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Oculus Rift 2014 Release Plans

There will be just one model of the Oculus Rift when the VR headset is released to consumers next year, Oculus CEO Brendan Iribe explains to Engadget, clarifying that there will not be separate versions of the Rift for PCs and Android. They also clarify that Android support will be "slim" to begin with, and John Carmack describes it as a "PC-based product with Android compatibility," and the implication seems to be that Android support will also require a computer: "That's why we're optimizing for Android, but the Oculus Rift will have a cable that goes down to another device which provides the CPU/GPU computing -- whether that's a laptop, a desktop, or potentially a mobile device, that's always been our focus for V1, that continues to be our focus for V1." They also touch on a future vision of a standalone unit, but stress that their main focus is to get their V1 units into consumers' hands at some point next year. Thanks nin via Shacknews.

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53. Re: Oculus Rift 2014 Release Plans Nov 4, 2013, 12:23 Beamer
 
HorrorScope wrote on Nov 4, 2013, 11:03:
Beamer wrote on Nov 3, 2013, 22:29:
To the first part, I'm well aware it won't be an issue on your end. It won't be an issue on many peoples' ends. But it will be an issue on enough for this to not become mainstream. Will mothers be ok with their kids literally sitting unable to hear or see anything they say? Will kids in college dorms happily make themselves oblivious to what their roommates or floormates are doing around them?

You honestly think the 30 million or whatever Call of Duty players out there are going to happily move over to this?

What's our concern if it is mainstream. I'm looking for something good for myself, fark others. As if $200+ gfx cards are mainstream, but us here have them and there is still a big enough market, good enough. The mom's yes there will be another stigma to overcome, if little Johhny can't play with it so be it. That shouldn't stop me if I want to. College kids... they'd eat it up if it were good, they'll just punch each other in the ribs if attention is needed. But again I don't care about them, I care about myself and those like me, I think there is enough of us for support.

About the COD players, I don't care. They first will have to support this on the PC. If they do, thousands most likely will. You seem to think this has to be a huge hit immediately. Perhaps over many years it will become mainstream. But it doesn't have to be and that is not what I'm arguing. I am arguing there is enough of us to make a market of it, if it is good and your reasons as to why it fails to me are things I can easily adjust to. No seeing K/M, eating, answering wife etc.

You said this would replace flat panel monitors (I think you actually said flat screen, but I know what you meant.)

I'm not arguing that this is a bad product.
I'm arguing that this will never, ever replace flat panel monitors.
That was your claim that I found absurd and that you now seem to be backing away from.
 
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52. Re: Oculus Rift 2014 Release Plans Nov 4, 2013, 12:22 Beamer
 
InBlack wrote on Nov 4, 2013, 05:55:
Im not sure Beamer is arguing for or against the Oculus. Im pretty sure he is only buthurt because his huge corporations have failed to invest in the technology. Well boohoo, its a niche product and I sure as hell will find a use for it. DCS and other aeroplane/space/driving sims will never be the same again. Like many before me have said, it all depends on the resolution though. If it can display 1080p consistently its a game changer. DCS's producer has already played around with the Rift and he already likes it, oh and you can see the keyboard through the vents apparently. The 720p resolution in the dev kit is too low to read gauges and spot bogeys but if they up that for the consumer version its pure win.

I don't get how I'm being "butthurt." And your comment about how huge corporations have failed to invest makes zero sense. I shouldn't expect more, most likely.

And I'm not arguing for or against. Like I said, I plan on buying one. I just think it's ridiculous that this product, like Ouya before it, gets people going "it's going to change the world!" It's not. This is a niche product for the most hardcore gamers and it won't cross into the mainstream.
This is not a bad thing. But let's be realistic. People saying "this is the next big thing in videogames" aren't really grounding themselves in reality. No way does this thing "replace flat panel monitors," as someone claimed earlier in the thread.
 
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51. Re: Oculus Rift 2014 Release Plans Nov 4, 2013, 11:03 HorrorScope
 
Beamer wrote on Nov 3, 2013, 22:29:
To the first part, I'm well aware it won't be an issue on your end. It won't be an issue on many peoples' ends. But it will be an issue on enough for this to not become mainstream. Will mothers be ok with their kids literally sitting unable to hear or see anything they say? Will kids in college dorms happily make themselves oblivious to what their roommates or floormates are doing around them?

You honestly think the 30 million or whatever Call of Duty players out there are going to happily move over to this?

What's our concern if it is mainstream. I'm looking for something good for myself, fark others. As if $200+ gfx cards are mainstream, but us here have them and there is still a big enough market, good enough. The mom's yes there will be another stigma to overcome, if little Johhny can't play with it so be it. That shouldn't stop me if I want to. College kids... they'd eat it up if it were good, they'll just punch each other in the ribs if attention is needed. But again I don't care about them, I care about myself and those like me, I think there is enough of us for support.

About the COD players, I don't care. They first will have to support this on the PC. If they do, thousands most likely will. You seem to think this has to be a huge hit immediately. Perhaps over many years it will become mainstream. But it doesn't have to be and that is not what I'm arguing. I am arguing there is enough of us to make a market of it, if it is good and your reasons as to why it fails to me are things I can easily adjust to. No seeing K/M, eating, answering wife etc.

This comment was edited on Nov 4, 2013, 11:35.
 
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50. Re: Oculus Rift 2014 Release Plans Nov 4, 2013, 05:55 InBlack
 
Im not sure Beamer is arguing for or against the Oculus. Im pretty sure he is only buthurt because his huge corporations have failed to invest in the technology. Well boohoo, its a niche product and I sure as hell will find a use for it. DCS and other aeroplane/space/driving sims will never be the same again. Like many before me have said, it all depends on the resolution though. If it can display 1080p consistently its a game changer. DCS's producer has already played around with the Rift and he already likes it, oh and you can see the keyboard through the vents apparently. The 720p resolution in the dev kit is too low to read gauges and spot bogeys but if they up that for the consumer version its pure win.  
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49. Re: Oculus Rift 2014 Release Plans Nov 4, 2013, 02:47 Jensen
 
Beamer wrote on Nov 3, 2013, 23:23:
But what advantage do you get for web surfing, or typing in spreadsheets, or playing Civilization, that makes up for essentially being in an isolation booth?

None.

Yeah, it'll be an advantage for those that have it, and it'll be cool. It's like a significantly better version of surround sound headphones. When I played a ton of MW2 on Xbox I'd occasionally see guys repeatedly getting the drop on everyone. If they were talkative, they'd almost always say they had a surround sound headset with the footsteps cranked up so they always knew when someone was nearby. It was a huge advantage.
Few people bothered buying it because it's expensive and it removes you from the world around you.
You could use it like a portable multi-monitor setup. I think having OS windows that you could put anywhere in 3d space could be quite compelling for productivity, given the right input device.

What competitive advantage? Probably none. I'd guess that it'll be worse for competitive gaming than a standard monitor, at least for a product generation or two.
 
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48. Re: Oculus Rift 2014 Release Plans Nov 3, 2013, 23:24 BobBob
 
I hope more people get into these kind of devices. This way I can get more space in the outside world and enjoy it all to myself.  
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47. Re: Oculus Rift 2014 Release Plans Nov 3, 2013, 23:23 Beamer
 
Jensen wrote on Nov 3, 2013, 23:04:
Beamer wrote on Nov 3, 2013, 15:42:
Even its usage is limited - games where you have a first person view. It makes no sense for most strategy, sports, board, or third person games, and it makes even less for any other computer use.
I've read that one of the most impressive demos on the Rift is a virtual movie theater. You could recreate any screen setup within the Rift.
The biggest problem is that you'll need something like an 8K 500hz screen to effectively emulate a real screen in virtual space.

But what advantage do you get for web surfing, or typing in spreadsheets, or playing Civilization, that makes up for essentially being in an isolation booth?

None.

Yeah, it'll be an advantage for those that have it, and it'll be cool. It's like a significantly better version of surround sound headphones. When I played a ton of MW2 on Xbox I'd occasionally see guys repeatedly getting the drop on everyone. If they were talkative, they'd almost always say they had a surround sound headset with the footsteps cranked up so they always knew when someone was nearby. It was a huge advantage.
Few people bothered buying it because it's expensive and it removes you from the world around you.
 
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46. Re: Oculus Rift 2014 Release Plans Nov 3, 2013, 23:04 Jensen
 
Beamer wrote on Nov 3, 2013, 15:42:
Even its usage is limited - games where you have a first person view. It makes no sense for most strategy, sports, board, or third person games, and it makes even less for any other computer use.
I've read that one of the most impressive demos on the Rift is a virtual movie theater. You could recreate any screen setup within the Rift.
The biggest problem is that you'll need something like an 8K 500hz screen to effectively emulate a real screen in virtual space.
 
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45. Re: Oculus Rift 2014 Release Plans Nov 3, 2013, 22:50 Jensen
 
Optional Nickname! wrote on Nov 3, 2013, 16:58:
What's your opinion on not being able to see your mouse, keyboard or any input device while wearing your 100% immersive face-hugger, the one that you will now not play any game without?

Go ahead, put on your Oculus Rift and try to find your drink, or have a snack, or type a quick message to your teammates or do anything other than try not to get dizzy, or get tangled up in cords or spill something.

Still don't ever want to game without it now?

Have some creativity. I saw a demonstration where the user inserted a 3d version of his hands and desk into the virtual environment, using Kinect.
Oculus showed a concept rendering of a consumer Rift that had built in stereo cameras.
 
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44. Re: Oculus Rift 2014 Release Plans Nov 3, 2013, 22:29 Beamer
 
HorrorScope wrote on Nov 3, 2013, 19:00:
Beamer wrote on Nov 3, 2013, 18:39:

It wasn't a jab - it's factual. If you're wearing these and you get a text message, or your girlfriend asks you a question, or your child comes into the room, you need to pause the game and lift these up. With a regular screen, you just divert your eyes.

The whole purpose of it is that isolation - for immersion.

Also, if those with the dollars were doing this, why isn't Apple, Microsoft, Sony, or Samsung doing this? They certainly have infinitely more money than the Occulus Rift guys do.

Although this is where I think the fanboyism that this product has comes in - any criticism, constructive or otherwise, is met with a ton of defensiveness. Ouya had a similar issue.

To the first part, somehow that will not be an issue on my end. If I get interrupted, I'll pause, push headset up etc. Right now I'm moving my headphones in cases like this. Perhaps this is more a challenge for others, I'm not going to poo poo on a technology over something like this. I'll overcome it with the act of doing next to nothing.

The second arguments is even easier to pick at. The history of mankind shows that smaller companies can routinely out visionairre large conglomerates. This technology is on, people wouldn't be developing for it like crazy if they didn't put it on and became impressed. If they didn't like it, they just would have passed developing on it. The industry isn't going to pull a fast one on us if this thing sucks, my guess is everyone goes in skeptical to a point.

Fanyboyism? How about not being so judgmental on things one hasn't tried yet? Poo Poo'ing is like a old man that just is stuck in his ways, don't we want something new and exciting?

Sports with helmets have always required us to push them up to communicate with others, guess what? We did just that, we never thought, "shit this sucks, even though it's fun while on, we'll have to just scrap it, since we have to push up the helmet to communicate, eat or drink.".

I'm still not necessarily sold on it until I get my try at it, but I'm totally not against it. I'm very open to something new already. I feel that is why most game sites are critical, it's been the same recycled formula for quite a while now and we're just tired and disappointed often. I'm also not going to think on ways to hate it without actually trying it myself. I remember when many thought 3D cards were a gimmick.

To the first part, I'm well aware it won't be an issue on your end. It won't be an issue on many peoples' ends. But it will be an issue on enough for this to not become mainstream. Will mothers be ok with their kids literally sitting unable to hear or see anything they say? Will kids in college dorms happily make themselves oblivious to what their roommates or floormates are doing around them?

I'm not poopooing. You act like I'm saying this is a terrible idea. I'm not. There's a damn good chance I'll buy one of these, but I'm a guy that spends hours a week on a PC gaming message board and blows tons of cash on Steam games I'll never even install - I'm extremely far from the norm. I'm a niche gamer, and this is a niche gamer idea. Some of the most entertaining ideas are niche ideas, that doesn't make them ones that will explode and be "the next big thing."

You honestly think the 30 million or whatever Call of Duty players out there are going to happily move over to this?
And what about the rest of the world? Do you think the Japanese will embrace this? What about areas with less money? Video game revenues are rapidly rising in emerging countries, do you think any developers will happily make most of their games exclude those markets, or do you think this has a chance of rapidly moving into those markets?
 
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43. Re: Oculus Rift 2014 Release Plans Nov 3, 2013, 20:36 Tom
 
Beamer wrote on Nov 3, 2013, 18:39:
Also, if those with the dollars were doing this, why isn't Apple, Microsoft, Sony, or Samsung doing this? They certainly have infinitely more money than the Occulus Rift guys do.

They're trying. Sony has already released 3D headsets, and they're working on a full VR headset for the PS4. This stuff ain't easy though.
 
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42. Re: Oculus Rift 2014 Release Plans Nov 3, 2013, 19:00 HorrorScope
 
Beamer wrote on Nov 3, 2013, 18:39:

It wasn't a jab - it's factual. If you're wearing these and you get a text message, or your girlfriend asks you a question, or your child comes into the room, you need to pause the game and lift these up. With a regular screen, you just divert your eyes.

The whole purpose of it is that isolation - for immersion.

Also, if those with the dollars were doing this, why isn't Apple, Microsoft, Sony, or Samsung doing this? They certainly have infinitely more money than the Occulus Rift guys do.

Although this is where I think the fanboyism that this product has comes in - any criticism, constructive or otherwise, is met with a ton of defensiveness. Ouya had a similar issue.

To the first part, somehow that will not be an issue on my end. If I get interrupted, I'll pause, push headset up etc. Right now I'm moving my headphones in cases like this. Perhaps this is more a challenge for others, I'm not going to poo poo on a technology over something like this. I'll overcome it with the act of doing next to nothing.

The second arguments is even easier to pick at. The history of mankind shows that smaller companies can routinely out visionairre large conglomerates. This technology is on, people wouldn't be developing for it like crazy if they didn't put it on and became impressed. If they didn't like it, they just would have passed developing on it. The industry isn't going to pull a fast one on us if this thing sucks, my guess is everyone goes in skeptical to a point.

Fanyboyism? How about not being so judgmental on things one hasn't tried yet? Poo Poo'ing is like a old man that just is stuck in his ways, don't we want something new and exciting?

Sports with helmets have always required us to push them up to communicate with others, guess what? We did just that, we never thought, "shit this sucks, even though it's fun while on, we'll have to just scrap it, since we have to push up the helmet to communicate, eat or drink.".

I'm still not necessarily sold on it until I get my try at it, but I'm totally not against it. I'm very open to something new already. I feel that is why most game sites are critical, it's been the same recycled formula for quite a while now and we're just tired and disappointed often. I'm also not going to think on ways to hate it without actually trying it myself. I remember when many thought 3D cards were a gimmick.
 
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41. Re: Oculus Rift 2014 Release Plans Nov 3, 2013, 18:43 HorrorScope
 
Optional Nickname! wrote on Nov 3, 2013, 16:58:
I'll play your game if you play mine:

What's your opinion on not being able to see your mouse, keyboard or any input device while wearing your 100% immersive face-hugger, the one that you will now not play any game without?

Go ahead, put on your Oculus Rift and try to find your drink, or have a snack, or type a quick message to your teammates or do anything other than try not to get dizzy, or get tangled up in cords or spill something.

Still don't ever want to game without it now?

Well the k/m is no issue since I don't look at them now. As for drinks and snacks, that's real, but I'll just have to pause or wait for a map change/break in the action. I hope pushing it up on one's forehead isn't considered some type of feat. Like real paintball, you eat/drink when time permits. Perhaps we'll lose a few lbs with this thing? lol
 
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40. Re: Oculus Rift 2014 Release Plans Nov 3, 2013, 18:39 Beamer
 
HorrorScope wrote on Nov 3, 2013, 15:57:
Beamer wrote on Nov 3, 2013, 15:42:
A headset you strap on and isolate yourself from the outside world doesn't seem like a logical next step to me, just like Google Glass doesn't seem like a logical next step.

If we don't move to some form of implant we're moving to holograms. Something like this is just an off-shoot, something fun for a small group of people but nothing the masses will gravitate towards. Even its usage is limited - games where you have a first person view. It makes no sense for most strategy, sports, board, or third person games, and it makes even less for any other computer use.

IMO it is logical as the next step because those with the smarts, the dollars and the plan can see it as feasible and are moving forward with that.

Your suggestions while grand are still too much pie in the sky at this time, this is a step towards that, will have it's era and then on to the next.

I love how you take a jab at "strap on and isolate yourself from the outside world" as some type of dig. Face it today when we have our faces in electronics we are still engrossed in that world, or in your suggestion of a holo-deck that would just be a larger area inside your own little enclosed world. When you are engrossed in anything, it becomes your own little world. Reading, electronics whatever, doesn't matter if it is VR, words on paper or a 3" screen. When you focus on your subject, the other things around it become secondary until they demand attention. I assume I have the ability to take off a headset to answer a door or call.

It wasn't a jab - it's factual. If you're wearing these and you get a text message, or your girlfriend asks you a question, or your child comes into the room, you need to pause the game and lift these up. With a regular screen, you just divert your eyes.

The whole purpose of it is that isolation - for immersion.

Also, if those with the dollars were doing this, why isn't Apple, Microsoft, Sony, or Samsung doing this? They certainly have infinitely more money than the Occulus Rift guys do.

Although this is where I think the fanboyism that this product has comes in - any criticism, constructive or otherwise, is met with a ton of defensiveness. Ouya had a similar issue.
 
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39. Re: Oculus Rift 2014 Release Plans Nov 3, 2013, 16:58 Optional Nickname!
 
HorrorScope wrote on Nov 3, 2013, 15:29:
Optional Nickname! wrote on Nov 3, 2013, 10:33:
Wildone wrote on Nov 3, 2013, 01:29:
Have tried it, its 100% immersive I wouldn't wanna play a game without it now.


It's the insincere and bizarrely hyperbolic statements like this, over-stating a niche and marginal product, that continue to reinforce my faith in gamers unfailing inability to think and type at the same time.

Whatever to that... as if people aren't allowed to have their own opinions and beliefs.


I'll play your game if you play mine:

What's your opinion on not being able to see your mouse, keyboard or any input device while wearing your 100% immersive face-hugger, the one that you will now not play any game without?

Go ahead, put on your Oculus Rift and try to find your drink, or have a snack, or type a quick message to your teammates or do anything other than try not to get dizzy, or get tangled up in cords or spill something.

Still don't ever want to game without it now?
 
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38. Re: Oculus Rift 2014 Release Plans Nov 3, 2013, 16:14 Overon
 
Are they still having problems with people feeling sick or getting disoriented after using Oculus Rift?  
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37. Re: Oculus Rift 2014 Release Plans Nov 3, 2013, 15:57 HorrorScope
 
Beamer wrote on Nov 3, 2013, 15:42:
A headset you strap on and isolate yourself from the outside world doesn't seem like a logical next step to me, just like Google Glass doesn't seem like a logical next step.

If we don't move to some form of implant we're moving to holograms. Something like this is just an off-shoot, something fun for a small group of people but nothing the masses will gravitate towards. Even its usage is limited - games where you have a first person view. It makes no sense for most strategy, sports, board, or third person games, and it makes even less for any other computer use.

IMO it is logical as the next step because those with the smarts, the dollars and the plan can see it as feasible and are moving forward with that.

Your suggestions while grand are still too much pie in the sky at this time, this is a step towards that, will have it's era and then on to the next.

I love how you take a jab at "strap on and isolate yourself from the outside world" as some type of dig. Face it today when we have our faces in electronics we are still engrossed in that world, or in your suggestion of a holo-deck that would just be a larger area inside your own little enclosed world. When you are engrossed in anything, it becomes your own little world. Reading, electronics whatever, doesn't matter if it is VR, words on paper or a 3" screen. When you focus on your subject, the other things around it become secondary until they demand attention. I assume I have the ability to take off a headset to answer a door or call.
 
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36. Re: Oculus Rift 2014 Release Plans Nov 3, 2013, 15:42 Beamer
 
HorrorScope wrote on Nov 3, 2013, 15:27:
Cutter wrote on Nov 2, 2013, 23:27:
This strikes me as just another toy that will be gathering dust on people's shelves before too long.

I doubt we'll be playing on a flat screen for eternity, so something is going to give, full immersion seems like a logical next step. There is what 2 games a year you like... because really you're bored of the same ole, one would think you'd be the person to embrace new horizons. You ole poop.

As for those mentioning resolution... again another reason why the next gen consoles needed to be able to pull down 1080P with high frames. The PC is going to get this in the next year and then for the next 7 have this emerging technology up/on the next gens. And again what are these expert execs being paid and what are they really even coming up with? Stuff amateurs think of.

A headset you strap on and isolate yourself from the outside world doesn't seem like a logical next step to me, just like Google Glass doesn't seem like a logical next step.

If we don't move to some form of implant we're moving to holograms. Something like this is just an off-shoot, something fun for a small group of people but nothing the masses will gravitate towards. Even its usage is limited - games where you have a first person view. It makes no sense for most strategy, sports, board, or third person games, and it makes even less for any other computer use.
 
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http://www.hydrahead.com
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35. Re: Oculus Rift 2014 Release Plans Nov 3, 2013, 15:29 HorrorScope
 
Optional Nickname! wrote on Nov 3, 2013, 10:33:
Wildone wrote on Nov 3, 2013, 01:29:
Have tried it, its 100% immersive I wouldn't wanna play a game without it now.


It's the insincere and bizarrely hyperbolic statements like this, over-stating a niche and marginal product, that continue to reinforce my faith in gamers unfailing inability to think and type at the same time.

Whatever to that... as if people aren't allowed to have their own opinions and beliefs.
 
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34. Re: Oculus Rift 2014 Release Plans Nov 3, 2013, 15:27 HorrorScope
 
Cutter wrote on Nov 2, 2013, 23:27:
This strikes me as just another toy that will be gathering dust on people's shelves before too long.

I doubt we'll be playing on a flat screen for eternity, so something is going to give, full immersion seems like a logical next step. There is what 2 games a year you like... because really you're bored of the same ole, one would think you'd be the person to embrace new horizons. You ole poop.

As for those mentioning resolution... again another reason why the next gen consoles needed to be able to pull down 1080P with high frames. The PC is going to get this in the next year and then for the next 7 have this emerging technology up/on the next gens. And again what are these expert execs being paid and what are they really even coming up with? Stuff amateurs think of.
 
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