Verno wrote on Jun 26, 2013, 09:19:
“The sensibility of being able to play a game I want to on a PC or any device is great,” he stated. “I love that freedom and the free-to-play games have made good use of that. From the consumers' point of view, I can really understand a lot of the backlash to DRM. The fact that if something's required on the internet that means they can't play it on the airplane or if their Internet connection goes down.
“I thought it was very impressive how responsive Microsoft was. DRM is going to be an ongoing negotiation because there are features to the DRM, or at least internet connectivity, that is a very attractive solution to the piracy issue. Gaming has had a long history of piracy, but you can't use DRM at the expense of the customers. I'm not really sure I have a clear answer to this except that it's going to be something that we slowly acclimate the player base towards.
Console piracy on STBs is insignificant and it's especially amusing that Will Wright would rubber stamp his own DRM nightmare but comment about this.
Microsoft was responsive because they were getting slaughtered in retail preorders, they actually tried to double down on this bullshit until the numbers started coming in. It had nothing to do with listening to concerns.
Will Wright had no DRM nightmare. He left Maxis, and EA, 4 years ago.