Send News. Want a reply? Read this. More in the FAQ.   News Forum - All Forums - Mobile - PDA - RSS Headlines  RSS Headlines   Twitter  Twitter
Customize
User Settings
Styles:
LAN Parties
Upcoming one-time events:

Regularly scheduled events

Star Citizen Passes $21 Million

The Roberts Space Industries website has a new Letter from the Chairman celebrating the news that Star Citizen has surpassed the $21 million mark in crowd-sourced funding. Now that the Salvage Mechanic has been unlocked, they reveal a $23 million goal for the space combat game as the Salvage Mechanic career path. Here's a bit:

Iím proud to announce that the Star Citizen community has brought us to $21 million in crowd funding just shy of our first anniversary! Your support is now allowing the project to expand on ideas in ways we didnít originally think possible. Every additional pledge makes Star Citizen a better experience. At the $21 million, you unlock the full salvage mechanic, which allows us to produce the assets needed to make salvaging an in-depth game mechanic akin to exploration or piracy!

  • Salvage Mechanic: Salvage isnít an aside: itís a career, with its own mechanic, story tie-ins and universe-shaping endgames. Search the galaxy for a host of valuable and interesting secrets using both the flight and FPS components. Discover the secrets of the ancient Hadesians, locate valuable components and cargoÖ or go down in history the first to make contact an entirely new alien race!

In addition, we are unlocking a new $23 million goal: the addition of a Xiían Scout as a playable asset in the game. Weíve recently begun putting together concept art of Xiían worlds, which got us thinking about the gameís Xiían ships: how can we make them play differently than the standard human ships? We have a few ideas and with this stretch goal we can put them into the game! In addition to alien designs and interfaces, the Xiían craft will feature a totally different maneuvering system.

View
61 Replies. 4 pages. Viewing page 1.
< Newer [ 1 2 3 4 ] Older >

61. Re: Star Citizen Passes $21 Million Oct 18, 2013, 00:21 Dev
 
NKD wrote on Oct 9, 2013, 01:23:
Creston wrote on Oct 9, 2013, 01:06:
Slinkycatz wrote on Oct 8, 2013, 21:15:
Every day hundreds are signing up... it has been a slow uptick of the # of people signing up every day. It is not just the USA but all over the world.

I just don't believe that 2000 people are signing up every day for $77 a piece, and keep on doing this so day after day after week after week after month after month. Not when no other Kickstarter has gotten even anywhere near those numbers of people. Yet Roberts keeps adding a million dollars basically every week?

I'm pretty sure this is just investor money that they're pretending is crowdsourced.

I'm a Star Citizen backer, but I share your suspicions. I'm sorry, but crowd sourced titles like this follow a pretty consistent pattern with how the money comes in. You don't keep up steady and consistent gains over a long period of time.

If I had to guess, I'd say a certain amount of investor money was gained early on, and he's pretending that its rolling in slowly to keep the game in the press. Admittedly a bit of a tinfoil hat theory, but something is definitely fishy here.
That's like not believing that overpriced apple products are successful. Its hit a critical mass that has a life of its own now.

What is the motivation to fake the money to roll in like this? If he's faking, he's just ending up having to add more and more promised features. He can get press even without doing that.

He would have been far better off just relying on the KS and the $10 mil in private funds, if it was fake. Then he wouldn't need to promise features, and he could sell out to the investors and abandon the project and let someone else finish it.

This comment was edited on Oct 18, 2013, 00:29.
 
Reply Quote Edit Delete Report
 
60. Re: Star Citizen Passes $21 Million Oct 14, 2013, 07:26 PsychoMoggieBagpuss
 
Mr. Tact wrote on Oct 12, 2013, 11:42:
Ouch. Is it a good story at least?

Oh yes, yes it is. Drunk
 
Avatar 4537
 
PMB / Shodan
http:/www.futilez
Reply Quote Edit Delete Report
 
59. Re: Star Citizen Passes $21 Million Oct 12, 2013, 11:42 Mr. Tact
 
PsychoMoggieBagpuss wrote on Oct 11, 2013, 12:24:
I managed to spend over $8k in one night, though that was due to being in a foreign country and putting the decimal point in the wrong place when I was converting stuff in my head
It was a good night, just not an 8k night...............
Ouch. Is it a good story at least?
 
Truth is brutal. Prepare for pain.
Reply Quote Edit Delete Report
 
58. Re: Star Citizen Passes $21 Million Oct 11, 2013, 12:24 PsychoMoggieBagpuss
 
Mr. Tact wrote on Oct 9, 2013, 11:18:
Verno wrote on Oct 9, 2013, 09:22:
I don't know, I would have no problem spending 5 grand on something I really believe in. I just don't really believe in videogames
Right, there are lots of things I might spend $5k on, but would you spend $5k for an evening on the town?

I managed to spend over $8k in one night, though that was due to being in a foreign country and putting the decimal point in the wrong place when I was converting stuff in my head
It was a good night, just not an 8k night...............
 
Avatar 4537
 
PMB / Shodan
http:/www.futilez
Reply Quote Edit Delete Report
 
57. Re: Star Citizen Passes $21 Million Oct 10, 2013, 03:05 BadIronTree
 
jdreyer wrote on Oct 9, 2013, 19:27:
BadIronTree wrote on Oct 9, 2013, 08:39:

Nothing fishy... i started with 60$ ship... then i got upgraded to the 120$ ship... then to the 250$.... After some months i got an 110$ Freelancer and a aurora LX for 25$.. then i got a Starfare for 170$

And now total i have paid for a game, that it will never been possible to have without the donations , more than 800$ total...

So most of the money come from original backers
That's a good point. I've actually read of a lot of people doing that.
We already made the Star Citizen's AA or SCAA
Over 1000~ posts there
 
Reply Quote Edit Delete Report
 
56. Re: Star Citizen Passes $21 Million Oct 9, 2013, 21:50 CJ_Parker
 
saluk wrote on Oct 9, 2013, 14:31:
I like space. I like ships. I like flying ships in space. I like a lot of the ideas that are going in this game, it sounds like a dream. Most games that sound like a dream are merely ok - or bad. Sure, I bought into SC - I will be getting my copy of the game when it comes out. But I just don't understand why people are buying ships for a game that is far from being ready? How do you know you want that ship? You haven't been able to see how it performs in the damn game! Every MMO I've ever played nerfs and buffs the classes all the time - that's going to happen here. I mean, they look cool sitting in your hanger, but you can just look at the screenshots if you want to see how it looks. You still don't know how it's going to fly. It makes no sense to me. I wouldn't buy ships with real money in any case - buying virtual items usually rubs me the wrong way - but I REALLY don't understand buying these things on complete faith. Faith that the game warrants the expenditure, but more than that, faith that the ship is worth the cost.

It's mostly because of Lifetime Insurance (LTI). Many people believe that they are going to have a HUGE advantage over others by buying ships with LTI now as opposed to new players who will have to pay for insurance.

Of course no one knows right now how it's gonna turn out but CIG has hinted at the very obvious fact that LTI will only be a minor perk. Insurance will be very affordable and I think we all know it has to be unless CIG does not want any new players to join the game - ever.

There's also going to be a natural progression of ships where the old models (including the pledge ships) get exchanged for newer models. So after a while into the live game (a year, two..?) no one will have LTI anymore since no one will be flying around with the old ships anymore (LTI sticks to the hull, not the account).

It's actually pretty funny to watch all the hysterical little school girls on the RSI forums who are hoping to score with the quarterback tomorrow (1 year anniversary sale launches tomorrow) not knowing that he has a smelly breath and a hairy ass. Oh well. Open wide, guys! Open wide!!!

 
Reply Quote Edit Delete Report
 
55. Re: Star Citizen Passes $21 Million Oct 9, 2013, 19:27 jdreyer
 
BadIronTree wrote on Oct 9, 2013, 08:39:

Nothing fishy... i started with 60$ ship... then i got upgraded to the 120$ ship... then to the 250$.... After some months i got an 110$ Freelancer and a aurora LX for 25$.. then i got a Starfare for 170$

And now total i have paid for a game, that it will never been possible to have without the donations , more than 800$ total...

So most of the money come from original backers
That's a good point. I've actually read of a lot of people doing that.
 
Avatar 22024
 
"Microsoft is the absent minded parent of PC gaming" - Verno
Reply Quote Edit Delete Report
 
54. Re: Star Citizen Passes $21 Million Oct 9, 2013, 17:46 Suppa7
 
saluk wrote on Oct 9, 2013, 14:31:
But I just don't understand why people are buying ships for a game that is far from being ready? How do you know you want that ship?

People are idiots welcome to earth, no doubt these people who bought their ships will end up justifying everything and making up some ridiculous fabrication in their mind that all is well.

People tend to rationalize their decisions not think about them lets remember.
 
Reply Quote Edit Delete Report
 
53. Re: Star Citizen Passes $21 Million Oct 9, 2013, 14:31 saluk
 
I like space. I like ships. I like flying ships in space. I like a lot of the ideas that are going in this game, it sounds like a dream. Most games that sound like a dream are merely ok - or bad. Sure, I bought into SC - I will be getting my copy of the game when it comes out. But I just don't understand why people are buying ships for a game that is far from being ready? How do you know you want that ship? You haven't been able to see how it performs in the damn game! Every MMO I've ever played nerfs and buffs the classes all the time - that's going to happen here. I mean, they look cool sitting in your hanger, but you can just look at the screenshots if you want to see how it looks. You still don't know how it's going to fly. It makes no sense to me. I wouldn't buy ships with real money in any case - buying virtual items usually rubs me the wrong way - but I REALLY don't understand buying these things on complete faith. Faith that the game warrants the expenditure, but more than that, faith that the ship is worth the cost.  
Reply Quote Edit Delete Report
 
52. Re: Star Citizen Passes $21 Million Oct 9, 2013, 11:27 AdvisoryClown
 
Slinkycatz wrote on Oct 8, 2013, 21:15:
NKD wrote on Oct 8, 2013, 19:10:
Where is all this money coming from?

People telling their friends about the game. The average donation is still at about $77 per person right now.

Every day hundreds are signing up... it has been a slow uptick of the # of people signing up every day. It is not just the USA but all over the world.

$23 million is what will give CIG $21 million [after PayPal/Kickstarter/Credit card companies take their cut] to make the game without needing any outside investors/publishers.

I remember doing the math a last week at 20 Million and it was right around $75 a person.

With the most popular package being the Digital Bounty Hunter package at $65 (access to alpha, beta, & final) if someone spends $10 extra on goodies for their hangar $75-80 would be really easy to hit.
 
Avatar 57802
 
Reply Quote Edit Delete Report
 
51. Re: Star Citizen Passes $21 Million Oct 9, 2013, 11:18 Mr. Tact
 
Verno wrote on Oct 9, 2013, 09:22:
I don't know, I would have no problem spending 5 grand on something I really believe in. I just don't really believe in videogames
Right, there are lots of things I might spend $5k on, but would you spend $5k for an evening on the town?
 
Truth is brutal. Prepare for pain.
Reply Quote Edit Delete Report
 
50. Re: Star Citizen Passes $21 Million Oct 9, 2013, 10:22 WaltC
 
NKD wrote on Oct 9, 2013, 01:23:
Creston wrote on Oct 9, 2013, 01:06:
Slinkycatz wrote on Oct 8, 2013, 21:15:
Every day hundreds are signing up... it has been a slow uptick of the # of people signing up every day. It is not just the USA but all over the world.

I just don't believe that 2000 people are signing up every day for $77 a piece, and keep on doing this so day after day after week after week after month after month. Not when no other Kickstarter has gotten even anywhere near those numbers of people. Yet Roberts keeps adding a million dollars basically every week?

I'm pretty sure this is just investor money that they're pretending is crowdsourced.

I'm a Star Citizen backer, but I share your suspicions. I'm sorry, but crowd sourced titles like this follow a pretty consistent pattern with how the money comes in. You don't keep up steady and consistent gains over a long period of time.

If I had to guess, I'd say a certain amount of investor money was gained early on, and he's pretending that its rolling in slowly to keep the game in the press. Admittedly a bit of a tinfoil hat theory, but something is definitely fishy here.

Nah, the idea is a bit silly...;) "Keeping the game in the press" is not a major concern for companies that have crowd sourced the money they need. They are being funded by the crowd, in advance, to make the game--this market is already assured. There are much, much better ways of keeping the game in the press--such as releasing trailers weekly, that sort of thing. They aren't required to divulge how much money they've taken in from every source. If this was investor money they'd just take it and say nothing to the public because they have no obligation in that regard. And, if this was investor money, they surely wouldn't be taking on extra layers of work for themselves, and that's on top of the fact that if they say its crowd-source money and it isn't, and they default on a publicly announced goal they've reached with crowd sourcing--that's fraud. With all of the money they have successfully crowd sourced there'd be no reason to lie about investor money since they are under no obligation to reveal it to anyone.

Last I heard there are close to a billion people with daily Internet access. Even with half of that number, 2000 people is a drop in the bucket, a pail of water in the ocean, a raindrop in a cyclone, etc.

I've always believed there is a vast, pent-up demand for the kinds of games that the normal publishing houses won't fund. Many people are sick of the cookie-cutter games that keep pouring out of these traditional publishers--like war games, GTA, etc. There is a huge, untapped market out there that it is likely will only be addressed by crowd sourcing. But the next couple years will be critical for KickStarter and crowd sourcing in general. A lot of successfully funded games are coming due--and what happens if most of them are duds? Crowd sourcing could go as quickly as it came on the scene. I don't think that's going to happen--I think most will be wildly successful for the developers and that crowd sourcing will mature and stabilize. I hope that's what happens, anyway, because right now crowd sourcing seems the only way to get the kinds of games most of us want to buy.
 
Avatar 16008
 
It is well known that I do not make mistakes--so if you should happen across a mistake in anything I have written, be assured that I did not write it!
Reply Quote Edit Delete Report
 
49. Re: Star Citizen Passes $21 Million Oct 9, 2013, 09:30 WaltC
 
Tumbler wrote on Oct 8, 2013, 20:50:
I'm really close skipping the ps4 / 180 nonsense and dumping that $400+ into pc upgrades. Star Citizen is supposed to have a big sale or something on 10/10, maybe they'll have something that pushes me over the edge.

Hear, Hear! A Wise man has spoken! Attend all thine ears and various other hearing appendages upon his excellent verbiage! He speaks truth to the ages!

(I, uh, approve of your sentiment, if you can't tell...;))
 
Avatar 16008
 
It is well known that I do not make mistakes--so if you should happen across a mistake in anything I have written, be assured that I did not write it!
Reply Quote Edit Delete Report
 
48. Re: Star Citizen Passes $21 Million Oct 9, 2013, 09:24 Wesp5
 
InBlack wrote on Oct 9, 2013, 04:10:
Its too fucking ambitious by far, and the whole damn thing is screaming SCAM! of some kind...

Well, I don't really know everything that the game promises, but you should remember that great space sims like Diaspora or The Babylon Project have been made by fans alone already and a small Ukrainian company called DeepShadows created "The Precursors" years ago, which is basically a space sim with FPS/RPG and mech combat combined! Very ambitious too and sadly hardly known in the west because the publisher went bankrupt in the financial crisis, but a game like this is possible.
 
Reply Quote Edit Delete Report
 
47. Re: Star Citizen Passes $21 Million Oct 9, 2013, 09:22 Verno
 
Mr. Tact wrote on Oct 9, 2013, 07:51:
Slashman wrote on Oct 8, 2013, 20:34:
One asshat on the Egosoft forums was proud to announce that he went in at the $5000 tier. When I remarked that maybe he should have given that to charity or something, he accused me of 'not knowing how to make money' and that 5K was barely a night on the town.
He was probably just a troll. There are people like that (spending 5k on a night out) but not many of them, and even fewer who frequent internet gaming forums. I only wish I was one of them.

I don't know, I would have no problem spending 5 grand on something I really believe in. I just don't really believe in videogames
 
Avatar 51617
 
Playing: Dragon Age Inquisition, Far Cry 4, This War of Mine
Watching: Pioneer, Predestination, Homeland
Reply Quote Edit Delete Report
 
46. Re: Star Citizen Passes $21 Million Oct 9, 2013, 08:50 InBlack
 
loomy wrote on Oct 9, 2013, 08:15:
lol conspiracy theorists. this bunch of fox mulders have star citizen figured out

remember the guy who said nobody would buy the game because everyone interested had already donated? some people have no perspective. as if there aren't enough nerds in the world for this to make sense.

fucking bluesnews economists

Even if nobody buys the game, they already have your money so its all the same from a development perspective. The game is already a success and it hasnt yet sold one copy. Everything else they sell is just sugar on top. I dont buy into conspiracy theories, after all there is a sucker born every minute...
 
Avatar 46994
 
I have a nifty blue line!
Reply Quote Edit Delete Report
 
45. Re: Star Citizen Passes $21 Million Oct 9, 2013, 08:41 nin
 
Mr. Tact wrote on Oct 9, 2013, 07:51:
Slashman wrote on Oct 8, 2013, 20:34:
One asshat on the Egosoft forums was proud to announce that he went in at the $5000 tier. When I remarked that maybe he should have given that to charity or something, he accused me of 'not knowing how to make money' and that 5K was barely a night on the town.
He was probably just a troll. There are people like that (spending 5k on a night out) but not many of them, and even fewer who frequent internet gaming forums. I only wish I was one of them.

Derek Smart, Derek Smart, ...

(also: obligatory "assley putz! assley putz! assley putz!")

 
http://store.nin.com/index.php?cPath=10
Reply Quote Edit Delete Report
 
44. Re: Star Citizen Passes $21 Million Oct 9, 2013, 08:39 BadIronTree
 
jdreyer wrote on Oct 9, 2013, 06:22:
NKD wrote on Oct 9, 2013, 01:23:
Creston wrote on Oct 9, 2013, 01:06:
Slinkycatz wrote on Oct 8, 2013, 21:15:
Every day hundreds are signing up... it has been a slow uptick of the # of people signing up every day. It is not just the USA but all over the world.

I just don't believe that 2000 people are signing up every day for $77 a piece, and keep on doing this so day after day after week after week after month after month. Not when no other Kickstarter has gotten even anywhere near those numbers of people. Yet Roberts keeps adding a million dollars basically every week?

I'm pretty sure this is just investor money that they're pretending is crowdsourced.

I'm a Star Citizen backer, but I share your suspicions. I'm sorry, but crowd sourced titles like this follow a pretty consistent pattern with how the money comes in. You don't keep up steady and consistent gains over a long period of time.

If I had to guess, I'd say a certain amount of investor money was gained early on, and he's pretending that its rolling in slowly to keep the game in the press. Admittedly a bit of a tinfoil hat theory, but something is definitely fishy here.

Yeah, there's something a bit fishy with the way the money is constantly flowing in. Typically a project will have an intial spike, and then a slowly tapering tail. SC spiked and came down, but it hasn't had a tail, it's had a plateau. It's very unusual.

Nothing fishy... i started with 60$ ship... then i got upgraded to the 120$ ship... then to the 250$.... After some months i got an 110$ Freelancer and a aurora LX for 25$.. then i got a Starfare for 170$

And now total i have paid for a game, that it will never been possible to have without the donations , more than 800$ total...

So most of the money come from original backers
 
Reply Quote Edit Delete Report
 
43. Re: Star Citizen Passes $21 Million Oct 9, 2013, 08:15 loomy
 
lol conspiracy theorists. this bunch of fox mulders have star citizen figured out

remember the guy who said nobody would buy the game because everyone interested had already donated? some people have no perspective. as if there aren't enough nerds in the world for this to make sense.

fucking bluesnews economists
 
Reply Quote Edit Delete Report
 
42. Re: Star Citizen Passes $21 Million Oct 9, 2013, 07:51 Mr. Tact
 
Slashman wrote on Oct 8, 2013, 20:34:
One asshat on the Egosoft forums was proud to announce that he went in at the $5000 tier. When I remarked that maybe he should have given that to charity or something, he accused me of 'not knowing how to make money' and that 5K was barely a night on the town.
He was probably just a troll. There are people like that (spending 5k on a night out) but not many of them, and even fewer who frequent internet gaming forums. I only wish I was one of them.
 
Truth is brutal. Prepare for pain.
Reply Quote Edit Delete Report
 
61 Replies. 4 pages. Viewing page 1.
< Newer [ 1 2 3 4 ] Older >


footer

Blue's News logo