Sharon, MA, September 26, 2013 - All X games have been created to provide players an open sandbox experience with multiple levels of gameplay elements. Among the most significant is a fully simulated and realistic economy. X Rebirth takes advantage of the wealth of experience derived from the prior X games to create a trading experience that is completely immersive. Today we are pleased to present a trade video that delves into some of the trading, building and resource management aspects players can expect from the X Rebirth economy.
Like any economy, supply, demand and animal spirits are the main drivers. In the trade world of X Rebirth, countless variables impact each of these factors. Prices and the economy can and will be influenced by pirates, warring factions disrupting supply routes, broken station power units, shot-down freighters, good relations with merchants, and the list goes on... For example, if a player directs his aggression at a freighter, he can be sure that his action will make prices rise or delay production elsewhere.
Upon first entering the X Rebirth universe, players will find the scale of their trading operations limited by their cargo hold. However, from the start the player will have a very impressive and easy to use personalized trade system. In time, and if the player chooses to take the path of building a major trading presence, the player’s trading activities will reflect the fleet of freighters acquired and the stations and factories built. Even those players who prefer to immerse themselves primarily in action-laden space battles will find that their actions influence the economy.
It bears noting that utilizing the streamlined trade management system allows the player to direct freighters to collect or sell goods, and stations and manufacturing facilities to manage resources and production. The ships and facilities will then perform their missions and tasks autonomously, while the player can attend to other tasks such as finding new resources and trading opportunities.
Finding new resources is among the more important elements in a player’s economic gameplay and this is also explored in today's video. Mining is facilitated by special drones which are designed to analyze and exploit asteroids.
DangerDog wrote on Sep 27, 2013, 03:55:MajorD wrote on Sep 26, 2013, 17:00:
So, being totally new to this franchise, I have questions. Can you fly to and land on the near by planets seen in the video, or is it strictly flying around in space to different stations? May be a dumb question, but IDFK.
Nope, you can walk around on the stations as shown in the video - which is new to the series, but no landing on planets.
InBlack wrote on Sep 27, 2013, 09:12:
Just one thing I noticed when watching the trailer...Is anyone else bothered about the way the ship moves in the game? Feels very, very stiff and not at all realistic. Arent there supposed to be Newtonian mechanics involved?
InBlack wrote on Sep 27, 2013, 09:12:
Just one thing I noticed when watching the trailer...Is anyone else bothered about the way the ship moves in the game? Feels very, very stiff and not at all realistic. Arent there supposed to be Newtonian mechanics involved?
MajorD wrote on Sep 26, 2013, 17:00:
So, being totally new to this franchise, I have questions. Can you fly to and land on the near by planets seen in the video, or is it strictly flying around in space to different stations? May be a dumb question, but IDFK.
Parias wrote on Sep 26, 2013, 19:06:Quboid wrote on Sep 26, 2013, 18:48:
But then either they spend less time on other parts of the game, or throw more people at it which can cause more problems.
That's fair - at least as far as pre-release development goes.
Post-release however, I'd gladly pay money for an addon that enables multiplayer (when they have the resources to do it properly).
pupsikaso wrote on Sep 26, 2013, 19:30:
I'm never played any of theses "X" games before, is this an MMO?
Parias wrote on Sep 26, 2013, 18:43:Quboid wrote on Sep 26, 2013, 17:46:
I think the community is worried about it being watered down by multiplayer - it's a big game and Egosoft's attention is needed in many places. Going by their previous games, the last thing they need is even more scope and while some sort of multiplayer would be cool, I'm glad they're not stretching themselves any further.
It doesn't necessarily have to be watered down though - just give us the same experience we already have, but with the ability to do it with a friend co-operatively. I know a couple of people where that would make this an instant sale.
Instead, they'll end up waiting for Star Citizen.
Quboid wrote on Sep 26, 2013, 18:48:
But then either they spend less time on other parts of the game, or throw more people at it which can cause more problems.
Parias wrote on Sep 26, 2013, 18:43:Quboid wrote on Sep 26, 2013, 17:46:
I think the community is worried about it being watered down by multiplayer - it's a big game and Egosoft's attention is needed in many places. Going by their previous games, the last thing they need is even more scope and while some sort of multiplayer would be cool, I'm glad they're not stretching themselves any further.
It doesn't necessarily have to be watered down though - just give us the same experience we already have, but with the ability to do it with a friend co-operatively. I know a couple of people where that would make this an instant sale.
Instead, they'll end up waiting for Star Citizen.