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Star Citizen Hits $18M - $20M Goal is Planetary FPS Combat

A new Letter from the Chairman on the Roberts Space Industries website has word that Star Citizen crowdfunding has now surpassed the $18 million mark, just a week after the announcement the upcoming space combat game had reached the $17 million plateau. Chris Roberts explains the "exclusive star system for backers" triggered by reaching the $18 million goal, and also goes on to discuss balancing the game's item sales based on supporter feedback. He also unveils their $20 million goal is "First person combat on select lawless planets. Don’t just battle on space stations and platforms… take the fight to the ground!" He calls this their "penultimate planned stretch goal," cryptically explaining: "While goals will continue after $21 million, they will take a new form representative of what additional funding can add to the game!"

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81. Re: Star Citizen Hits $18M - $20M Goal is Planetary FPS Combat Sep 14, 2013, 09:27 xXBatmanXx
 
Over 20 comments before DS was mentioned!? I am soooooo disappointed in you all.

The kid WISHES he could put up this kind of hype.
 
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80. Re: Star Citizen Hits $18M - $20M Goal is Planetary FPS Combat Sep 9, 2013, 17:10 swaaye
 
Flatline wrote on Sep 7, 2013, 16:40:
The amount of blind equipment buys is insane.
Yeah that stuff blows my mind. It's as if some people have never played these games before. I've also talked to a few people and some of it is just crazy clueless dreamy idealistic thoughts of how the game "will play" in their mind, based upon the high minded chat sessions RSI has done.

I went in for $60 because I want the game to happen and that's what I'll pay for a game. Though honestly I'm not looking for a MMO experience or anything like the X series. I hope the single player combat campaign aspect is not neglected.

I'm also hoping that this game's seeming success and apparent public interest spurs some major new developments in the space shooter genre again. Sort of like what Wing Commander and X-Wing did in the '90s.

This comment was edited on Sep 9, 2013, 17:21.
 
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79. Re: Star Citizen Hits $18M - $20M Goal is Planetary FPS Combat Sep 9, 2013, 11:31 Quboid
 
You're risking getting nothing with the return of getting the game cheaper, so I suppose that's your RoI there but I'd still say that it's a glorified pre-order.

You can look at them in investment terms. Big Publisher's pre-orders have low risk (release virtually inevitable, but may suck) and low RoI (a few bucks worth of DLC). I bought Prison Architect for something like £20, that's a moderately high risk (game may suck, might not even get released) but higher reward (decent chunk off the price, emotional warm feeling). I think you could look at pretty much anything this way.

Paying $5,000 for a ship isn't a pre-order or an investment. It's a gift. It's charity, with the ship being little more than a Thank You present. There's certainly nothing wrong with that, but I wouldn't do it.

In terms of needing lawyers if it goes wrong. Individually they'd be in the right (I'm assuming <1% is going to coke and hookers, I mean, they've got to build team spirit somehow) but if dozens, maybe hundreds of foolish people get the wrong end of the stick then they could be buried. Thinking this is any investment other than emotional investment is the stick's wrong end.


Edit: Mr. Tact, it occurred to me when I said Egosoft's back catalogue (X games) was failure after failure that I was being unfair on them. The previous X games had their merits and plenty of people enjoyed them very much, they're one of those games like Stalker which I just love the concept of, but don't actually want to play.

I wouldn't be surprised if Star Citizen satisfied quite a few people even if the general reception is one of disappointment. I expect it to be delayed but it's unlikely that the shit will hit the fan and they'll need to lawyer up and the release will probably be a mostly good game. In referring to it failing, and to X failing, I mean that it fails to live up to the very high standards it sets in the eyes of as many people as it potentially could. You're right to point out that there's a whole range of eventualities other than Success and Fail.

This comment was edited on Sep 9, 2013, 11:40.
 
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78. Re: Star Citizen Hits $18M - $20M Goal is Planetary FPS Combat Sep 9, 2013, 09:08 Mr. Tact
 
Is it possible for this thing to land in the middle? ie... to me it seems bound to either be a historic game or a colossal failure. Then again, I'm sure there will be plenty of people arguing both sides. Whatever happens, I'm interested to see how it goes and hoping it will be fantastic.  
Truth is brutal. Prepare for pain.
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77. Re: Star Citizen Hits $18M - $20M Goal is Planetary FPS Combat Sep 9, 2013, 08:13 gray
 
The amount of misinformation here is staggering, although many points have been addressed already.

The design is optimistic but this is the original design, the stretch goals aren't being made up as they go ;).

Beta is currently Christmas 2014, release sometime in 2015 (these are guesses by the team right now). We're probably looking at 2016 and beyond for all the stretch goals although development should continue beyond that if the project is successful.

Any model that gets us away from our current set of publishers is worth a go imho.
 
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76. Re: Star Citizen Hits $18M - $20M Goal is Planetary FPS Combat Sep 9, 2013, 01:32 Jackplug
 
Oh if I get more and it will do this, greedy sod. He sounds more of a conman now. Who in their right mind would give $5k of their hard earned money for a game that has impossible targets to reach, not bloody me for one cos it will only fall down in its promises!  
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75. Re: Star Citizen Hits $18M - $20M Goal is Planetary FPS Combat Sep 8, 2013, 22:53 Tom
 
The return on the investment is that the project you care about gets made, and gets made with more stuff than it might have otherwise had. There's no guarantee that the project will succeed, hence the risks section required by Kickstarter.

And yes, of course, if they get sued they will need a lawyer. But their defense will be easy - assuming no evidence of fraud is produced - to the point where "lawyering up" suggests more than is necessary.
 
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74. Re: Star Citizen Hits $18M - $20M Goal is Planetary FPS Combat Sep 8, 2013, 18:55 Quboid
 
Tom wrote on Sep 8, 2013, 11:50:
You've completely missed the point of crowdfunding. You are part of a crowd that is funding the project. That's how your money is being used. You're not buying virtual spaceships, the game, or anything else. You're making an investment in their project. Like any investment, there is risk. By giving them money you accept that risk. If you don't do your due diligence, that's on you. You aren't entitled to anything should the developer go bust without releasing the game. It is not necessary for them to lawyer up. Those are the terms you agreed to by investing.

Now, if the whole thing turns out to be a sham, you might be successful in a lawsuit that accuses them of fraud. But if they make any kind of decent effort and it just doesn't pan out for whatever reasons, good luck with that.

Crowd-funding is not an investment. You're not buying a percentage of the company or a share of future profits - where's the return on the supposed investment? You are buying the game or a virtual spaceship. That's it. There's a hell of a lot of risk (the finished game being crap being the main one) but no reward beyond the virtual item you got. It's a pre-order.

The only investment you're making is an emotional investment and even if you are rolling in cash, a $5K purchase is a big emotional investment. One that will make you (the $5K buyer) upset and angry if it doesn't pan out. One that suggests you're not big on rational decisions either.

If the shit hits the fan with this, it will absolutely be necessary for them to lawyer up. It doesn't matter if they're right (and I'd give them a 99% chance that they are), if they get sued they still need lawyers to show the court this.
 
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73. Re: Star Citizen Hits $18M - $20M Goal is Planetary FPS Combat Sep 8, 2013, 11:50 Tom
 
Quboid wrote on Sep 8, 2013, 07:54:
I'm sure there aren't many people spending this much, and of course it's none of my business really. Maybe their father is a Saudi prince. I'll consider spending $40 on the game pre-launch although I'll probably wait for launch. Anything more than that, no. I'm certainly not going to double my expenditure for the next few years to buy a virtual space ship that may or may not be any good in a game which may or may not be any good.

Whether or not the game is a success (in terms of being a good game, regardless of finances), I hope they're lawyered up. Delays and disappointments are inevitable and one of these days, a crowd-funded game is going to go wrong and many people will be braying for blood. Imagine spending $5k on a virtual space ship only for the developers to somehow go bust and the game never getting released.

You've completely missed the point of crowdfunding. You are part of a crowd that is funding the project. That's how your money is being used. You're not buying virtual spaceships, the game, or anything else. You're making an investment in their project. Like any investment, there is risk. By giving them money you accept that risk. If you don't do your due diligence, that's on you. You aren't entitled to anything should the developer go bust without releasing the game. It is not necessary for them to lawyer up. Those are the terms you agreed to by investing.

Now, if the whole thing turns out to be a sham, you might be successful in a lawsuit that accuses them of fraud. But if they make any kind of decent effort and it just doesn't pan out for whatever reasons, good luck with that.
 
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72. Re: Star Citizen Hits $18M - $20M Goal is Planetary FPS Combat Sep 8, 2013, 10:38 Julio
 
Iurand wrote on Sep 8, 2013, 07:54:
Coke and hookers?

That's the $25 million stretch goal.
 
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71. Re: Star Citizen Hits $18M - $20M Goal is Planetary FPS Combat Sep 8, 2013, 08:54 El Pit
 
lurand, you should become a game producer. You make it all sound so easy, because everything is already there. Go ahead, mate, and good luck!  
Consoles? I owned two: a Pong clone and an Atari 2600. And that's it.
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70. Re: Star Citizen Hits $18M - $20M Goal is Planetary FPS Combat Sep 8, 2013, 07:54 Quboid
 
That's a good way of looking at it. I could well spend my regional equivalent, £3200, on all my games, personal software and hardware upgrades between now and a realistic release date for this game; which I'd put at 2+ years from now, given how the scope has changed since they set their target dates.

I'm sure there aren't many people spending this much, and of course it's none of my business really. Maybe their father is a Saudi prince. I'll consider spending $40 on the game pre-launch although I'll probably wait for launch. Anything more than that, no. I'm certainly not going to double my expenditure for the next few years to buy a virtual space ship that may or may not be any good in a game which may or may not be any good.

Whether or not the game is a success (in terms of being a good game, regardless of finances), I hope they're lawyered up. Delays and disappointments are inevitable and one of these days, a crowd-funded game is going to go wrong and many people will be braying for blood. Imagine spending $5k on a virtual space ship only for the developers to somehow go bust and the game never getting released.
 
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69. Re: Star Citizen Hits $18M - $20M Goal is Planetary FPS Combat Sep 8, 2013, 07:54 Iurand
 
Flatline wrote on Sep 7, 2013, 16:46:
WOOHOO I'm glad I was A) wrong (I love me some space sim) and B) glad my 60 bucks was well spent.

Yacht? Ferraris? Coke and hookers? Pepsi? Booze?

No, they got their booze for free. It must be Pepsi then.

jdreyer wrote on Sep 8, 2013, 01:15:
You're being facetious I hope? A typical CoD release brings in around a billion dollars.

And we are 2 years from SC's release...

OldTimber wrote on Sep 8, 2013, 03:28:
So the next tier goal will be what 22 mil and they'll be begging for it by adding tablet or smartphone apps?

$5,000,000

Enhanced boarding options: melee combat, heavy weapons, zero gravity simulation, suit HUD options and EVA combat.
Increased ship customization.
Tablet companion application to check on your inventory, commission or find missions and get the galactic news feed.

BadIronTree wrote on Sep 8, 2013, 03:43:
[
so their target is 1-2 milion maybe 3

From Wargaming CEO:

"For free-to-play you do have to have critical mass. We have thought about releasing on Xbox One but let's let them release it and get their first ten million players online first. One million is not a good install base for a free-to-play game."

SC won't be strictly F2P like WoT, but CR many times mentioned, he want to duplicate their success and they'll still rely on microtransactions.

NegaDeath wrote on Sep 8, 2013, 04:09:
Might all be doable as long as they keep staggering the releases of the modules. The planetary stuff can come after they get the space stuff finished.

Social module, which now looks like this, is scheduled to be released after dogfight alpha.

Lord Tea wrote on Sep 8, 2013, 04:53:
The more stretch goals involved (due to over-funding) the more things can go wrong. Quite a few over-funded projects on KS have collapsed. And Star Citizen is a great example of "waaaaaay over-funded". It's wise to spend the money on release day. Just my 5c.

Again, they're not adding anything major.

theyarecomingforyou wrote on Sep 8, 2013, 07:24:
There isn't much I'd like more than to see Star Citizen implement FPS planetary combat but, as others have said, it strikes me as an incredibly ambitious goal. I appreciate that the CryEngine is built around FPS combat but it will still require a lot in terms of art assets, level design and gameplay design. How are they going to ensure there will be enough other players on the planet to make it interesting? I just don't want it to distract from the core mechanics.

Again, they already have FPS combat and walking on planets. All they need is allow 1 within 2.
 
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68. Re: Star Citizen Hits $18M - $20M Goal is Planetary FPS Combat Sep 8, 2013, 07:24 theyarecomingforyou
 
There isn't much I'd like more than to see Star Citizen implement FPS planetary combat but, as others have said, it strikes me as an incredibly ambitious goal. I appreciate that the CryEngine is built around FPS combat but it will still require a lot in terms of art assets, level design and gameplay design. How are they going to ensure there will be enough other players on the planet to make it interesting? I just don't want it to distract from the core mechanics.

I really hope they nail the gameplay in this and there is certainly a lot of potential given the amount of thought being put into it and the community participation. This is the game I've been waiting for since playing the original Tie Fighter nearly twenty years ago and Starlancer (another Chris Roberts' game) over thirteen years ago.
 
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67. Re: Star Citizen Hits $18M - $20M Goal is Planetary FPS Combat Sep 8, 2013, 04:53 Lord Tea
 
Flo wrote on Sep 7, 2013, 10:40:
I want this game, I really do, but somehow I have a bad feeling about it. But this can't go wrong, can it? Anyway, waiting to spend my money on release day.

The more stretch goals involved (due to over-funding) the more things can go wrong. Quite a few over-funded projects on KS have collapsed. And Star Citizen is a great example of "waaaaaay over-funded". It's wise to spend the money on release day. Just my 5c.
 
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66. Re: Into the Black Sep 8, 2013, 04:09 NegaDeath
 
Might all be doable as long as they keep staggering the releases of the modules. The planetary stuff can come after they get the space stuff finished.  
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65. Re: Star Citizen Hits $18M - $20M Goal is Planetary FPS Combat Sep 8, 2013, 03:43 BadIronTree
 
OldTimber wrote on Sep 8, 2013, 03:28:
So the next tier goal will be what 22 mil and they'll be begging for it by adding tablet or smartphone apps? 24 mil the addition of bot fleets? 26 mil, ah hell lets say 30 mil, the ability to import/export custom models on the client side to be ul/dl from a central server like a sims universe type of deal? Sell your own ships off? 35 mil import scans of your face/body for actual models of yourself?

I'm smelling something coming from this like I did from The Old Republic.

Well there is no subscription and if not in the lunch day it will come later!!!
With no publisher to make them exploit customers its a more fun game...
They don't want to sell a 10-20 milion GAME units to make a profit...

THEY ALREADY HAVE THE MONEY... everything they make will be profit

so their target is 1-2 milion maybe 3
 
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64. Re: Star Citizen Hits $18M - $20M Goal is Planetary FPS Combat Sep 8, 2013, 03:28 OldTimber
 
So the next tier goal will be what 22 mil and they'll be begging for it by adding tablet or smartphone apps? 24 mil the addition of bot fleets? 26 mil, ah hell lets say 30 mil, the ability to import/export custom models on the client side to be ul/dl from a central server like a sims universe type of deal? Sell your own ships off? 35 mil import scans of your face/body for actual models of yourself?

I'm smelling something coming from this like I did from The Old Republic.
 
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63. Re: Star Citizen Hits $18M - $20M Goal is Planetary FPS Combat Sep 8, 2013, 01:15 jdreyer
 
SpectralMeat wrote on Sep 7, 2013, 10:23:
Wow that's an insane amount of $
Take that console games with your CoD
You're being facetious I hope? A typical CoD release brings in around a billion dollars.
 
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62. Re: Star Citizen Hits $18M - $20M Goal is Planetary FPS Combat Sep 8, 2013, 01:00 nin
 
I will say, that as much as I'm excited about the game and everything...

It is a bit "ambitious" for what they say they want to do.

That's a very good point. While I hope for the best, I really hope they've not bitten off more than they can chew...and when you add it all up, well...it's a tall order.

 
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