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Star Citizen Hits $24M; New Video

The Roberts Space Industries website offers a new Hornet Patch which adds the Hornet Ghost, Hornet Tracker, and Super Hornet spacecraft to the Star Citizen Hangar Module . This is accompanied by this trailer with some pretty amazing visuals. They also announce that Star Citizen crowd-funding has now passed the $24 million mark, as this return to Wing Commander-style gameplay continues to rake in donations at a record pace. The new stretch goal this unlocked is a public transportation system, and they outline what happens if (when?) their fundraiser hits the $26 million mark:

Enhanced Capital Ship Systems – In addition to the command and control systems we’ve already outlined, we’re going to expand capital ship functions! Lead a damage control team to fight fires and repair key systems during battle, control internal bulkheads to slow boarders and man a number of consoles, like navigation and engineering, that will make commanding a capital ship feel even more immersive.

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81 Replies. 5 pages. Viewing page 1.
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81. Re: Star Citizen Hits $24M; New Video Oct 25, 2013, 09:43 Slinkycatz
 
InBlack wrote on Oct 25, 2013, 05:50:
I love it how fanbois twist and pervert facts so that their worldview remains comfortable and unchallenged. Even AFTER Digital Anvil sold out to Microsoft, CR kept on feature creeping and missing his deadlines. After about 18 months of that MS execs finally stepped in and took him off the game. If they hadnt Freelancer would have ended as up taking as long as Duke Nukem Forever...

I responded the way I did because I knew I was being provocative [instead of blaming everything on CR like you, I blamed Digital Anvil]. Now that you've mentioned worldviews being comfortable and unchallenged, do you have a specific source/link that highlights that CR is at fault of everything here, or was it just simply convenient for you to blame him for everything? I'd rather know specifics than to take you at your word.

Many times, stories are much more complex than that. Simply blaming things on one simple cause tends to come from personal beliefs and not from the facts.

This comment was edited on Oct 25, 2013, 09:53.
 
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80. Re: Star Citizen Hits $24M; New Video Oct 25, 2013, 05:50 InBlack
 
Slinkycatz wrote on Oct 24, 2013, 14:47:
InBlack wrote on Oct 24, 2013, 03:47:
I dont want to be the party pooper but Chris Roberts nearly fucked up Freelancer in the same way (actually he DID fuck up freelancer, but only up to a point). He feature crept for years until the execs at Microsoft bought out his company, took him off the project lead, fixed up what was there as best as it could be fixed and released a hodge podge mess of a game that turned out to be kind of cool but lacking in so many respects. This was one of the last times that Microsoft execs actually did something worthwhile at that company.

You're mistaken because CR did not own Digital Anvil outright. Who fucked things up? Digital Anvil. Who sold out to Microsoft against the objections of CR [and made a profit due to selling out]? Digital Anvil.

I love it how fanbois twist and pervert facts so that their worldview remains comfortable and unchallenged. Even AFTER Digital Anvil sold out to Microsoft, CR kept on feature creeping and missing his deadlines. After about 18 months of that MS execs finally stepped in and took him off the game. If they hadnt Freelancer would have ended as up taking as long as Duke Nukem Forever...
 
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79. Re: Star Citizen Hits $24M; New Video Oct 24, 2013, 20:59 HorrorScope
 
Beamer wrote on Oct 24, 2013, 15:08:
I thank you for your misery, though, because this post really made me smile. It sounds horrible, but makes for some entertaining stories.

Second. That did sound awful.
 
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78. Re: Star Citizen Hits $24M; New Video Oct 24, 2013, 15:08 Beamer
 
Creston wrote on Oct 24, 2013, 11:54:
HorrorScope wrote on Oct 24, 2013, 09:59:
CJ_Parker wrote on Oct 24, 2013, 03:53:
Chris Roberts once said that the dogfights should be about on par with WW2 war planes so it is in fact rather "slow".

Is that realistic or just how he wants it done. I would envision space fighters moving at many thousands of miles per hour if realistic.

Don't satellites move at like 15000 + MPH?


Satellites are in orbit. They have to move that quickly or they'll fall to the planet and get destroyed. If space fighters are dogfighting in wide open space, they could realistically go as slow or fast as they wanted to.

Of course, space games always show you fighters dogfighting while near a planet, which would be highly unrealistic. The amount of Delta-V they'd waste countering gravity while trying to chase each other would burn out their fuel in like 30 seconds max. (Thanks Kerbal Space Program!)

That said, the one game which tried to do realistic space dogfights (elite 2) made it an absolute fucking snore. Approach each other at combined velocities of ~ 6-10K km/s, fire at each other for approximately 1/10th of a second, shoot past each other, spend 8 minutes turning around and resetting your velocities, repeat.

If you ever got attacked by one single pirate in a tiny ass ship, with nowhere near enough firepower to even make your shield blip to 99%, you were in for a fucking terrible time, as it would take you hours to try to shoot the fucking thing down, and it being there "attacking" you meant you couldn't engage time compression. (I once got attacked by a guy in a single fighter while I was flying a Panther Clipper with literally 400 meters of shields. And he kept going "I'm going to kill you!" Motherfucker, I'm flying the equivalent of a fucking CONTINENT here, and you're standing there with a squirt gun!)

God, fighting in that game was pure, utter MISERY. They need to stay far far far far far far FAAAAARRRRRR away from that kind of shit.

I thank you for your misery, though, because this post really made me smile. It sounds horrible, but makes for some entertaining stories.
 
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77. Re: Star Citizen Hits $24M; New Video Oct 24, 2013, 14:47 Slinkycatz
 
InBlack wrote on Oct 24, 2013, 03:47:
I dont want to be the party pooper but Chris Roberts nearly fucked up Freelancer in the same way (actually he DID fuck up freelancer, but only up to a point). He feature crept for years until the execs at Microsoft bought out his company, took him off the project lead, fixed up what was there as best as it could be fixed and released a hodge podge mess of a game that turned out to be kind of cool but lacking in so many respects. This was one of the last times that Microsoft execs actually did something worthwhile at that company.

You're mistaken because CR did not own Digital Anvil outright. Who fucked things up? Digital Anvil. Who sold out to Microsoft against the objections of CR [and made a profit due to selling out]? Digital Anvil.

This comment was edited on Oct 24, 2013, 15:24.
 
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76. Re: Star Citizen Hits $24M; New Video Oct 24, 2013, 11:54 Creston
 
HorrorScope wrote on Oct 24, 2013, 09:59:
CJ_Parker wrote on Oct 24, 2013, 03:53:
Chris Roberts once said that the dogfights should be about on par with WW2 war planes so it is in fact rather "slow".

Is that realistic or just how he wants it done. I would envision space fighters moving at many thousands of miles per hour if realistic.

Don't satellites move at like 15000 + MPH?


Satellites are in orbit. They have to move that quickly or they'll fall to the planet and get destroyed. If space fighters are dogfighting in wide open space, they could realistically go as slow or fast as they wanted to.

Of course, space games always show you fighters dogfighting while near a planet, which would be highly unrealistic. The amount of Delta-V they'd waste countering gravity while trying to chase each other would burn out their fuel in like 30 seconds max. (Thanks Kerbal Space Program!)

That said, the one game which tried to do realistic space dogfights (elite 2) made it an absolute fucking snore. Approach each other at combined velocities of ~ 6-10K km/s, fire at each other for approximately 1/10th of a second, shoot past each other, spend 8 minutes turning around and resetting your velocities, repeat.

If you ever got attacked by one single pirate in a tiny ass ship, with nowhere near enough firepower to even make your shield blip to 99%, you were in for a fucking terrible time, as it would take you hours to try to shoot the fucking thing down, and it being there "attacking" you meant you couldn't engage time compression. (I once got attacked by a guy in a single fighter while I was flying a Panther Clipper with literally 400 meters of shields. And he kept going "I'm going to kill you!" Motherfucker, I'm flying the equivalent of a fucking CONTINENT here, and you're standing there with a squirt gun!)

God, fighting in that game was pure, utter MISERY. They need to stay far far far far far far FAAAAARRRRRR away from that kind of shit.
 
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75. Re: Star Citizen Hits $24M; New Video Oct 24, 2013, 11:49 BobBob
 
The key is to run a kickstarter. Every time more funds are added, post it on sites like Blue's News. This will create a bandwagon effect of getting more dollars. Rinse, repeat. It's free advertising and a money making machine!  
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74. Re: Star Citizen Hits $24M; New Video Oct 24, 2013, 10:04 WaltC
 
jdreyer wrote on Oct 23, 2013, 13:40:
Creston wrote on Oct 23, 2013, 11:36:
Excuse me, there's a little string of drool hanging from my lip that I have to clean up.


Can the final game really look this incredible, and have anything near a playable frame rate? I sure hope so.

One important development aspect to keep in mind is that this is NOT a cross-platform title. So, there's no restriction on what they can do, like there might be with something like a GTA V port. So they can bump up the particles, physics, polys, and textures much more so than if they had that restriction.

Yes, they've stated this is a 4k-optimized game. They are pushing the future of graphics here--excellent. While others go backwards into the ubiquitous mediocrity of consoles, portable cell phones and tablets, guys like these are pushing ahead. It's because of people like this that one day 4k will be affordable for most everyone who wants it.

So far they've raised a bit more than half of what Valve blew through several years ago making HL2. Big deal. I'm hoping this will have a decent single-player component, however.
 
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It is well known that I do not make mistakes--so if you should happen across a mistake in anything I have written, be assured that I did not write it!
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73. Re: Star Citizen Hits $24M; New Video Oct 24, 2013, 09:59 HorrorScope
 
CJ_Parker wrote on Oct 24, 2013, 03:53:
Chris Roberts once said that the dogfights should be about on par with WW2 war planes so it is in fact rather "slow".

Is that realistic or just how he wants it done. I would envision space fighters moving at many thousands of miles per hour if realistic.

Don't satellites move at like 15000 + MPH?
 
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72. Re: Star Citizen Hits $24M; New Video Oct 24, 2013, 09:12 Parias
 
bigspender wrote on Oct 23, 2013, 18:31:
the visuals are great no arguments there - but please tell it won't be that slow?

I actually kinda hope that it is - I'm looking for something other than a CoD-esque twitch-fest.
 
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71. Re: Star Citizen Hits $24M; New Video Oct 24, 2013, 03:53 CJ_Parker
 
bigspender wrote on Oct 23, 2013, 18:31:
the visuals are great no arguments there - but please tell it won't be that slow?

This ain't an arcade space shoot'em up but a space sim, dude. Chris Roberts once said that the dogfights should be about on par with WW2 war planes so it is in fact rather "slow". It should make combat infinitely more interesting though when you actually have to use advanced tactics and all of your ship's combat capabilities in order to win a fight.
 
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70. Re: Star Citizen Hits $24M; New Video Oct 24, 2013, 03:47 InBlack
 
I dont want to be the party pooper but Chris Roberts nearly fucked up Freelancer in the same way (actually he DID fuck up freelancer, but only up to a point). He feature crept for years until the execs at Microsoft bought out his company, took him off the project lead, fixed up what was there as best as it could be fixed and released a hodge podge mess of a game that turned out to be kind of cool but lacking in so many respects. This was one of the last times that Microsoft execs actually did something worthwhile at that company.

This comment was edited on Oct 24, 2013, 03:55.
 
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69. Re: Star Citizen Hits $24M; New Video Oct 23, 2013, 22:27 SlimRam
 
NKD wrote on Oct 23, 2013, 21:48:
Pr()ZaC wrote on Oct 23, 2013, 18:40:
Julio wrote on Oct 23, 2013, 18:31:
JediPunisher wrote on Oct 23, 2013, 18:26:
Speaking of which, where is the infamous Derek Smart?

Derek Smart

Derek Smart

Derek Smart

*In slow motion as I dive for cover under my desk* yelling, "NOOOOOOOOOOOOOOO DOOOOOOOON'T DOOOOOOOO IIIT!"
 
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Luckily, I kept the receipt
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68. Re: Star Citizen Hits $24M; New Video Oct 23, 2013, 21:48 NKD
 
Pr()ZaC wrote on Oct 23, 2013, 18:40:
Julio wrote on Oct 23, 2013, 18:31:
JediPunisher wrote on Oct 23, 2013, 18:26:
Speaking of which, where is the infamous Derek Smart?

Derek Smart

Derek Smart

Derek Smart
 
Avatar 43041
 
If you don't like where gaming is heading, stop giving your money to the people who are taking it in that direction.
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67. Re: Into the Black Oct 23, 2013, 20:14 NegaDeath
 
jdreyer wrote on Oct 23, 2013, 15:49:
NegaDeath wrote on Oct 23, 2013, 15:23:
At $25mil they reveal Mark Hamill.

Yes, but will they do a full body scan, then render him naked? Inquiring minds want to know!

Wang motion capture is $26 mil.
 
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66. Re: Star Citizen Hits $24M; New Video Oct 23, 2013, 19:55 HorrorScope
 
This has already proven the big boys wrong as many of us knew all along this genre was never dead and always should have had at least a single entry released semi-annually. This is also a miss for many other developers who could've but didn't see it.

This if pulled off will push Chris Robers straight to legend.
 
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65. Re: Star Citizen Hits $24M; New Video Oct 23, 2013, 19:29 JediPunisher
 
Pr()ZaC wrote on Oct 23, 2013, 18:40:
Julio wrote on Oct 23, 2013, 18:31:
JediPunisher wrote on Oct 23, 2013, 18:26:
Speaking of which, where is the infamous Derek Smart?

Derek Smart

Derek Smart

Nooooooo!!!
Time to grab the holy water and hide under my desk. Lipsrsealed
 
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64. Re: Star Citizen Hits $24M; New Video Oct 23, 2013, 18:42 loomy
 
bigspender wrote on Oct 23, 2013, 18:31:
the visuals are great no arguments there - but please tell it won't be that slow?

since there is no game yet, no one knows
 
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63. Re: Star Citizen Hits $24M; New Video Oct 23, 2013, 18:40 Pr()ZaC
 
Julio wrote on Oct 23, 2013, 18:31:
JediPunisher wrote on Oct 23, 2013, 18:26:
Speaking of which, where is the infamous Derek Smart?

Derek Smart

Derek Smart
 
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62. Re: Star Citizen Hits $24M; New Video Oct 23, 2013, 18:31 nin
 
Speaking of which, where is the infamous Derek Smart?

Hopefully on an island with no communication to the outside world.

 
http://www.nin.com/pub/tension/
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