jdreyer wrote on Oct 30, 2013, 18:18:Verno wrote on Oct 30, 2013, 16:02:
I don't know, I think I'm kinda done with the CoD formula that was way better done in older games like Counter-Strike anyway. I agree that Destiny looks more promising in at least it's trying new things.
Yeah, it's kind of like Borderlands meets WoW. But the gun play doesn't seem to have any physics, the aliens seem generic.
I dunno, this gameplay video just seemed boring to me. Maybe it plays better than it watches.
Edit: for example, despite my preference for sci fi over real life, I found The Division gameplay and story more compelling than Destiny.
Cutter wrote on Oct 30, 2013, 19:14:Cost of pressing CD and packaging, per unit: $3
That sounds extremely high. On the scale they're doing it I'd say it'd be more like 30 cents, if that.
Cost of pressing CD and packaging, per unit: $3
Verno wrote on Oct 30, 2013, 16:02:
I don't know, I think I'm kinda done with the CoD formula that was way better done in older games like Counter-Strike anyway. I agree that Destiny looks more promising in at least it's trying new things.
nin wrote on Oct 30, 2013, 15:28:
But if you example were true, and publishers wanted to go all digital, everyone would have flocked to the xbone. Which they most certainly did not.
Yosemite Sam wrote on Oct 30, 2013, 15:48:
Guess I'm the only one who was underwhelmed by Titanfall, didn't really impress me at all, COD with mechs.
Destiny is the one that really has my attention.
http://www.youtube.com/watch?v=EwOUi4JDC4o
http://www.youtube.com/watch?v=eAbpZfqE8r4
http://www.youtube.com/watch?v=y2Jx5__c1lY
Beamer wrote on Oct 30, 2013, 14:02:
I had coffee with an ex-Xbox guy yesterday. He told me about how, when it was started, it had the standard gung-ho, all hands on deck, entrepreneurial startup feel. Success came, and then came the execs from other parts of the company rotating in. The ones that didn't like rapid change and quick decisions, because coming Windows and Office are like the Titanic - they're slow to steer. So out went the execs that were quick and nimble and in came the ones that, while very successful, were slow and lumbering. Great for an old behemoth like Office that would be hindered by rapid change. Awful for a young product but makes sense given what we're seeing.
pupsikaso wrote on Oct 30, 2013, 14:57:Creston wrote on Oct 30, 2013, 14:01:Beamer wrote on Oct 30, 2013, 13:46:
I used to have better estimates, but my guesses would be:
Wholesale price of new title: $15
Wholesale price of old title: $6
Cost of pressing CD and packaging, per unit: $3
Cost of freight, per unit: $0.50
% of sales at full price: 50%
% of sales at discounted price: 50%
So on a 60 dollar title, how does it break out? Publisher gets 15 bucks. I'm assuming MS and Sony get 15-20 bucks? The rest goes to Walmart/Gamestop etc?
And the publisher pays all the costs associated with it? Seems like a shitty deal for them.
Not exactly, but you're starting to see the picture. Now, take a wild guess how much trickles down to the actual developers.
You can clearly see now why PC and digital distribution is the way to go. I swear, I think most devs on consoles have some kind of stockholme syndrome or something. Or maybe they just really really like it up the ---
pupsikaso wrote on Oct 30, 2013, 15:17:nin wrote on Oct 30, 2013, 15:02:
It's about appealing to as much of the market as you can, including those that don't have high speed.
If that were the case, they wouldn't go for deals that are console-only.
Also, pretty much everyone has a PC at home, in one form or another, but not everyone has a console which is a device purely for gaming.
Secondly, people that game on a console have high-speed internet. Otherwise they wouldn't be able to keep downloading all those mandatory console OS upgrades that seem to come out every week, nor have good connection for online games.
nin wrote on Oct 30, 2013, 15:02:
It's about appealing to as much of the market as you can, including those that don't have high speed.
pupsikaso wrote on Oct 30, 2013, 14:57:
You can clearly see now why PC and digital distribution is the way to go. I swear, I think most devs on consoles have some kind of stockholme syndrome or something. Or maybe they just really really like it up the ---
Creston wrote on Oct 30, 2013, 14:01:Beamer wrote on Oct 30, 2013, 13:46:
I used to have better estimates, but my guesses would be:
Wholesale price of new title: $15
Wholesale price of old title: $6
Cost of pressing CD and packaging, per unit: $3
Cost of freight, per unit: $0.50
% of sales at full price: 50%
% of sales at discounted price: 50%
So on a 60 dollar title, how does it break out? Publisher gets 15 bucks. I'm assuming MS and Sony get 15-20 bucks? The rest goes to Walmart/Gamestop etc?
And the publisher pays all the costs associated with it? Seems like a shitty deal for them.
Creston wrote on Oct 30, 2013, 13:59:Drazula wrote on Oct 30, 2013, 13:41:
Wouldn't it make sense to tie exclusivity to the number of consoles sold? If XBone fails, why should it be allowed to drag down games with it?
Xbone won't ever fail, there is WAY too much money behind it. If nothing else, Microsoft will spend a few billion dollars and send peons to the stores to buy all the product, making it appear as if it's hugely popular.
If MS ever were to split up, and suddenly the Xbox division didn't have endless cash behind it anymore, they might genuinely have to focus on making a great product. But when your shitty results are continuously propped up by the money-printing press that's Office and Windows, there's little motivation to really try.
Beamer wrote on Oct 30, 2013, 13:46:
I used to have better estimates, but my guesses would be:
Wholesale price of new title: $15
Wholesale price of old title: $6
Cost of pressing CD and packaging, per unit: $3
Cost of freight, per unit: $0.50
% of sales at full price: 50%
% of sales at discounted price: 50%
Drazula wrote on Oct 30, 2013, 13:41:
Wouldn't it make sense to tie exclusivity to the number of consoles sold? If XBone fails, why should it be allowed to drag down games with it?