I really enjoyed this game, but think I spent more time telling people how much I loved it than I did playing it.
So the game has a few flaws, and those flaws hit some sensitivities I have. For one, it kept telling me there were issues that needed immediate attention, even when there weren't. It was a bug they said they fixed, but then the fix didn't work. I believe it's since been fixed, but being constantly told you were being overrun when you weren't was frustrating. For another, even when that particular bug wasn't going on, there were too many things to do and you couldn't do them all. True to reality, you weren't sure which were mundane things and which would give you something truly valuable, but that was frustrating to me. Another issue was that people would run out on their own and get lost. I wasn't sure if they'd come back, how to get them back, if they'd die if I didn't find them. Similarly, NPCs would leave my camp without me being told, not that I knew their use other than consuming resources. And I never had enough resources.
Ultimately, a bit too much of it was "work," and permadeath was a bit too imposing, making some of these low-reward tasks very high risk. I get that all of this is the point. It just didn't fully click for me. The game, in other words, was a bit too realistic for a zombie invasion for me to fully enjoy it. I really respected what they did and had fun, but there was a lot of risk, confusion, and low reward missions.
I think I would have overcome all of this, given how much I liked it, if I wasn't in temporary housing with a low quality TV that couldn't properly display night time. It is almost always night time in the game and I couldn't make anything out. The screen would be pitch black, except for glowing eyes of a zombie I maybe could make out or maybe would get chewed on because I couldn't tell its position. Stupid TV. I think that was what pushed me from "this is really cool and surprisingly complex" to "this is more stressful than fun."