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Star Citizen Livestream

The Roberts Space Industries website celebrates its relaunch with a 24 hour livestream sharing the latest tales from development of Star Citizen, their upcoming space game. Here's word:

Welcome to the RSI Prime Livestream event! We’re kicking off the new site launch with a 24-hour event updating you on the latest from Star Citizen’s development and celebrating our amazing fans. Chris Roberts and the team will be on hand all night to interact with fans and make some exciting announcements.

We will be broadcasting live across up to six feeds at once from the CIG Austin and CIG Los Angeles offices. You can watch the teams interact in the top conference room camera and then catch up with the specific offices in the others. Updates will be posted periodically in the Comm-Link, as will special event-specific stretch goals! Every $100,000 raised will see alternate updates unlocking new star systems or revealing the next part of a Spectrum Dispatch serial… with a surprise or two in the mix as well.

We will be selling several new products revealed during the stream and offering the limited edition shipis available previously only during the last livestream. Remember that this is to create the first full crowd funded AAA game and not to offer any special in-game advantage. No one should feel expected to back twice or to purchase anything thinking they will need it in the finished game. All the digital ships and items will be available in the game for game credits. If you’ve already pledged, the best thing you can do is to share this site with your friends… more people means a stronger community and a bigger living universe when the game is finished!

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56 Replies. 3 pages. Viewing page 1.
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56. Re: Star Citizen Livestream Jun 30, 2013, 04:14 NegaDeath
 
nin wrote on Jun 30, 2013, 03:47:
I thought the initial pitch video he did included him demoing it with a gamepad, but I could be wrong...

No you're right he was using a gamepad during the demo to control the on-foot movement and the directional controls of the ship. He also had 2 keyboards on his desk that he might have been using for other commands, we didn't get many shots of his hands once he was playing. With the complexity he's aiming for it just isn't feasible to go controller only. For example there was one video from GDC where he said it'd be possible to manually disable some maneuvering thrusters to allow complex flight maneuvers.
 
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55. Re: Star Citizen Livestream Jun 30, 2013, 03:47 nin
 
NegaDeath wrote on Jun 30, 2013, 03:05:
El Pit wrote on Jun 30, 2013, 01:35:
I haven't bought that game yet, and if it's built around a console controller, I sure as hell won't.

I'd say its far more likely that he was using a 360 controller + keyboard mode. There's also a shot of a flight stick on his desk as well so we don't know what the preferred input method is. I know there are people who turn their nose at the mere sight of controller support, to that I say:

I played TIE Fighter with a Gravis Gamepad.


I thought the initial pitch video he did included him demoing it with a gamepad, but I could be wrong...

 
http://store.nin.com/index.php?cPath=10
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54. Re: Star Citizen Livestream Jun 30, 2013, 03:05 NegaDeath
 
El Pit wrote on Jun 30, 2013, 01:35:
I haven't bought that game yet, and if it's built around a console controller, I sure as hell won't.

I'd say its far more likely that he was using a 360 controller + keyboard mode. There's also a shot of a flight stick on his desk as well so we don't know what the preferred input method is. I know there are people who turn their nose at the mere sight of controller support, to that I say:

I played TIE Fighter with a Gravis Gamepad.
 
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53. Re: Star Citizen Livestream Jun 30, 2013, 01:35 El Pit
 
I haven't bought that game yet, and if it's built around a console controller, I sure as hell won't.  
Consoles? I owned two: a Pong clone and an Atari 2600. And that's it.
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52. Re: Star Citizen Livestream Jun 29, 2013, 22:08 Scheherazade
 
Optional Nickname! wrote:
Pitch, roll, yaw, rudder control, thrust. If you don't have all of these things simultaneously available, you're not flying.

Thing is, 2 thumb sticks is perfect for that.
left stick : rudder(yaw:x) and throttle(thrust:y)
right stick : ailerons(roll:x) and elevator(pitch:y)

That's exactly what RC planes use.
http://www2.gpmd.com/imagel/f/lfutk9531.jpg

A game pad is essentially that, with a differently shaped housing.

But yeah, I prefer a HOTAS setup anyways.

-scheherazade
 
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51. Re: Star Citizen Livestream Jun 29, 2013, 21:58 Dev
 
TychoCelchuuu wrote on Jun 29, 2013, 20:06:
A good cheap joystick is the Logitech Extreme 3d Pro. It's the one I've been using for years and it has yet to let me down.
12 buttons, a hat switch, and a throttle control at the base, and the standard joystick movement. Looks like a decent choice especially at $25.

At the $45 level, going by star level of amazon reviews, the "Thrustmaster T-Flight Hotas X Flight Stick" looks like a similar choice. It also has the capability to switch between button profiles with a "shift" type button, so its 12 buttons could be more like 24. As well it offers a detachable throttle
I think I used or owned something that looked like this many years ago. Its been so long since I used it (probably back in privater/wing commander days) that I don't recall anything about it lol.
 
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50. Re: Star Citizen Livestream Jun 29, 2013, 21:53 Dev
 
kanniballl wrote on Jun 29, 2013, 18:43:
A stupid concept in my opinion, but not a paid subscription for the game... like many Premium F2P games (DCUO, Champions Online, etc.).
Oh I know. However, the question isn't "what form are subs today" but rather, "will they offer subs for the game itself at some point before release?"
They had no subs at all until recently.
 
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49. Re: Star Citizen Livestream Jun 29, 2013, 20:06 TychoCelchuuu
 
kanniballl wrote on Jun 29, 2013, 18:20:
Dev wrote on Jun 29, 2013, 17:55:
Taskeen wrote on Jun 29, 2013, 11:56:
My recommendations for Joysticks or HOTAS setups are the following:

Thrustmaster HOTAS Warthog (this is one of the most durable joysticks on the market)

Saitek PRO Flight X-65F HOTAS (Personally I've had bad luck with Saitek, some of their joystick batches aren't manufactured properly with calibration issues)

Going cheap on joysticks might get you by for a little while, but most of the cheap ones will break or have calibration issues eventually. Get something that lasts with a good warranty or RMA policy.

Whoa. Those are some nice looking joysticks.

Thanks for the info. But they're also pricey and large.

I was hoping for something in the $50-100 USD range, and didn't have the separate throttle and stick controls (like my old Saitek). Yet also sturdy.

I'm not that into flight sims, just the occasional jaunt, and usually only play one space sim at a time. Storing my old Saitek (which was similar to the one you posted) was a p.i.t.a. because of their awkward + tall shape.
A good cheap joystick is the Logitech Extreme 3d Pro. It's the one I've been using for years and it has yet to let me down.
 
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48. Re: Star Citizen Livestream Jun 29, 2013, 18:43 kanniballl
 
Dev wrote on Jun 29, 2013, 18:35:
I'm posting info from roberts own stuff. Like in I linked in the last blues thread info about the subscriptions. Some people posting there weren't even aware that they existed.

I'm no longer arguing with the core of your argument; even if they stop selling ships once they go live the damage is kind of done. I imagine a large number of those ~200,000 users bought a ship. And even a HARD-capped $->currency thing makes it somewhat pay-to-win.

BUT... I will dispell one thing... subscriptions

The game isn't having subscriptions. The subscriptions offered on their site were for people that wanted to subscribe to the donation thing. It's stupid yes, but apparently some people wanted to donate a small amount on a monthly basis. So like artwork and background news in exchange for $20/month until release.

A stupid concept in my opinion, but not a paid subscription for the game... like many Premium F2P games (DCUO, Champions Online, etc.).

From Trane
During the campaign we had many, many backers say that they wanted to support the game on an ongoing basis to make a better game, and a better experience for the community. A lot of people said they would love a subscription, as while they couldn't back Star Citizen during the initial campaign for a larger amount they would be happy to give $10 or $20 a month during development towards the cause. This kind of enthusiasm and willingness to help bowled us over and like we've tried to throughout the campaign we wanted to respond to the community's wishes. An additional source of funds during development was attractive as it would allow us to hire more people to create even more content for the game, as well as serve the community on an ongoing basis. We asked everyone what they would want in return for giving an extra amount every month and the response was they didn't need something special or extra in game as they though that would be unfair, but would like to get some extra behind the scenes information or development information that perhaps wouldn't normally be available if we didn't have the extra re-occurring revenue.

That's why we created the Centurion and Imperator subscriptions, and why we focused on benefits that were about more detailed information and extra access that we would not normally be able to provide. The funds from the subscription has allowed us to hire people to specifically curate and deliver content to the community.



-
 
"Space. It seems to go on and on forever. But then you get to the end and a gorilla starts throwing barrels at you."
-Fry, Futurama
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47. Re: Star Citizen Livestream Jun 29, 2013, 18:35 Dev
 
1badmf wrote on Jun 29, 2013, 18:26:
you know what, i had this long counter argument all typed out, but it's getting nowhere. if these guys wanna continue to spew the hate without reading all the info out there, be my guest. i'm done.
I'm posting info from roberts own stuff. Like in I linked in the last blues thread info about the subscriptions. Some people posting there weren't even aware that they existed.

As for pay 2 win, facts aren't hate. Fact is, anything where you can convert hard currency into in game assets that can change gameplay in any way (i.e. exuding cosmetic items) is pay 2 win.
Its pay 2 win regardless of if you can earn those same things in game with play time or not. If you can earn them, it means its a less extreme version of pay 2 win and doesn't exclude people who don't spend the cash. It just means they take longer to get there, but doesn't change the fact its pay 2 win.

I also got in on the KS. And as I said in the last thread, I'm rooting for them to release an awesome game, hopefully something in the ballpark of privateer or wing commander. But so far to me it looks like all these gaming elements (mmo, P2W, subs) are being pushed since they are considered "hot". Either its the majority private funding thats pushing that since there's lots of private funding out there for games with those elements (as I recall, private funding was at least $10m, and that doesn't count the $10m crowdfunding), or its Roberts himself and he's lost his way.

If those things (mmo, p2w, subs) are the kinda thing everyone wants, cool for them. Me, I want a good quality single player game that doesn't focus on all that (privateer and wing commander were single player).
 
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46. Re: Star Citizen Livestream Jun 29, 2013, 18:26 1badmf
 
you know what, i had this long counter argument all typed out, but it's getting nowhere. if these guys wanna continue to spew the hate without reading all the info out there, be my guest. i'm done.  
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45. Re: Star Citizen Livestream Jun 29, 2013, 18:20 kanniballl
 
Dev wrote on Jun 29, 2013, 17:55:
Taskeen wrote on Jun 29, 2013, 11:56:
My recommendations for Joysticks or HOTAS setups are the following:

Thrustmaster HOTAS Warthog (this is one of the most durable joysticks on the market)

Saitek PRO Flight X-65F HOTAS (Personally I've had bad luck with Saitek, some of their joystick batches aren't manufactured properly with calibration issues)

Going cheap on joysticks might get you by for a little while, but most of the cheap ones will break or have calibration issues eventually. Get something that lasts with a good warranty or RMA policy.

Whoa. Those are some nice looking joysticks.

Thanks for the info. But they're also pricey and large.

I was hoping for something in the $50-100 USD range, and didn't have the separate throttle and stick controls (like my old Saitek). Yet also sturdy.

I'm not that into flight sims, just the occasional jaunt, and usually only play one space sim at a time. Storing my old Saitek (which was similar to the one you posted) was a p.i.t.a. because of their awkward + tall shape.



-

 
"Space. It seems to go on and on forever. But then you get to the end and a gorilla starts throwing barrels at you."
-Fry, Futurama
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44. Re: Star Citizen Livestream Jun 29, 2013, 18:14 kanniballl
 
To quote Chris R (though I wouldn't be surprised it he changes his mind now).

4) NO Pay2Win - You should never be able to buy anything with real money that you can't buy in with in game credits. Once fully live SC in-game items will only be purchasable with in-game credits. There will even be some items you can ONLY earn by playing / flying missions. All you will be able to spend money on that is gameplay related would be buying some in-game credits as you don't want or don't have enough time to earn the credits you need for your contemplated purchase. We'll cap purchase of in-game credits to avoid someone unbalancing the game / economy. Finally as I point out above skill will always play a factor - there will be no "magic spaceship of death" that will sweep all before it, so while you may have bought a more expensive spaceship / weapon a better pilot can still beat you (this is where people with lots of time get an advantage as they'll have spent a lot more time honing their combat skills!)


Not a huge fan of buying in-game credits, but if the cap is strict then it's alright. Apparently he IS worried about the in-game economy, which is one of the reasons why he isn't adding "loot" gear to destroyed ships. Cargo yes, but not gear because it will throw off the economy. He went on a bit about it during the Live Stream.

So, pay to win in some respects... but not as bad as some are fearing / claiming. And, to be honest, some weekend warriors might want to offset their disadvantage a little. I'm obviously not a casual weekend warrior but some people will be and it might take THEM months to earn a simple Freelancer ship for hauling cargo.

But... that's 18 months from now. Who knows if it will "get worse" by then.



-

This comment was edited on Jun 29, 2013, 18:22.
 
"Space. It seems to go on and on forever. But then you get to the end and a gorilla starts throwing barrels at you."
-Fry, Futurama
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43. Re: Star Citizen Livestream Jun 29, 2013, 18:08 kanniballl
 
Dev wrote on Jun 29, 2013, 17:52:
So, what all did they sell during the livestream? I missed it.

Julio wrote on Jun 29, 2013, 05:23:
KTR wrote on Jun 29, 2013, 03:30:
Freaking crazy. 200 Idris Corvettes, each costing $1250, sold out in matter of minutes!

Not that I can't afford that, but that's an insane waste of money. Next they'll get some pitchmen from the infomercials going.

And who claimed this wasn't pay-to-win in another thread?
Not me, it certainly is a pay to win. Not as extreme as others since you can earn the stuff without paying, but its still one.

At one point, he said that once they went live they would take off of the ships off the real-money market. However I wouldn't be surprised if he back-pedaled on that considering how popular the ship-purchasing thing is.

Personally, I just got a couple of start-ships since I'm going to have 2 characters: good guy, and a pirate.

So, a couple of 300-series which aren't that much better than the starting Aurora and this way will have life-time-insurance.

After that I'd rather earn what I get; I don't like buying stuff.




Meanwhile, for something like the Idris, I imagine either you'll need 9+ people along for the ride (plus your escort ships) unless you want it stolen. That could be hard to coordinate. Granted they will supposedly let you hire NPC-mercenaries but they will probably be pricey and I imagine not as good as regular players.

-
 
"Space. It seems to go on and on forever. But then you get to the end and a gorilla starts throwing barrels at you."
-Fry, Futurama
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42. Re: Star Citizen Livestream Jun 29, 2013, 17:55 Dev
 
Taskeen wrote on Jun 29, 2013, 11:56:
My recommendations for Joysticks or HOTAS setups are the following:

Thrustmaster HOTAS Warthog (this is one of the most durable joysticks on the market)

Saitek PRO Flight X-65F HOTAS (Personally I've had bad luck with Saitek, some of their joystick batches aren't manufactured properly with calibration issues)

Going cheap on joysticks might get you by for a little while, but most of the cheap ones will break or have calibration issues eventually. Get something that lasts with a good warranty or RMA policy.

Whoa. Those are some nice looking joysticks.
 
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41. Re: Star Citizen Livestream Jun 29, 2013, 17:52 Dev
 
So, what all did they sell during the livestream? I missed it.

Julio wrote on Jun 29, 2013, 05:23:
KTR wrote on Jun 29, 2013, 03:30:
Freaking crazy. 200 Idris Corvettes, each costing $1250, sold out in matter of minutes!

Not that I can't afford that, but that's an insane waste of money. Next they'll get some pitchmen from the infomercials going.

And who claimed this wasn't pay-to-win in another thread?
Not me, it certainly is a pay to win. Not as extreme as others since you can earn the stuff without paying, but its still one.
 
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40. Re: Star Citizen Livestream Jun 29, 2013, 17:12 BadIronTree
 
HorrorScope wrote on Jun 29, 2013, 14:39:
KTR wrote on Jun 29, 2013, 03:30:
Freaking crazy. 200 Idris Corvettes, each costing $1250, sold out in matter of minutes!

Pure Porn

thats why
Also Keep in Mind any corp could buy it with ingame money and add 6 month insurance on it ...

Also to keep things balanced the bigger the ship the slower the insurance pay... like in real life
 
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39. Re: Star Citizen Livestream Jun 29, 2013, 15:54 1badmf
 
BadIronTree wrote on Jun 29, 2013, 14:19:
watch it here
http://www.twitch.tv/roberts_space_ind_ch_1/b/423248451
@ 04:47:40

Its not pay to win like World of Tanks people...

and possible linux and mac support in 04:45

did you watch the whole thing? any other highlights you'd like to point out? =D
 
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38. Re: Star Citizen Livestream Jun 29, 2013, 14:39 HorrorScope
 
KTR wrote on Jun 29, 2013, 03:30:
Freaking crazy. 200 Idris Corvettes, each costing $1250, sold out in matter of minutes!

And it is not pay to win.

I hope this game is good enough for me to go out and get a Flight Stick to pair up with a Rift (hoping that in itself is good enough).
 
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37. Re: Star Citizen Livestream Jun 29, 2013, 14:19 BadIronTree
 
watch it here
http://www.twitch.tv/roberts_space_ind_ch_1/b/423248451
@ 04:47:40

Its not pay to win like World of Tanks people...

and possible linux and mac support in 04:45
 
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