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Need for Speed Rivals Announced

EA announces Need for Speed Rivals, a new installment in their motorsports series that will race onto Windows PCs and last-gen consoles on November 19th and onto next-gen consoles (not so fast, WiiU) at some point after that. The Need For Speed website has a teaser trailer, more details on the game, and where to preorder. Here's the announcement:

REDWOOD CITY, Calif. – May 23, 2013 – Electronic Arts Inc. (NASDAQ: EA), today announced Need for Speed™ Rivals, an action/racing game created by an inspired new development team, using a powerful engine and delivering next-generation gameplay. Need for Speed Rivals is being developed by EA’s newest studio Ghost Games, who bring new thinking and innovation to the Need for Speed franchise in partnership with the expert racing team at Criterion Games. Built on the Frostbite™ 3 game engine, Need for Speed Rivals captures the adrenaline and intensity of the street’s ultimate rivalry between cops and racers, in a stunning open road environment. Need for Speed Rivals is coming to Xbox 360® game and entertainment system from Microsoft, the PlayStation®3 computer entertainment system and PC on November 19, 2013 and will also be released on Xbox One, the all-in-one games and entertainment system from Microsoft, and PlayStation 4 later this year.

In Need for Speed Rivals, gamers play as either a cop or racer, where each side of the law has its own set of high stakes challenges, rewards and consequences. As a racer, the goal is to become infamous for taking risks behind the wheel and capturing your most intense escapes on video for the world to see. The more cops players evade, the more Speed Points they collect, enabling them to unlock new cars and items. Keep raising the stakes race after race to become an ever-more valuable target to the cops – but risk losing it all if busted. As a cop, players work together as part of a team in pursuit of racers, earning prominence and rising in the ranks of the Police Force with every bust. Achieving higher ranks unlocks new police only cars and more powerful pursuit tech.

Ghost Games also announced today the long-awaited return of Ferrari to the Need for Speed franchise. For the first time in seven years, gamers can get behind the wheel of some of the most luxurious, desirable automobiles on the planet, including the F12berlinetta. Spokesperson Stefano Saporetti, Head of Brand Operations in Ferrari added, “We are back in the Need For Speed franchise, starting with Need for Speed Rivals, as we want the fans of this world famous and award winning racing game saga to be able again to feel the excitement of the Ferrari Brand and cars.”

At the heart of Need for Speed Rivals is AllDrive, an innovative new online feature that allows gamers to seamlessly transition from playing alone, to playing with friends, eliminating the line between single player and multiplayer. Players will have to keep one eye on their rearview mirror as friends will be able to enter and exit races on-the-fly, creating a world where no two events will ever be the same.

“The Need for Speed franchise has been an industry leader bringing social competition to the forefront in games,” said Marcus Nilsson, Executive Producer, Ghost Games. “For the first time, players will have the freedom to seamlessly go from single player to co-op to multiplayer. In Need for Speed Rivals we are creating one game experience with one progression, where the freedom to play with friends is more fluid and accessible than ever before.”

Need for Speed Rivals pushes the limits of racing games with all-new and improved features:

  • Next-Gen Racing – Redview County is brought to life with stunning, next-generation detail and weather effects that force drivers to master the elements, as well as the competition.
  • Need for Speed Network Powered by Autolog – Gamers can compare stats and challenge their friends anytime, anywhere and then easily share their accomplishments with both friends and rivals.
  • Personalization – Drivers customize their ride with fresh paintjobs, custom license plates, liveries, decals, rims, and performance upgrades.
  • Pursuit and Evasion Tech – Street racing explodes with 11 upgradeable gadgets including turbo boosts, jammers and EMPs for racers, and shockwaves, roadblocks and helicopters for cops.

Players eager to bust racers from day one can pre-order Need for Speed Rivals at participating retailers and receive the Need for Speed Rivals Ultimate Cop Pack at no additional cost*. This pack offers exclusive access to a powerful collection of items including the Nissan GT-R Black Edition cop car, advanced pursuit technology, and a custom livery.

To view the first Need for Speed Rivals teaser trailer, please visit www.needforspeed.com. To join the conversation on Need for Speed Rivals, please visit http://www.facebook.com/needforspeed, follow us on Twitter® at www.twitter.com/needforspeed and #NeedforSpeed, or sign up for the official Need for Speed newsletter at www.needforspeed.com. Press assets for Need for Speed Rivals are available at http://info.ea.com.

* Conditions and restrictions apply. See http://store.origin.com/store/ea/en_US/pd/productID.257622000 for details.

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17 Replies. 1 pages. Viewing page 1.
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17. Re: Need for Speed Rivals Announced May 26, 2013, 23:56 Jerykk
 
Test Drive and NFS are separate franchises. Test Drive was once the main competition to NFS, though it basically died a long time ago.  
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16. Re: Need for Speed Rivals Announced May 24, 2013, 10:02 Optional nickname
 
StaTik wrote on May 23, 2013, 14:59:
yay... A new sad ass cookie cutter drift game from NFS. Wake me up when someone makes a good open world racer. I want GT5 handling on NFS:MW1 style game play. Open world with police, street racing, and events to drive to. If NFS had stuck to it's roots we would be there already.

GT6 on PS3 this coming winter 2013. Free demo this July. Please do give it a try, as GT5 was not only the best car game I've ever driven, but perhaps the most immersive video game period.

Learn the Nurburgring Nordschleife track, it is so relaxing to unwind so many cars available in the game, that react to the most subtle driving input, in a fantastic way that real cars do. GT6 is upping the Ante, and breathing extended life into the PS3 for years to come.

Sorry MS, but I think you will feel the wrath of Nintendo WiiU, and lose hundreds of millions on XBox omg11!!one!! , and Windows 8 combined. Karma is a bitch sometimes, so deal with it. your new entertainment system is totally unwelcomed in my world, and the world of many many more. AMD is smiling today.

The best NFS game for me, was Test Drive, on the Commodore Amiga. It went all downhill ever since. Well, I will give honorable mention to the first ever NFS High Stakes, and Porsche Unleashed. May all you fast and furious ricers burn in hell, you only know how to lodge your cars into residential bedroom walls.
 
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15. Re: Need for Speed Rivals Announced May 23, 2013, 21:06 SlimRam
 
Best NFS game for me hands down was 'Need For Speed: Underground 2'. I played and played and PLAYED that damn game to death! I'm not quite sure why I loved it so much because it had no police (sucked) and it was always at night (which I liked actually) it was SURELY arcadey but the driving was still really good fun and it honestly feel like you were going too damn fast I bought it for the xbox and I bought it for the pc, that's how much I loved it. The FIRST 'Most Wanted' would be my second fav; good driving and sooooo MUCH OMFG AWESOME CUT SCENE RIDICULOUS VIDEO GOODNESS! The acting was embarrassingly bad but still awesome

An honorable mention would be the console only "Midnight Club: Los Angeles " The game had a TON of fun stuff to do and the speed was intense, unfortunately you had to be a fucking driving savant to actually win a race; IT WAS BRUTALLY DIFFICULT But I loved that damn game anyway, solid fun.

Bought the new 'Hot Pursuit' and have played it quite a bit but....yeah like another said, "This ain't Need For Speed". And if Criterion keeps cranking them out then I think this series is done *shrug*

Recently discovered 'Driver: San Francisco' and would recommend this game to anyone that loves driving games. The steering is still a bit arcade but much more sim and it has licensed cars and a decent story. I'm playing this quite a bit right now.

This comment was edited on May 23, 2013, 21:55.
 
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The last time I went to a funeral, I looked over at the widow then look down at her husband's body and said, "I wouldn't be caught dead wearing that suit."
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14. Re: Need for Speed Rivals Announced May 23, 2013, 20:42 deqer
 
Okay, so, this is Need For Speed #19 or #20? I lost count.
 
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13. Re: Need for Speed Rivals Announced May 23, 2013, 17:10 MDB
 
Guess they needed some kind of ROI on the engine development they did for The Run?

Honestly, the only thing that I thought was particularly broken about it was the godawful loading time. 5 minutes for a 3 minute race -- stupid. Hope they get it sorted out.
 
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12. Re: Need for Speed Rivals Announced May 23, 2013, 17:01 Julio
 
The last couple of NFS have been pretty poorly done, so I'll wait and see on this. Demo (on console, not PC) is probably a must, as reviews haven't been all that trustworthy. The last game had no story, you just drove around and didn't have any objectives. "The Run" before that was just horrible in execution (though a good concept).

NFS has turned into the Facebook of arcade racing - all about multiplayer and dumbed down for the masses.
 
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11. Re: Need for Speed Rivals Announced May 23, 2013, 16:33 Sir Graves
 
Don't know much about it yet, but I do know this: if it doesn't have a cockpit view, I have ZERO interest.  
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10. Re: Need for Speed Rivals Announced May 23, 2013, 16:00 siapnar
 
Rattlehead wrote on May 23, 2013, 15:34:
I am not a fan of Criterion racing games, they are good but waaaay too arcadey for my tastes.
This. It's like you're not even driving a car it's so arcadey.
 
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I have projectile dysfunction.
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9. Re: Need for Speed Rivals Announced May 23, 2013, 15:34 Rattlehead
 
Shift/Shift 2 were pretty awesome but I am not a fan of Criterion racing games, they are good but waaaay too arcadey for my tastes.  
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8. Re: Need for Speed Rivals Announced May 23, 2013, 15:21 Draugr
 
DangerDog wrote on May 23, 2013, 14:16:
It'll be interesting to see if the PC version is a port of the 360/ps3 version or from the new consoles.

If we go by that statement of EA's CTO then it'll be closer to the 360/ps3.

They said it will 'easily look as good' as next-gen versions.
 
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7. Re: Need for Speed Rivals Announced May 23, 2013, 15:18 ItBurn
 
F*ck the new NFS games. They aren't NFS.  
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6. Re: Need for Speed Rivals Announced May 23, 2013, 15:00 PHJF
 
Most Wanted 2012 looked damn good on PC (dx11). Badly optimized, but pretty.  
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Steam + PSN: PHJF
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5. Re: Need for Speed Rivals Announced May 23, 2013, 14:59 StaTik
 
yay... A new sad ass cookie cutter drift game from NFS. Wake me up when someone makes a good open world racer. I want GT5 handling on NFS:MW1 style game play. Open world with police, street racing, and events to drive to. If NFS had stuck to it's roots we would be there already.  
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4. Re: Need for Speed Rivals Announced May 23, 2013, 14:54 Creston
 
and will also be released on Xbox One, the all-in-one games and entertainment system tv remote from Microsoft

Fixed.

Creston
 
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3. Re: Need for Speed Rivals Announced May 23, 2013, 14:16 DangerDog
 
It'll be interesting to see if the PC version is a port of the 360/ps3 version or from the new consoles.

If we go by that statement of EA's CTO then it'll be closer to the 360/ps3.
 
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2. Re: Need for Speed Rivals Announced May 23, 2013, 14:11 SirKnight
 
NFS 1 for the 3DO is still my favorite. I especially liked the FMV parts that a lot of games had back then. But mainly, I liked how it was one long drive with traffic and cops, instead of doing boring lap after lap after lap.  
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1. Re: Need for Speed Rivals Announced May 23, 2013, 13:58 Xero
 
After the most recent Most Wanted bombed IMO, I have zero interest in any future N4S games, lol.  
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Currently playing: Skyrim
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