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SpellForce 2 - Demons Of The Past Pushed to the Future

Just three weeks after announcing that SpellForce 2 - Demons Of The Past was due this month, Nordic Games follows up with the announcement that it is delayed until January 16th to allow them to enhance the standalone RTS/RPG add-on's multiplayer support. Here's word:

To ensure a fully formed gaming experience, Nordic Games has announced it will now release SpellForce 2 – Demons Of The Past on January 16th 2014 due to additional features in the multiplayer department.

Demons Of The Past will feature the popular free game mode, where the tales of the single player campaign can be experienced in a new way i.e. with other players cooperatively. To top it off, a new survival mode will be implemented with distinctive objectives and gameplay. More detailed information on the specifics of the new modes will be released in due time.

“We had the choice to either release the single player part first, then follow-up with the new multiplayer modes later, or release it all in one go. We opted for the latter,” said Gennaro Giani, Localization and Production Manager at Nordic Games. “Of course, this was not an easy decision to make, but it reflects our uncompromising standards when it comes delivering a comprehensive gaming experience to every fan/gamer out there.”

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3. Re: SpellForce 2 - Demons Of The Past Pushed to the Future Oct 10, 2013, 11:54 HorrorScope
 
If they price it indie appropriate... you don't need the latest greatest.  
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2. Re: SpellForce 2 - Demons Of The Past Pushed to the Future Oct 10, 2013, 11:22 Alamar
 
Darks wrote on Oct 10, 2013, 10:26:
They really need to stop making add-ons with an old outdated engine and develop a new engine that is modern. When old crap like this comes out, it tells me that they have no new ideas or tech in place to develop a new engine and they are milking this cow to death.

Considering the timing between SF2 and the previous expansion, I'm assuming they don't really have much in the way of developers/resources available for a 'true' sequel.

Assuming that's the case, using the old engine, with some minor feature changes for each expansion is still better than nothing, for those of us that liked the game/lore/interface.

-Alamar
 
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1. Re: SpellForce 2 - Demons Of The Past Pushed to the Future Oct 10, 2013, 10:26 Darks
 
They really need to stop making add-ons with an old outdated engine and develop a new engine that is modern. When old crap like this comes out, it tells me that they have no new ideas or tech in place to develop a new engine and they are milking this cow to death.  
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Creator of the Neverwnter Nights Eye of the Beholder Series of Mods.

http://nwvault.ign.com/View.php?view=Modules.Detail&id=6375
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