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Evening Tech Bits

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11. Re: Evening Tech Bits Jun 12, 2013, 14:46 NegaDeath
 
eRe4s3r wrote on Jun 12, 2013, 03:59:
Sadly no tech information whatsoever. So still skeptic (But I can agree that it's a cool tech... hoping it won't be an expensive barf simulator when people start trying it longer than an hour)

From the hands-on impressions I've read the barf simulator starts when you first put it on. There is this disembodiment feeling since it feels like your head is in the game but your body isn't. Eventually you get used to it and people describe it as feeling pretty natural after awhile. No question though this isn't going to be as friendly as just watching your TV. But I still want it.
 
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10. Re: Evening Tech Bits Jun 12, 2013, 13:33 jdreyer
 
Yeah, the motion sickness thing is a big question. Going to wait for some long term reviews on this to see how people handle it.  
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"It's just a bunch of mystic bovine scatology to me." - 1badmf
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9. Re: Evening Tech Bits Jun 12, 2013, 13:06 eRe4s3r
 
Is there any Info on what screens this uses and what technology is in them? Because I don't see how this is gonna work if these aren't 120hz screens with the sample-and-hold problem fixed.

Sigh, I have such high hopes for this tech. Please don't have them fuck it up with some stupid oversight. (Ability to insert custom made lenses for sight impaired etc..)

Sidenote: At least screen technology finally has a way to remove perceived motion blur.... It is something the Rift absolutely needs. Remember... Latency of Input + Display Update needs to be less than 20ms for it not to make you sick.

(fixed typo ,p) Sigh, so many typo's.. shouldn't write a few minutes before bed

This comment was edited on Jun 12, 2013, 13:39.
 
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8. Re: Evening Tech Bits Jun 12, 2013, 12:47 jdreyer
 
Shataan wrote on Jun 12, 2013, 09:39:
I can see it all now. 2 version of the Rift. 1, the low baller version with pixelmess visuals delivery. And the UBER: Rift! High Def goodness. The entry level Lowballer Rift costing about $299.99.... and the UBER: Rift... for $699.99+.

Even with a higher res screen, the parts should barely exceed $100. The driver development was funded via KS. So I really don't think that they're doing this to pull an Apple and charge $700. It sounds like they want to do the best tech they can at a reasonable price so they can get the tech out there.
 
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7. Re: Evening Tech Bits Jun 12, 2013, 09:39 Shataan
 
I can see it all now. 2 version of the Rift. 1, the low baller version with pixelmess visuals delivery. And the UBER: Rift! High Def goodness. The entry level Lowballer Rift costing about $299.99.... and the UBER: Rift... for $699.99+.  
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6. Re: Evening Tech Bits Jun 12, 2013, 03:59 eRe4s3r
 
Cutter wrote on Jun 11, 2013, 21:36:
When is the OR pr0n going to arrive?

Edit: That's the design? A big cable right in front? Wow, that's terrible. they couldn't split it to run it around sides to keep it out of the way? And how many are going to get trashed when people forget about that and jump up to take a pee or get a drink or something?

To quote the article
high-def prototype

Sadly no tech information whatsoever. So still skeptic (But I can agree that it's a cool tech... hoping it won't be an expensive barf simulator when people start trying it longer than an hour)
 
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5. Re: Evening Tech Bits Jun 12, 2013, 01:38 wraithnix
 
I'm not surprised that Oracle is going to reinstate tz updates...the community outcry was pretty insane, plus the nobody wants a Java that requires a service contract for full functionality. I'd say kudos to Oracle...but fuck them.  
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4. Re: Evening Tech Bits Jun 12, 2013, 00:06 SirKnight
 
Cutter wrote on Jun 11, 2013, 21:36:
When is the OR pr0n going to arrive?

Edit: That's the design? A big cable right in front? Wow, that's terrible. they couldn't split it to run it around sides to keep it out of the way? And how many are going to get trashed when people forget about that and jump up to take a pee or get a drink or something?


That's a very old prototype of the first rift in that pic. The current dev kit has the cable coming out the back and it's not in the way at all. It looks nothing like in that pic. The current 1080p kit they are testing has the cables out the side. They sent out an update to us kickstarter backers of what it looks like currently.

The consumer rift is not even close to final.
 
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3. Re: Evening Tech Bits Jun 11, 2013, 23:30 HorrorScope
 
Talking with my boy, since someone completely struck out it makes the competitor look grand, which is skewing reaction. To me a lot of games look good, but they also look tired to me, none really standing out over another. The Oculus if it were already to go, with games ready to play, that would be the story coming out of E3. This has the chance of being the next big thing, not just more of the snooze.  
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2. Re: Evening Tech Bits Jun 11, 2013, 21:36 Cutter
 
When is the OR pr0n going to arrive?

Edit: That's the design? A big cable right in front? Wow, that's terrible. they couldn't split it to run it around sides to keep it out of the way? And how many are going to get trashed when people forget about that and jump up to take a pee or get a drink or something?

This comment was edited on Jun 11, 2013, 23:46.
 
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1. Re: Evening Tech Bits Jun 11, 2013, 21:03 jdreyer
 
Good news from the article. I think that was my biggest concern was the low res of the dev models. Glad they've found a new display. 1080 vertical should be a huge upgrade. Not perfect, but good enough for now.

Oculus VR is kicking off E3 with an upgrade to its virtual reality console, the Rift. By simply upgrading its optics from one off-the-shelf cellphone display to another, the company has upgraded the goggles to 1080p and based on a few minutes of time with Rifts old and new, the upgrade makes a huge difference. Gone is what CEO Brendan Iribe called "the screen-door effect," and everything comes in much sharper and clearer. We played a game rendered in the newly-integrated Unreal Engine 4, and from the snowflakes outside to the large, horned monster inside, details just pop in a way they never did before. It makes the world feel more immersive, more immediate.
 
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