Path of Exile is being released at 10am Pacific Time on October 23 (this is 6am NZ time on October 24). It's available on our existing website and also through Steam (which connects to the same game servers). This article discusses a broad overview of the new content and major new features in Path of Exile 1.0.0. We'll be presenting more detail on each section as well as more specific game balance changes over the next couple of weeks.
Ash wrote on Oct 22, 2013, 03:33:Steele Johnson wrote on Oct 22, 2013, 00:59:
Man, I really wish this hack&slash genre would die already. So many better games are based on this genre but are waaaay past it now.
Your hate only serves to strengthen the fire that burns bright within those of us who enjoy the this genre.
Go on, use your rage and tell us how you REALLY feel and strengthen us further, child!
Gadzooks wrote on Oct 22, 2013, 13:46:
That being said, the best parts of the game for me seem to be between levels 25 and 50. Anything lower than 25 you feel rather limited and gimpy. Anything over 50, and its just a lot of redundant gameplay due to how quickly diminishing returns and grind sets it.
Verno wrote on Oct 22, 2013, 08:46:Angrius Maximis wrote on Oct 22, 2013, 08:42:
This game sucks. There are about 50 fanboys that support it like mad dogs because they couldnt figure Diablo 3 out but thats about it
As if Diablo 3 was a deep concept that needs rumination
This game is alright, I don't know. There are times I'm really into it and times that I loathe it. They still haven't fixed the games numerous desync problems which makes playing hardcore pointless. Act 1 is still a boring slog that is a really poor intro to the game. The animations still need work. They still have not improved the display of the passive tree which is really dumb.
On the flipside its nice to make complex and unique builds due to the well executed interaction between skill gems, items and passive tree.
Angrius Maximis wrote on Oct 22, 2013, 08:42:
This game sucks. There are about 50 fanboys that support it like mad dogs because they couldnt figure Diablo 3 out but thats about it
Angrius Maximis wrote on Oct 22, 2013, 08:42:
This game sucks. There are about 50 fanboys that support it like mad dogs because they couldnt figure Diablo 3 out but thats about it
Angrius Maximis wrote on Oct 22, 2013, 08:42:Diablo 3 sucks. There are about 50 fanboys that support it like mad dogs because they couldn't figure Path of Exile out, but that's about it.
This game sucks. There are about 50 fanboys that support it like mad dogs because they couldnt figure Diablo 3 out but thats about it
Angrius Maximis wrote on Oct 22, 2013, 08:42:
This game sucks. There are about 50 fanboys that support it like mad dogs because they couldnt figure Diablo 3 out but thats about it
Steele Johnson wrote on Oct 22, 2013, 00:59:
Man, I really wish this hack&slash genre would die already. So many better games are based on this genre but are waaaay past it now.
crypto wrote on Oct 21, 2013, 22:45:MisterBenn wrote on Oct 21, 2013, 22:04:
Yeah the currency system is a curious one but I think it works really well. It's definitely easy to burn through your currency with a few bad rolls and we've all been burned by RNG somewhere along the line, but the strong currency sinks have done a good job to stabilise the trade value of the various orbs over time.
I'm not sure about the sinks you talk about. I wrote a feedback thread which spelled it out for them. Fuse orbs always add a link(never remove one), color orbs(forget the name) change the color of the clicked socket in logical order etc. etc.. They can fail with maybe a skill to increase effectiveness(crafting). I can't craft until end game because I level to fast and even then I've blow through like 50 fuse trying to make a 6 link... posted in chat about it and everyone started laughing, told me to quit playing :s
jacobvandy wrote on Oct 21, 2013, 22:46:I never have had much interest in getting anywhere near level cap. I find some new interesting build to play by the time I hit around 60 usually It does get pretty grindy going forward from there, and I don't have the patience for it, and haven't been interested in multiboxing for farming decent gear.Darks wrote on Oct 21, 2013, 21:49:Wowbagger_TIP wrote on Oct 21, 2013, 21:44:loomy wrote on Oct 21, 2013, 21:02:Clusterfuck how, exactly? I haven't played in a while, but the beta was shaping up pretty nicely. Really just needed more content, which they seem to have added.
this game is a clusterfuck. but it also feels more like diablo than diablo 3 does, so it's worth trying
I agree, I've been playing it the past two weeks and its so much different then it was a year ago. As for the money. I see nothing that prevents anyone from playing this game from start to finish without spending one dime.
The only thing I see that may kill this game is that the devs allowed the player to go up to level 99. I'm not sure how much life you can get out of this game after leveling that far without any add-ons coming out. I would have thought the smart move here would be to limit the leveling up to around 70 then bring out add-ons giving players the ability to level up 10 more level per add-on.
You're not going to reach the max level (100) unless you spend months on-end grinding for extremely small amounts of XP. There are diminishing returns at the high end that make maxing out your character very difficult for everyone and only achievable by the most dedicated (and masochistic) of players. This is why just about every build you see online plans out to only level 80-85, because that is what is feasible to attain with what content is currently available. And even that is based upon an end-game, following completion of all story-related content through several difficulty levels, wherein you farm randomly-generated dungeons starting at around 70-75. I hear only a handful of people have reached 100 since the start of open beta, literally only 4 or 5, when they have several million registered accounts.
The replayability from this game comes with trying out the other classes, as well as building out each class in different ways. They're going to keep adding content on a consistent basis (small updates every two weeks with larger expansions every few months), so that should be more than enough to keep any ARPG fan satisfied (all completely FREE, no less). If your sole purpose in playing this game, is to reach the level cap with one character... Good luck, lol.
Darks wrote on Oct 21, 2013, 21:49:Wowbagger_TIP wrote on Oct 21, 2013, 21:44:loomy wrote on Oct 21, 2013, 21:02:Clusterfuck how, exactly? I haven't played in a while, but the beta was shaping up pretty nicely. Really just needed more content, which they seem to have added.
this game is a clusterfuck. but it also feels more like diablo than diablo 3 does, so it's worth trying
I agree, I've been playing it the past two weeks and its so much different then it was a year ago. As for the money. I see nothing that prevents anyone from playing this game from start to finish without spending one dime.
The only thing I see that may kill this game is that the devs allowed the player to go up to level 99. I'm not sure how much life you can get out of this game after leveling that far without any add-ons coming out. I would have thought the smart move here would be to limit the leveling up to around 70 then bring out add-ons giving players the ability to level up 10 more level per add-on.
MisterBenn wrote on Oct 21, 2013, 22:04:
Yeah the currency system is a curious one but I think it works really well. It's definitely easy to burn through your currency with a few bad rolls and we've all been burned by RNG somewhere along the line, but the strong currency sinks have done a good job to stabilise the trade value of the various orbs over time.