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Sins of a Solar Empire: Rebellion EMEA Release

Kalypso Media announces a boxed edition of Sins of a Solar Empire: Rebellion is now available from retailers in select EMEA territories comprising the U.K., Scandinavia, Greece, Portugal, South Africa, Russia, the Middle East, and Asia. They offer a new UK teaser trailer to celebrate the release, along with a reminder of what the game is all about:

Sins: Rebellion is the next instalment of the hugely popular and award winning RT4X title Sins of a Solar Empire. The standalone expansion contains all of the content from the prior Sinsí titles and will further grow the Sins universe with a wealth of new features including a new story thread, new ship classes, new faction technologies, six massive Titans as well as updated graphics and effects, AI enhancements and multiplayer optimisations.

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6. Re: Sins of a Solar Empire: Rebellion EMEA Release Jun 18, 2013, 16:42  Island Dog 
 
Optional Nickname! wrote on Jun 17, 2013, 12:38:
Why No US release? I'm hoping it is because this non-US release does not require Steam. The web site offers no information on that.

Kalypso is publishing the boxed release to these countries, there's no boxed release for the U.S. All editions of Sins: Rebellion will also require Steam as it uses Steamworks.

 
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5. Re: Sins of a Solar Empire: Rebellion EMEA Release Jun 17, 2013, 22:42 Flatline
 
How many more times do you think they're going to re-release this game?

I bet there's at least 3 more "releases" in it's future.
 
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4. Re: Sins of a Solar Empire: Rebellion EMEA Release Jun 17, 2013, 15:19 MoreLuckThanSkill
 
Eirikrautha wrote on Jun 17, 2013, 13:31:
Anyone get this? What's it like? I dig most 4Xers, but I don't like the insanely deep micromanaging some of that type have...


SoaSE Rebellion is one of my favorite games, and the micro requirement is pretty low to be honest. As NegaDeath said, all the game systems are pretty straightforward, you can only build so many structures on any planet/location, research trees are pretty obvious and very few research items have any serious negative tradeoffs. The biggest concern in research is time required, and order of need.

Great micro will benefit you, particularly vs human players, if you can coordinate a couple attacks simultaneously on different systems while building up your planets, but you can get along with horrible micro pretty easily. Bare minimum requirement is targeting Capital ship/Titan abilities, but even these can mostly be set to autocast.

Macromanagement concerns aren't that overwhelming either in my opinion. Build up Defenses at choke point worlds, manage your economy, manage crystal/metal supplies, bribe or fight pirates.

This game has been on sale on Steam a couple times now, I recommend you(the plural you, for all of humanity ) check it out with the next sale at the very least.
 
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3. Re: Sins of a Solar Empire: Rebellion EMEA Release Jun 17, 2013, 14:00 NegaDeath
 
Eirikrautha wrote on Jun 17, 2013, 13:31:
Anyone get this? What's it like? I dig most 4Xers, but I don't like the insanely deep micromanaging some of that type have...

Because its real-time they kept the game systems fairly simple. I enjoy it quite a bit, watching a massive fleet jump into the gravity well of an occupied world and bombing it back to the stone age is a thrill. The game engine is pretty old though, probably my only negative tick. It still looks pretty good but without multicore support it can lag a lot in long games.
 
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2. Re: Sins of a Solar Empire: Rebellion EMEA Release Jun 17, 2013, 13:31 Eirikrautha
 
Anyone get this? What's it like? I dig most 4Xers, but I don't like the insanely deep micromanaging some of that type have...  
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1. Re: Sins of a Solar Empire: Rebellion EMEA Release Jun 17, 2013, 12:38 Optional Nickname!
 
Why No US release? I'm hoping it is because this non-US release does not require Steam. The web site offers no information on that.

I'm also hoping the scale of the ships increases, the Titans are underwhelming in appearance.
 
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