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Star Citizen Hits $21M; Video & Hangar Patch Released

The Roberts Space Industries website reflects the continuing flurry of activity surrounding Star Citizen, the upcoming space combat game that looks to return to the glory days of games like Wing Commander and Privateer. The game's crowdfunding campaign is hurtling along, and has surpassed the $22 million mark, triggering the new stretch goals of a Facial Capture System and a Public Transportation System. They add: "In addition to this immersion-enhancing design upgrade, we’re also going to dedicate some of the additional funding to making next year’s CitizenCon a bigger event! Thank you for making this all possible. Keep spreading the word!" Here's the summary of the latest happenings, which includes the release of a patch for the game's hangar module and the commercial for the 2944 Aurora:

Two pieces of great news: after a long night of hard work, the promised Hangar patch is available! You can check out the Avenger, the privateer outfit, the Aurora LN, the fish tank… and a few other surprises. The second piece of news is that in just four days, we’ve hit $22 million in crowd funding! Between the hangar patch, the bomber reveals, the Aurora LN, CIG Manchester and the start of The Next Great Starship, this has been a big anniversary week… and the best is yet to come!

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13. Re: Star Citizen Hits $21M; Video & Hangar Patch Released Oct 14, 2013, 13:16 Harlequin
 
Perhaps but he is more accurate then not. This thing seems to have turned into a BC2K clone more or less at this point. As others below eluded to this thing is probably going to slip away from him and the scope is going to too massive for a small team.

On another note; Many EVE players are talking about jumping ship because this will have features EVE does not. However if it does get released and the project not implode it is not going to be very EVE like IMO.
 
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12. Re: Star Citizen Hits $21M; Video & Hangar Patch Released Oct 14, 2013, 13:11 HorrorScope
 
Whiskers wrote on Oct 14, 2013, 12:04:
Maybe they are going for the banking policy of "too big to fail"?

Or so big we couldn't do nothing but fail.

This guy pulls this off, he'll redefine his legend. In fact I'd go as far to say. He should just release it on Linux, give them that killer app they need to redefine PC gaming as we know it.
 
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11. Re: Star Citizen Hits $21M; Video & Hangar Patch Released Oct 14, 2013, 13:10 nin
 
HorrorScope wrote on Oct 14, 2013, 13:09:
dj LiTh wrote on Oct 14, 2013, 11:37:
Wildone wrote on Oct 14, 2013, 11:11:
Dunno, I'd rather they focus on huge ass capital ships I can fly all over and inside than fish tanks and FPS combat but thats just me.

This game has jack of all trades master of none written all over it.

I'd have the next million go to buying the naming rights for Battlecruiser.

Wow! Kiss of death!

 
http://www.nin.com/pub/tension/
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10. Re: Star Citizen Hits $21M; Video & Hangar Patch Released Oct 14, 2013, 13:09 HorrorScope
 
dj LiTh wrote on Oct 14, 2013, 11:37:
Wildone wrote on Oct 14, 2013, 11:11:
Dunno, I'd rather they focus on huge ass capital ships I can fly all over and inside than fish tanks and FPS combat but thats just me.

This game has jack of all trades master of none written all over it.

I'd have the next million go to buying the naming rights for Battlecruiser.
 
Avatar 17232
 
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9. Re: Star Citizen Hits $21M; Video & Hangar Patch Released Oct 14, 2013, 12:17 wonkawonka
 
At this stage if they don't implement relativistic physics I'll be seriously pissed off.  
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8. Re: Star Citizen Hits $21M; Video & Hangar Patch Released Oct 14, 2013, 12:04 Whiskers
 
Maybe they are going for the banking policy of "too big to fail"?

I would like to just see some actual gameplay instead of all this talk about "what it will be like" and a few models in a hangar.
 
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7. Re: Star Citizen Hits $21M; Video & Hangar Patch Released Oct 14, 2013, 11:59 Wildone
 
I know, I was psyched about this but they are listening to all the fan boys and there is no way in hell half of this stuff is gonna get done. And all those fan boys are gonna be seriously pissed. They shoulda just stuck to making it the be all/end all of space combat. Not GTA Space.  
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6. Re: Star Citizen Hits $21M; Video & Hangar Patch Released Oct 14, 2013, 11:51 Linthat22
 
How about instead of using additional funds for a convention and use that towards game resources? I understand driving up the hype, but come on.  
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5. Re: Star Citizen Hits $21M; Video & Hangar Patch Released Oct 14, 2013, 11:37 dj LiTh
 
Wildone wrote on Oct 14, 2013, 11:11:
Dunno, I'd rather they focus on huge ass capital ships I can fly all over and inside than fish tanks and FPS combat but thats just me.

This game has jack of all trades master of none written all over it.
 
Avatar 46370
 
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4. Re: Star Citizen Hits $21M; Video & Hangar Patch Released Oct 14, 2013, 11:11 Wildone
 
Dunno, I'd rather they focus on huge ass capital ships I can fly all over and inside than fish tanks and FPS combat but thats just me.  
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3. Re: Star Citizen Hits $21M; Video & Hangar Patch Released Oct 14, 2013, 10:57 deadearth
 
blue, i think you meant "$22M" not "$21M"  
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2. Re: Star Citizen Hits $21M; Video & Hangar Patch Released Oct 14, 2013, 10:57 The Half Elf
 
All of the above.  
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"I've never seen a feature like this before. It warms your ass. It's wonderful" -Walter Bishop
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1. Re: Star Citizen Hits $21M; Video & Hangar Patch Released Oct 14, 2013, 10:43 InBlack
 
Anyone know what kind of movement physics will this feature? Full on Newtonian ala BSG, Freespace/Wincomander/Xwing 'ether' physics, or Freelancer complete arcadey stuff? Or a mix and match of the three?  
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I have a nifty blue line!
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