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Morning Consolidation

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50 Replies. 3 pages. Viewing page 1.
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50. Re: Morning Consolidation Oct 30, 2013, 20:12 Yosemite Sam
 
jdreyer wrote on Oct 30, 2013, 18:18:
Verno wrote on Oct 30, 2013, 16:02:
I don't know, I think I'm kinda done with the CoD formula that was way better done in older games like Counter-Strike anyway. I agree that Destiny looks more promising in at least it's trying new things.

Yeah, it's kind of like Borderlands meets WoW. But the gun play doesn't seem to have any physics, the aliens seem generic.

I dunno, this gameplay video just seemed boring to me. Maybe it plays better than it watches.

Edit: for example, despite my preference for sci fi over real life, I found The Division gameplay and story more compelling than Destiny.

More like Borderlands meets Halo meets Resistance meets Mass Effect meets Fallout. Not sure what you mean about 'generic' aliens, which ones the Vex? Hive? Fallen? Cabal? or player races Exo? Awoken? What exactly was generic about that battle where multiple coop teams joined together in a huge human vs AI battle with drop ships dumping aliens and huge boss like machines... because I've never seen anything like it before and I've been around since pong.

A massive open world, um worlds, characters you can upgrade and lvl up. Personal spaceships you can use to travel all over the solar system to battle on Venus, Mars, Europa and the Moon... they have even hinted at having space battles too. All built around a coop system where you can join up with friends to battle against multiple alien races on multiple planets and moons and even join up with other groups of coop players in massive battles. I've knocked Halo, but that wasn't due to the way it played, Bungie nailed that aspect, it was their level design I couldn't take and they seem to have improved that aspect drastically in this game. This game is at the top of my most anticipated list.

I'm looking forward to The Division and Watch Dogs too but how are they not just another 'generic' take on the genre GTA started.


 
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49. Re: Morning Consolidation Oct 30, 2013, 19:17 Beamer
 
Cutter wrote on Oct 30, 2013, 19:14:
Cost of pressing CD and packaging, per unit: $3

That sounds extremely high. On the scale they're doing it I'd say it'd be more like 30 cents, if that.

I was incorporating things like worker time and shrink, though neither of those account for our gap.
 
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48. Re: Morning Consolidation Oct 30, 2013, 19:14 Cutter
 
Cost of pressing CD and packaging, per unit: $3

That sounds extremely high. On the scale they're doing it I'd say it'd be more like 30 cents, if that.
 
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47. Re: Morning Consolidation Oct 30, 2013, 18:27 Julio
 
I don't believe that Respawn didn't read the agreements they were involved in. No way they were screwed over on such a major deal to them.

I'm not interested in Titanfall, hoping the deal means they can't bring any sequels to PS4 either. Stick with their Xbone and die with it.
 
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46. Re: Morning Consolidation Oct 30, 2013, 18:18 jdreyer
 
Verno wrote on Oct 30, 2013, 16:02:
I don't know, I think I'm kinda done with the CoD formula that was way better done in older games like Counter-Strike anyway. I agree that Destiny looks more promising in at least it's trying new things.

Yeah, it's kind of like Borderlands meets WoW. But the gun play doesn't seem to have any physics, the aliens seem generic.

I dunno, this gameplay video just seemed boring to me. Maybe it plays better than it watches.

Edit: for example, despite my preference for sci fi over real life, I found The Division gameplay and story more compelling than Destiny.

This comment was edited on Oct 30, 2013, 18:25.
 
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45. Re: Morning Consolidation Oct 30, 2013, 16:14 Tumbler
 
Finally canceled my Sony Store pre-order for the PS4. Happy to sit on my PC and drool over all the awesome stuff on the way. Hopefully someone will have a PS4 deal next year where I can save a bit of money or get a few things bundeled in for the same price. I do want one but until there is something special to play on it I'll wait.

June next year seems like a good time to look. Now I just have to stop spending money on Star Citizen...
 
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44. Re: Morning Consolidation Oct 30, 2013, 16:06 pupsikaso
 
nin wrote on Oct 30, 2013, 15:28:
But if you example were true, and publishers wanted to go all digital, everyone would have flocked to the xbone. Which they most certainly did not.

Sorry, what? I don't understand. What does digital distribution have to do with xbone, and what does xbone have to do with "appealing to as much of the market as you can"?
 
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43. Re: Morning Consolidation Oct 30, 2013, 16:02 Verno
 
I don't know, I think I'm kinda done with the CoD formula that was way better done in older games like Counter-Strike anyway. I agree that Destiny looks more promising in at least it's trying new things.  
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42. Re: Morning Consolidation Oct 30, 2013, 16:02 jdreyer
 
Yosemite Sam wrote on Oct 30, 2013, 15:48:
Guess I'm the only one who was underwhelmed by Titanfall, didn't really impress me at all, COD with mechs.

Destiny is the one that really has my attention.

http://www.youtube.com/watch?v=EwOUi4JDC4o

http://www.youtube.com/watch?v=eAbpZfqE8r4

http://www.youtube.com/watch?v=y2Jx5__c1lY


Wow, really? I thought it looked like the most generic SF tripe with boring combat.
 
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41. Re: Morning Consolidation Oct 30, 2013, 15:58 jdreyer
 
I think that Titanfall looks cool, but I'm less interested with no SP campaign. That being said, I bought every iteration of UT for the bot match / online modes, so if this is similar, I might consider picking it up at some point. Hopefully, they'll throw a demo up on Origin and I can see if it floats my boat or not.  
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40. Re: Morning Consolidation Oct 30, 2013, 15:48 Yosemite Sam
 
Guess I'm the only one who was underwhelmed by Titanfall, didn't really impress me at all, COD with mechs.

Destiny is the one that really has my attention.

http://www.youtube.com/watch?v=EwOUi4JDC4o

http://www.youtube.com/watch?v=eAbpZfqE8r4

http://www.youtube.com/watch?v=y2Jx5__c1lY

 
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39. Re: Morning Consolidation Oct 30, 2013, 15:42 Creston
 
Beamer wrote on Oct 30, 2013, 14:02:
I had coffee with an ex-Xbox guy yesterday. He told me about how, when it was started, it had the standard gung-ho, all hands on deck, entrepreneurial startup feel. Success came, and then came the execs from other parts of the company rotating in. The ones that didn't like rapid change and quick decisions, because coming Windows and Office are like the Titanic - they're slow to steer. So out went the execs that were quick and nimble and in came the ones that, while very successful, were slow and lumbering. Great for an old behemoth like Office that would be hindered by rapid change. Awful for a young product but makes sense given what we're seeing.

Yeah, absolutely. It's been bludgeoned by that wonderful Microsoft 'culture.'
 
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38. Re: Morning Consolidation Oct 30, 2013, 15:41 Creston
 
pupsikaso wrote on Oct 30, 2013, 14:57:
Creston wrote on Oct 30, 2013, 14:01:
Beamer wrote on Oct 30, 2013, 13:46:
I used to have better estimates, but my guesses would be:
Wholesale price of new title: $15
Wholesale price of old title: $6
Cost of pressing CD and packaging, per unit: $3
Cost of freight, per unit: $0.50
% of sales at full price: 50%
% of sales at discounted price: 50%

So on a 60 dollar title, how does it break out? Publisher gets 15 bucks. I'm assuming MS and Sony get 15-20 bucks? The rest goes to Walmart/Gamestop etc?

And the publisher pays all the costs associated with it? Seems like a shitty deal for them.

Not exactly, but you're starting to see the picture. Now, take a wild guess how much trickles down to the actual developers.

Little to nothing. Very few of them get royalties anymore. Most just get paid to make the game, and that's it. (the ones involved with big publishers anyway.)


You can clearly see now why PC and digital distribution is the way to go. I swear, I think most devs on consoles have some kind of stockholme syndrome or something. Or maybe they just really really like it up the ---

Well, there's a lot of work to be had in the console industry, and I guess taking it up the ass from EA is better than not being able to feed your family. But I do agree with the overall sentiment.
 
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37. Re: Morning Consolidation Oct 30, 2013, 15:28 nin
 
pupsikaso wrote on Oct 30, 2013, 15:17:
nin wrote on Oct 30, 2013, 15:02:
It's about appealing to as much of the market as you can, including those that don't have high speed.

If that were the case, they wouldn't go for deals that are console-only.

Also, pretty much everyone has a PC at home, in one form or another, but not everyone has a console which is a device purely for gaming.

Secondly, people that game on a console have high-speed internet. Otherwise they wouldn't be able to keep downloading all those mandatory console OS upgrades that seem to come out every week, nor have good connection for online games.

But if you example were true, and publishers wanted to go all digital, everyone would have flocked to the xbone. Which they most certainly did not.

 
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36. Re: Morning Consolidation Oct 30, 2013, 15:17 pupsikaso
 
nin wrote on Oct 30, 2013, 15:02:
It's about appealing to as much of the market as you can, including those that don't have high speed.

If that were the case, they wouldn't go for deals that are console-only.

Also, pretty much everyone has a PC at home, in one form or another, but not everyone has a console which is a device purely for gaming.

Secondly, people that game on a console have high-speed internet. Otherwise they wouldn't be able to keep downloading all those mandatory console OS upgrades that seem to come out every week, nor have good connection for online games.
 
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35. Re: Morning Consolidation Oct 30, 2013, 15:02 nin
 
pupsikaso wrote on Oct 30, 2013, 14:57:
You can clearly see now why PC and digital distribution is the way to go. I swear, I think most devs on consoles have some kind of stockholme syndrome or something. Or maybe they just really really like it up the ---

It's about appealing to as much of the market as you can, including those that don't have high speed.

 
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34. Re: Morning Consolidation Oct 30, 2013, 14:57 pupsikaso
 
Creston wrote on Oct 30, 2013, 14:01:
Beamer wrote on Oct 30, 2013, 13:46:
I used to have better estimates, but my guesses would be:
Wholesale price of new title: $15
Wholesale price of old title: $6
Cost of pressing CD and packaging, per unit: $3
Cost of freight, per unit: $0.50
% of sales at full price: 50%
% of sales at discounted price: 50%

So on a 60 dollar title, how does it break out? Publisher gets 15 bucks. I'm assuming MS and Sony get 15-20 bucks? The rest goes to Walmart/Gamestop etc?

And the publisher pays all the costs associated with it? Seems like a shitty deal for them.

Not exactly, but you're starting to see the picture. Now, take a wild guess how much trickles down to the actual developers.

You can clearly see now why PC and digital distribution is the way to go. I swear, I think most devs on consoles have some kind of stockholme syndrome or something. Or maybe they just really really like it up the ---
 
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33. Re: Morning Consolidation Oct 30, 2013, 14:02 Beamer
 
Creston wrote on Oct 30, 2013, 13:59:
Drazula wrote on Oct 30, 2013, 13:41:
Wouldn't it make sense to tie exclusivity to the number of consoles sold? If XBone fails, why should it be allowed to drag down games with it?

Xbone won't ever fail, there is WAY too much money behind it. If nothing else, Microsoft will spend a few billion dollars and send peons to the stores to buy all the product, making it appear as if it's hugely popular.

If MS ever were to split up, and suddenly the Xbox division didn't have endless cash behind it anymore, they might genuinely have to focus on making a great product. But when your shitty results are continuously propped up by the money-printing press that's Office and Windows, there's little motivation to really try.

I had coffee with an ex-Xbox guy yesterday. He told me about how, when it was started, it had the standard gung-ho, all hands on deck, entrepreneurial startup feel. Success came, and then came the execs from other parts of the company rotating in. The ones that didn't like rapid change and quick decisions, because coming Windows and Office are like the Titanic - they're slow to steer. So out went the execs that were quick and nimble and in came the ones that, while very successful, were slow and lumbering. Great for an old behemoth like Office that would be hindered by rapid change. Awful for a young product but makes sense given what we're seeing.
 
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32. Re: Morning Consolidation Oct 30, 2013, 14:01 Creston
 
Beamer wrote on Oct 30, 2013, 13:46:
I used to have better estimates, but my guesses would be:
Wholesale price of new title: $15
Wholesale price of old title: $6
Cost of pressing CD and packaging, per unit: $3
Cost of freight, per unit: $0.50
% of sales at full price: 50%
% of sales at discounted price: 50%

So on a 60 dollar title, how does it break out? Publisher gets 15 bucks. I'm assuming MS and Sony get 15-20 bucks? The rest goes to Walmart/Gamestop etc?

And the publisher pays all the costs associated with it? Seems like a shitty deal for them.
 
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31. Re: Morning Consolidation Oct 30, 2013, 13:59 Creston
 
Drazula wrote on Oct 30, 2013, 13:41:
Wouldn't it make sense to tie exclusivity to the number of consoles sold? If XBone fails, why should it be allowed to drag down games with it?

Xbone won't ever fail, there is WAY too much money behind it. If nothing else, Microsoft will spend a few billion dollars and send peons to the stores to buy all the product, making it appear as if it's hugely popular.

If MS ever were to split up, and suddenly the Xbox division didn't have endless cash behind it anymore, they might genuinely have to focus on making a great product. But when your shitty results are continuously propped up by the money-printing press that's Office and Windows, there's little motivation to really try.
 
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