Creston wrote on Jul 11, 2013, 18:20:
Beamer wrote on Jul 11, 2013, 15:06:
Anomalies, in many ways.
A 12 hour game can be blown through in a matter of days. It's then forgotten, far too quickly for DLC to come out. At the same time, consumers don't really feel like paying $60 for a 12 hour game
How many games are you going to call an anomaly before you realize that his statement is just bullshit? Is Last of Us also an anomaly? It's selling like butter, but I guess cuntyb said it wouldn't make any money, so it's not making any money?
It's only been a recent thing that we've started seeing longer single player campaigns again, and probably as a result, interest in those types of games has increased as well. Nobody was paying 60 bucks for the standard 5 hour campaign, but I think 12 hours resonates well with gamers, and as a result there's an uptick in sales.
It could just be correlation and not causality, but it makes more sense than the "Well, SP campaigns don't sell because I said so!" bullshit.
Creston
Is The Last of Us really a 12 hour game?
Regardless, sorry, this very board has complained about how 12 hour games aren't worth $60. Now Cliff says it and suddenly he's wrong and everyone has examples of 12 hour campaigns they loved.
The Last of Us also has multiplayer to keep it going, though that's likely beside the point.
This comment was edited on Jul 11, 2013, 18:58.