 2013, 04:41 El Pit
 
bigspender wrote on Nov 12, 2013, 04:07:
El Pit wrote on Nov 12, 2013, 02:13:
You see another ship floating in space.
You enter the ship.
A member of your crew gets killed. You can't do nothing about it and didn't know this could happen.
This happens 3 times in one playthrough. You exit the game. You uninstall it.
Why did you do it another 2 times after it failed the first time? lol.

Either way its a rogue-like, if you can even make it to the boss you've done very well

Have you ever played the game? Because you can find useful stuff in those space ships. And very often you depend on that stuff.

Well, it's just not my kind of game. I don't want to depend on luck too much, because my luck level is always close to 0.
 
Consoles? I owned two: a Pong clone and an Atari 2600. And that's it.
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24. Re: FTL: Faster Than Light Expansion Next Year Nov 12, 2013, 04:07 bigspender
 
El Pit wrote on Nov 12, 2013, 02:13:
You see another ship floating in space.
You enter the ship.
A member of your crew gets killed. You can't do nothing about it and didn't know this could happen.
This happens 3 times in one playthrough. You exit the game. You uninstall it.
Why did you do it another 2 times after it failed the first time? lol.

Either way its a rogue-like, if you can even make it to the boss you've done very well
 
_________________________________________________

Adults are just children that are allowed to make their own decisions.
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23. Re: FTL: Faster Than Light Expansion Next Year Nov 12, 2013, 03:35 Numinar
 
It's tricky, but most of these random insta kill things can be solved with the right crew member (Maybe even their experience helps, I forget).

When you start off think of your crew as being all red shirts living on borrowed time. Getting a good mix is important! You need an engi at the very least. It is a lot less fair than say, Spelunky, where you can see how almost everything works by looking at it but I had that feeling you have as well and it annoyed the hell out of me until the fourth or fifth run and I worked it out. Diversity!
 
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22. Re: FTL: Faster Than Light Expansion Next Year Nov 12, 2013, 02:13 El Pit
 
You see another ship floating in space.
You enter the ship.
A member of your crew gets killed. You can't do nothing about it and didn't know this could happen.
This happens 3 times in one playthrough. You exit the game. You uninstall it.

I guess my understanding of a fun gameplay differs from the one this "throwback space coin flipping game" offers. Sorry, tried to like it, but this part of the game is just plainly annoying for me.
 
Consoles? I owned two: a Pong clone and an Atari 2600. And that's it.
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21. Re: FTL: Faster Than Light Expansion Next Year Nov 12, 2013, 02:09 Beamer
 
Man, I love this game.  
-------------
Music for the discerning:
http://www.deathwishinc.com
http://www.hydrahead.com
http://www.painkillerrecords.com
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